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2016/03/17 18:52:16
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
I like to combine them with a multiple charge on a single unit. Having the Hit&Run allows for alot more shenanigans when you have another unit locking them in place.
Tho I tend to use hit&run mainly to add additional range to my infantry movement to capture objectives or break line of sight.
I.e. Troupe moves 6inch. Runs D6 (fleet reroll) Charge 2d6 (fleet reroll) +3d6 hit&run. The potential to move up to 42 inches max with the best rolls with infantry is amazing and leaves more then half my opponents in a state of shock lol
Automatically Appended Next Post: And that's not even mentioning the ungodly movement of the Solitaire
This message was edited 1 time. Last update was at 2016/03/17 18:53:41
2016/03/17 19:22:09
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
Rising crescendo. If I join an IC farseer to a troupe, that unit still has fleet, so would the seer also be able to run and charge with the rest of the unit?
Yes.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2016/03/17 19:51:01
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
Rising crescendo. If I join an IC farseer to a troupe, that unit still has fleet, so would the seer also be able to run and charge with the rest of the unit?
Yes.
He can join the formation but won't benefit from the special rules. As he still belongs to a different FoC not the Formation giving rising crescendo
2016/03/17 19:51:16
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
Rising crescendo. If I join an IC farseer to a troupe, that unit still has fleet, so would the seer also be able to run and charge with the rest of the unit?
Rising crescendo. If I join an IC farseer to a troupe, that unit still has fleet, so would the seer also be able to run and charge with the rest of the unit?
Yes.
He can join the formation but won't benefit from the special rules. As he still belongs to a different FoC not the Formation giving rising crescendo
Bring it to YMDC then. Many people disagree with both of us.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2016/03/17 20:57:30
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
Rising crescendo. If I join an IC farseer to a troupe, that unit still has fleet, so would the seer also be able to run and charge with the rest of the unit?
Yes.
He can join the formation but won't benefit from the special rules. As he still belongs to a different FoC not the Formation giving rising crescendo
Bring it to YMDC then. Many people disagree with both of us.
Agreed. Best off there but I've done alot of reading on it because I'd like to do that same thing but it's written pretty clearly in the detachment section.
I see it as: How would you justify having the farseer in a CAD leave that formation mid game and join a different formation?
Automatically Appended Next Post: Or in that sense Any IC from either formation can join the other to recieve 2 formations benefits
This message was edited 1 time. Last update was at 2016/03/17 21:03:30
2016/03/17 21:07:48
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
Opposing Viewpoint: "While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes"
Does that unit have a rule from being in a formation? So does that independent character because of "for all rules purposes". Trying to figure out which detachment he's from is like saying "for some rules purposes".
And that's the final word I'll say about it in this thread.
Automatically Appended Next Post: Or in that sense Any IC from either formation can join the other to recieve 2 formations benefits
This part is very unlikely, and definitely wouldn't be happening in the case of say a Farseer from a Warhost joined to a Masques unit. He'd lose the Warhost's benefits while being in a Masque as he's now part of that unit and not a unit of his own, like any IC that joins a unit. The IC unit stops existing temporarily.
This message was edited 1 time. Last update was at 2016/03/17 21:09:30
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2016/03/17 21:35:14
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
The belonging to 1 detachment rule negates him from being counted as part of the formations FoC negating that benefit. Combined with IC "special rules" section
Automatically Appended Next Post: He may have fleet himself but not being counted in the FoC of the rising crescendo formation should negate him benefiting from it.
Automatically Appended Next Post: Also Masque formation is restricted to harlequin faction only
Automatically Appended Next Post: He will count as part of the unit for rules like shooting and locked in combat. I'll post it under ymdc and see the general consensus
This message was edited 4 times. Last update was at 2016/03/17 21:39:18
2016/03/18 11:05:29
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
Went up against Grey Knights. He stole and alpha struck with two libbies knowing cleansing flame. Only 1 managed to go off and amongst other fire, I lost a farseer, and a Troupe and 2 starweavers.
On my turn i struck back nearly wiped 2 termi squads, took out 1 librarian, got 1 of 2 Dreadknights locked in combat with a troupe and solataire, and blasted about half of an interceptor squad away.
Turn 2.. nothing happend on his turn as we were in combat. Solataire killed his dreadknight, and the rest of combats pretty much didnt do anything, everything hit and ran.
We called it here for time unfortunately, but it was not looking good for the GKs...
Clowns really impressed me .. they hit like a truck in CC.
Icelord wrote: How can you handle 5 flyrants with harlequins?
Seems like some tournament match ups are like auto losses.
5 knights?
5 Flyrants.. stick near objectives.. try and work cover and hope you get lucky with shurikan cannons. If you have the oppurtunity to go second.. do so.. Cause on turn 5 he has to land to grab objectives and that is when you can make your charges to win.
5 knights.. can be tough.. and depends on your list, but harli's have many haywire options and the mobility to force choices on shield placement. They also have auto glance weapons in cc which can be very nice. Most knights don't have any CC saves, I have had a solataire toss a haywire grenade, and on blitz wreck a knight straight up. (yes i realize i got lucky, but hey that is dice )
Icelord wrote: How can you handle 5 flyrants with harlequins?
Seems like some tournament match ups are like auto losses.
5 knights?
5 knights is a really good matchup for a well built harlequin list. You can swarm all over objectives, and you have several weapons that are really quite good at taking knights out (caresses, Haywire cannons, haywire 'nades)
flyrants is a serious counter. you definitely want to be hugging cover and securing objectives as hard as you can.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2016/04/24 23:45:27
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
FYI since this was brought up earlier in this thread, the new FAQ clarified that it's possible for the Solitaire to use his caress and kiss at the same time.
2016/05/06 12:49:15
Subject: Re:Harlequin Stand Alone (and as Allies) Tactical Thread
mercury14 wrote: FYI since this was brought up earlier in this thread, the new FAQ clarified that it's possible for the Solitaire to use his caress and kiss at the same time.
Not only that, but he can "use" the Cegorach's Rose (to gain shred) and benefit from both the Kiss of Death attack and the caress.
Awesome buff to him. Also, an awesome buff to the Storied Sword and Rose relics in general, IMO, because (I think) you can replace either weapon with an Enigma of the Black Library. So you can take an embrace/kiss/caress and add a relic, then "use" the relic and still gain the benefit of the other weapon with your troupe master.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2016/05/06 13:50:03
Subject: Re:Harlequin Stand Alone (and as Allies) Tactical Thread
mercury14 wrote: FYI since this was brought up earlier in this thread, the new FAQ clarified that it's possible for the Solitaire to use his caress and kiss at the same time.
Not only that, but he can "use" the Cegorach's Rose (to gain shred) and benefit from both the Kiss of Death attack and the caress.
Awesome buff to him. Also, an awesome buff to the Storied Sword and Rose relics in general, IMO, because (I think) you can replace either weapon with an Enigma of the Black Library. So you can take an embrace/kiss/caress and add a relic, then "use" the relic and still gain the benefit of the other weapon with your troupe master.
So i am not sure that is exactly the intent of the FAQ.
Q: Do weapon special rules that say ‘a model equipped with this weapon’ or ‘this weapon’s bearer’ take effect even when not used as the attacking weapon?
A: Yes.
So in terms of the Rose. It is a harliquins kiss which that special rule states "a model equipped with blah, makes the following special attack..." we all know the rule here. But point is, it is specifically just that special rule. The weapon itself "shred" does not come into play for the caress it itself is still only with use of the rose as the cc weapon choice that phase.
1) Whenever rules for relics are concerned, the launguage "X model may TAKE an item from Enigmas of the BL". This means that you do not replace any other item with the enigma.
2) All operative rules for Harlequin unique weaponry (Kiss of Death...hug of death, bad touch of death?) are "a model equipped with this weapon" rules. In all other respects they act as normal, strength user CCWs.
3) The way the new FAQ specifies combat working, you select one weapon to be "used" in melee, then the "equipped with" effects of all weapons the model has also apply. Any WEAPON SPECIFIC effects of equipped, but not used, weapons are lost (i.e, AP value, strength modifiers).
So if a normal solitaire gets into combat, he selects either the kiss or caress to "use" and since they both act as basic CCWs he just gets the additional attack for 2 CCWs. Then he gets both the Kiss of Death and Canoodle of Death effects as they are both equipped.
In the case where he has the Rose, he'd select the Rose to "use" as it has a weapon specific effect (Shred USR). He still gets both Equipped effects, so he rolls to hit, sets aside all sixes, and rolls separately for his Kiss attack. Then he rerolls his to wound dice for shred.
If my assumptions 1, 2 and 3 are all correct, a Troupe Master can gain a similar benefit by taking the Rose or Storied sword and replacing their CCW with a standard Kiss, Caress or Embrace. I don't know if I'd ever bother upgrading a TM with either, but the option appears to be there.
Automatically Appended Next Post: EDIT: I am correct here only regarding the Kiss and Embrace. The caress DOES require it to be the "used" weapon to benefit.
So a Rose/Caress Solitaire may not be great but I feel an Embrace/Rose or Embrace/Storied troupe master could be quite nasty.
This message was edited 1 time. Last update was at 2016/05/06 16:14:16
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2016/05/06 17:15:32
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
EDIT: I am correct here only regarding the Kiss and Embrace. The caress DOES require it to be the "used" weapon to benefit.
So a Rose/Caress Solitaire may not be great but I feel an Embrace/Rose or Embrace/Storied troupe master could be quite nasty.
Yep with your edit you are correct.
What makes the caress good on the solataire is amount of attacks. You have a decent chance of rolling 1+ 6s on your hit rolls, which can be very good if you challenged out a character in the squad. What the rose gives you, is amount of wounds against GEQ type squads. And wiping them out through sweeping advance.
Solataire is tricky, but he can be used as a nice scalpel to work with through the game.
Doing the math on it, I don't think the Rose actually gets you many more unsaved wounds on GEQ.
The way I'm calculating it is, with the new FAQ ruling, the Solitaire can choose to use the Caress and still gets the Kiss attack, vs having to use the Kiss to get Shred with the Rose (and losing the Caress rule).
Using Caress, with Kiss:
8 attacks on the charge.
7/6 = 1.17 immediate wounds from Caress (sixes to hit)
7*(2/3)-1.17 = 3.5 normal hits
these 3.5 normal hits cause 1.55 unsaved wounds.
The Kiss of Death attack causes 1*(2/3)*(5/6) = .55 unsaved wounds
1.55+.55+1.17 = 3.28 unsaved wounds.
Now with Cegorach's Rose
8 attacks on the charge.
7*(2/3)*(8/9)*(2/3) = 2.77 unsaved wounds
Kiss of Death causes 1*(2/3)*(35/36) = 0.65 unsaved wounds
2.77 + 0.65 =3.42
That is an expensive weapon upgrade for the opportunity to cause 0.14 more wounds than the base version. It's a bit better on the blitz, but I'd still rather use my Solitaire for what he's really good at, i.e. tarpitting and taking out hard monster targets with relatively few attacks who have a problem getting through his high WS, 3 wounds and 3++.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2016/05/06 18:21:25
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
the_scotsman wrote: Doing the math on it, I don't think the Rose actually gets you many more unsaved wounds on GEQ.
The way I'm calculating it is, with the new FAQ ruling, the Solitaire can choose to use the Caress and still gets the Kiss attack, vs having to use the Kiss to get Shred with the Rose (and losing the Caress rule).
Using Caress, with Kiss:
8 attacks on the charge.
7/6 = 1.17 immediate wounds from Caress (sixes to hit)
7*(2/3)-1.17 = 3.5 normal hits
these 3.5 normal hits cause 1.55 unsaved wounds.
The Kiss of Death attack causes 1*(2/3)*(5/6) = .55 unsaved wounds
1.55+.55+1.17 = 3.28 unsaved wounds.
Now with Cegorach's Rose
8 attacks on the charge.
7*(2/3)*(8/9)*(2/3) = 2.77 unsaved wounds
Kiss of Death causes 1*(2/3)*(35/36) = 0.65 unsaved wounds
2.77 + 0.65 =3.42
That is an expensive weapon upgrade for the opportunity to cause 0.14 more wounds than the base version. It's a bit better on the blitz, but I'd still rather use my Solitaire for what he's really good at, i.e. tarpitting and taking out hard monster targets with relatively few attacks who have a problem getting through his high WS, 3 wounds and 3++.
Dont forget its also master crafted! I realize that doesn't help a TON but its something. Also, like most math in mathhammer, this is the average.. what the shred gives you is the certainty of wounds. Also. I should have stated that Shred also helps you when fighting MEQs and T5 models. Anything greater then T5 I personally use the caress.
But yes. against Guard, the shred gives you a higher upper bound for wound potential.. and helps out more significantly on higher toughness models.
the_scotsman wrote: Doing the math on it, I don't think the Rose actually gets you many more unsaved wounds on GEQ.
The way I'm calculating it is, with the new FAQ ruling, the Solitaire can choose to use the Caress and still gets the Kiss attack, vs having to use the Kiss to get Shred with the Rose (and losing the Caress rule).
Using Caress, with Kiss:
8 attacks on the charge.
7/6 = 1.17 immediate wounds from Caress (sixes to hit)
7*(2/3)-1.17 = 3.5 normal hits
these 3.5 normal hits cause 1.55 unsaved wounds.
The Kiss of Death attack causes 1*(2/3)*(5/6) = .55 unsaved wounds
1.55+.55+1.17 = 3.28 unsaved wounds.
Now with Cegorach's Rose
8 attacks on the charge.
7*(2/3)*(8/9)*(2/3) = 2.77 unsaved wounds
Kiss of Death causes 1*(2/3)*(35/36) = 0.65 unsaved wounds
2.77 + 0.65 =3.42
That is an expensive weapon upgrade for the opportunity to cause 0.14 more wounds than the base version. It's a bit better on the blitz, but I'd still rather use my Solitaire for what he's really good at, i.e. tarpitting and taking out hard monster targets with relatively few attacks who have a problem getting through his high WS, 3 wounds and 3++.
Dont forget its also master crafted! I realize that doesn't help a TON but its something. Also, like most math in mathhammer, this is the average.. what the shred gives you is the certainty of wounds. Also. I should have stated that Shred also helps you when fighting MEQs and T5 models. Anything greater then T5 I personally use the caress.
But yes. against Guard, the shred gives you a higher upper bound for wound potential.. and helps out more significantly on higher toughness models.
The number of targets that the Rose actually gives you a benefit in unsaved wounds as opposed to the caress is significantly low. You need to be fighting stuff with (usually) T4 or T5, and a 4+ or worse armor save for the caress' auto-wounds on a 6 to not be superior to the rose (which costs extra points, remember) out of the water.
Vs MEQs:
Caress:
7/6 = 1.17 immediate wounds from Caress (sixes to hit)
7*(2/3)-1.17 = 3.5 normal hits
these 3.5 normal hits cause 0.58 unsaved wounds.
The Kiss of Death attack causes 1*(2/3)*(5/6) = .55 unsaved wounds
.58+.55+1.17 = 2.3 unsaved wounds.
Rose:
7*(2/3)*(3/4)*(1/3) = 1.16 unsaved wounds
Kiss of Death causes 1*(2/3)*(35/36) = 0.65 unsaved wounds
1.16+0.65 = 1.82 unsaved wounds
Vs... I'm gonna call them "BEQs"? (marine biker equivalents, like thunderwolves, bikers, etc)
Caress:
7/6 = 1.17 immediate wounds from Caress (sixes to hit) (.39 if they have 3++)
7*(2/3)-1.17 = 3.5 normal hits
these 3.5 normal hits cause 0.39 unsaved wounds.
The Kiss of Death attack causes 1*(2/3)*(2/3) = .44 unsaved wounds (.15 if they have 3++)
.39+.44+1.17 = 2 unsaved wounds. (.93 unsaved wounds if they pack a 3++ save)
Rose:
7*(2/3)*(.55)*(1/3) = .85 unsaved wounds
Kiss of Death causes 1*(2/3)*(.88) = 0.58 unsaved wounds (.19 with 3++)
.85 + 0.58 = 1.43 unsaved wounds, 1.04 with 3++
Not even getting into the cases where the caress is obviously going to be superior (vs vehicles, high toughness MCs, etc), the rose only barely edges it out in certain cases, usually where you shouldn't even be employing a solitaire to do that job anyway. You can say theoretically that it's going to be better against T4 Sv- models, or T5 Sv-, but the thing is you just don't usually see those around. Even when armor saves aren't a thing, the fact is that the caress' 6 roll doesn't even need to make a to-wound roll makes it usually work far better against high T targets anyhow.
Myself, I will absolutely be running a Rose/Embrace Troupe Master in my Embrace and CCW anti-horde troupe from now on. With the HOW attacks landing on the challenge opponent, that makes that TM really, REALLY effective in challenges against characters you typically see in lightly armored horde units. With the new FAQ, I think the Rose is almost never worth the points on the Solitaire as the Caress just got that much better.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2016/05/11 11:45:53
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
StevetheDestroyeOfWorlds wrote: Looks like a pretty nasty list. Can't see any weaknesses in it, although I think the glaives are better on the skyweavers than the bolas
What do you think of me replacing one of the skyweaver unit with a starweaver? (I guess for the Solitaire's ride???) That way I can give the sole 2-main skyweavers their glaives?
Live Ork, Be Ork. or D'Ork!
2016/06/02 01:57:06
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
StevetheDestroyeOfWorlds wrote: Looks like a pretty nasty list. Can't see any weaknesses in it, although I think the glaives are better on the skyweavers than the bolas
What do you think of me replacing one of the skyweaver unit with a starweaver? (I guess for the Solitaire's ride???) That way I can give the sole 2-main skyweavers their glaives?
Could be good, but up to you in the end. However, I find the Solitaire is mobile and small enough to jump from LOS blocking terrain to LOS blocking terrain, so I don't think he should hitch a ride. Maybe put a troupe in it for a bit of added mobility?
2016/06/02 02:15:55
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
StevetheDestroyeOfWorlds wrote: Looks like a pretty nasty list. Can't see any weaknesses in it, although I think the glaives are better on the skyweavers than the bolas
What do you think of me replacing one of the skyweaver unit with a starweaver? (I guess for the Solitaire's ride???) That way I can give the sole 2-main skyweavers their glaives?
Could be good, but up to you in the end. However, I find the Solitaire is mobile and small enough to jump from LOS blocking terrain to LOS blocking terrain, so I don't think he should hitch a ride. Maybe put a troupe in it for a bit of added mobility?
Hmmmm... putting a troupe in there, pop the 4+ inv in turn one and run it up my opponent's gut for a turn 2 charge is appealing.
Thanks!
Live Ork, Be Ork. or D'Ork!
2016/06/06 03:46:58
Subject: Harlequin Stand Alone (and as Allies) Tactical Thread
So I've been thinking about a little freakshow LD bomb unit. A WWP armor of misery archon stuck with a Cast of Players with a ML2 Mask of Secrets Shadowseer rolling telepathy.
No scatter deepstrike within 6" of whatever the most important enemy non-vehicle is, then blow it up with mind bullets. Hope to be able to put terrify on it first, then shriek.
If possible, have another Shadowseer in a Hero's Path nearby to do some phantasmansy shenanigans.
Has anyone tried something like this, and if so did it work?