Switch Theme:

[1000] - Imperial Guard/Astra Militarum - Artillery/Infantry  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stalwart Dark Angels Space Marine




London

Hey all! This is my first attempt at the start of a 1000pts list I'm planning to build up in the future. I'm quite unfamiliar with the Codex having only recently picked it up so any comments and suggestions would be great!

HQ
Company Command Squad
Mortar, Voxcaster
70

Troops
Infantry Platoon 1
Platoon Command Squad 1
Mortar, Voxcaster
Infantry Squad 1.1
Voxcaster, Autocannon, Grenade Launcher
Infantry Squad 1.2
Voxcaster, Lascannon, Grenade Launcher

Infantry Platoon 2
Platoon Command Squad 2
Mortar, Voxcaster
Infantry Squad 2.1
Voxcaster, Autocannon, Grenade Launcher
Infantry Squad 2.2
Voxcaster, Lascannon, Grenade Launcher

Infantry Platoon 3
Platoon Command Squad 3
Mortar, Voxcaster
Infantry Squad 3.1
Voxcaster, Autocannon, Grenade Launcher
Infantry Squad 3.2
Voxcaster, Lascannon, Grenade Launcher

Heavy Support
Wyvern
65

Basilisk
125

Manticore
170

This message was edited 1 time. Last update was at 2017/02/21 22:43:06


 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

The list Isn't bad. I really wanted to make the Emperors Wrath Artillery formation work, but the extra points required for the Chimera and another CCS just doesn't fit in well.

I would plan on blobbing most of your infantry squads, which means you can save some points on vox casters.

I am not a fan of Lascannons in normal Infantry Squads or in blobs, as (1) your BS is low, so you'll want to make them TwinLinked, except, when you've got 17 lasguns, FRFSRF is the better choice almost every time. I usually save LC for CCS or Vets or on a Heavy Weapons squad.

With your 3 artillery pieces, you probably don't need the extra mortars, but I don't have a good suggestion to replace them with.

My main concern is BS 3 paired with a Lascannon, in a squad of people with mostly anti-infantry weapons. Just doesn't mesh well in my head.

My other concern is the 50 points you're spending on vox casters. I know orders are important, but if you end up blobbing a couple squads it no only saves you some points (refund a caster) it also removes 1 squad that would otherwise not be able to receive orders.

Wyverns have a close family mentality, the more the merrier. 1 might not be as effective as you'd like, but it is a wise choice. Manticore and Basillisk are your primary Anti-Tank weapons, so you'll want to protect those with some troops (preferably near an obj so the troops become duel purpose)

 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

The trick with using lascannons in Infantry squads is numbers. Take lots of them to mitigate the BS3. Just one ain't gonna cut it. I run three-squad blobs with lascannons, usually do fairly well.
I agree with the vox bit, don't need them in every squad. One every second or third squad, depending on how you plan on running the blobs, is sufficient.
I would drop the third PCS and put those two Inf squads into one of the other platoons. This gives you points for priests or Commissars to go into the blobs, making them either Fearless or Stubborn. The Commissars also boost LD for orders.
Also not a huge fan of mortars. maybe make the PCS mobile grenade launcher/flamer units? Maybe even plasma. Yes, they get hot and yes, you are BS 3. But pop them out from behind terrain and send 8 shots down range at under 12", some of them are going to hit...
Wyverns, yep, more is better. I like squadrons of two but even one of them can annoy your opponent quite a bit.
All in all, a good start, and everyone plays IG differently, so find the style YOU are happy with. Welcome to the Guard!

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Stalwart Dark Angels Space Marine




London

Thanks for the replies.

The main reason I went for some Lascannons was to try to get more anti armour weapons that can help with AV12+ weapons in there and was concerned that having just one dedicated Melta Vets Squad might be too easily shut down if it tried to forwards.

For Grouping Infantry Squads would you recommend 3x20 or 2x30?

The main reason I went for a few Mortars was their low cost and the artillery feel of them.

What do you make of Heavy Weapons Teams? They seem like they would be too easily doubled out to me.

Finally I mainly have a Manticore in my list to build towards an Emperor's Wrath Artillery Company in the future. But if I dropped a few Voxcasters/Mortars/Grenade Launchers I would be able to take a second Wyvern and Basilisk. Have you guys had much success with Manticore's to justify the higher points cost?
   
Made in us
Hurr! Ogryn Bone 'Ead!




2 things I see.

1 you have a mortar in the ccs, and a lascannon in an infantry squad. Why waste the bs 4 ccs on a mortar. Swap one.

Second if you even think about grouping up I'd drop some vox casters and either add a regimental standard to the ccs for morale or upgrade some grenade launchers to meltas.


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

I personally prefer 3-squad blobs, more ablative wound lasguns to stick in front of the heavy weapons. Bear in mind that all three squads have to be in the same platoon to do so.

Agree with aleis about the standard, thought I had mentioned that but appears I didn't. And yes, use that BS 4 in the CCS with a long range weapon. Remember, the CCS can give orders to itself to ignore cover or use Tank/Monster Hunter. Just make sure it's the last order the CCS gives...

Not of fan of Heavy Weapon squads. As you say, they get doubled out too easily, low LD so frequently run and have a difficult time passing orders tests. You can mitigate the LD issue with a Lord Commissar. About the only way I would use them is with mortars where you can keep them out of line of sight and drop small blasts, but fairly low effectiveness for the cost.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Regular Dakkanaut




North Augusta, SC

aleis wrote:
2 things I see.

1 you have a mortar in the ccs, and a lascannon in an infantry squad. Why waste the bs 4 ccs on a mortar. Swap one.

Second if you even think about grouping up I'd drop some vox casters and either add a regimental standard to the ccs for morale or upgrade some grenade launchers to meltas.


Absolutely agree with this. Put one of those Lascannons in the CCS for the BS4, and I'd replace the mortars with Flamers. Auto hit with the template on BS 3 is nice and you get another lasgun shot. I would never field IG infantry without a Commissar, Priest, or Inquisitor attached. Otherwise, they will run off the table on you.
   
Made in gb
Stalwart Dark Angels Space Marine




London

Thanks for all the advice! Here is my second attempt, planning to have Infantry Squads group up in pairs (1.1 and 1.2, 1.3 and 1.4, 2.1 and 2.2, 2.3 and 2.4). I still think I need some more Priests/Commissars/Standards but hopefully it will be an improvement on the original list.

Imperial Guard - 1000

HQ
Company Command Squad
Autocannon, Voxcaster

2 Ministorum Priest 50

Troops
Infantry Platoon 1 - 290
Platoon Command Squad 1
Mortar, Voxcaster

Infantry Squad 1.1
Voxcaster, Autocannon
Infantry Squad 1.2
Autocannon
Infantry Squad 1.3
Voxcaster, Autocannon
Infantry Squad 1.4
Autocannon

Infantry Platoon 2 - 330
Platoon Command Squad 2
Mortar, Voxcaster

Infantry Squad 2.1
Voxcaster, Lascannon
Infantry Squad 2.2
Lascannon
Infantry Squad 2.3
Voxcaster, Lascannon
Infantry Squad 2.4
Lascannon


Heavy Support
Wyvern

Wyvern

Basilisk
   
Made in us
Hurr! Ogryn Bone 'Ead!




Better for sure.

I know I'm in the minority here but for a list like yours, I would suggest the Regimental Standard over priests and commisars.

Reason being, those guys only help the one squad they attach to. And you have 7 infantry units even grouped the way you plan. Now if you planned to super blob 2x 40's sure but I wouldn't, one good assault walker and your dead.

Re-rollable ld 8 is good enough for me. Take the extra points and buy flamers.

At low point games (anything under 1500 for me) everything is a compromise. Nothing is a perfect list, good enough is good enough.

This message was edited 2 times. Last update was at 2017/02/24 06:21:37



 
   
Made in gb
Stalwart Dark Angels Space Marine




London

I like the idea of the regimental standard. I might take 1 Priest so that I have something to throw at Deathstars and use the rest for the regimental standar. Would you say it would be worth taking some melts bombs invade of walkers.
   
Made in us
Hurr! Ogryn Bone 'Ead!




The way I play no. Unless it's rough riders, ogrins, or some crazy super blob I don't expect ccs to work for me at all. Instead buy melta guns. If some nasty melee unit makes it to your lines you feed them one small unit as sacrifice.

Have them step up right In front and wrap around it. Shoot the crap out of it then skip the assault phase. (Why let them kill one of your units on your turn) So the scary melee unit can now only assault a 10 infantry squad. And then they are struck in the open again next turn for you to shoot.

BUT that's just how I play

This message was edited 1 time. Last update was at 2017/02/24 13:24:24



 
   
Made in gb
Stalwart Dark Angels Space Marine




London

Ah okay. I might try taking a unit with grenades/meltabomb/devistator doctrine and a Priest and have them out front with Flamers to wrap up any assault units rather than spread it though the whole army. Would you say the blobness of Infantry Squads or the extra flamers from veterans would be a better move?
   
Made in us
Hurr! Ogryn Bone 'Ead!




Don't waste vets on flamers. Your losing half the point of buying them which is the bs 4. If you want a flamer squad use a platoon command squad. Or just a special weapons squad. To be honest though with the wyvrens and holy lasguns spam you have in this list. I'd not worry about infantry as much as walkers, so I would buy melta guns (not bombs) over flamers.

Remember this is just how I play, so is not the only way to go. But for imperial guard you can't expect any unit to live, other than maybe a lemon russ. So as you place every unit on the table tell yourself "these guys are going to die" the objective is to make sure they do their job before they die.

So for me every unit is a suicide unit if the time comes, that's why at 1000 pts you have 10 units, to your opponents 4

Then again try it both ways see which play style fits you better

This message was edited 3 times. Last update was at 2017/02/24 19:03:44



 
   
Made in gb
Stalwart Dark Angels Space Marine




London

Very good point about the BS 4 being wasted on flamers. In terms of melta how are devil dogs(or which ever the melta hell hounds are)? I really like the idea of them but have never seen them on a table.
   
Made in us
Hurr! Ogryn Bone 'Ead!




I've never used any of the hellhound varients so I have no opinion on them.


 
   
Made in gb
Stalwart Dark Angels Space Marine




London

Okay so here is my updated list. I've added 2 Suicide/Objective grabbing Veteran Squads in Chimeras (1 Melta and 1 Plasma) which will hopefully reduce the amount of anti tank shots my artillery are taking and added a Regimental Standard to keep my Platoon from running instantly!

Imperial Guard - 1000

HQ
Company Command Squad
Autocannon, Voxcaster, Regimental Standard, Master of Ordinance

Troops
Infantry Platoon
Platoon Command Squad
Mortar, Voxcaster

Infantry Squad 1.1
Voxcaster, Autocannon
Infantry Squad 1.2
Autocannon
Infantry Squad 1.3
Voxcaster, Lascannon
Infantry Squad 1.4
Lascannon

10 Veterans
3 Meltaguns, Chimera

10 Veterans
3 Plasma Guns, Chimera

Heavy Support
Wyvern

Wyvern

Basilisk


Automatically Appended Next Post:
Or I just go artillery crazy with this list.

Imperial Guard - 1000

HQ
Company Command Squad
Autocannon, Voxcaster, Regimental Standard

Troops
Infantry Platoon
Platoon Command Squad
Mortar, Voxcaster

Infantry Squad 1.1
Voxcaster, Autocannon
Infantry Squad 1.2
Autocannon

Infantry Squad 1.3
Voxcaster, Lascannon
Infantry Squad 1.4
Lascannon

10 Veterans
3 Meltaguns, Chimera

Heavy Support
3 Wyverns

2 Basilisks

Not sure if I should run the Heavy Support as 2 Squads or 3 Wyvern and 2 Solo Basilisks or Solo Wyvern, 2 Wyverns, 2 Basilisks

This message was edited 2 times. Last update was at 2017/02/25 18:33:33


 
   
 
Forum Index » 40K Army Lists
Go to: