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Made in ca
Numberless Necron Warrior





So i've taken a long ass break from 40k and now getting back into it, necrons have a new codex. Before I played a wraithwing style army, what is the cheezy stuff now a days?

 
   
Made in ca
Longtime Dakkanaut




The best units are Wraiths, Tomb Blades, and Destroyers.

The best HQ is Nemesor Zandrekh, Destroyer Lord, and the generic Overlord.

The best formations are the Canoptek Harvest, the Destroyer Cult, and the Retribution Phalanx. Usually you will run those in a Decurion along with a Reclamation Legion.


Here's a buy list, in case you want that too.

Spoiler:
Necron Must Haves:
20 Warriors
5 Immortals
3 Tomb Blades
6 Wraiths
2 Canoptek Spyder
6 Scarabs (should already have 6 included with 20 warriors)
9 Destroyers
1 Destroyer Lord
1 Nemesor Zandrekh
1 Overlord/Catacomb Command Barge

Necron Good to Have:
3 Heavy Destroyers
+3 Scarabs (for Retribution Phalanx)
+6 Tomb Blades
10 Praetorians
1 Triarch Stalker
10 Sword and Board Lychguard
1 Orikan
1 Vargard Obyron

Necron Optionals:
Night Scythes/Doom Scythes
Ghost Arks
1 C'tan Shard of the Nightbringer
2 Crypteks
10 Flayed Ones
10 Deathmarks
1 Illuminor Szeras
1 Lord
+1 Overlord

Necron Don't Need:
Annihilation Barges
Doomsday Ark
Obelisk
Monolith
Tesseract Vault
C'tan Shard of the Deceiver
Transcendant C'tan
Anrakyr
Trazyn
Imotekh

This message was edited 1 time. Last update was at 2017/02/27 00:04:13


 
   
Made in us
Decrepit Dakkanaut




I disagree on Anrakyr because of Pylonstar, but it isn't hard to build your own Overlord to represent him.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Numberless Necron Warrior





damn destroyers made a comeback

 
   
Made in gb
Longtime Dakkanaut




col_impact wrote:
The best HQ is Nemesor Zandrekh, Destroyer Lord, and the generic Overlord.


This really isn't true at all. Some manner of Overlord is mandatory for the decurion, but that isn't the same thing as good, especially if you feel like having a flexibly built army instead of a netlist powerbuild decurion.

The best HQ Necrons have on it's own merits is Orikan. The Destroyer Lord is pretty good too. Outside a decurion Crypteks become pretty great as a cheap buffing HQ.

Zahndrekh is just hilariously overrated for no readily apparent reason, given how few actually -useful- warlord traits he has to pick from.
   
Made in it
Waaagh! Ork Warboss




Italy

Wraiths in the canoptek harvest formation are the best necron unit.

 
   
Made in ca
Numberless Necron Warrior





kk imma whip up a list where i can run the decurion formation without buying too much new models

 
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

I prefer Destroyers in a Destroyer Cult because they can hit their target from 24" away and move again to an objective or in cover.

Also being able to Deepstrike a large portion of your army adds a lot of tactical flexibility and great mitigation against some alpha strikes.

Take as many Heavy Destroyers as you can (in the Destroyer Cult, that is).

This message was edited 1 time. Last update was at 2017/03/03 01:14:52


 
   
Made in gb
Pile of Necron Spare Parts





 shiny magikarp wrote:
So i've taken a long ass break from 40k and now getting back into it, necrons have a new codex. Before I played a wraithwing style army, what is the cheezy stuff now a days?


Well if you want cheese you need to stick to the Decurion detachment, it gives a global +1 to your reanimation rolls which puts all your inf units at a massive 50% chance to just ignore being wounded.

S-Class units:
-Overlord (fantastic stats, great armoury options, can go toe to toe with most things, and the overload of your Reclaim legion has a bonus bubble to reanimation rolls).
-Wraiths (Insane stat line, I5 with coils, Str6 with rending means they can crit anything in the game to death, 3+ invul, multiple wounds, pass through terrain, fast moving and have a great formation)

