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Made in se
Longtime Dakkanaut





So, I'm just curious, What made you play Orks? And what is it that keeps you playing them even when most people consider them realy bad? Personaly, I keep thinking of playing them but never manage to take the plunge but I love their fluff, And they got some cool models too ^_^
   
Made in us
Squishy Oil Squig




Well I started off liking the entire grim comedic relief they bring, and wanted to start a kill team of orks. Then after a few months that kill team turned into a small WAAAGH. But mainly I'm no power gamer (though I like to complain about power scale between the "good" and "bad factions). I like a challenge, so I guess that's one reason I like orks, to be able to overcome the more "powerful armies". I also like their entire theme, and they can be fun to paint as no ork boy is the exact same as the one next to him. (As a bonus I get to tell the more "powerful"'army players that I'm just playing on hard mode and they are just playing on easy mode)

Oh and occasionally yelling WAAAGH turn 2 if I'm felling like it.(any excuse to yell at your opponent can be fun)
   
Made in it
Waaagh! Ork Warboss




Italy

First of all I love how they look, they're the best looking army IMHO.

Then it's the most customizable army in 40k and I love converting and scratch building, while I hate having two models that look the same.

I also love fast armies, close combat oriented units and MSU style. I'm not a fan of the psychic phase and I hate playing lots of units that stay where they are the entire game and do nothing else than shooting. Orks are perfect for me.

This message was edited 1 time. Last update was at 2017/02/24 13:58:47


 
   
Made in us
Nasty Nob






I was introduced to the hobby by a friend. He encouraged me to pick an army based on the models I liked the most. All the Space Marines were so... boring. I had not read much of the fluff (basically none), but the models looked so uniform and dull. Orks on the other hand had crazy weapons, lots of different poses, facial expressions, and just seemed a lot more fun. It also helped that I was able to pick up a lot of models on eBay very cheaply. As I read the rules and fluff, I fell in love with them even more. I'm addicted to converting and scratch building. It's a lot more time consuming to remove mold likes from Ork models than SM, but the results are much more satisfying. I love the paint schemes, and really there's no "wrong" way to paint an Ork. They check a lot of boxes for me.


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Regular Dakkanaut





Edgewood, Washington state

I love Orks. It really doesn't matter what it is, whether games, books, movies, etc. I love Orks in general.

40K Orks in my opinion are the best. They have the best fluff and the best models. Like previous posters you can customize or scratch build them and (depending on your building expertise) they can look like legitimate miniatures.

If you're looking into casual play, I really think you would enjoy Orks. There is some posts here that talk about making them royal sh*t wreckers!
   
Made in us
Shadowy Grot Kommittee Memba






I love how they look, and back in the fifth edition codex I loved all their goofy rules.

Now I love how they look, and they sit on my shelf, and I chuckle occasionally when I remember some of the fun rules they used to have.

Like, remember when their leadership was the number of models in the unit and when it got high enough that the orks couldn't count that many they just became fearless? Remember smashing people with deffrollas, and Trukks having the fantastic explode rule where they might scatter 3d6" and THEN blow up? Remember when Looted Wagons had Leman Russ Battlecannon turrets? How Old Zogwart would turn people into squigs? Random psychic powers every turn? Flash Gits having ludicrously cusomizable guns? Bomb squigs getting distracted and running into your own tanks? Zagstruk's Vulcha Skwad hurtling into combat out of deep strike while several of his own guys crash into the ground and buildings?

Man, orks used to be awesome... All the old crazy rules they had were really laughing WITH the orks, allowing them their moments of goofy failure but also granting them the possibility to be accidentally brilliant with a wildly positive result. Now the ork rules are either totally bland and flavorless or just laughing AT the orks. "Haha, look at the stoopid orks, they kill each other when they fail morale checks" "on a 2+ your gun works normally but on a 1 it blows up and you DIE, ha stoopid ork". They've gone from the goofy, lovable gits from the board game to the henchmen-level basic baddies you slaughter effortlessly by the thousands in the Space Marine video game as a warmup before the real threatening enemy arrives.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

I love the models both for the high detail and how easy they are to kit bash. But in truth I'm the same as another who posted above. I love Orcs on general. First introduced to them from the Tolkien books but I really got into them when I used to DM for years with DnD. Orcs were my favourite low to mid level antagonists.

