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Made in us
Longtime Dakkanaut




 Norfallen wrote:
Assault still works well in 8th. My typical list usual has 1 unit of Wulfen, 2 blizz Dreads, 1unit of 4-5 TWC and a screening Fenrisan Wolf Unit. I have the Wulfen go on hunt while the rest of the army moves up the board. What makes the list work is that I've created target priority issues for the opponent. Even if one unit dosen't make it to CC, the rest definitely will.


That's pretty close to my list as well. 5 Wulfen with storm shields, 5 thunderwolves, murderfang and his buddies venerable Rick and Morty, and then as many blood claws and sky claws as I can afford. Works really well most of the time, but I haven't ran it against eldar or any primarchs so take it for what it's worth.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

I ran an IG battalion (3 inf sq, 2 LRBT) and a SW battalion (3x GH + AC Razorbacks, 2x ML LF) and it worked surprisingly well against a Nurgle Daemon army. He didn' have any ranged damage outside of Smite so I pretty much got to grind him down while he advanced toward me. They are super tough though, and it wasn't a trivial ordeal.

I've tried gunning him down with a pure SW list but have failed twice, so I'm pleased.

7000+
3500
2000 
   
Made in us
Stealthy Space Wolves Scout





Florida

So I have a long time friend bringing his bugs over for a game on wed. He entombed using 36 ripper swarm bases and 9 pyrovores and a sporocyst. My guess is the pyrovores will be doing lots of mortal wounds and the rippers will be trying to tunnel in and tie up units. Being an elite army how can I deal with this if I don't have anything but marines? Originally I was going to bring a land raider crusader but I thought more bodies might be better. Here is the list I built not knowing what he will truly bring and add on what I actually own.


++ Battalion Detachment +3CP (Imperium - Space Wolves) [100 PL, 1662pts] ++

+ HQ +

Wolf Guard Battle Leader [6 PL, 80pts]: Frost axe, Jump Packs, Plasma pistol

Wolf Lord [5 PL, 88pts]: Frost sword, Plasma pistol

+ Troops +

Blood Claws [14 PL, 235pts]
. 12x Blood Claw
. Blood Claw Pack Leader: Chainsword
. Blood Claw with Plasma Pistol: Plasma pistol
. Blood Claw with Special Weapon: Plasma gun
. Wolf Guard Pack Leader: Bolt pistol, Frost sword

Intercessor Squad [6 PL, 95pts]: 4x Intercessor, Intercessor Sergeant
. Auto Bolt Rifles: Auto Bolt Rifle

Intercessor Squad [6 PL, 95pts]: 4x Intercessor, Intercessor Sergeant
. Auto Bolt Rifles: Auto Bolt Rifle

+ Elites +

Lukas the Trickster [6 PL, 118pts]

Wolf Guard [10 PL, 105pts]: Jump Packs
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard Pack Leader: Chainsword, Storm bolter

Wolf Guard on Bikes [14 PL, 255pts]
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike Pack Leader: Bolt Pistol, Chainsword, Combi-plasma
. . Bike: Twin boltgun

Wulfen [26 PL, 421pts]
. Frost claws
. 2x Great frost axe
. 5x Thunder hammer & Stormshield: 5x Storm Shield, 5x Thunder Hammer
. 8x Wulfen
. Wulfen Pack Leader: Frost claws

+ Heavy Support +

Long Fangs [7 PL, 170pts]
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

++ Supreme Command Detachment +1CP (Imperium - Space Wolves) [20 PL, 338pts] ++

+ HQ +

Rune Priest [7 PL, 131pts]: 1. Storm Caller, Bolt pistol, Jump Packs, Runic armour, Runic axe

Wolf Lord on Bike [7 PL, 110pts]: Frost sword, Krakenbone Sword, Master-crafted boltgun, Saga of the Warrior Born, Warlord
. Bike: Twin boltgun

Wolf Priest [6 PL, 97pts]: Bolt pistol, Jump Packs

++ Total: [120 PL, 2000pts] ++

Created with BattleScribe

Plan is to fill my deployment just right with units so he can't deepstrike behind me. Then place wulfen, bloodclaws and Lukas on the hunt. Other fast units will advance to shoot high value targets and take objectives. Ideas?

