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2017/02/25 19:51:05
Subject: BAO 2017: July 29-30th: 8th ed format updated!
The Bay Area Open is a pedigreed event and the one that started everything for Frontline Gaming. We’re pleased to announce the 7th year of this premiere 40k tournament! We’ll be at Game Kastle again this year, and will be hosting the tournament in their event center, located at 550 Showers Dr, Mountain View, CA 94040.
We’ll be reducing our total attendance to 150 from 200 this year in order to make the event more spacious and enjoyable! This also means that this event will likely sell out extremely quickly as it sold out in just over a week last year.
What: A Warhammer 40k Tournament
When: July 29th and 30th
Where: Game Kastle: Mountain View, 550 Showers Dr., Mountain View, California 94040
Why: Because 40k tournaments are awesome!
We can’t wait to see who puts their name on the coveted Belt of Russ this year! Brandon Grant was the champ last year, who will don the belt this year?!
Format:
8th edition Warhammer 40k Tournament 2,000pts Battle-Forged Armies
3 Detachments total
All models must be painted to a tabletop standard, with at least 3 colors per model and fully based.
Eternal War Missions
Schedule: Saturday, July 29th
Registration: 8am to 10am.
Round 1: 10am
Lunch: 12:30pm
Round 2: 1:30pm
Round 3: 4:15pm
Day 1 Finished: 6:45pm
Schedule: Sunday, July 30th
Travel and Logistics: There are a ton of hotels near the event venue in every price range. Just Google “Hotels Mountain View California” and you’ll see the wide variety of options nearby.
For those of you flying in, the San Jose Airport is only 12 miles away and the San Francisco Airport and Oakland Airport are also close options, as well.*
Ticket Refund Policy: All tickets are fully refundable up until 30 days from the event, June 29th, 2017. After June 29th, 2017 all sales are final and refunds for ticket will not be issued. Tickets are transferable up until the day before the event, July 28th, 2017.
This message was edited 9 times. Last update was at 2017/06/05 23:58:36
Are my priorities straight? My first question was, 'what are the drinking options?' 2nd question was 'what list do I bring?'
Such is the life of the Beer Hammer team captain.
On the serious note:
Very cool of you guys to consider the spacing of the venue in reducing the number of players. It goes to show you guys are not just straight out going for a cash grab, but making an event enjoyable.
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Thanks! And yeah, we we definitely have less money to play with for the event but it will be more enjoyable for everyone that comes which is worth the sacrifice.
Annnnnd, down to just 30 or so tickets left! Grab dem tickets!
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
2017/04/26 20:04:35
Subject: Re:BAO 2017: July 29-30th: Sold out, now with waiting list.
So long as the rules are out more than 30 days before the event which seems fairly probably given what GW is telling us, we will play NewHammer. If it is less than 30 days out, current rules.
This message was edited 1 time. Last update was at 2017/04/26 20:07:02
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
2017/04/27 18:37:47
Subject: BAO 2017: July 29-30th: Sold out, now with waiting list.
8th edition Warhammer 40k Tournament 2,000pts Battle-Forged Armies
3 Detachments total
All models must be painted to a tabletop standard, with at least 3 colors per model and fully based.
Eternal War Missions
Reecius wrote: 8th edition Warhammer 40k Tournament 2,000pts Battle-Forged Armies
3 Detachments total
All models must be painted to a tabletop standard, with at least 3 colors per model and fully based.
Eternal War Missions
Just to clarify, do models with flying bases (e.g., skimmer tanks and jetbikes) also need to be based or can you leave those bases clear?
Jesus Christ changed my life, He can do the same for you!
We decided to keep it as simple as possible, and most folks in our experience are more familiar with Eternal War missions.
Some of the objective eternal war missions are flawed and unfair. Like the last player to place a objective gets to choose the deployment zone, which essentially can allow them to have more objectives in their deployment zone.
2017/06/06 06:42:14
Subject: BAO 2017: July 29-30th: 8th ed format updated!
By the way, can we post rules questions here or is there a better place to do that? The rules overall seem very well written and straightforward, I think we really have to hand it to GW for putting together such a clear and succinct set of rules. However, some things can probably be clarified as the concepts are a bit counter-intuitive coming into 8th from 7th. I mean, it took me a while to realize that I had to manually add every, single, individual, piece of wargear to the points cost of every, single, individual, model...
A few examples worth pointing out for clarification that come to mind (in light of the above post):
(1) it seems like you can't just put anything in "reserves" anymore unless the unit's dataslate specifies an alternate manner of "setting up" a unit. For example Swooping Hawks can either be "set up" normally with your army during deployment or it can be "set up" and come down at the end any of your movement phases. Warp Spiders, on the other hand, cannot be "set up" in any other manner since their dataslate doesn't provide that option. Take away: Warp Spiders can't deep strike anymore!?
(2) Some abilities say that a "wound" can be ignored on a certain roll but mortal wounds can only be ignored by such rules/abilities if those rules specifically say so (e.g., Avatar ability specifically mentions ignoring wounds *or* mortal wounds whereas the Nurgle "disgustingly Resilient" rule only mentions "wounds".
(3) Does the Hemlock Wraithfighter have to pay for Spirit Stones? The Dataslate only says it is equipped with 2 Heavy D-Scythes and it doesn't have the option to purchase anything from the vehicle equipment list. Spirit Stones are listed under abilities rather like the Powerfield for War Walkers (which War Walkers don't pay extra for). This is kind of confusing as their "ability" shares the name with a piece of wargear some vehicles can purchase from the vehicles equipment list.
This message was edited 1 time. Last update was at 2017/06/06 08:48:25
Jesus Christ changed my life, He can do the same for you!