A-Class units:
-Nemesor Zahndrek (any warlord trait you like/need per turn, great if you have reserves as you can take +1 to reverse rolls, also essential if you know your vs Dark Eldar as he can give morale boosters. Also counter-tactics allow him to grant some great USR's to friendly units, the best of which being Hit-and-Run and Counter-Attack)
-Orikan (Very strong in melee, goes super saiyin in the mid game, has one the best passives in the game which allows a squad to reroll saving throws of 1's (to put this into perspective, in a squad of Lychgaurd you now have 2++ saves))
-Tomb Blades (Fantastic units, they are fast moving, can jink if needed, have access to great weapons (either twin linked guass or Str6 Blasts), have strong yet cheap upgrades to get a 3+ save and ignore-cover shooting attacks, just try to imagine a squad of these guys shooting X amount of Str 6 Ap5 blasts with ignore cover at a blob squad!)
-Destroyer Cult Formation (need the formation to make these guys A-Class, but with the bonus they get rerolls to wound/pen which is fantastic when you consider they already reroll 1's to hit, these are your guerrilla tactic units, just sit them safely behind cover and pop up to shoot before moving back to safety again all in one turn)
-Tesseract Vault (Not alot of people take these, mostly because they take one look at the 'random' powers and shout NOPE, but something which almost everyone misses is the special rule 'Vengeance of the Enchained', this causes the tank to ALWAYS suffer a Titanic Explosion when its destroyed, this in itself is a massive source of damage and thus the tactic for this vehicle is to be super aggressive and charge right into the enemies back line, once your there just stick right up close to your enemies units and keep shooting away, if he does destroy the tank it will blow up and take everything in a massive area down with it! Yes the random powers are unreliable but 4/6 of the powers are great vs infantry so just always focus the primary weapon at blobs of infantry and you have a high chance of getting value, dont forget it also comes with tesla spheres for even more dakka)

B-Class units:
-Night/Doomscythe (Great fliers, both offer competitive stats for the price, but not as great as they once were. Night scythes can bring great paratrooper mobility which is always welcome in this objective based meta, Doom scythes have to be taken in groups to be worth anything, basically the plan is to make both/all of them shoot the lance weapon at the same tank and make sure it gets taken out! Its a bit pricey but they can make there points back if they keep on group hugging tanks over the course of the game. Bonus: If you do take fliers then you should really be taking Nemesor aswell as he has access to two traits that increase your reserve rolls)
-Ghost Ark (Great transport, looks pricey but it brings alot to the table, Quantum shielding is nice, 4HPs is very good, massive fire power (10 shots from the tank plus open-topped shooting from the squad inside means you can pull out 20/30 shots depending on rapid fire range) Its also high value for holding locations based objectives as it ress'es dead necrons and the model itself is massive so it can block line of sight easily)
-Lychguard (Very cheap elite units, can have 3++ and power swords which is great, consider a squad of 5 just to hide/escort your important HQ)

C-Class units:
-C'tan [all of them] (the costs are waaaay to high for random ranged attacks, the death blast is too weak, they only move 6", only the Transcendent can deep strike, the Nightbringer might look good on paper but its just too slow to earn its points back, ive even tried using both the Nightbringer and Deceiver together to make use of the Gaze of Death but it still wasnt worth anyway near 500 points)
-Heavy Destroyers (Do you really need lascannons when your whole army has either Guass, Rending or Entropic Strike? even in the formation the average odds of glancing a tank to death with 3 standard destroyers is the same as using 3 lascannons)
-Monolith (Has rare moments when the teleport gate can swing the game around, also offers the best line-of-sight blocking in the game due to the massive size of the model)

FYI: i havent included warriors/immortals because they are the essential bread and butter to the army and you are gonna be needing to take them as tax for the Decurion anyway.

Forge World:

If your looking at Forge World stuff then also consider:
S-Class:
-Sentry Pylons (the Death Ray is great, can cause a huge amount of Str 10 Ap 1 wounds, this is mostly commonly used with a Void Shield Generator in a turtle style gameplay)
A-Class:
-Nightshroud bomber (Very difficult to destroy and comes with 5 devestating bombs: str 10 ap 1 pinning blind)
Just remember that the forge world stuff cannot be taken as part of a Decurion, so you will need a CAD to unlock them.

Bonus units:
S-Class:
-Void Shield Generator (This thing is broken as hell! for 100 points you get x3 12" void bubbles, they are AV 12 and have to be destroyed before a friendly unit that is touching them can take damage, this means you can conga-line your units outward from the shields and as long as 1 single model is inside them the whole squad benefits, also remember that blast weapons only count as a single hit vs the shields. Oh and the generator itself is AV13 with 4HPs and ofc the shields can be repaired... pure cheese factory, you will loose friends playing this thing.)
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

col_impact wrote:The best units are Wraiths, Tomb Blades, and Destroyers.

The best HQ is Nemesor Zandrekh, Destroyer Lord, and the generic Overlord.

The best formations are the Canoptek Harvest, the Destroyer Cult, and the Retribution Phalanx. Usually you will run those in a Decurion along with a Reclamation Legion.


Here's a buy list, in case you want that too.

