Switch Theme:

Mixed Reality Storytelling website  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.mixedrealitystorytelling.net/



Hello and welcome to the Mixed Reality Storytelling website!
Mixed Reality Storytelling is a research project from the Mixed Reality Lab of the University of Nottingham. Its overall aim is to explore the ways by which contemporary technology has influenced our relationship with the material objects that surround us in our daily life.

In particular it focuses on the hobby of Miniature Wargaming. The wargaming community routinely records and shared information about the practices of the hobby, such as the details of their craft, the background stories of their models and armies and battle reports of their games and campaigns. This information is commonly formed into stories and narratives that are prized by the community.

The project aims to demonstrate how the use of carefully considered Internet of Things – inspired technologies, Computer Vision and social media platforms can support, expand and augment these practices without compromising the core practice. Through this webspace, which hosts the contributed Digital Records, and our public exhibits, we aim to demonstrate the results of our work and share the knowledge with all the communities that can potentially benefit from it.

Here you can find all the available information about the project, current exhibits, the underlying research and other related work.
More importantly you can browse the archive of stories that have been contributed!
The archive is the repository of Wargaming Miniature Digital Records that have been contributed by wargamers for the project and contains details about the craft of their miniatures, their background narratives and the tabletop battlefield exploits. Using contemporary technologies such Internet of Things -inspired tagging, we have helped wargamers create detailed digital records of their miniatures, up to and including high-quality 3D models using the latest in 3D scanning approaches.

We hope you enjoy your visit and help contribute to the growing repository!



http://www.thenoosphere.net/the-research/


Many of our everyday activities, whether personal or social, in professional and hobby contexts, involve physical material objects in some way. They might be personal mementos, important only to us because of some memories they evoke. They might be cultural monuments, meaningful to us for social or historical reasons. They might be tools we use everyday at work, or products of our personal hobbies. Or simply things we like to collect.

What makes them meaningful are the memories and associations we have with and about them. These, like many other things, are most commonly expressed in stories and narratives.

But times are changing, and with them, so are our ways of creating and telling stories. We see it with our own personal identities in the way we, sometimes inadvertently, create detailed accounts of our personal lives in social media.

In particular, the Internet of Things (IoT) and Social Media have opened up new ways for us to both capture information about our objects, but also to share information about them.
Some objects are full of technology that captures their every moment. Everything that our cars do is tracked through their on-board sensors and traffic cameras. Our smartphones – so commonly an extension of ourselves – are fully tracked by numerous systems and services. Such objects, are creating Digital Footprints every minute of the day.
But other objects without a single piece of IoT technology are also leaving such footprints. Every time you take a picture of something, you create a Digital Record. Every time you tweet, post or blog about a material object, you are essentially adding to the digital records of that thing.

Does this sound far fetched? Maybe not so much anymore.

So a few questions begin to come up…

How can knowing things about objects through their digital records help us tell stories about them?
What happens when we can know everything about anything? When we can point at something and google everything there is to know about it.
How will this change how we treat the objects around us?
Will it affect their monetary value? We know provenance does. So what if we can know the provenance of anything around us?
How do we secure this digital records from malicious tampering? Surely that is a concern?
Will it affect how we value our objects? Sentimental value is a powerful thing.
If we can perfectly recall everything we ever did with an object, will we ever be able to part with it?
What if an object – and it’s digital records – remind us of bad things? What then? Can we selectively ‘delete’ parts of that record?
And what if I give away or sell an object? Do I still have access to its digital records? Does the new owner have access to all of them?
And on and on it goes! Exciting and scary at the same time.

Needless to say, there are a lot of unanswered questions. We have to begin somewhere however. And the best place to do that is to understand how people currently treat objects, and their digital records. To that end, we engaged with the miniature wargaming community to explore how they went about it.

Miniature wargaming involves millions of hobbyists around the world who meticulously craft and paint miniature models that they then use in tabletop gameplay. These models and games are representations from Historical, Fantasy or Science Fiction settings, and through the creativity of the hobbyists, and the partly random nature of gameplay events and stories are created, either by design or by chance. The wargaming community recognises the value of these stories and recounts in battle reports and narratives that are shared via digital means through blogs, videos and social media platforms.

As a context for the research, miniature wargaming gave us the opportunity to observe the practices of a community inherently focused on physical objects. Having understood the hobbyists own perceptions of their activities and the methods they used to capture, organise and disseminate information about their activities and their models, we worked with them to develop new methods and technologies to enhance the creation and use of the digital footprints of their practice. These have culminated in the creation of the Noosphere Project and the formulation of the Footprint Framework which can be generalised to other contexts.


archive of stories :

http://www.mixedrealitystorytelling.net/stories/

http://www.mixedrealitystorytelling.net/exhibits/



hat-tip : http://gavthorpe.co.uk/2017/02/15/mixed-reality-storytelling/

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
Forum Index » Dakka Discussions
Go to: