Since it's "forgiveness" by the Inquisition and return to the Imperium, the Mantis Warriors have been under unprecedented levels of scrutiny by not only the Inquisition, but their fellow chapters as well. Many of these chapters do not agree with the decision to welcome the Mantis Warriors back into the fold, and actively (though covertly) seek to undermine the chapter's status and keep it militarily weak. One such chapter, is the Doom Eagles. Recently the Doom Eagles staged a raid on a shipment of weapons, technology and documents destined for the Mantis Warrior fleet. Unfortunately, the raiders were pursued by Mantis Warrior corvettes, attacked and the damaged ship was forced to land near an abandoned ork compound on a nearby world. No both Doom Eagles and Mantis Warrior forces race to the site to claim the most precious parts of the shipment held by the Doom Eagle agents.
Doom Eagles (Thing 1): 1650 pts
Libby w/ jump pack, force dome, the avenger
Terminators (6): assault canon, LR
Techmarine w/ servo arm
Squad (10): flamer, ML
, srg w/ PF
, rhino w/ HK
Squad (10): flamer, ML
, srg w/ PW
, rhino w/ HK
Vanguard (5): srg w/ relic blade
Mantis Warriors Penitent: (1650)
Libby w/ jump pack, null zone & vortex of doom
Venerable Dread: TL
autocannons, extra armor
Sternguard (6): bolters, plasma gun, Srg w/ PF
Squad (10): plas
, Srg w/ PW
Scout Squad (10): camo cloaks, sniper rifles, ML
, Darius Stone (Telion)
Scout Squad (10): sniper rifles, hvy bolter, srg w/ PF
Land Speeder Storm: MM
Dreadnought: Assault Cannon, CCW
4x6', industrial terrain, take and hold (3 objectives marked with red arrows), standard deployment. Doom Eagles on the left, MWs on the right.
Because of the nature of the sight-blocking terrain, I couldn't just take big pictures with arrows like I usually do from the table end... I've got to patch together a bunch of little shots to make the story, sorry if its confusing. The terms of "right", "center" and "left" will be from my (Mantis Warriors) perspective as I am the story teller. I won the roll and chose to go first.
I decided to deploy most of my strength to my right in order to secure the objective in my rear and use the stompa construction facility to shield my forces from fire from across the table (where his rearward objective was). I decided not to put the scouts in the building with the objective as they would make too good a target for blast template weapons up there early on. Dreads, sternguard and HQ
took the center right, with a protected tac
squad in the rhino in the right rear to make a late run at the center objective or cover my rearward objective if the scouts got taken out. The LS
-storm scouted forward to get an early run on his Vindi.
On my left I put a lone squad of snipers w/ ML
in the building to harass his troops and thanks to a gantry, with the possibility of making a late run at the central objective marker (which was on his side of the big Stompa construction facility).
Pretty straightforward... Thing 1 puts his tanks on the ground w/ tech marine for repairs, jump pack troops in reserve. Termies are in LR
. You can see the locations of the objectives clearly marked in this shot.
On my right flank... Tranquility Cetachment and Libby moved left and up. Ven was useless vs. the LR
and I wanted to get the sternguard off the ground & in a position to threaten the center or shoot at termies. Libby did his psychic thing (Null Zone). Dreads & MoTF
move up to meet the threat, some shooting at LR
but no damage.
Storm zips over to keep the Vindy busy. That works for about 3 turns until the Vindy blows it's MM
On my left, shooting from my scout's ML
(thanks to Telion's BS
) takes out one of the Doom Eagle rhinos.
On my right... the LR
races forward and pukes up it's charges who shoot & then charge my las-cannon dread (see photo above). It makes a large popping sound from the 11 or so PF
attacks that penetrate and the resulting explosion kills one of the terminators... this scenario will repeat later. On my left I lose a scout from the now rhino-less and unhappy tactical squad's ML
On my right... no nifty little arrows, but as you can see everything shuffles around so we can get a clean shot at those pesky terminators.
Which works for the most part...
Nothing much happens on the left during my half of the turn... some ineffectual shooting.