That has not been our experience, but YMMV. We want to play out of the book at first to let folks get used to it. We can change in time.
@Mortetvie
There are a lot of questions, we're compiling an FAQ. But in general it is a well written edition.
1.) No you cannot put anything in reserves anymore.
2.) FnP style saves stop mortal wounds (usually).
3.) Many abilities like that are free.
@Reece
Thanks, looking forward to the FAQ.
@sonsofvulkan
Because this is a new edition I definitely appreciate what appears to be a prudent approach by the ITC leadership in implementing any "ITC" changes. I mean, the game straight out of the rulebook in 7th edition was a mess and needed a cohesive, community driven set of rules and guidelines to make sense of how to apply it to a competitive setting.
the current rules seem to have been designed/play-tested with a competitive setting in mind so it just makes sense to play a few games/events and get community feedback as far as what should be changed, if anything.
With that said, if anything will be changed before any major events, I would imagine the manner in which first turn is determined might be tweaked but otherwise we'll just have to wait and see... I mean, it is now a part of list building strategy and may invariably be fine...
Regarding your criticism of missions, ALL of the missions that have objectives have an even number of objectives (except for the Relic but no player chooses where the Relic is placed). Therefore, every player places an even number of objectives and you will know before placing objectives which player will choose deployment zone/type. So if you know you are not picking deployment zones, why would you put all of the objectives in one area? If you place the first objective you'll just have to be cautious and strategic about where to place it, which is cool.
Also, as an aside, I'd love to see a Knight army play the Relic against an Ork or Tyranid horde army (since only INFANTRY can pick up the relic) lol...
This message was edited 6 times. Last update was at 2017/06/06 23:38:11
Jesus Christ changed my life, He can do the same for you!
I'm gonna start playing 40K and would consider coming to the BAO (well, get on the wait list, at this point!), but I am concerned about how the Eternal War missions handle objectives placement and deployment zone picking. Are you using that straight out of the book, or modifying it at all?
Because having one person know they are going to get to choose the deployment zone type AND pick the deployment zone means they can always have a massive advantage in any multiple objective marker mission.
For example, say there are 4 objective markers being used.
Example 1: The guy placing his objective marker first is new to the game and doesn't really get that his opponent will get to pick deployment type & zones. So he places one objective marker kind of near the long table edge where he's standing. His opponent, a veteran knows he will get to pick deployment type & zones, so immediately places a second objective marker on that same side of the table (just 12" away from the other one). The first player now kinds of figures out what is happening, so he places the 3rd objective marker on the opposite side of the table away from the existing 2 objectives. The second player then finishes up by placing the 4th objective marker 12" away from the other 2, and then picks a deployment type that allows him to start with all 3 objectives already in his deployment zone.
Example 2: Both players are already vets of 8th edition, so the the guy placing first smartly puts the 1st objective marker in the center of the table. The second player then places the 2nd marker close to his own long table edge. The first guy then places the 3rd objective marker on the opposite side of the table from where his opponent placed the 2nd objective marker. The second player then finished up by placing the 4th objective marker near one of the existing objective markers and picks a deployment zone where he starts with 2 objective markers in his zone, while his opponent starts with only one in his zone (and one is in the center of the table).
In every case, if the person placing last understands the system, it will result in one player having 2-3 objective markers in their deployment zone while their opponent only gets 1 in their deployment zone, all just based on a single roll-off.
Please tell me you guys are doing something to fix this?
Holy crap Yakface is coming out of retirement?!?!?! Awesome!
It honestly hasn't been that big of a problem for us. The game is so fluid and things move so fast, from so many different angles that having objectives in your deployment zone doesn't mean that much anymore. Turn 1 charges are commonplace for example. I have found that objective placement just isn't as big of a deal anymore as things die so quickly and move so fast.
I understand the point but so far, it's been a non-issue.
As always though, I remain open to being persuaded.
There are no clear multi-level combat or charging rules in the rulebook.
Player A fills 2nd level with models until there's absolutely no space. Player B is on the ground, There is nothing in the rulebook that permits him to charge and/or attack.
Since there is a caveat of being within 1" and distances are measured base to base, aside from vehicles without basing.
From the BRB.
"Distances in [40k] are measured in inches (") between the closest points of the bases of the models you're measruing to and from. If a model does not have a base, such is the case with many vehicles, measure to and from the closest point of that model's hull instead. You can measure distances whenever you wish."
So.... nobody can fight vertically except vehicles and stuffs like Defilers/Lord of Skulls without bases.
I won't be in the tournament and I hope I missed something clearly written in the book, but good to point out first before 10001 disputes come out.
This message was edited 1 time. Last update was at 2017/06/07 06:14:30
for the emperor
2017/06/07 06:33:20
Subject: BAO 2017: July 29-30th: 8th ed format updated!
Reecius wrote: Holy crap Yakface is coming out of retirement?!?!?! Awesome!
It honestly hasn't been that big of a problem for us. The game is so fluid and things move so fast, from so many different angles that having objectives in your deployment zone doesn't mean that much anymore. Turn 1 charges are commonplace for example. I have found that objective placement just isn't as big of a deal anymore as things die so quickly and move so fast.
I understand the point but so far, it's been a non-issue.
As always though, I remain open to being persuaded.
Reece I understand you guys did a lot of play testing along with other TOs.
But how many 2k games did you guys play?? Unless you can tell me it is "hundreds" using every factions and with different mixtures of detachments and deployments... you can't just make that generalized statement. And remember FW units hasn't even been released it.
I can tell you this, 8th Ed will not be as balanced as most people think it is(more balance than 7th) certain factions will dominate over others base on deployment types and going first for alpha strike.
NOVA is already considering having the deployment zones picked prior to obj placement