- Don't take different weapons on crisis suits, make them 2 of the same weapon
- Don't mix weapons within crisis suit teams (unless it's plasma and fusion, in which case give the fusion guys a target lock)
- Don't bother with heavy rail rifles unless you have a cunning plan
- Bring markerlights, preferably more than 1 source of them
- Hammerheads aren't that great
- Breachers need a transport, but don't need a turret
- Magnets are always the answer to "which gun should I give to [unit]?"
- Friends don't let friends take Vespid (except in kill team)
|