40K take on Orks is my favourite. I love their fluff and how they, in a grimdark future, are having so much fun krumpin about. Comedy from the point of view of an ork but the poor guardsman getting lit on fire so they can watch him do the burny dance is also incredibly grimdark.
   
Made in us
Consigned to the Grim Darkness





USA

Like with the other factions I picked, the lore.

40k's Orks have what is actually a very interesting societal setup, which combined with their biology and the general grimdarkness of the setting makes for a faction both amusing and terrifying in a way that is actually really clever-- it's just a pity that GW doesn't really do much to capitalize on it.

This message was edited 1 time. Last update was at 2017/02/24 15:06:44


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut




Beyond the fluff, the lore and the sheer wanton destruction, what really appeals to me about playing my ork army is that I love a challenge. Against a number of factions I start the game on Hard Mode and from there it is up to the dice and my tactical abilities to counter my opponents advantage and then turn the tables on him, so to speak, and win.


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I like the look of the Ork models. I like the Mad Max aesthetic. I like all the looted vehicles and the crude but deadly weapons. I like all the modeling and kitbashing opportunities the army allows.

I like the Ork fluff. I like that the idea that they're a symbiotic animal/fungus that was genetically engineered to be a warlike invasive species. I like that the more they fight the bigger they get. I like they have instinctual mass migrations/holy wars. I like the idea that they are a bunch of latent psykers and the more of them that get together the more reality is warped to their own beliefs, but they don't themselves realize this. I like the various clans.

As the_scotsman mentioned, I like that the Orks are both grimdark and goofy at the same time. From the outside looking in they are horrible monsters in a galaxy full of horrible monsters, but from the inside looking out they are just having fun in a wonderful carnival of a galaxy. I like it when their stuff fails in entertainingly Orky ways. Even when you lose you can have a lot of fun doing it.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Flashy Flashgitz




Armageddon

I love 40k orks so much they've ruined my perspective on other 'orcs'. Warcraft orks are pretty great (especially the peons). DnD, elder scrolls, and Lord of The Rings orcs are the least 'orc' things I can think of. 40k Orks are the ork master race.

What I love about 40k orks so much is their enthusiasm. In the grimdark super serious nobody-has-fun-ever world of 40k where people die by the thousands, orks are the only ones to die by the thousands with smiles on their faces.

What keeps me going currently is making fluff for my warband. I've named pretty much all my top orks and given them personalities. I have one stupid nob that for some reason gets more vehicle kills out of any ork combined (even when im not even trying). Conversions and looted vehicles are another reason to keep playing orks. After just finishing up my looted wagon using a rhino chasis I can say I'm not satisfied. I need a looted leman russ, goliath, and devilfish at least, lol.

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I've been absent from 40k for a long time, and I guess Orks are supposed to be pretty bad on the tabletop compared to other armies, but one thing I do like is that there are a lot more options for customizing and making fluffy armies now. The 3rd Edition codex had some cool stuff in it, but it was limiting enough to leave play styles other than Goffs out in the cold to some extent. The Armageddon Codex did fix a few things.

Now, between the option in the Ork Codex, the formations in the supplements and the FW books we have all sort of options for making extra-fluffy ork armies. Even if they're not competitive, they're fun.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Screamin' Stormboy






I started playing them first, as allies for my Chaos Marines, and then as an army in their own right because a freind was selling his ork infantry at a fantasric price and i wanted to stop playing with my continuously losing Chaos so i would enjoy the game again.
I fell in love with Orks because of the freedom available to a player in terms of paint, modeling, background, and the response from opponents when playing them.
For painting: you're not shoehorned into an existing paint scheme like space marine chapters, and even Ork skin tone isn't a set recipie!
Modeling: my Orks have looted something from just about every other army, boasting 7 trukks each uniquely modded from different vehicles with the exception of the rhino or chimera. On top of all the looting, as an Ork player, i have the opportunity to find evermore creative count-as, weapon configuration and style, armor plating level (looted crisis suits counting as mega nobs!). There are just so many ways to express yourself as a greenskin!
Background: basic ork lore is that they were created and then spread like a plauge because of their reproductive process. Aside from the Klans, and their handful of characters. There is little limit to how you can structure and organize your army! My army is led by a bloodaxe who has convinced his entire waaagh that he's an evil sun because he's just that kunnin. Space marines don't generally have that flexibility in rank or structure. Secondly, the ork technology is as hilarious as is is terrifyingly baffling. Vehicles, stsrships, and even guns working because the popular belief holds it to be true makes just about anything open-ended and possible!
Lastly, the response is why i love my orks. In almost every game i play with them, something absolutely ridiculous and unexpected happens. Some.of my favorites are a single.nob making t-shirt saves all day while the rest of his squad dies and he mops up the attackers in one round of combat by hitting with all his klaw attacks. Another was having 4 or 5 units of infantry making 10+ inch charges after making 5+ inch runs on a waaagh turn, making them all won gold in the 40k Olympics for long distance sprinting. When those things happen, in my experience, all my.opponents (except the one jerk face) just laughs uncontrollably as they try to make sense of what exactly ust happened.
Overall, orks are the best army to have fun with. You can build whatever list you want and not care how you do because everything could end up being hilarious in an instant.

Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in us
Bonkers Buggy Driver with Rockets






I started them because they were the faction with the least obnoxious, painful, and edgy; and conversely the most humorous, fun, and bombastic fluff (subjectively) and because they offered the most conversion opportunity at both amateur and experienced levels.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in ca
Regular Dakkanaut




I agree with what everyone has said before. I play orks for fun.
   
Made in gb
Longtime Dakkanaut






First got into them thanks to WD 134, in 1991 (?), the first ever issue I ever got – rules for Ork mobs in Space Crusade, plus the original Waaagh! Ghazgkull from 'Ere We Go. Bad Moons became my guys from that point on. Went in on them for the rest of first and most of second. Went off Orks for a bit circa Gorkamorka, cos I really didn't rate the models. Got back in a big way when the multi-part plastics dropped when 3rd ed was going on. Been back on board ever since.
   
Made in us
Nasty Nob




Crescent City Fl..

My brother played Orks during second edition, he really liked their character in the grim dark. the only other army he was interested in was Nidz from that same era. Over all he disliked playing 40K at all. Years later during 3rd edition I started Orks on a whim. Over my 3 years in the army at that time I played a lot. I wasn't winning very much but found that the Orks could chew through anyone. After that I just kept going. I did sell off my army 2 times but for some reason came back to Orks three times.. I've kept it up now playing Orks for 16 years and some change give or take. I just have more fun with the Orks than the other armies.
They've not been as good or as fun as they were when I started but I've amassed around 23K, most of it is painted too. (Or half way painted...)
Orks are also the reason I might be done with 40K. I'm sick of the army I enjoy being kicked over and over. So for as much as I love playing orks if the next set of rules and Ork codex is this bad all over again. I'm not sure I want to play any more.
Ourrks in AoS are what I'm looking for. They're greenskins that don't suck. It really hurts knowing how much I've got and spent on Orks and the joy isn't really there anymore.
The thing I also think about is trying to sell off at least half of my collection. I'd still be able to play but maybe things wouldn't bother me as much.

Sigh, Yet another doomed attempt by man to bridge the gap between the material and spiritual worlds 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

You know, I like all of the factions in the 40k universe* and want to collect all of them eventually. I like orks the best though. Even if they suck I'll probably still play them. Anything that would make me stop playing orks would probably make me stop playing 40k and sell off my non-ork figures.

When people speculate about 40k Grand Alliances they sometimes talk about Orks/Tyranids hybridizing into a single faction. They're probably joking, but that's something that could make me stop playing Orks and 40k. I'm sure a lot of Tyranid players would feel the same. I'd probably just start hoarding classic Ork figures off of Ebay and just play Gorkamorka. There would probably be nobody to play with me, so I'd just play with myself, start talking to myself and develop some sort of weird personality disorder.

*I'm even slowly warming up to Tau. Slowly. One of these decades I will learn to accept them.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Nasty Nob




Crescent City Fl..

*I'm even slowly warming up to Tau. Slowly. One of these decades I will learn to accept them.

You'd best see the Dok! And go wash your hands!

I once thought about Eldar+Dark Eldar + Harlequins as an army. But every time an army's tooo good or get's new stuff I can't do it.


Sigh, Yet another doomed attempt by man to bridge the gap between the material and spiritual worlds 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 warhead01 wrote:
*I'm even slowly warming up to Tau. Slowly. One of these decades I will learn to accept them.

You'd best see the Dok! And go wash your hands!

I once thought about Eldar+Dark Eldar + Harlequins as an army. But every time an army's tooo good or get's new stuff I can't do it.


I can definitely appreciate that. On the other hand, I feel a little bad for people who just like something that turns out to be overpowered at the moment. There's probably a long-time Eldar player who really likes jetbikes and has had his Saim-Hann army since the '90s, but now if he shows up at the FLGS he gets called a cheesy WAAC player.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Nasty Nob




Crescent City Fl..

 Dakka Flakka Flame wrote:
 warhead01 wrote:
*I'm even slowly warming up to Tau. Slowly. One of these decades I will learn to accept them.

You'd best see the Dok! And go wash your hands!

I once thought about Eldar+Dark Eldar + Harlequins as an army. But every time an army's tooo good or get's new stuff I can't do it.


I can definitely appreciate that. On the other hand, I feel a little bad for people who just like something that turns out to be overpowered at the moment. There's probably a long-time Eldar player who really likes jetbikes and has had his Saim-Hann army since the '90s, but now if he shows up at the FLGS he gets called a cheesy WAAC player.


I'm sure your right. Hopefully they have good friends to play with.

Sigh, Yet another doomed attempt by man to bridge the gap between the material and spiritual worlds 
   
Made in gb
Nasty Nob





UK

For me there's a few of reasons,

1. They look good, I like the models
2. They're pretty straightforward, and forgiving to paint. They practically beg to be messy, and have bold features which are easy to pick out. Plus, being green, theres no pressure on "realism". It's quick to make orks look acceptable on the tabletop, but very satisfying when you put some time into one of the many characters.
3. Ork players tend to not take the whole thing too seriously, at least the ones I've met. They're easy going, for the most part, which takes the pressure off, and leads to enjoyable games. Most ork players I know tend to enjoy their games, even if they lose, because, well, it's just a game, and the fight's the fun after all.
4. The overwhelming majority of the ork codex is not competitive, which means you may as well, take whatever you like tbh. I often take 'nauts, killa kanz and flyers because I want too, even though they are considered overpriced garbage. It's surprising how often "garbage" units perform when the competitive pressure is off.

Basically, Orks encourage playing for enjoyment, and do not suit a competitive temperament. That's not to say they can't be played competitively, but the overwhelming majority of players play orks because they can just relax, and enjoy a game.
If you don't mind playing a game where you both have a great time, and the end result doesn't matter, then you'll probably enjoy orks. Your local players will also like it too, as they will finally be able to field some of those fun units they always wanted to as well, at last.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in us
Squishy Squig




Nob: eh Boss I gots an Ider.
Boss: Wat Yah gots. It bettur be gud er you gona get smashed.
Nob: I was thunkun dat instead of landun we just crash da ship into da planut.
Boss: nut eh bad ider wat about lossus.
Nob: we juss surrond us with eh bunch of boyz.
Boss: Let do it.

That is why I like them.
   
Made in us
Been Around the Block




The orks are, in my opinion, one of the last bastions of comic relief left in the free kingdoms of- I mean, in 40K. Heck, The 40k armies I have are designed around being the good, the bad, and the ugly, yet you can never quite tell which one is which between battles...

Seriously, though, I miss the days where other factions had writers willing to add some of that signature dark comedy that brought me into the hobby all those years ago (with Orks being the undisputed champions at lightening the mood). Could you guys imagine TAU gag reels being intercepted by imperial "intelligence"? Perhaps some Archon out there is doing the Mr. Burns finger steepling technique while chuckling "excellent"?

As it stands now, those lovable Anglo-Saxon monsters are possibly our last hope of lighthearted wackiness in an increasingly bland and one-dimensional universe.

The Good, the Bad, and the 40k:
Age of Sigmar major forces:
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Made in us
Bonkers Buggy Driver with Rockets






Mraj__Undefined wrote:
The orks are, in my opinion, one of the last bastions of comic relief left in the free kingdoms of- I mean, in 40K. Heck, The 40k armies I have are designed around being the good, the bad, and the ugly, yet you can never quite tell which one is which between battles...

Seriously, though, I miss the days where other factions had writers willing to add some of that signature dark comedy that brought me into the hobby all those years ago (with Orks being the undisputed champions at lightening the mood). Could you guys imagine TAU gag reels being intercepted by imperial "intelligence"? Perhaps some Archon out there is doing the Mr. Burns finger steepling technique while chuckling "excellent"?

As it stands now, those lovable Anglo-Saxon monsters are possibly our last hope of lighthearted wackiness in an increasingly bland and one-dimensional universe.

This. In an age of endlessly rehashed "Faction X is the best faction, don't believe me just read this" writing, orks stand out as actually funny. Possibly the worst thing about the transition to the 7e codex was the writing, as the comedy was pared down in exchange for more pictures. Seriously, the descriptions of stormboys and big gunz in the 4e codex are fun.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in ca
Gargantuan Gargant






I like and stick with them for several reasons:

The fluff, humour and their unique mindset. While GW has gone and tried to make the general situation of 40K increasingly dire with the Golden Throne failing, the desperation of the Eldar growing worse with the need for Ynnead, and generally an arms race with big bads coming out of every corner, Orks don't really have that existential issue of their race being wiped out or dealing with ancient/new evils. They just want to krump faces hard and boy are they having the time of their lives. It's a refreshing take that has the duality of both being entertaining while also showing a potential dark side of how utterly brutal and alien Ork society can be when it comes to how they treat other species.

Their aesthetic is another aspect that I absolutely fell in love with. Their ramshackle Mad Max style is awesome and it really encourages you to think outside the box and convert, which is quite against the grain of current GW practices but I find Ork and Chaos players amongst the greatest converters in the game because of how the fluff supports all their wacky and non-standardized tech.

Gameplay wise Orks have definitely been caught in a slump, but even with the nerfs I enjoy playing Orks and best of all, my opponents do too! Orks are almost never a boring army to play against as regardless of who wins, your opponent is guaranteed to get some hits in, and at the very least get to see your Nobz and bosses krump your own ladz heads in to keep them stuck in. So far, I've noticed that Ork players by and large take the orky mindset in not taking losses too seriously.

Also, nothing can take away the feeling from playing someone new (or someone who hasn't faced a horde army like Orks) for the first time and plopping down 60-100 Orks and their mouth gapes open and they say "That's your army?" and you smile and reply "That's only my troops choices".
   
Made in ca
Furious Fire Dragon





Funnily enough I have a big box of unassembled orks waiting for me to start building my army (for a second time)
My absolute favorite part is that I can try to build any list I want with zero chance of anyone moaning that something is overpowered. I have literally every xenos army in the game and orks by far give the most variety for me.
   
Made in us
Nasty Nob




Cary, NC

I think the most overwhelming reason that I keep playing orks (though there are many, many reasons, touched on others before me) is that in game the orks are the only faction having the fun that we are having outside the game.

They aren't filled with angst. They don't pine for a lost age of glory. They aren't in fealty to dark gods, or an undying emperor, or a alien overmind.

They want to krump stuff, and come back next week to krump some more stuff.

The only thing wrong with the 40K universe to orks is there's not enough fighting in it. The only thing wrong with my wargaming, fundamentally, is I don't get enough of it.

 
   
Made in gb
Lesser Daemon of Chaos





UK

They were just such a refreshing change from my previous two armies. Didn't really think much of them until I actually had a look into their units/lore, where I fell in love with how they literally just want a good fight, and the irony of them having such a successful culture despite being so dysfunctional. Besdies, the mad max theme is awesome, as are space pirates.

Also, some of their lines are ing hilarious - case and point kaptin bluddflagg: "dose boyz are bein' lead by a mek! Dat's just sad, dat is"
I have never seen a faction that people use as the "warm up badguy before the real threat" have so much character! You can kill as many boyz as you like, mr space marine. The odds are they enjoyed it more than you

This message was edited 1 time. Last update was at 2017/02/25 13:25:45


Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in us
Stealthy Grot Snipa






New England

Orkz Cons, just right off the bat:

-You will, if you do not convert or scratchbuild, pay more for this army than any 40k army. GG
- You will be overcosted and underpowered.


Pros:
- Everyone, except for angry nerds on the internet, loves orkz. FLGSs think you are swell, maybe because you are half of their revenue, and you typically are recognized for being fun.
- We are pretty simple to learn
- We are difficult to master competitively, not being obvious point-and-clickers, so if you enjoy a challenge then this is your faction. I think of Ork competitive like I do Magic the Gathering. Pretty easy to get into, but you truly have to show your skill to succeed.
- Orkz are easy to model since no one excepts much out of the army. You can make stuff out of legos and people will be convinced. This is not to say that Orkz do not look swell, there are a ton of amazing conversions out there. The benefit of orkz is that they are the gateway to sculpting and conversions. I learned how to use 2-part epoxy to sculpt rippling muscles by having to modify orkz to my needs.
- You are orkz and orkz are made for fighting.



Now to get on to the question:

Once upon a time I heard of warhammer 40k through various mediums. I got the Battle for Macragge set as my first models, after a long time of borrowing since low income with 40k sucks, and flipped through that little rulebook. I saw the pictures for Orkz. I saw their green skin, muscles, zany inventions, and big teeth. "Nah", because I flipped the page and saw Steel Legion representing the Imperial Guard. I was sold. Steel Legion, though I only recently own 3 metal lasgunners, were what got me into the buying game. Orkz were dumb, because my friend said they sucked.

A boring unfinished box of cadians later and.... I see this picture in the (beautiful) 3.5 IG codex. There are some masked [Tankbustaz] facing down leman russes with nothing but pistols and german grenates. I was intrigued. I buy myself the codex and then the recently released 4th ed codex soon after alongside a box of Ork Boyz.

Putting those models together, converting them based on suggestions in the codices, and painting them was an absolute blast. And then later I had enough money and friend-points so I bought half of an Assault on Black Reach box, fell in flipping love with Deffkoptaz. I was hooked.

Orkz brought something to my hobby that imperial guard, nidz, space marines, nothing else could do. They made me happy, they made me laugh, and I had so much fun with them.... Still have. Despite problems with updates and the competitive scene, I can't help but love the "Boyz in Green".


Do I recommend Orkz to competitive players, casual players, not players? Yes, because you will know the love that a father feels when his child draws a crudely drawn blob and calls it a "Mermaid".

   
 
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