This message was edited 1 time. Last update was at 2018/03/03 13:31:28


 
   
Made in no
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Am writing a list for a 2v2 tournament with 1000 points each, my buddy is spamming battlesuits and tau commanders. I was thinking a Wolf Guard Jumppack blob supported by Wulfen, Blood Claws in Rhinos and Wolf Lord and Priest would work?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Longtime Dakkanaut




TheunlikelyGamer wrote:
So I have a long time friend bringing his bugs over for a game on wed. He entombed using 36 ripper swarm bases and 9 pyrovores and a sporocyst. My guess is the pyrovores will be doing lots of mortal wounds and the rippers will be trying to tunnel in and tie up units. Being an elite army how can I deal with this if I don't have anything but marines? Originally I was going to bring a land raider crusader but I thought more bodies might be better. Here is the list I built not knowing what he will truly bring and add on what I actually own.


++ Battalion Detachment +3CP (Imperium - Space Wolves) [100 PL, 1662pts] ++

+ HQ +

Wolf Guard Battle Leader [6 PL, 80pts]: Frost axe, Jump Packs, Plasma pistol

Wolf Lord [5 PL, 88pts]: Frost sword, Plasma pistol

+ Troops +

Blood Claws [14 PL, 235pts]
. 12x Blood Claw
. Blood Claw Pack Leader: Chainsword
. Blood Claw with Plasma Pistol: Plasma pistol
. Blood Claw with Special Weapon: Plasma gun
. Wolf Guard Pack Leader: Bolt pistol, Frost sword

Intercessor Squad [6 PL, 95pts]: 4x Intercessor, Intercessor Sergeant
. Auto Bolt Rifles: Auto Bolt Rifle

Intercessor Squad [6 PL, 95pts]: 4x Intercessor, Intercessor Sergeant
. Auto Bolt Rifles: Auto Bolt Rifle

+ Elites +

Lukas the Trickster [6 PL, 118pts]

Wolf Guard [10 PL, 105pts]: Jump Packs
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard Pack Leader: Chainsword, Storm bolter

Wolf Guard on Bikes [14 PL, 255pts]
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike: Chainsword, Combi-plasma
. . Bike: Twin boltgun
. Wolf Guard on Bike Pack Leader: Bolt Pistol, Chainsword, Combi-plasma
. . Bike: Twin boltgun

Wulfen [26 PL, 421pts]
. Frost claws
. 2x Great frost axe
. 5x Thunder hammer & Stormshield: 5x Storm Shield, 5x Thunder Hammer
. 8x Wulfen
. Wulfen Pack Leader: Frost claws

+ Heavy Support +

Long Fangs [7 PL, 170pts]
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

++ Supreme Command Detachment +1CP (Imperium - Space Wolves) [20 PL, 338pts] ++

+ HQ +

Rune Priest [7 PL, 131pts]: 1. Storm Caller, Bolt pistol, Jump Packs, Runic armour, Runic axe

Wolf Lord on Bike [7 PL, 110pts]: Frost sword, Krakenbone Sword, Master-crafted boltgun, Saga of the Warrior Born, Warlord
. Bike: Twin boltgun

Wolf Priest [6 PL, 97pts]: Bolt pistol, Jump Packs

++ Total: [120 PL, 2000pts] ++

Created with BattleScribe

Plan is to fill my deployment just right with units so he can't deepstrike behind me. Then place wulfen, bloodclaws and Lukas on the hunt. Other fast units will advance to shoot high value targets and take objectives. Ideas?



If your worried about getting tied up use some jump packs for being able to jump back out of "lock up" combat. Also I find that on bikes vets are amazing with storm bolters and a few storm shields. That's 8 shots per guy at 12", or dead rippers for days vs putting the storm bolters on your jump wolf guard.

But it's a solid list, let us know how you do! Your right, body spam can work wonders. Especially when someone expects tanks and finds their anti tank has no good targets.
   
Made in it
Waaagh! Ork Warboss




Italy

Those wolf guard bikers desperately need a few storm shields in the unit, they're super expensive 2W models with no save if targeted by the anti tank.

I also agree with Azuza001, they're amazing with stormbolters because they're way cheaper and stormbolters matches the twin bolters and chainswords perfectly, making the unit a dedicated anti infantry.

If you really want wolf guards with combi plasmas give those weapons to the jump pack dudes, which can arrive in deepstrike without suffering casualties.

 
   
Made in us
Stealthy Space Wolves Scout





Florida

I agree the jump pack guys would be better use of the combi plas but in this particular match up I wanted to spread out my anti infantry a little. My opponent is planning on bringing 36 ripper swarms. Didn't want to put all my eggs in one basket.
   
Made in us
Stealthy Space Wolves Scout





Florida

So I modified my above space wolves force the other day by removing the bikers and adding a full squad of boltstorm agressors. It was a great victory for the the wolves against my tyranid opponent. He dealt a crazy amount of mortal wounds and made it difficult to outflank him by the way he deployed but I made it work. The wulfen did a lot of heavy lifting. I changed the list more for future games. I maxed out the wulfen squad, traded out the biker lord for Harald deathwolf, added the bikers back in wth the stormbolters and storm shields recommended. I also increased the size of my jumppack wolfguard and changed my troops around to plasma grey hunters that will be riding in a drop pod. Should get plasma shots wherever I really needed it. 2 suicide squads. Probably to support harald and the wulfen.

This message was edited 2 times. Last update was at 2018/03/10 03:31:06


 
   
Made in no
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

What are the strongest units right now?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Stealthy Space Wolves Scout





Florida

 Matthew wrote:
What are the strongest units right now?

I've had great success wth my wulfen and wolfguard in either bikes or jumppacks. Outflank the wulfen and deepstrike a wolf priest with them. Stormbolters wolfguard. Bikes with storm shields are great for shooting hordes or chaff. I also love using harald deathwolf as an Hq because he can outflank naturally without the strategem. I feel grey hunters are lack luster right now from my experience. Long fangs are tried and true I use them with missiles because they can hurt big thing or frag hordes. Mostly I play what I like I don't spam anything crazy. I'm hoping we will get our codex after these other 3 that just got announced. Seriously who cares about deathwatch. Space wolves are more popular and have been around longer.

This message was edited 1 time. Last update was at 2018/03/28 08:15:35


 
   
Made in it
Waaagh! Ork Warboss




Italy

Wulfen with the outflanking stratagem, I agree. Probably the only auto take in the codex.

Long fangs are good but always go for the biggest size with at least 2 stock dudes, so no more than 4 special weapons. Grey hunters are there to screen the razorbacks and the long fangs, eventually to sit on an objective.

I usually bring 2 deepstriking/outflanking units and two fast ones to keep pressure. Wulfen, terminators, 4-5 TWC and 5-6 bikes. Plus arjac to buff all of them but wulfen. A wolf priest with jump pack is an excellent choice as well.

 
   
Made in gb
Longtime Dakkanaut





UK

I have found Grey Hunters doing very well for me, certainly much better than tactical Marines. 2 Attacks each is decent but their real value comes from the fact that you can spam more special weapons per squad that other flavours of Marine.

A 5-man squad with a WGPL can have 1 plasma/melta gun and 2 combi weapons. Add a frost weapon or two and stick them in an assault cannon Razorback and you have a very punchy squad with plenty of firepower, decent mobility and ObjSec.

I never run without at least 20 Hunters and they have performed very solidly in 8th, even against lists that have a full codex.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Sure Space Wolves Land Raider Pilot





 Karhedron wrote:
I have found Grey Hunters doing very well for me, certainly much better than tactical Marines. 2 Attacks each is decent but their real value comes from the fact that you can spam more special weapons per squad that other flavours of Marine.

A 5-man squad with a WGPL can have 1 plasma/melta gun and 2 combi weapons. Add a frost weapon or two and stick them in an assault cannon Razorback and you have a very punchy squad with plenty of firepower, decent mobility and ObjSec.

I never run without at least 20 Hunters and they have performed very solidly in 8th, even against lists that have a full codex.


I hate to burst your bubble, but you need to check the index. Unfortunately your Grey hunter pack leader CAN'T take a combi-weapon.

-A Grey Hunter Pack Leader may take a chainsword, power ace, power fist or power sword.
-A Wolf Guard Pack Leader may replace his chainsword with an item from the Space Wolves Melee list; he may also replace his bolt pistol with a plasma pistol or an item from the Space WOlves Combi-weapons list.

So you can have a 6 man squad with 1x plasma gun, 1x combi-plasma and 1x plasma pistol... That's the most shooty a 6 man squad can be.
   
Made in us
Stealthy Space Wolves Scout





Florida

Erik the Red wrote:
 Karhedron wrote:
I have found Grey Hunters doing very well for me, certainly much better than tactical Marines. 2 Attacks each is decent but their real value comes from the fact that you can spam more special weapons per squad that other flavours of Marine.

A 5-man squad with a WGPL can have 1 plasma/melta gun and 2 combi weapons. Add a frost weapon or two and stick them in an assault cannon Razorback and you have a very punchy squad with plenty of firepower, decent mobility and ObjSec.

I never run without at least 20 Hunters and they have performed very solidly in 8th, even against lists that have a full codex.


I hate to burst your bubble, but you need to check the index. Unfortunately your Grey hunter pack leader CAN'T take a combi-weapon.

-A Grey Hunter Pack Leader may take a chainsword, power ace, power fist or power sword.
-A Wolf Guard Pack Leader may replace his chainsword with an item from the Space Wolves Melee list; he may also replace his bolt pistol with a plasma pistol or an item from the Space WOlves Combi-weapons list.


So you can have a 6 man squad with 1x plasma gun, 1x combi-plasma and 1x plasma pistol... That's the most shooty a 6 man squad can be.


This.
he probably meant pistol. That is 4 plasma shots at 12" which is great but I still feel that my points are better spent elsewhere. I don't have ob sec come up that often and I'd say rarely. Space wolves are elite anyway and I don't have razorbacks to spam. I guess this is why I prefer wolfguard supported by characters. I can kit them to whatever purpose I need and don't have a problem paying for it.
   
Made in us
Sure Space Wolves Land Raider Pilot





Lately I prefer my troops all be imperial guard infantry squads... space wolf for wulfen, Dakka bikers, bjorn, maybe long Fangs with plasma canons... those are my fave space wolf units atm. I need to toy around with some jump pack wolf guard though, as I really haven’t tried that at all this edition.
   
Made in us
Dakka Veteran






I don't think the new FAQ has affected us in any way really? The only thing I can see having an impact is maybe the deep strike but the new battallion for additional CP is pretty nice. Gives us some CP to play with finally for outflanking.

Anyone see anything interesting? I am assuming we didn't really get any changes in these FAQs because we're coming up soon for a Codex!
   
Made in gb
Longtime Dakkanaut





UK

Yeah, nothing major for us one way or the other. Our only useful stratagem got nerfed (along with everyone else's reserves) but we gain more CPs for our Troops.

FNP-style saves no longer stack so I guess Bjorn will be getting our First Strike warlord trait from now on.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Dakka Veteran






 Karhedron wrote:
Yeah, nothing major for us one way or the other. Our only useful stratagem got nerfed (along with everyone else's reserves) but we gain more CPs for our Troops.

FNP-style saves no longer stack so I guess Bjorn will be getting our First Strike warlord trait from now on.


True on Bjorn. I suppose with the way our deep strike stratagem works you may as well wait till turn 2 sometimes anyway? Let the opponent move around or deploy/move in such a way that forces him to do so when you come in off a board edge they are a little more spread out? Just a thought... hrm.
   
Made in us
Stealthy Space Wolves Scout





Florida

I've had a lot of success turn 2 with outflanking my wulfen. Turn 1 I had issues because opponent had not spread out enough. I'm not really affected by the new deepstrike for my uses. Nice to stop my opponents though hehe.
   
Made in gb
Longtime Dakkanaut





UK

ArmchairArbiter wrote:
 Karhedron wrote:
Yeah, nothing major for us one way or the other. Our only useful stratagem got nerfed (along with everyone else's reserves) but we gain more CPs for our Troops.

I suppose with the way our deep strike stratagem works you may as well wait till turn 2 sometimes anyway? Let the opponent move around or deploy/move in such a way that forces him to do so when you come in off a board edge they are a little more spread out? Just a thought... hrm.

Swings and roundabouts there. Some horde armies can cover so much of the mid-field out so much that by Turn 2, you will struggle to come on near any valuable targets.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Dakka Veteran






 Karhedron wrote:
ArmchairArbiter wrote:
 Karhedron wrote:
Yeah, nothing major for us one way or the other. Our only useful stratagem got nerfed (along with everyone else's reserves) but we gain more CPs for our Troops.

I suppose with the way our deep strike stratagem works you may as well wait till turn 2 sometimes anyway? Let the opponent move around or deploy/move in such a way that forces him to do so when you come in off a board edge they are a little more spread out? Just a thought... hrm.

Swings and roundabouts there. Some horde armies can cover so much of the mid-field out so much that by Turn 2, you will struggle to come on near any valuable targets.


There will always be some scenario where it isn't as effective. Nothing should be 100% workable . We will still crush them in the name of the All Father! We'll just adjust our tactics.

In that scenario I would probably use it to keep units I want safe to remain safe and sweep up a specific table edge that they can then come in from and aid the rest of the army. Just a thought.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

I recently got my SW out of cold storage. They were originally put together during the original 13th Black Crusade (2003ish???) Since then I've had a couple unopened boxes of 3rd edition stuff, and a couple things I never assembled when they got a 6th edition codex.


My hypothetical 2000 point list in my head:

Canis
Thunderwolf Lord with thunderhammer and bolt pistol
Dreadnought with mulitmelta, fist, stormbolter
Dreadnought with Assault cannon, fist, storm bolter
15 bare Bloodclaws, plus Wolfguard with frost ax
15 bare Bloodclaws, plus Wolfguard with frost sword
10 Grey hunters (max plasma and fist) plus Wolfguard with plasma and fist
10 Grey hunters (max plasma and fist) plus Wolfguard with plasma and fist
15 Fenrisian wolves plus cyberwolf
15 Fenrisian wolves plus cyberwolf
6 Long Fangs with 5 lascannon plus Terminator Wolfguard with cyclone launcher.


Not the most effective list, but definitely a horde army. 95 guys plus 2 vehicles.

This message was edited 1 time. Last update was at 2018/04/19 04:15:55


 
   
Made in us
Longtime Dakkanaut




Nice list of models there. I would suggest getting some wulfen, they will really make the blood claws better all around. But definitely a use able, fun, list.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

The biggest problem I have with my army is that I've caught flak for using "proxies". My Fenrisian wolves are Fantasy Dire Wolves/ Goblin wolves. I've even been told that certain groups in the area wouldn't allow them.

The thing is, that when I bought them, they were actually sold as Fenrisian Wolves. Back in 2003 they simply repackaged the old Fantasy models as official 40k models. People don't really believe me, despite having old White Dwarfs and codexes that show it.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

I actually had quite some success with DS abusing, having only a handful of single cyberwolves and 2 stuffed rhinos on the board. Guess that's history now. Will probably switch over to 6 MSU GHs with max plasma for 2 battalions

 
   
Made in us
Dakka Veteran






 cuda1179 wrote:
The biggest problem I have with my army is that I've caught flak for using "proxies". My Fenrisian wolves are Fantasy Dire Wolves/ Goblin wolves. I've even been told that certain groups in the area wouldn't allow them.

The thing is, that when I bought them, they were actually sold as Fenrisian Wolves. Back in 2003 they simply repackaged the old Fantasy models as official 40k models. People don't really believe me, despite having old White Dwarfs and codexes that show it.


Screw those people. They're really going to cry about a proxy Fenrisian wolf? That is ridiculous. I say just keep doing it.

This message was edited 1 time. Last update was at 2018/04/19 21:19:46


 
   
Made in us
Stealthy Space Wolves Scout





Florida

Agreed it would be a different story if you proxie a bioncle and called it a dreadnought. I've been using ork scratch built stuff for years that are a departure from what gw sells. I usually get compliments at my FLGS. If someone gave me crap I'd tell them to pound sand.
   
Made in us
Longtime Dakkanaut




There is nothing wrong with proxying like things to make your army, if your playing 40k with games workshop model's and it fits your theme, or if that's what existed when you got them (my dark eldar witches for example are from fantasy because when I bought them back in 3rd there wasn't a wych model) as long as your consistent you should be fine. Anyone trying to shame you for using chaos wolves as fenrisian wolves need to chill out and get off their high horse. I have 2 wolves from back then just like you, they came from fantasy because that's what existed.

Heck, even not using gw's models can be fine if you have a reason for it. I am not talking about using Lego figures for your army, but there are a lot of amazing 3rd party models out there for plastic sisters of battle for example that I would rather see across the table from me than the real old pewter ones.

Sorry, rant over lol. :p it's just smug "you can't play with your models because I say it's not ok" bothers me, and I have seen it too much throughout the years. Same with people who won't play if all of your models don't have 3 colors on them. Say what?

Having said all of that I have a question, the stormwolf ship, what's it's best loadout? I bought one cheap on a whim (20$) that needs to be finished, is it better with the big hellfrost or the cheaper cost / more transport? I am thinking of using it but not actually transporting anything as its already going to be a target.
   
Made in gb
Longtime Dakkanaut





UK

Azuza001 wrote:
Having said all of that I have a question, the stormwolf ship, what's it's best loadout? I bought one cheap on a whim (20$) that needs to be finished, is it better with the big hellfrost or the cheaper cost / more transport? I am thinking of using it but not actually transporting anything as its already going to be a target.

It is one of the few vehicles that can transport Wulfen so it is popular in that role. Kinda all your eggs in one basket, especially in smaller games.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Longtime Dakkanaut




Wouldn't it be better as a stand alone unit and put the wulfen as a reserve using the stratagem? I ask because my wolf army is focused on using blood claws getting their bonus off of the wulfen, not the wulfen doing something (though they are wulfen and will kill something over dead if you set them to do that). Putting them in the ship seems like you said, putting all eggs in one basket. I dont like doing that myself, kinda the reason that my land raider never gets used now that I think about it, it's just to costly.

Oh well, worst case I get it for 30$ (20$ plus the cost for the final parts) and have a center piece for the wolf army.
   
 
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