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Made in gb
Noble Knight of the Realm






Hi all,

I've run a khorne mortal army for most of my time in sigmar, but I wanted to try something a little different.

Would love to get your opinions on min/maxing this list as my aim is ultra competitive if I am honest.

Bloodthirster IR "Kharvin Ulshilirilan" - General, Leader, Behemoth
The Faithless "Sayl"
x3 Bloodsecrators "Borsi Rhchakssch", "Jiroth Zanath", "Dyrass"
Chaos Sorcerer Lord "Kytoth Kaldas"
Wrathmongers "Savagarr Loc"
x3 Bloodletters "Vharak Khovar"
x3 Bloodletters "Kan'nuk Soeii"
x3 Khorne Marauders"Demaroq Svobar"
Flesh Hounds

106 Models 155 Wounds 2000 Points

The predominant concept of the list is a buffed up flying unit of 30 Bloodletters. The hope is to gain a first turn Alpha strike.

Sayl uses his 18" fly on a unit of Bloodletters. This unit is supported by the Bloodthirster, to allow re-rolls on failed charges and gain +1 to hit from "Lord of War".

Due to the unit size. These Bloodletters are now hitting on 2's, causing mortal wounds on 4's!

Pre-fly. I take the sorcerer to cast daemonic power on the unit with re-rolls of 1s to hit, wounds, and saves. If that doesn't work I still have Oracular Visions: where a unit within 10" can re-roll save rolls of 1.

I run the Wrathmongers up behind them to again buff attack amounts within 3". They are also there for any scary monsters that need neutering.

I can potentially conga line the Bloodletters in range of the Bloodsecrators to stack attacks as well.

The second unit is there to replicate the above if the first drops below 20 models.

The marauders are really a battle line filler. I could take a base unit of 10, and use the 120 points elsewhere?

Flesh Hounds for objective capping if I need to get to something quickly. But also to run and charge into enemy wizards to deny successful spell casts.

C&C very much welcome.

Many thanks,


Blue/Grey Bloodletters in progress!


& Rebasing my bloodreavers to 25mm as Marauders seem better to me. Lose the rend and Totem keyword gains, for a 5+ save and a consistent second rank attacking.

   
Made in be
Dakka Veteran







Seeing this list, and how you are building it (to be hard), I think it would benefit greatly from a second bloodthirster (maybe unfettered fury, to be able to break enemy formations with the whip , but another IR might do the trick too...) for the pitched battleplan where only your heroes can claim objectives he will be indispensable.

I would drop a third secrator (2 will be more then enough I think), the second thirster is as fast as the hounds so they can be dropped to, dispelling is overated in my khornate opinion. If there list is based on magic that one unit of flesh hounds is a very slim chance to do something about it, as they will have buffs to there casting attempts and you would have to be within 18"... better use points on things were khorne is good at (chopping things up)

Bring the marauders down to 10 and use them as an objective holder, they won't do much more damage anywhere else, that or add in Wulfrik the wanderer, for another backline surprise? His model has a khorne symbol on the shoulder so it is still a bit fluffy..

But the 18" movement will work, and support of 2 thirsters is better then 1, as your opponent will have to choose what to focus on, 1 of the thirsters, the bloodletters, or your support which is moving up quickly. (otherwhise they have another unit of bloodletters up there alley next turn, by then hopefully with secrator support if your run moves where good...)
   
Made in gb
Noble Knight of the Realm






 minisnatcher wrote:

Seeing this list, and how you are building it (to be hard), I think it would benefit greatly from a second bloodthirster (maybe unfettered fury, to be able to break enemy formations with the whip , but another IR might do the trick too...) for the pitched battleplan where only your heroes can claim objectives he will be indispensable.

I would drop a third secrator (2 will be more then enough I think), the second thirster is as fast as the hounds so they can be dropped to, dispelling is overated in my khornate opinion. If there list is based on magic that one unit of flesh hounds is a very slim chance to do something about it, as they will have buffs to there casting attempts and you would have to be within 18"... better use points on things were khorne is good at (chopping things up)

Bring the marauders down to 10 and use them as an objective holder, they won't do much more damage anywhere else, that or add in Wulfrik the wanderer, for another backline surprise? His model has a khorne symbol on the shoulder so it is still a bit fluffy..

But the 18" movement will work, and support of 2 thirsters is better then 1, as your opponent will have to choose what to focus on, 1 of the thirsters, the bloodletters, or your support which is moving up quickly. (otherwhise they have another unit of bloodletters up there alley next turn, by then hopefully with secrator support if your run moves where good...)


Hi Mini,

I saw your post on the slaves to darkness thread as well so treated this with the respect its due.

My alterations would be to add in the second Insensate Rage Thirstier (I run two in my 2.5k lists as standard anyway so its an easy decision).

Dropping the third Secrator, and 10 marauders from the 30 block. Also splitting these in two units of 10 for more objectives grabbing potential. Or even just to bunker my Secrators/Sorcerer.

Thanks!

This message was edited 1 time. Last update was at 2017/02/28 16:36:32


   
Made in gb
Noble Knight of the Realm






I played my first game Vs a Fyreslayers list last week.

Needless to say I got my ass kicked and wiped off the table by turn 3.

I really didn't understand the way in which I need to use the list. Whilst its an awesome ability to get an Alpha strike in, it left the remainder of my army out of range to provide any support.

In the end my units were picked off piece meal, but a lot of very effective shooting, but then with only a 5+ save on the Bloodletters your going to lose a lot of them to that!

Lessons learnt:

Firstly some list tweaks...

Bloodthirster IR "Kharvin Ulshilirilan" D6/HeroSnipe
The Faithless "Sayl" 18" Fly/Mystic
x2 Bloodsecrator "Borsi Rhchakssch", "Jiroth Zanath"Attack/Battleshock
Chaos Sorcerer Lord "Kytoth Kaldas" Deamonic Power
Wrathmongers "Savagarr Loc" Anti-Monster
x2 Skullreapers "Dyrass the collector"Anti-Horde
x3 Bloodletters "Vharak Khovar" Anti-Elite
x3 Bloodletters "Eg'ghhul Vorn" Anti-Elite
Khorne Marauders"Demaroq Svobar" Objective Cap
Khorne Marauders "Kan'nuk Soeii" Objective Cap


100 Models 160 Wounds 2000 Points

The major lesson is to hold back and let your enemy come to you if you can. Or at least have a very passive turn 1!

Let your opponent commit his forces before committing yours. With the 18" fly its very easy to isolate your army.

I was also reminded to learn the purpose for why I'm taking certain units. If they don't have one that makes sense why am I taking it!?

Many thanks,a

   
 
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