Spoiler:
Necron Must Haves:
20 Warriors
5 Immortals
3 Tomb Blades
6 Wraiths
2 Canoptek Spyder
6 Scarabs (should already have 6 included with 20 warriors)
9 Destroyers
1 Destroyer Lord
1 Nemesor Zandrekh
1 Overlord/Catacomb Command Barge

Necron Good to Have:
3 Heavy Destroyers
+3 Scarabs (for Retribution Phalanx)
+6 Tomb Blades
10 Praetorians
1 Triarch Stalker
10 Sword and Board Lychguard
1 Orikan
1 Vargard Obyron

Necron Optionals:
Night Scythes/Doom Scythes
Ghost Arks
1 C'tan Shard of the Nightbringer
2 Crypteks
10 Flayed Ones
10 Deathmarks
1 Illuminor Szeras
1 Lord
+1 Overlord

Necron Don't Need:
Annihilation Barges
Doomsday Ark
Obelisk
Monolith
Tesseract Vault
C'tan Shard of the Deceiver
Transcendant C'tan
Anrakyr
Trazyn
Imotekh


This. For 7th, this is the generally accepted rule of thumb for effectiveness. I have found the judicator batallion to be quite effective too, can replace the cult with it as theyre both expensive, just depends on who your playing.

changemod wrote:
col_impact wrote:
The best HQ is Nemesor Zandrekh, Destroyer Lord, and the generic Overlord.


This really isn't true at all. Some manner of Overlord is mandatory for the decurion, but that isn't the same thing as good, especially if you feel like having a flexibly built army instead of a netlist powerbuild decurion.

The best HQ Necrons have on it's own merits is Orikan. The Destroyer Lord is pretty good too. Outside a decurion Crypteks become pretty great as a cheap buffing HQ.

Zahndrekh is just hilariously overrated for no readily apparent reason, given how few actually -useful- warlord traits he has to pick from.


A 2+/4++ tank capable of choosing whatever warlord trait he wants? Super awesome in a maelstrom game, being able to modify reserve rolls, or what happens with tactical obj/cards is very powerful. Orikan is ok, his passive buff is very good, makes deathstars super durable, however i have never had him go super sayain until t5+, so that second statline isn't something to rely on. D/Lord is amazing, my favourite unit. Agree with crypteks in CAD's.

shocksalot wrote:
 shiny magikarp wrote:
So i've taken a long ass break from 40k and now getting back into it, necrons have a new codex. Before I played a wraithwing style army, what is the cheezy stuff now a days?


Well if you want cheese you need to stick to the Decurion detachment, it gives a global +1 to your reanimation rolls which puts all your inf units at a massive 50% chance to just ignore being wounded.

S-Class units:
-Overlord (fantastic stats, great armoury options, can go toe to toe with most things, and the overload of your Reclaim legion has a bonus bubble to reanimation rolls).

Eh, theres much better things in the army that would be considered S class over Overlords. They're fine models individually, but to get the most out of them they need good supporting units, usually take them naked in the decurion.

-Wraiths (Insane stat line, I5 with coils, Str6 with rending means they can crit anything in the game to death, 3+ invul, multiple wounds, pass through terrain, fast moving and have a great formation)

A-Class units:

Praetorians should be in here, 12" movement with ap2 shooting and melee? Gorgeous.


-Nemesor Zahndrek (any warlord trait you like/need per turn, great if you have reserves as you can take +1 to reverse rolls, also essential if you know your vs Dark Eldar as he can give morale boosters. Also counter-tactics allow him to grant some great USR's to friendly units, the best of which being Hit-and-Run and Counter-Attack)

See above


-Orikan (Very strong in melee, goes super saiyin in the mid game, has one the best passives in the game which allows a squad to reroll saving throws of 1's (to put this into perspective, in a squad of Lychgaurd you now have 2++ saves))
-Tomb Blades (Fantastic units, they are fast moving, can jink if needed, have access to great weapons (either twin linked guass or Str6 Blasts), have strong yet cheap upgrades to get a 3+ save and ignore-cover shooting attacks, just try to imagine a squad of these guys shooting X amount of Str 6 Ap5 blasts with ignore cover at a blob squad!)

Move to S class

-Destroyer Cult Formation (need the formation to make these guys A-Class, but with the bonus they get rerolls to wound/pen which is fantastic when you consider they already reroll 1's to hit, these are your guerrilla tactic units, just sit them safely behind cover and pop up to shoot before moving back to safety again all in one turn)


PE allows reroll's of 1 on both to hit and to wound, the formation only gives them shred, which on HD isn't that great.


-Tesseract Vault (Not alot of people take these, mostly because they take one look at the 'random' powers and shout NOPE, but something which almost everyone misses is the special rule 'Vengeance of the Enchained', this causes the tank to ALWAYS suffer a Titanic Explosion when its destroyed, this in itself is a massive source of damage and thus the tactic for this vehicle is to be super aggressive and charge right into the enemies back line, once your there just stick right up close to your enemies units and keep shooting away, if he does destroy the tank it will blow up and take everything in a massive area down with it! Yes the random powers are unreliable but 4/6 of the powers are great vs infantry so just always focus the primary weapon at blobs of infantry and you have a high chance of getting value, dont forget it also comes with tesla spheres for even more dakka)

Tesseract vault is not an A unit, its one of the worst models we have. Paying 550 points for a single titanic explosion is hilariously overcosted for what it can do.


B-Class units:
-Night/Doomscythe (Great fliers, both offer competitive stats for the price, but not as great as they once were. Night scythes can bring great paratrooper mobility which is always welcome in this objective based meta, Doom scythes have to be taken in groups to be worth anything, basically the plan is to make both/all of them shoot the lance weapon at the same tank and make sure it gets taken out! Its a bit pricey but they can make there points back if they keep on group hugging tanks over the course of the game. Bonus: If you do take fliers then you should really be taking Nemesor aswell as he has access to two traits that increase your reserve rolls)
-Ghost Ark (Great transport, looks pricey but it brings alot to the table, Quantum shielding is nice, 4HPs is very good, massive fire power (10 shots from the tank plus open-topped shooting from the squad inside means you can pull out 20/30 shots depending on rapid fire range) Its also high value for holding locations based objectives as it ress'es dead necrons and the model itself is massive so it can block line of sight easily)

If the other army has lots of melta/similar, it will be dead, otherwise its a really good unit.

-Lychguard (Very cheap elite units, can have 3++ and power swords which is great, consider a squad of 5 just to hide/escort your important HQ)

Only really good in deathstars, but they make the most resilient deathstar in the game, without psychic buffs.

C-Class units:
-C'tan [all of them] (the costs are waaaay to high for random ranged attacks, the death blast is too weak, they only move 6", only the Transcendent can deep strike, the Nightbringer might look good on paper but its just too slow to earn its points back, ive even tried using both the Nightbringer and Deceiver together to make use of the Gaze of Death but it still wasnt worth anyway near 500 points)

The conclave is pretty good formation for C'tan if you like the models. GoD is incredible against certain armies. Nids/IG/Orks

-Heavy Destroyers (Do you really need lascannons when your whole army has either Guass, Rending or Entropic Strike? even in the formation the average odds of glancing a tank to death with 3 standard destroyers is the same as using 3 lascannons)
Ever paired 3-6 with a stalker? 2+ rerolling to hit, 2+ to wound rerolling with ap2 is pretty disgusting.

-Monolith (Has rare moments when the teleport gate can swing the game around, also offers the best line-of-sight blocking in the game due to the massive size of the model)

FYI: i havent included warriors/immortals because they are the essential bread and butter to the army and you are gonna be needing to take them as tax for the Decurion anyway.

Forge World:

If your looking at Forge World stuff then also consider:
S-Class:
-Sentry Pylons (the Death Ray is great, can cause a huge amount of Str 10 Ap 1 wounds, this is mostly commonly used with a Void Shield Generator in a turtle style gameplay)
A-Class:
-Nightshroud bomber (Very difficult to destroy and comes with 5 devestating bombs: str 10 ap 1 pinning blind)
Just remember that the forge world stuff cannot be taken as part of a Decurion, so you will need a CAD to unlock them.

Bonus units:
S-Class:
-Void Shield Generator (This thing is broken as hell! for 100 points you get x3 12" void bubbles, they are AV 12 and have to be destroyed before a friendly unit that is touching them can take damage, this means you can conga-line your units outward from the shields and as long as 1 single model is inside them the whole squad benefits, also remember that blast weapons only count as a single hit vs the shields. Oh and the generator itself is AV13 with 4HPs and ofc the shields can be repaired... pure cheese factory, you will loose friends playing this thing.)


But overall mate, 8th is coming out in a few weeks, which radical changes to all aspects of the game. You should hold off on buying stuff (unless you love the models of course) until then.

For instance, no more formations, meaning destroyer cult is gone, Decurion is gone, vehicles are going to be really good this edition, cant join IC to units, so no more deathstars, gauss will be different etc etc.

12,000
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'm curious to see how far the situation changes in the new edition.
My favorite units were Wraiths and Tomb Blades. In apoc games, I played several CCB Overlords. They have never disappointed me.

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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