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[1000] Tzeentch Arcanites vs Stormcast Eternals.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Fielded a 1000pt Arcanite list vs Stormcasts as a playtest for an upcoming AoS tournament at our FLGS.

Arcanites:
Leader
Tzaangor Shaman
Ogroid Thaumaturge

Battleline
10x Tzaangor (x3)

Other
3x Tzaangor Skyfires

Stormcasts:
Leader
Celestant-Prime
Lord-Castellant
Lord-Relictor

Battleline
5x Judicators w/ bows
2x5 Liberators w/ hammer/shield

Other
3x Prosecutors w/ hammers

Matched Play mission with four objectives, one in each deployment zone and two on the border with variable points (1pt for the objective in your deployment, 2 each for border objectives, 4 for enemy objective). Took first turn as I had less units to deploy. We played on a 4x4, so via the alternating deployment of the mission he ended up with one Liberator unit on the right-hand border objective with Prosecutors nearby to support, the other Liberator unit 12" from the left-hand border objective supported by the Castellant, and Judicators on his objective with the Relictor. Celestant, obviously, in reserve. I had a unit of Tzaangors on the left-hand objective supported by a second unit slightly behind and to the right of them and the Ogroid, third unit of Tzaangors was 12" from the right-hand objective facing down his Liberators and Prosecutors, and shaman and Skyfires hanging back on my objective.

I took first turn, as I had less units to deploy and finished first.

The alpha strike with these cats is pretty horrifying. I made sure all three units of Tzaangors were within 9" of my two wizards, and combining that with three slung spells from the Ogroid and Shaman (Shaman drank his once-per-game power juice) was an unholy amount of mortal wounds. Savaged one Liberator unit down to one model. Mystic shield went up the farthest left-hand Tzaangor unit, Battleshock immunity on the farthest right-hand in anticipation of fighting Liberators and Prosecutors (which didn't become a thing as the Liberators were brought down to 1 model). Skyfire shooting brought the Castellant down to 3 wounds, so it was less than impressive. Right-hand Tzaangor unit flubbed a charge on the one liberator left. Middle Tzaangor unit got a sweet run move and charged deep into the Judicators and Castellant (via run-and-charge musician). Far left Tzaangors made a charge into the full Liberator unit. Ogroid moved up to secure the left-objective. Combat saw the Judicators brought down to 2 models, another wound peeled off the Castellant, and the left-hand Liberators brought down to 1 model. Lost quite a few Tzaangors in the center unit as the Relictor got pulled in, but Destiny Dice ensured I failed no battleshock. He lost his last right-hand Liberator to battleshock.

Stormcast turn 1 forced his hand to bring in the Celestant-Prime. He slung some mortal wounds via the Relictor prayers and Castellant lantern, further savaging the Tzaangors in the middle. Celestant arrived in my backline to threaten the Shaman and Skyfires. Prosecutors came down to try and pin the right-hand Tzaangor unit so they couldn't turn around and beat down the Celestant. Moving right into charging and combat, Celestant impacted the Skyfires and Shaman and killed a Skyfire, took a couple wounds for his trouble. Left-hand Tzaangors massacred the Prosecutors who charged them to a man. Center Tzaangor unit got brought down to 3 models from the combined Relictor and Castellant. Lone left-hand Liberator died to the 10 Tzaangors he was still fighting.

Won the roll-off for turn 2. Failed everything to do with magic. Left-hand Tzaangor unit moved to bail out the center unit. Right-hand Tzaangors turned to deal with the Celestant-Prime. Ogroid shuffled back toward the Celestant while still within objective range. Long story short, the center of his deployment got wiped by the remaining 3 Tzaangors of the initial unit and the supplementary 10. Celestant got beat down by Skyfires and Tzaangors.

Game ended with a 16-0 win on points (I netted 9 points turn 1 and 7 points turn 2).

The Beastmen speed of Tzaangors coupled with the very impressive hitting power (when they're >9 models) forced a reaction early. If that Celestant had gotten to sit in reserves for a turn, he would have been much more of a threat. 10 mortal wounds done before combat on turn 1 was an impressive display (even though Skyfires rolled two 1s for their mortal wound output). Destiny dice ensured I never had to roll battleshock, and guaranteed 2d3 mortal wounds out of Skyfires turn 1 (even though, as I mentioned, they wiffed on output). Wasn't the most competitive Stormcast list I fought, but I was very pleased with the Arcanite's performance (though the Ogroid contributed only a mystic shield cast and one use of battleshock-immunity command ability).

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
 
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