On my right, the terminator embarks into the LR
and it roars forwards into my line, luckily it was not quite close enough to tank shock anything.
On my left all hell breaks loose. The vanguard and Libby deep strike into the middle of my backfield. The Solar Lions (one of his tac
squads) disembark and move towards his rearward objective while the rhinoless tac
squad move toward the center objective.
On my right... the tac
squad embarks and get's the heck outta Dodge, while anything with a power fist type wepon gets into assault range. Assault cannon fire from dread does nothing, neither did the subsequent 11 PF
attacks (needing a 6 to hit the fast moving LR
On my left... the scout squad makes a run across the gantry to get into a position to threaten the central objective or at least harass the troops controlling he rearward objective. Everything else opens up on the Vanguard killing 2 AND the Libby!!
Not to be outdone, the Vanguard jet up to stop the scouts and though they don't kill any, pretty much prevent them from having any significant impact on the battle from here on in. On the right the LR
legs it backwards out of the reach of my power fists, however the power of the machine knocks the assault cannon off of my remaining regular dread. I think this is the turn the Vindy knocks the gun off the LS
On my right... The scouts begin their move into the building. I've decided to treat the buildings like stationary vehicles when it comes to movement, so they embark this turn and *must* disembark (either top or bottom) next turn. Simple and sticks to established rules. The MoTF
& flunky start working their way towards the LR
through cover and the tac
squad starts it's final dash for the center objective, popping smoke at the end of it's move. I also zoom the damaged LS
Storm up next to the LR
, mainly to get it into position to challenge the center objective.
In the center, the quarterback calls for a "student body left) and anything that can still move heads towards the central objective.
My sternguard shoots at the squad below at the center objective and *of course* my plasma gun blows up, killing the marine.
We are also visited by two Greater Demons of Change... who tend to change the battlefield into piles of rubble.
On my left the melee continues. I jump my Librarian out to give the scouts a hand. The Doom Eagles lose one vanguard but kill a scout and placing a wound on my libby, thus winning the combat. Luckily all parties pass their LD
On my right... the last terminator exits the LR
& the Vindy moves towards the board center. The LR
turns and shoots at my speeder to no avail. However the now free Vindy and the terminator open up on my sternguard wiping them out. I don't think the Vindy deviated on any shot the entire game.
On my left.... the assault goes badly for the Doom Eagle vanguard and they're taken down by the Librarian's force axe & scouts. Libby and Scouts consolidate towards central objective.
On my right... the LS
Storm tears off to contest the center objective, while the MoTF
& Co. assaults the LR
. 5 auto-hit servo-arm hits do nothing... Dreads keep chugging towards center objective but they won't get there this turn. Scouts emerge from building to claim objective in my rear. Rhino charges forward towards center objective.
On my left... my Librarian jumps onto the roof top where the Solar Lions are holding an objective, then proceeds to kill himself by failing a psychic test... not sure what that proved. Scouts move to end of side gantries (by the middle of the stompa construction facility) and start to set up shop for next turn.
On my right... LR
and Vindy shoot at LS
-storm and fail to damage it. Solitary terminator shoots at my rhino w/ assault cannon but pings off armor. It then charges the rhino, hits with his PF
on a 6, rolls a 6 to explode it, then after being wounded... rolls a 1 to save. All glory to the Emperor! *pif* I lose 3 tac
marines in the blast as well. (see above)
We roll and the game ends!
Mantis Warriors own the objective in their rear.
Doom Eagles (Solar Lions) own the objective in their rear.
Central objective is contested!!
Thing 1 did much better this game & stuck it out even with some early setbacks. I think a lot of has to do with the fact that if the *thinks* he's going to win from the start... he plays a lot harder and smarter & doesn't get discouraged by set-backs. If he thinks he's going to lose from the start... he just goes through the motions and it becomes a self-fulfilling prophecy.
(intercepted Mantis Warrior radio transmission...)
"... Dang it will someone PLEASE sent the Doom Eagles a fruit basket or something?... The Badab War ended 100 years ago!!...."