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Made in nz
Longtime Dakkanaut





Auckland, NZ

 Darksider wrote:
So after years, i made my biggest wish for wh40k true. Ordered two hierodules (1 scythed and 1 barbed) .

Hope they will perfom good on the battlefield^^.

Btw are they hard to built, never had something from forgeworld before?

I've got both of them. I recall the barbed hierodules head took a bit of work to fit on. It was bent out of shape, so I had to heat it up and bend it to fix it. Aside from that, they were both good kits.
I'd recommend pinning the knee joints. Those two small joints are holding up quite a lot of resin, so you want to make sure they're secure.


General resin advice:
FW models are resin, rather than plastic. The material looks similar, but there are a few things to be aware of.

1.
The casting process used for resin gives fantastic detail, but also a much higher chance of minor casting issues than plastic. So be prepared to fill in a few small bubbles with greenstuff. Forgeworld stuff is generally not as bad as finecast, but it's still something to be aware of. If you get any really nasty flaws, you can usually get forgeworld to send you a replacement.

2.
Resin dust is toxic. So if you do any sanding or filing, do it outdoors. Preferably with a dust mask.

3.
The parts often come still coated in a mold release agent, which you need to clean off before doing any assembly or painting. It looks shiny, and feels a bit waxy. Paint will rub off very easily if you don't clean it off. I usually scrub the models with a toothbrush in a warm soapy bucket of water.

4.
Resin is quite flexible, and parts often come bent out of shape. You can fix this by heating them up with a hair dryer, or under hot water, then bending them back into shape and then cooling them down in some cold water.


It's a bit more work than plastic, but the detail on the kits is amazing.

Spoiler:


This message was edited 2 times. Last update was at 2017/06/26 06:55:24


 
   
Made in at
Regular Dakkanaut





Thank you for your advice =).


Will do my best, that my hierodules will look good^^.

Also very beautiful models^^.


Here is my Tyrannofex i built today, weapons aren't attached yet and i had some problems with his head (unfortunately the head doesn't fit into the torso, i don't know why?). Tried to fix it with some liquid greenstuff, so hope it doesn't look that bad and i won't see the greenstuff after painting it?


[Thumb - 20170626_115556.jpg]

[Thumb - 20170626_115653.jpg]

[Thumb - 20170626_115659.jpg]

[Thumb - 20170626_115810.jpg]

This message was edited 2 times. Last update was at 2017/06/26 10:10:01


 
   
Made in no
Liche Priest Hierophant





Bergen

Do not worry about the head/neck. The model looks very good, nobody will notice the neckline.

I have no idea what gun is good on him. I think the big barrel gun does him unjustice, unless you are a gambling man. I think both the dakka and flamer is good, although probably a bit expensive. What I like about the flamer though is that it is D6 shots, S7 (in the start) AP2 and do D3 damage. I hope it can take the last life of a rhino if my hiveguards don't manage it. If it stands still it is 2d6 shots. Hopefully it will be able to do something.

PS: Gluing it before painting? That is gonne be a though job.

   
Made in at
Regular Dakkanaut





Thanks man, that gives me some peace .

Yeah also trying to find out which weapon i should give him^^.


And yep i glue all my models before i paint them (but i am more a player and don't paint that often).
My colorsheme will mostly be dark (black and grey or some variants of a dark blue).

   
Made in no
Liche Priest Hierophant





Bergen

If your colourscheme is mostly black I suppose you can easaly get away with it.

If your colourscheme contains bright colours, bright on black, your eye will be drawn to the bright colours. Signar colours on back ridges does wonders.

Many years ago, when the trygon came out, white dwarf had a colour scheme that was dark greys with signal yellow on the backs. It was quite good. Probably easy to paint, easier with a spray gun.

   
Made in us
Longtime Dakkanaut





So, just to throw this out there...

I think almost every list I see posted here has one glaring omission that I can't believe we're not talking about.

