auticus wrote:Been doing this for over twenty years so here's what I have found:
* you will never please everyone. Don't ever try. It's just a self-defeating cycle.
* have thick skin. You will be criticized. Some will be constructive (use that). Some will be destructive / trolling. Learn to ignore the destructive criticism.
* Take the time to cater to the audience you are trying to attract. If you're trying to do everything, you will find that to be a very difficult task. meaning if you are trying to form a narrative group that does tournaments that does leagues. The competitive and narrative guys often clash (not always, depends on your group) - just keep that in mind.
* - never let an event not complete. The first time you decide you don't have time to stay on top of one of your events is the time your events crash and burn and people lose trust in your ability to run an event to completion.
* - never be afraid to delegate or let other creative types run events.
* - watch your scheduling and avoid trying to do multiple events all at once. It will burn people out.
* - consider rotating in different formats or you will burn people out.
* - consider having dead times where people can recuperate from the last event so that they don't burn out.
* - consider rotating in other game systems to keep people from burning out.
* - don't be afraid to tinker with the game and create house rules, just be aware that in general gamers tend to hate house rules with a fiery passion and you will take criticism (see above)
* - there will always be people that think they can do better. Some will give constructive feedback. Others will resort to passive-aggressive gamer-politics. If you're fortunate, this won't be an issue for you. If you're not fortunate, keep it in the back of your mind and refer to rule #1 - you will never please everyone so don't even try to.
* - enjoy yourself.
Good luck and congrats on the baby.