Switch Theme:

Review: Aeronautica Imperialis- Forgeworld  [RSS] Share on facebook Share on Twitter Submit to Reddit
Author Message

Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.

Made in us
Napoleonics Obsesser


Aeronautica Imperialis focuses on aerial combat in the grimdark, war-torn 41st millennium. It features air-to-air combat from the Games Workshop Warhammer 40K universe using 6-10mm scale aircraft.

Aeronautica Imperialis is a dead game. Dead, dead, dead! It was produced by Forgeworld which is part of the Games Workshop empire. When Forgeworld stopped carrying Epic scale and Battlefleet Gothic models, the Aeronautica Imperialis line went with them. Interestingly, Aeronautica Imperialis was the one and only game that Forgeworld created in-house. However, less than a year later flyers were introduced into Warhammer 40k. Since Forgeworld is an organ of Games Workshop it doesn’t take a genius to see what happened to it.

The basic design was created by Warwick Kinrade who has since moved on to help create the Battlegroup line and also Soldiers of God. In addition, the rules were robust enough that they were reformatted and used in the last Warhammer Historicals rule set called Richthofen’s Flying Circus which was a game about World War I dogfighting. So, this game has somewhat of a pedigree to it.

With all that being said, let’s take a pre-flight walk through shall we?


Do you like Free Wargames?
Made in us
Witch Hunter Undercover in a Cult

Seriously. I've accumulated a bunch of old bases, if I can get proxy models set up I will be pestering people to try playing this in a heartbeat.

(The 3d-printer may be sufficient to get this working. And I suspect I could get some serviceable Eldar planes built out of Hellion skyboards.)

Victoria est autem vita.

Stories at https://knightofthegrey.wordpress.com/
Game-related musings at https://thescenicdetour.wordpress.com/
Both updated irregularly 
Made in us
Focused Fire Warrior

San Antonio, TX

I'm currently on the lookout for models. Want to learn the game

Made in au
Grizzled Space Wolves Great Wolf

Great game, shame you can't really get most of the models and the few you can get off ebay (or recreations on Shapeways) are horribly too expensive.

I have a decent sized Ork squadron and a decent sized Eldar squadron, I'd kill for Imperial and Tau squadrons.

This message was edited 3 times. Last update was at 2017/04/01 06:36:52

Forum Index » Games Workshop Board Games & Specialist/Legacy Games
Go to: