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Made in gb
Killer Klaivex




The dark behind the eyes.

Combi-plasma might help if you can get it into rapid-fire range.

Repentia should work well against them (though obviously getting them there in one piece is a tricky concept).

Heavy Bolters and Heavy Flamers might be able to get a couple of wounds on them (not great but could help finish them off).

Also, don't forget about Krak grenades.

In terms of meltas, one thing to consider would be deliberately staying outside of melta range (less chance of getting a high damage roll and thus less chance of QS preventing said damage).

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Preacher of the Emperor






Quantum Shielding fears high strength low damage attacks and, obviously, the more you can put out rapidly the better.

Three squads of three repentia (or one squad of nine) with a mistress in a rhino could theoretically advance in vehicle, eject and charge (making use of the mistress' rerolls), if they do that while the rhino is in combat with something, are they also in combat with it?

IIRC units with quantum shields are T6 so massed fire from bolters and even flamers is very close to effectiveness as heavy bolters and heavy flamers.

Actually, I would look to the exorcist for this. Long range, up to D6 shots, and only D3 damage, meaning Q's has, at best, a 33% success chance on any one of them.

   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Any kind of weapon that does 2 or d3 damage is pretty good against Q shielding. Exorcist are great at killing them and if you're bringing allies then earthshakers / manticore / battlecanons / IK gatling / autocanons are all excellent choices. Heavy bolters are not too bad too. Then you have all the bolter-ish potshots you can use.
   
Made in us
Badass "Sister Sin"






Camas, WA

Did I miss it? When did Immolators go back into stock?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Consigned to the Grim Darkness





USA

When GW finished pumping out a new batch.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Imperial Agent Provocateur




End of June.
   
Made in us
Badass "Sister Sin"






Camas, WA

vizier wrote:
End of June.

Huh. Good to know.
   
Made in ca
Preacher of the Emperor






I got automated word that the heavy bolter sister was back in stock about an hour ago.

Its out of stock now. :(

   
Made in us
Preacher of the Emperor





Denver, CO, USA

On the question of how to confront Necrons, how do SoB players prioritize targets? It seems they are an army where singular focus is needed, but that means hard choices right out of the gate. Obviously the mission will dictate specifics, but in general, do you try to take out blobs of Warriors (difficult in a single turn at 20-strong unless you have excellent LoS and volume), go after Ghost Arks (needing, as suggested, high S low D weaponry) in hopes of knocking off a buff early in the game, or target other threats (fast stuff like Tomb Blades, dangerous stuff like Deathmarks, tactical stuff driven by objectives and mission parameters, etc.). What do you hit first or hardest?

   
Made in ca
Sister Vastly Superior





I have not seen them being discussed yet, but that is everyone's take on the Avenger Strike Fighter this edition?

While it only shares the Imperium keyword with us now, I would still like to play the one I have.


For a base 165 points you get a 7T, 14 wound 3+ save flyer.

Stock it comes with:

Avenger Bolt Cannon (Heavy 8, 6 / -2 / 1)
2 Lascannons

Its only 5 points more expensive than an exorcists, but only hits on 4 due to heavy weapons and having to constantly move.


Stick another two autocannons on it and it jumps to 195 points. It does become a solid fire base at that point.

18 / 3 / 6 since 6th ed. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 MacPhail wrote:
On the question of how to confront Necrons, how do SoB players prioritize targets? It seems they are an army where singular focus is needed, but that means hard choices right out of the gate. Obviously the mission will dictate specifics, but in general, do you try to take out blobs of Warriors (difficult in a single turn at 20-strong unless you have excellent LoS and volume), go after Ghost Arks (needing, as suggested, high S low D weaponry) in hopes of knocking off a buff early in the game, or target other threats (fast stuff like Tomb Blades, dangerous stuff like Deathmarks, tactical stuff driven by objectives and mission parameters, etc.). What do you hit first or hardest?

It's going to be dependent on the mission and the opponent. That being said, in the example you gave, you're going to have to take the ghost ark down first or the damage you do to the warriors isn't going to matter.


Automatically Appended Next Post:
Voldrak wrote:
I have not seen them being discussed yet, but that is everyone's take on the Avenger Strike Fighter this edition?

While it only shares the Imperium keyword with us now, I would still like to play the one I have.


For a base 165 points you get a 7T, 14 wound 3+ save flyer.

Stock it comes with:

Avenger Bolt Cannon (Heavy 8, 6 / -2 / 1)
2 Lascannons

Its only 5 points more expensive than an exorcists, but only hits on 4 due to heavy weapons and having to constantly move.


Stick another two autocannons on it and it jumps to 195 points. It does become a solid fire base at that point.

I converted one back when we could use it but now that we have the pick of any flyer, it doesn't seem as big a deal. It's certainly not a horrible choice, but I don't feel like it is an optimal one either.

This message was edited 1 time. Last update was at 2017/07/27 14:56:33


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Voldrak wrote:
I have not seen them being discussed yet, but that is everyone's take on the Avenger Strike Fighter this edition?

While it only shares the Imperium keyword with us now, I would still like to play the one I have.


For a base 165 points you get a 7T, 14 wound 3+ save flyer.

Stock it comes with:

Avenger Bolt Cannon (Heavy 8, 6 / -2 / 1)
2 Lascannons

Its only 5 points more expensive than an exorcists, but only hits on 4 due to heavy weapons and having to constantly move.


Stick another two autocannons on it and it jumps to 195 points. It does become a solid fire base at that point.


I've only gotten 1 game in with my ASF. The 4+ to hit kinda sucks and I'm wondering why it didn't get Strafing Run this edition. I'm chalking it up to an oversight/rushed indexes, though. It's pretty durable from my one use of it and Tactical bombs are pretty neat. You could do 10D6 hits to a squad of 20 warriors for 20 pts.


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Are Penitent Engines any good?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 vipoid wrote:
Are Penitent Engines any good?

I'm certainly warming to them. They are expensive, but everything is nowadays and they work well with a multiple front, tons of threat type list. Dominions (Melta and SB squads in Repressors) and Penitent Engines could be a solid threat to a lot of lists.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




 pretre wrote:
 MacPhail wrote:
On the question of how to confront Necrons, how do SoB players prioritize targets? It seems they are an army where singular focus is needed, but that means hard choices right out of the gate. Obviously the mission will dictate specifics, but in general, do you try to take out blobs of Warriors (difficult in a single turn at 20-strong unless you have excellent LoS and volume), go after Ghost Arks (needing, as suggested, high S low D weaponry) in hopes of knocking off a buff early in the game, or target other threats (fast stuff like Tomb Blades, dangerous stuff like Deathmarks, tactical stuff driven by objectives and mission parameters, etc.). What do you hit first or hardest?

It's going to be dependent on the mission and the opponent. That being said, in the example you gave, you're going to have to take the ghost ark down first or the damage you do to the warriors isn't going to matter.


Automatically Appended Next Post:
Voldrak wrote:
I have not seen them being discussed yet, but that is everyone's take on the Avenger Strike Fighter this edition?

While it only shares the Imperium keyword with us now, I would still like to play the one I have.


For a base 165 points you get a 7T, 14 wound 3+ save flyer.

Stock it comes with:

Avenger Bolt Cannon (Heavy 8, 6 / -2 / 1)
2 Lascannons

Its only 5 points more expensive than an exorcists, but only hits on 4 due to heavy weapons and having to constantly move.


Stick another two autocannons on it and it jumps to 195 points. It does become a solid fire base at that point.

I converted one back when we could use it but now that we have the pick of any flyer, it doesn't seem as big a deal. It's certainly not a horrible choice, but I don't feel like it is an optimal one either.



I know I'm going to get dirty looks for this, but after seeing some battle reports from Ego Queen Alexis? Take a Stormraven. We'll never be able to ride in it, but all that dakka with a 3+ to hit because of PotMS looks very worthwhile.


As for the Avenger, atm I'm trying to figure out what to do with the Stuka and A-10 models I got about a year back and never opened. Wanted to kit bash them both into two Avengers, but I've never done any conversion work before and I realized pretty quickly I don't have the skills or knowledge to do what I planned on doing.

This message was edited 1 time. Last update was at 2017/07/27 15:53:55


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Taikishi wrote:
I've never done any conversion work before and I realized pretty quickly I don't have the skills or knowledge to do what I planned on doing.


That's a great reason to dive in and get started! Don't invest too much time or energy, don't hold yourself to an unreasonably high standard, and don't be disappointed if the results aren't perfect. I'd say just pick a material you want to learn some skill with, like plasticard or green stuff, watch a video or two, and make something happen!

   
Made in us
Badass "Sister Sin"






Camas, WA

A-10 Sounds like it needs to be a Vulture conversion because BRRRT.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




I suppose the one nice thing is I only spent like $25 USD on both models so if I screw it up, I'm not out much.

I'll think about it, especially since I'll need to buy some flying bases for both of them regardless. But now I'm considering Lightnings instead of Avengers. Maybe even one of each -- Avenger kitted out for medium armor targets, Lighting with 6 skystrike missiles for hunting flyers.
   
Made in ca
Sister Vastly Superior





Taikishi wrote:



I know I'm going to get dirty looks for this, but after seeing some battle reports from Ego Queen Alexis? Take a Stormraven. We'll never be able to ride in it, but all that dakka with a 3+ to hit because of PotMS looks very worthwhile.


As for the Avenger, atm I'm trying to figure out what to do with the Stuka and A-10 models I got about a year back and never opened. Wanted to kit bash them both into two Avengers, but I've never done any conversion work before and I realized pretty quickly I don't have the skills or knowledge to do what I planned on doing.



Do not let yourself be held back by lack of skills. When I decided to build my leviathan, I scrapped 3 imperial bunkers. I was originally going to make the chassis from them and then decided I didnt like the look and decided to build everything from foam core.
You'll make mistakes along the way, but it's part of the learning process and you will be much happier with a model that ends up unique in the end.

18 / 3 / 6 since 6th ed. 
   
Made in ie
Battleship Captain





Taikishi wrote:
 pretre wrote:
 MacPhail wrote:
On the question of how to confront Necrons, how do SoB players prioritize targets? It seems they are an army where singular focus is needed, but that means hard choices right out of the gate. Obviously the mission will dictate specifics, but in general, do you try to take out blobs of Warriors (difficult in a single turn at 20-strong unless you have excellent LoS and volume), go after Ghost Arks (needing, as suggested, high S low D weaponry) in hopes of knocking off a buff early in the game, or target other threats (fast stuff like Tomb Blades, dangerous stuff like Deathmarks, tactical stuff driven by objectives and mission parameters, etc.). What do you hit first or hardest?

It's going to be dependent on the mission and the opponent. That being said, in the example you gave, you're going to have to take the ghost ark down first or the damage you do to the warriors isn't going to matter.


Automatically Appended Next Post:
Voldrak wrote:
I have not seen them being discussed yet, but that is everyone's take on the Avenger Strike Fighter this edition?

While it only shares the Imperium keyword with us now, I would still like to play the one I have.


For a base 165 points you get a 7T, 14 wound 3+ save flyer.

Stock it comes with:

Avenger Bolt Cannon (Heavy 8, 6 / -2 / 1)
2 Lascannons

Its only 5 points more expensive than an exorcists, but only hits on 4 due to heavy weapons and having to constantly move.


Stick another two autocannons on it and it jumps to 195 points. It does become a solid fire base at that point.

I converted one back when we could use it but now that we have the pick of any flyer, it doesn't seem as big a deal. It's certainly not a horrible choice, but I don't feel like it is an optimal one either.



I know I'm going to get dirty looks for this, but after seeing some battle reports from Ego Queen Alexis? Take a Stormraven. We'll never be able to ride in it, but all that dakka with a 3+ to hit because of PotMS looks very worthwhile.


As for the Avenger, atm I'm trying to figure out what to do with the Stuka and A-10 models I got about a year back and never opened. Wanted to kit bash them both into two Avengers, but I've never done any conversion work before and I realized pretty quickly I don't have the skills or knowledge to do what I planned on doing.


You can blag a lot with 40k. 40k is very forgiving in regards to conversion work because if a join or something looks iffy you can cover it in wires or chains or purity seals and it suits the aesthetic.


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

 MacPhail wrote:
On the question of how to confront Necrons, how do SoB players prioritize targets? It seems they are an army where singular focus is needed, but that means hard choices right out of the gate. Obviously the mission will dictate specifics, but in general, do you try to take out blobs of Warriors (difficult in a single turn at 20-strong unless you have excellent LoS and volume), go after Ghost Arks (needing, as suggested, high S low D weaponry) in hopes of knocking off a buff early in the game, or target other threats (fast stuff like Tomb Blades, dangerous stuff like Deathmarks, tactical stuff driven by objectives and mission parameters, etc.). What do you hit first or hardest?


The immolator flamer is lights out the best thing for necron warrior spam.

Three of those hitting a squad of 20, followed up by a bolter and flamer infantry barrage, and a charge to finish it off if needed.

It's just not worth trying to outlast them, just be obvious about it and crash those 20 man squads, even ONE warrior living is a pain in the ass.

 
   
Made in us
Monster-Slaying Daemonhunter





MacPhail wrote:On the question of how to confront Necrons, how do SoB players prioritize targets? It seems they are an army where singular focus is needed, but that means hard choices right out of the gate. Obviously the mission will dictate specifics, but in general, do you try to take out blobs of Warriors (difficult in a single turn at 20-strong unless you have excellent LoS and volume), go after Ghost Arks (needing, as suggested, high S low D weaponry) in hopes of knocking off a buff early in the game, or target other threats (fast stuff like Tomb Blades, dangerous stuff like Deathmarks, tactical stuff driven by objectives and mission parameters, etc.). What do you hit first or hardest?


So far, I've gone ahead and unloaded gunfire into the little guys.

However, Ghost Arks carry 10 Gauss guns, Doomsday Arks carry 10 Gauss guns and the big cannon, and Annihilation Barges carry a lot of dakka too. I can't just go and pretend the tanks don't exist, since they're also flyers and happen to be too big for Celestine to chop up in one turn.

RabbitMaster wrote:Any kind of weapon that does 2 or d3 damage is pretty good against Q shielding. Exorcist are great at killing them and if you're bringing allies then earthshakers / manticore / battlecanons / IK gatling / autocanons are all excellent choices. Heavy bolters are not too bad too. Then you have all the bolter-ish potshots you can use.


I guess so.

Captain Joystick wrote:Quantum Shielding fears high strength low damage attacks and, obviously, the more you can put out rapidly the better.

Three squads of three repentia (or one squad of nine) with a mistress in a rhino could theoretically advance in vehicle, eject and charge (making use of the mistress' rerolls), if they do that while the rhino is in combat with something, are they also in combat with it?

IIRC units with quantum shields are T6 so massed fire from bolters and even flamers is very close to effectiveness as heavy bolters and heavy flamers.

Actually, I would look to the exorcist for this. Long range, up to D6 shots, and only D3 damage, meaning Q's has, at best, a 33% success chance on any one of them.


Now, the problem is that then I would have to bring an Exorcist or Repentia. While I have Exorcists and Repentia, they're not exactly particularly useful to spend points on in-masse, especially for all-comers lists.

Currently I'm running 1 exorcist and 1 penitent engine, and banking on Necrons failing enough QS saves to meltaguns and massed storm bolter fire to bring it down once the little guys are gone, but it's not a particularly reliable answer to them.



Automatically Appended Next Post:
A thought just came to mind, and while this counts as Wishlisting, I'm kind of curious.

Space Marines get Chapter Tactics and unique strategems.

Imperial Guard Regiments are going to be getting doctrines and their own unique strategems, same for traitor legions, forge worlds, etc.


So it struck me that, since we've been demoted to "Imperial Agents", do you think we'll have 1 "chapter tactic" for all the Adepta Sororitas, or do you think we'll get unique traits and stratagems depending on our Order of choice?

This message was edited 1 time. Last update was at 2017/07/28 03:05:42


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Inquisitor Lord Katherine wrote:
Space Marines get Chapter Tactics and unique strategems.
Imperial Guard Regiments are going to be getting doctrines and their own unique strategems, same for traitor legions, forge worlds, etc.
So it struck me that, since we've been demoted to "Imperial Agents", do you think we'll have 1 "chapter tactic" for all the Adepta Sororitas, or do you think we'll get unique traits and stratagems depending on our Order of choice?


Uhh.. we already have our chapter tactics. They're called Acts of Faith. I'm sure we'll get some unique strategems in 2043 when our codex is released.

 
   
Made in ca
Preacher of the Emperor






 Inquisitor Lord Katherine wrote:
So it struck me that, since we've been demoted to "Imperial Agents", do you think we'll have 1 "chapter tactic" for all the Adepta Sororitas, or do you think we'll get unique traits and stratagems depending on our Order of choice?


The potential exists, each order does have relative differences in disposition and tactical doctrine.

That said, I don't think it's neccesary to gripe about the Imperial Agents thing right now, that book was a proto-index as it is and GW seems content to push sisters under the 'Ministorum' banner, which is fine.

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'm in the current mindset of: 'We're pretty damned good right now. I'm going to shut up and keep my head down and keep on destroying villages."

 
   
Made in ca
Preacher of the Emperor






So here's a tentative e list I'm building towards. I started with my existing sisters models as a seed that I could expand from, as it stands I have enough standard bolters to supply future variations and its just a matter of getting specialists.

In the future I'd like to convert some penitent engines too... C&C appreciated.

++ Battalion Detachment +3CP (Imperium - Adeptus Ministorum) [110 PL, 1930pts] ++

+ HQ +

Canoness: Eviscerator, Plasma pistol

Celestine: Celestine, 2x Geminae Superia

+ Troops +

Battle Sister Squad
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter

Battle Sister Squad
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter

Battle Sister Squad
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter

+ Elites +

Hospitaller

Hospitaller

Imagifier

+ Fast Attack +

Dominion Squad
. 4x Dominion
. Dominion Superior: Bolt pistol, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Dominion Squad
. 4x Dominion
. Dominion Superior: Bolt pistol, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Seraphim Squad
. 7x Seraphim
. Seraphim Superior: Plasma pistol, Power sword
. Seraphim w/ Special Weapons: 2x Hand Flamers
. Seraphim w/ Special Weapons: 2x Hand Flamers

+ Heavy Support +

Exorcist: Storm bolter

Exorcist: Storm bolter

Retributor Squad
. 5x Retributor
. Retributor Superior: Bolt pistol, Power maul, Storm bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

+ Dedicated Transport +

Immolator: Immolation Flamer, Storm bolter

Immolator: Immolation Flamer, Storm bolter

Sororitas Repressor: Heavy flamer, Storm bolter, Storm bolter

Sororitas Repressor: Heavy flamer, Storm bolter, Storm bolter

++ Battalion Detachment (Imperium - Officio Assassinorum) [4 PL, 70pts] ++

+ Elites +

Eversor Assassin


++ Total: [114 PL, 2000pts] ++

Overall plan would be for the canoness to hang back with the retributors and exorcists. Celestine and the seraphim push to disrupt synergies by killing the force multipliers or important buff providers before moving on to important targets of opportunity, while the doms take the repressors and push in to take out heavy-hitting vehicles as soon 's possible (with medics riding with them to (hopefully?) bring one back in a pinch after the tank explodes and they're fighting for their lives. The battle sisters ride in the immos and run to objectives as neccesary, the remainder either occupies a nearby place with the rear-guard, or footslogs to an objective nearby, depending on mission parameters.

This message was edited 1 time. Last update was at 2017/07/28 17:35:55


   
Made in us
Monster-Slaying Daemonhunter





 Captain Joystick wrote:
So here's a tentative e list I'm building towards. I started with my existing sisters models as a seed that I could expand from, as it stands I have enough standard bolters to supply future variations and its just a matter of getting specialists.

In the future I'd like to convert some penitent engines too... C&C appreciated.
Spoiler:

++ Battalion Detachment +3CP (Imperium - Adeptus Ministorum) [110 PL, 1930pts] ++

+ HQ +

Canoness: Eviscerator, Plasma pistol

Celestine: Celestine, 2x Geminae Superia

+ Troops +

Battle Sister Squad
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter

Battle Sister Squad
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter

Battle Sister Squad
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter

+ Elites +

Hospitaller

Hospitaller

Imagifier

+ Fast Attack +

Dominion Squad
. 4x Dominion
. Dominion Superior: Bolt pistol, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Dominion Squad
. 4x Dominion
. Dominion Superior: Bolt pistol, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Seraphim Squad
. 7x Seraphim
. Seraphim Superior: Plasma pistol, Power sword
. Seraphim w/ Special Weapons: 2x Hand Flamers
. Seraphim w/ Special Weapons: 2x Hand Flamers

+ Heavy Support +

Exorcist: Storm bolter

Exorcist: Storm bolter

Retributor Squad
. 5x Retributor
. Retributor Superior: Bolt pistol, Power maul, Storm bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

+ Dedicated Transport +

Immolator: Immolation Flamer, Storm bolter

Immolator: Immolation Flamer, Storm bolter

Sororitas Repressor: Heavy flamer, Storm bolter, Storm bolter

Sororitas Repressor: Heavy flamer, Storm bolter, Storm bolter

++ Battalion Detachment (Imperium - Officio Assassinorum) [4 PL, 70pts] ++

+ Elites +

Eversor Assassin


++ Total: [114 PL, 2000pts] ++


Overall plan would be for the canoness to hang back with the retributors and exorcists. Celestine and the seraphim push to disrupt synergies by killing the force multipliers or important buff providers before moving on to important targets of opportunity, while the doms take the repressors and push in to take out heavy-hitting vehicles as soon 's possible (with medics riding with them to (hopefully?) bring one back in a pinch after the tank explodes and they're fighting for their lives. The battle sisters ride in the immos and run to objectives as neccesary, the remainder either occupies a nearby place with the rear-guard, or footslogs to an objective nearby, depending on mission parameters.



I'm not fully sold on Hospitallers. My MSU Dominions rarely have anyone left to heal, and they won't be able to keep up with the Dominions anyway.

Imagifiers can work with Rets, but I also look at it and can't help but feel that it would be more points-efficient just to buy another squad of Rets. I also think Rets are better than Exorcists, but it might be good to have Exorcists around to deal with Quantum Shielding and provide long-range harassment if we have to fight Tau/IG Gunline on Hammer and Anvil, and backfield objective capture.


Personally, I'd pass over ordinary Battle Sisters entirely in favor of Dominions and Retributors. 2 CP for double-outrider or outrider-spearhead is only one less than a Battalion.

This message was edited 3 times. Last update was at 2017/07/28 18:41:41


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Mighty Vampire Count






UK

 deviantduck wrote:
 Inquisitor Lord Katherine wrote:
Space Marines get Chapter Tactics and unique strategems.
Imperial Guard Regiments are going to be getting doctrines and their own unique strategems, same for traitor legions, forge worlds, etc.
So it struck me that, since we've been demoted to "Imperial Agents", do you think we'll have 1 "chapter tactic" for all the Adepta Sororitas, or do you think we'll get unique traits and stratagems depending on our Order of choice?


Uhh.. we already have our chapter tactics. They're called Acts of Faith. I'm sure we'll get some unique strategems in 2043 when our codex is released.


We have Orders so one would assume we will get Order tactics.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Dakka Veteran




Portland

 deviantduck wrote:
 Inquisitor Lord Katherine wrote:
Space Marines get Chapter Tactics and unique strategems.
Imperial Guard Regiments are going to be getting doctrines and their own unique strategems, same for traitor legions, forge worlds, etc.
So it struck me that, since we've been demoted to "Imperial Agents", do you think we'll have 1 "chapter tactic" for all the Adepta Sororitas, or do you think we'll get unique traits and stratagems depending on our Order of choice?


Uhh.. we already have our chapter tactics. They're called Acts of Faith. I'm sure we'll get some unique strategems in 2043 when our codex is released.


I feel like Acts of Faith was what we got to make up for the fact that we never really got an actual well developed army, just a lot of left over Space Marine stuff and a limted number of models. Now the few interesting and unique things we did have, Preachers, Acts of Faith, twin pistol jump troops, Inferno Pistols, Twin Heavy Flamer transports, Eviscerators, etc have all been taken by Space Marines. I feel like if they can have 6 times the units we have, AND all of our neat stuff, AND chapter tactics maybe we can have something like chapter tactics too.

This message was edited 1 time. Last update was at 2017/07/28 21:34:46


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I'd like to see some sort of 'vow' based system where for your army, or for each canoness, you make a vow that restricts your options, but then provides specific benefits. Sort of like chapter tactics, but built more around sacrifice.

But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
   
 
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