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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.enworld.org/forum/content.php?3857-Explore-the-Worlds-of-2000-AD-With-New-JUDGE-DREDD-THE-WORLDS-OF-2000AD-Roleplaying-Game%21#.WKRXvG-LSUl



This year, EN Publishing will be launching the official Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game! Starting with a full-colour hardcover core rulebook, the many worlds of 2000 AD will be explored - starting, of course, with the most famous character from the pages of the iconic comic book, Judge Dredd! Work is already underway on the game, which will be powered by the WOIN (What's OLD is NEW) rules engine. 2000 AD is Britain's longest running and most celebrated anthology comic, known for its cocktail of explosive sci-fi and fantasy and its mean streak of irony and black humour covering genres such as future war (Rogue Trooper; The A.B.C. Warriors), action/adventure (Judge Dredd; Strontium Dog), fantasy (Sláine; Nemesis the Warlock), steampunk (Stickleback; Brass Sun), horror (Fiends of the Eastern Front; Absalom), and humour (DR & Quinch; Zombo).



EN Publishing to Publish ‘Worlds of 2000 AD’ Tabletop Adventure Games!

EN Publishing, under license with Rebellion, are developing a range of Tabletop Adventure Games and supplements based on the iconic characters and worlds found in the legendary British comic 2000 AD.

“2000 AD has forty years of rich history and storytelling and this worldwide license allows us to explore those characters and stories and bring them to the tabletop” Angus Abranson, Business Manager of EN Publishing said.

The first release will be Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game, a full colour hardcover book which contains the core ‘Worlds of 2000 AD’ rules as well as setting information enabling the players to not only play Judges, but also civilians and perps, in Mega-City One.

“The rules system we’re using is our own WOIN (What’s Old Is New) engine that also powers our N.E.W. – The Science Fiction Roleplaying Game which spent some time as the #1 best seller on RPGNow” said system designer and EN Publishing Owner, Russ Morrissey. “The system is incredibly flexible and can cater seamlessly for the Celtic environs of Slaine to spacefaring hijinks of the Ace Trucking Co.”

Judge Dredd & The Worlds of 2000 AD will be followed by a series of adventure sourcebooks giving players and Game Masters the opportunity to play through the story arcs that made Judge Dredd such an enduring character.

“We’ll be publishing a series of books, starting with The Robot Wars, which will not only allow players and GMs to play through the events that took place in the comic arc, but also add to the game setting with additional rules or source material relevant to the period or location. So, for instance, Robot characters will be expanded in The Robot Wars whilst in Luna-1 we’ll be providing detailed information on the moon colony and life there” Nick Robinson, Line Developer for the Worlds of 2000 AD Tabletop Adventure Game said. “The idea is to move chronologically through the classic story arcs in the 2000 AD Progs providing adventures for not only Judges, but for those players who may wish to explore the Dredd universe from a different perspective – that of a Civilian or even a Perp. Each book will contain a core adventure, mini-adventures based upon the other story arcs at the time, as well as expanded settingand rules information.”

In addition to the support material for the Judge Dredd campaign a series of ‘Campaign Guides’ are planned which will cover other 2000 AD settings.

“There is such a vast wealth of exciting characters and worlds to explore in the 2000 AD stable that it’d be criminal not to explore them. By using the core rules in Judge Dredd & The Worlds of 2000 AD rulebook we can then create a range of Campaign Guides that give you setting information, adventures, new careers, etc, across a host of titles. Worlds of 2000 AD : ABC Warriors, Worlds of 2000 AD : Indigo Prime, Worlds of 2000 AD : Nikolai Dante, Worlds of 2000 AD : Rogue Trooper, with the depth of the 2000 AD catalogue we literally have universes to play with.” Angus Abranson said.

Writing and development is well under way with writer Darren Pearce (Doctor Who; Lone Wolf) working on the core rulebook alongside Russ Morrissey and Nick Robinson, with additional content from Robert Schwalb (Dungeons & Dragons; Warhammer Fantasy Roleplay), whilst Andrew Peregrine (Doctor Who; Firefly; Buffy The Vampire Slayer) is writing The Robot Wars.

For more information, or interview requests, please contact Angus Abranson on info@enworldnews.com.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[MOD]
Solahma






RVA

W.O.I.N. is an acronym for What's O.L.D. is N.E.W. This is apparently a generic RPG system with three flavors: O.L.D. (D&D-style fantasy), N.O.W. (apparently the 1980s), and N.E.W. (sci fi). They are all compatible and this is advertisized as an advantage. I'm not sure what these acronyms (sub-acronyms?) stand for, if anything.

The game runs on a d6-based dice pool. The seven primary stats are Strength, Agility, Endurance, Willpower, Intuition, Logic, Charisma, and Luck. A normal human is described as having a 4 in any/all of these. Hitler is given as an example of a human with Charisma 12. How many dice you roll depends on your attribute score but you can also add dice to your pool based on having ranks in applicable skills. The maximum size of your dice pool is based on your Grade, the level of career advancement you reached during character creation. The TN is determined by reference to a chart, I guess? A "challenging" task is described as TN 13.

So let's say Hitler is trying to convince you that WOIN is a good RPG. He has Charisma 12 so his dice pool begins at 4d6. Let's further say he has six ranks in Intimidation, which make him an Expert and means he can add another 3d6 to his pool. But if this is young Hitler, applying to art school in Vienna, he's only Grade 5. So he can only actually roll 5d6. Convincing you that WOIN is a good RPG is probably a "challenging" task so Hitler will need results on 5d6 that total to 13 or more. Shouldn't be too hard. BUT DON'T BELIEVE HITLER! because WOIN seems pretty mediocre, honestly.

This message was edited 2 times. Last update was at 2017/02/19 06:05:23


   
 
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