Hi all,
I've run a khorne mortal army for most of my time in sigmar, but I wanted to try something a little different.
Would love to get your opinions on min/maxing this list as my aim is ultra competitive if I am honest.
Bloodthirster IR "Kharvin Ulshilirilan" - General, Leader, Behemoth
The Faithless "Sayl"
x3 Bloodsecrators "Borsi Rhchakssch", "Jiroth Zanath", "Dyrass"
Chaos Sorcerer Lord "Kytoth Kaldas"
Wrathmongers "Savagarr Loc"
x3 Bloodletters "Vharak Khovar"
x3 Bloodletters "Kan'nuk Soeii"
x3 Khorne Marauders"Demaroq Svobar"
Flesh Hounds
106 Models 155 Wounds 2000 Points
The predominant concept of the list is a buffed up flying unit of 30 Bloodletters. The hope is to gain a first turn Alpha strike.
Sayl uses his 18" fly on a unit of Bloodletters. This unit is supported by the Bloodthirster, to allow re-rolls on failed charges and gain +1 to hit from "Lord of War".
Due to the unit size. These Bloodletters are now hitting on 2's, causing mortal wounds on 4's!
Pre-fly. I take the sorcerer to cast
daemonic power on the unit with re-rolls of 1s to hit, wounds, and saves. If that doesn't work I still have
Oracular Visions: where a unit within 10" can re-roll save rolls of 1.
I run the Wrathmongers up behind them to again buff attack amounts within 3". They are also there for any scary monsters that need neutering.
I can potentially conga line the Bloodletters in range of the Bloodsecrators to stack attacks as well.
The second unit is there to replicate the above if the first drops below 20 models.
The marauders are really a battle line filler. I could take a base unit of 10, and use the 120 points elsewhere?
Flesh Hounds for objective capping if I need to get to something quickly. But also to run and charge into enemy wizards to deny successful spell casts.
C&C very much welcome.
Many thanks,
Blue/Grey Bloodletters in progress!
& Rebasing my bloodreavers to 25mm as Marauders seem better to me. Lose the rend and Totem keyword gains, for a 5+ save and a consistent second rank attacking.