Ripper Swarms.

Seriously... Among our auto-includes, I would say any serious competitive need player absolutely must find 33pts in their list for a squad of Rippers. 33pts is functionally nothing at 2000pts, and the versatility of them as an objective stealer is insane. Oh, and if you're playing a Kill Point mission, three small bases are exceedingly easy to hide.


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ca
Tunneling Trygon






NewTruthNeomaxim wrote:
So, just to throw this out there...

I think almost every list I see posted here has one glaring omission that I can't believe we're not talking about.

Ripper Swarms.

Seriously... Among our auto-includes, I would say any serious competitive need player absolutely must find 33pts in their list for a squad of Rippers. 33pts is functionally nothing at 2000pts, and the versatility of them as an objective stealer is insane. Oh, and if you're playing a Kill Point mission, three small bases are exceedingly easy to hide.



100% agree. Rippers are one of my staple troops choices. Of course, the danger is in forgetting to bring them in on turn 3...


 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

How are the winged hive tyrants looking? I don't see them in many lists, have they fallen out of favor?

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in gb
Longtime Dakkanaut




Rippers are great to fill up troops slots for the (battallion?) big detachment.

Slightly off topic, but do you know you can scratch build a Heirophant with a couple of Tervigon/Tyrannofex kits? Saw some guy selling one on ebay for £150... shouldn't be all that much work to pin and green stuff the gaps.

Just a thought, if like me you can't afford FW stuff...
   
Made in ca
Tunneling Trygon






 Retrogamer0001 wrote:
How are the winged hive tyrants looking? I don't see them in many lists, have they fallen out of favor?


Theyre perfectly viable, like most of our book now. However, I dont think that theyre as good as they used to be and there are better options. My preferred loadout is one set of Deathspitters and rending claws, as seems to be the consensus for a nice cheap all around unit that gives synapse. But for shooting Id rather have Exocrines/Hive Guard/Biovores and for CC Id rather have fexes/trygons or hordes.


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Retrogamer0001 wrote:
How are the winged hive tyrants looking? I don't see them in many lists, have they fallen out of favor?


They're not awful but they're not particularly durable or offensively potent either. While they have great movement it also means they quickly outpace anything that can give them a substantial increase in durability (tyrant guar/malanthrope)

"Backfield? I have no backfield." 
   
Made in gb
Regular Dakkanaut




C1tric wrote:
Jaq Draco lives wrote:
Only thing I can see being viable is warriors as they are the cheapest synapse and you really don't want to dump to many points with static units.


I'm with you on this. What are your thoughts on the best way to bubble wrap the exocrines/biovores from deepstrike?


If you are running the ideal of 3 - 4 biovores and 1-2 exocrines then that will hopefully be enough by itself, stick the warriors in cover.

Perhaps some spores or ripper swarms as objective holders if you think you are in danger get em spaced out
   
Made in us
Regular Dakkanaut





 Retrogamer0001 wrote:
How are the winged hive tyrants looking? I don't see them in many lists, have they fallen out of favor?


I've been running them heavily, mostly because wings + deathspitters + scything talons lets me run my 7th ed Flyrants without rebuilding the model.

They are fast, they hit hard, they die quick. 2nd turn charges happen every game, 1st turn if I get lucky.

I like them with Trygons and stealer bombs, because it provides a lot of forward threat first and second turn.

The mobility means I can often use them to snipe characters with smite: positioning then such that the character is the nearest model is often possible, and smite + deathspitters do a good job of softening up a target.
   
Made in us
One Canoptek Scarab in a Swarm





Hey guys,

So I'm about to start up a Tyranid army. My FLGS is hosting a friendly 50 Power Level tournament next weekend. I have a few models (some Genestealers, Termagaunts, & Hormagaunts), and will be looking to buy some new models to fill out the small force and hit the PL. I figure this little tournament is a good way to feel out the Tyranids and see how I like them.

If you had to make a 50PL army, what would you fill it with? I haven't picked up the Xenos 2 index, so I haven't really had a chance to look into what units would be worthwhile, so I'm looking for some suggestions from those who have researched the army a bit.

Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
   
Made in no
Liche Priest Hierophant





Bergen

 SHADOWSTRIKE1 wrote:
Hey guys,

So I'm about to start up a Tyranid army. My FLGS is hosting a friendly 50 Power Level tournament next weekend. I have a few models (some Genestealers, Termagaunts, & Hormagaunts), and will be looking to buy some new models to fill out the small force and hit the PL. I figure this little tournament is a good way to feel out the Tyranids and see how I like them.

If you had to make a 50PL army, what would you fill it with? I haven't picked up the Xenos 2 index, so I haven't really had a chance to look into what units would be worthwhile, so I'm looking for some suggestions from those who have researched the army a bit.


You need some synapse and a bit of everything.

A tervigon, 20/30 dakka gaunts, 3-6 hive guards. Perhaps a group of 3 warriors. And your choise of units.

   
Made in us
Regular Dakkanaut





 SHADOWSTRIKE1 wrote:
Hey guys,

So I'm about to start up a Tyranid army. My FLGS is hosting a friendly 50 Power Level tournament next weekend. I have a few models (some Genestealers, Termagaunts, & Hormagaunts), and will be looking to buy some new models to fill out the small force and hit the PL. I figure this little tournament is a good way to feel out the Tyranids and see how I like them.

If you had to make a 50PL army, what would you fill it with? I haven't picked up the Xenos 2 index, so I haven't really had a chance to look into what units would be worthwhile, so I'm looking for some suggestions from those who have researched the army a bit.


The Swarmlord is really good. Eventually you are going to want him, but he is expensive (300 points, not sure how many PL). You could run him plus all the little bugs, maybe some Tyrant Guard, hope nobody can handle him.

I would take a pair of Exocrines, a few squads of Warriors, a Prime, and fill out anything I had left with gaunts. Problem for you is that Warriors are kind of meh, so they may be a wasted buy for you.

Warriors provide a cheap source of synapse that can sit in the backfield and keep you Biovores and Exocrines shooting at what you want shot. Good if you run Biovores and Exocrines, maybe good if you run horde gaunts and need more synapse, otherwise not all that useful.
   
Made in au
Infiltrating Broodlord





babelfish wrote:
 SHADOWSTRIKE1 wrote:
Hey guys,

So I'm about to start up a Tyranid army. My FLGS is hosting a friendly 50 Power Level tournament next weekend. I have a few models (some Genestealers, Termagaunts, & Hormagaunts), and will be looking to buy some new models to fill out the small force and hit the PL. I figure this little tournament is a good way to feel out the Tyranids and see how I like them.

If you had to make a 50PL army, what would you fill it with? I haven't picked up the Xenos 2 index, so I haven't really had a chance to look into what units would be worthwhile, so I'm looking for some suggestions from those who have researched the army a bit.


The Swarmlord is really good. Eventually you are going to want him, but he is expensive (300 points, not sure how many PL). You could run him plus all the little bugs, maybe some Tyrant Guard, hope nobody can handle him.

I would take a pair of Exocrines, a few squads of Warriors, a Prime, and fill out anything I had left with gaunts. Problem for you is that Warriors are kind of meh, so they may be a wasted buy for you.

Warriors provide a cheap source of synapse that can sit in the backfield and keep you Biovores and Exocrines shooting at what you want shot. Good if you run Biovores and Exocrines, maybe good if you run horde gaunts and need more synapse, otherwise not all that useful.


Swarmlord is 15 pts, so a bit much in a 50pl game.. but still do able

I personally would go for a couple of Broodlords, 2 units of Genestealers, Warriors, Rippers and Excorine.. but that's just me
   
Made in us
Towering Hierophant Bio-Titan





I want to make my Old One Eye stand out from my Carnifexes with more to distinguish it than just the face.... anyone got any conversion suggestions? I'm usually quite creative with this stuff but I haven't modelled in quite a while and google has been no help.

I'd like it to be immediately recognisable as a Fex, but still unique in his own right. Where to go from here.... :|

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Rampaging Carnifex





South Florida

 SHUPPET wrote:
I want to make my Old One Eye stand out from my Carnifexes with more to distinguish it than just the face.... anyone got any conversion suggestions? I'm usually quite creative with this stuff but I haven't modelled in quite a while and google has been no help.

I'd like it to be immediately recognisable as a Fex, but still unique in his own right. Where to go from here.... :|


Do the face, but position the torso angled upwards so it looks like it's roaring and stands taller than the other Fex's. That's my plan at least.

You could also use the larger Tervigon crushing claws to make OOE more monstrous. I think they're larger, right? Alternatively, use your Claws from the Haruspex kit (cause you made an Exocrine most likely).

This message was edited 2 times. Last update was at 2017/06/26 22:48:08


   
Made in au
Infiltrating Broodlord





Brisbane

 SHUPPET wrote:
I want to make my Old One Eye stand out from my Carnifexes with more to distinguish it than just the face.... anyone got any conversion suggestions? I'm usually quite creative with this stuff but I haven't modelled in quite a while and google has been no help.

I'd like it to be immediately recognisable as a Fex, but still unique in his own right. Where to go from here.... :|


If price is no issue consider the Wrecker claws.

For mine I clipped the claws so they'd fit in one arm slot. Use the tail add-on and the carapace add-on that comes with it to give him some size.

For the Scything Talons, I wanted them to be a bit stubbier, heavier looking. I used the claws from the Tervigon kit and cut the bottom off so they resembled a talon.

[Thumb - 1.jpg]

[Thumb - 2.jpg]

[Thumb - 3.jpg]


 
   
Made in gb
Fresh-Faced New User




What are people's thoughts on this tactic? Dropping a tervigon in with a tyrannocyte + tunnelling a trygon with 30 Gants (20 devil). It's a nice bomb with synergy thanks to re-roll 1s, gant replenishment and synapse.

This message was edited 1 time. Last update was at 2017/06/26 23:49:38


 
   
Made in us
Longtime Dakkanaut





C1tric wrote:
What are people's thoughts on this tactic? Dropping a tervigon in with a tyrannocyte + tunnelling a trygon with 30 Gants (20 devil). It's a nice bomb with synergy thanks to re-roll 1s, gant replenishment and synapse.


What would they offer in the long-run, doing that, that other units wouldn't do better? The two already work in the back-field for board control, and having a filled deployment zone mucks up your opponents deep-strikes and any turn-one charges.

They wouldn't provide anything offensively dropped on the front-lines.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Regular Dakkanaut





Don't get caught up with turn 1 assaults either. They can help if your opponent makes a serious error, but it's usually better to wait and let their army split up a bit.
   
Made in us
Regular Dakkanaut





NewTruthNeomaxim wrote:
C1tric wrote:
What are people's thoughts on this tactic? Dropping a tervigon in with a tyrannocyte + tunnelling a trygon with 30 Gants (20 devil). It's a nice bomb with synergy thanks to re-roll 1s, gant replenishment and synapse.


What would they offer in the long-run, doing that, that other units wouldn't do better? The two already work in the back-field for board control, and having a filled deployment zone mucks up your opponents deep-strikes and any turn-one charges.

They wouldn't provide anything offensively dropped on the front-lines.


It gets you 20 wounds on T4, 26 on T3, 14 on T5-7, and 7 on T8. That assumes your drop goes where you want it, all your fleshborers are in range, and you get all your rerolls, which is reasonable with how much control you have over where you land.

Is that worth it? Maybe not. I would run it differently, with the Tervigon on the table turn one supporting 60-90 gaunts along side at least 2 other Tervigons. The d-gaunts would be for removing specific targets, like missile squads, and would all have devourers.
   
Made in us
Towering Hierophant Bio-Titan





 Zande4 wrote:
 SHUPPET wrote:
I want to make my Old One Eye stand out from my Carnifexes with more to distinguish it than just the face.... anyone got any conversion suggestions? I'm usually quite creative with this stuff but I haven't modelled in quite a while and google has been no help.

I'd like it to be immediately recognisable as a Fex, but still unique in his own right. Where to go from here.... :|


If price is no issue consider the Wrecker claws.

For mine I clipped the claws so they'd fit in one arm slot. Use the tail add-on and the carapace add-on that comes with it to give him some size.

For the Scything Talons, I wanted them to be a bit stubbier, heavier looking. I used the claws from the Tervigon kit and cut the bottom off so they resembled a talon.


thats some good stuff man, and i appreciate the advice

Seeing as I'm using regular Carnifexes as my Stonecrusher, I might use a Stonecrusher as my OOE, giving him the OOE head, with wrecking claws, and maybe give him something special in the midsection like nice talons or even a set of crushers. Thanks for the tips.

BTW is literally the only way to get sets of Wrecking Claws by buying an entire Stonecrusher?? I already have my Fexes, theres no way that I'm rebuying 6 more double priced kits just for an arm weapon lol I think ill just put Crushers on the Fexes and use them as Wrecking claws. Might do something to make them a bit scarier but that's the limit lol.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Tunneling Trygon





NJ

I'm still not seeing a great way for us to clear out cheap screening units so that our assault units can get in there. Exocrines kill elite infantry. Biovores circumvent invulnerable saves. But what gives us volume of fire at a reasonable distance? I guess maybe dakkafexes but the threat range isn't great. Hive crones are good but they're not doing any work fast.
   
Made in au
Infiltrating Broodlord





 SHUPPET wrote:
I want to make my Old One Eye stand out from my Carnifexes with more to distinguish it than just the face.... anyone got any conversion suggestions? I'm usually quite creative with this stuff but I haven't modelled in quite a while and google has been no help.

I'd like it to be immediately recognisable as a Fex, but still unique in his own right. Where to go from here.... :|


Maybe see if you can get the Old 3rd ed OOE model

   
Made in au
Infiltrating Broodlord





Brisbane

 SHUPPET wrote:


BTW is literally the only way to get sets of Wrecking Claws by buying an entire Stonecrusher?? I already have my Fexes, theres no way that I'm rebuying 6 more double priced kits just for an arm weapon lol I think ill just put Crushers on the Fexes and use them as Wrecking claws. Might do something to make them a bit scarier but that's the limit lol.


Forge World used to sell them separately. You could buy (the Carapace and Tail), (The Carapace, Tail and Flail and 1 Claw,) (The Carapace, Tail and 2 Claws.) They stopped doing that and now only sell entire kits. Try eBay

GodDamUser wrote:


Maybe see if you can get the Old 3rd ed OOE model



I have him, he's a nice paper wait but far too puny to be a center piece for your Carnifexin

This message was edited 2 times. Last update was at 2017/06/27 02:15:47


 
   
Made in au
Infiltrating Broodlord





So in my last few games I have found more success in just plain running my genestealers across the board compared to trying to use a Trygon to get them close..

I am thinking of using the Trygon to deliver Guants close.. or maybe Hormagaunts
   
Made in us
Regular Dakkanaut




NYC, Philadelphia

 luke1705 wrote:
I'm still not seeing a great way for us to clear out cheap screening units so that our assault units can get in there. Exocrines kill elite infantry. Biovores circumvent invulnerable saves. But what gives us volume of fire at a reasonable distance? I guess maybe dakkafexes but the threat range isn't great. Hive crones are good but they're not doing any work fast.



This is Tyranids biggest issue right now - 100%
   
 
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