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Made in us
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Madrak Ironhide







 Boss Salvage wrote:
I dig the neoprene With MonPoc 1 I used a sheet of poster frame plastic over the paper mats, was ok but involved carrying around a sheet of hard plastic


Yeah, I ordered some top loaders but those are larger than the maps.

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Made in us
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Madrak Ironhide







Someone at adepticon took pictures of the building cards for the monuments.
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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
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Revenant Pirate Crew






Run four Tokyo Triumphs and an Imperial State Building with Armodax.

 
   
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Madrak Ironhide







Infernals initial model wave, possibly available at LnL and then later on in July.
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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
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Pyre Troll






the more of these i see, the more i'm liking them, though i really don't need a new army at the moment
   
Made in us
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Madrak Ironhide







 greenskin lynn wrote:
the more of these i see, the more i'm liking them, though i really don't need a new army at the moment


When is it ever *needed*?

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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
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Enigmatic Exalted Daemon





Albany, NY

I made a joke in the KOW FB group about wanting to make a KOW army out of these ... but in all seriousness, there're some great KOW uses for these models, even just on first blush. Flying gribblies, characters and shooty monsters in particular.

Or you know, one could also use them in WMH

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July Solicitation

General Hondo – Empire of the Apes Monster (resin)

PIP 51060 MSRP: $28.99*



Though he is not their king, General Hondo is the Empire of the Apes’ greatest military leader. Hondo is responsible for the widespread seizure and deployment of human military hardware by ape troops fighting Earth’s potential destroyers. He is also fond of military uniforms and medals. Hondo’s methods suggest a degree of tactical and strategic depth once thought exclusive to Homo sapiens. He enjoys bringing missile-launching platform with him and savors the resulting explosions, another trait shared with his human counterparts.



TRADE POINTS: General Hondo is a long-ranged support monster that can be added to any Protectors force. He shelters his fellow apes, helping them to safely cross the city while his Explosive ranged attacks punish any enemy units that stand too close together. When he goes hyper, he rapidly reloads his missile launcher to put out even more damage, and he inspires his units to hit harder with their ranged weapons as well.

 
   
Made in us
Longtime Dakkanaut





Infernals aren't my thing, but I'm super excited to see them in the game.

Hondo looks amazing. Love the truck missile launcher. Sad it means it might be a while before we see Gakura though. Train-whip was one of my favorites.
   
Made in ca
Mighty Kroxigor Ancient





California the Southern

The apes were always one of the cooler factions.

Hondo does look pretty cool.

I may pick up a few random Infernals. No intention of starting a new army to collect, but a few of those models look like they'd fit in nicely with all the Nightstalker stuff I already have for Kings of War: Vanguard.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 highlord tamburlaine wrote:

I may pick up a few random Infernals. No intention of starting a new army to collect, but a few of those models look like they'd fit in nicely with all the Nightstalker stuff I already have for Kings of War: Vanguard.


Same.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Longtime Dakkanaut





I don't think there's been a miniature announced in the past three years that wasn't immediately followed up with "This is/isn't going in my Kings of War army".
   
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Shrieking Traitor Sentinel Pilot




Burbank, CA

Hondo looks great, glad to see the apes making a comeback for their new monster game.

Even though they aren't very steampunk, I feel like the Infernals fit the Warmahordes aesthetics pretty well. The Crucible guard were definitely a big step in moving back on course since the Grymkin, so I hope people like the infernals as well.

I see PP redid their website, so I hope things are on the upswing for them.

, , , , , , ,

 
   
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Sneaky Lictor





Oh, wow, I really like these. I'm going to be dropping a bomb on these.

 
   
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Hallowed Canoness





 skullking wrote:
Even though they aren't very steampunk, I feel like the Infernals fit the Warmahordes aesthetics pretty well.

Agreed, but I would add that Warmahorde in general isn't very steampunk-looking, with a few exceptions ^^.

Feminism is good. Racism is bad.
Sabbat-pattern helmets best helmets.
If you believe that marines aren't powerful enough on the tabletop to match the fluff, remember that Custodes got rules but Planetary Defense Force don't.
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Fixture of Dakka




UK

Honestly I think they do the whole horror/darkness thing better than Grymkin - then again Grymkin are a very odd army and "almost" as close to a "joke" army as Warmachine gets.


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Infernals are definitely more of what I expected from the setting when Grymkin were being teased. They're a long standing part of the world and the kind of otherworldly horror you'd expect to come across in the IKRPG.

I overall quite like Grymkin though; I just think the timing of their release is odd. If they had been released in closer proximity to Infernals I think they would have fit in the setting a bit better. Had, for example, Holden's options not been to be a Merc or suffer a Grym fate instead resulted in him becoming some kind of Infernal, I think the Defier's role would have been a lot clearer.

Mostly though, I just REALLY wish Grymkin's warbeasts had a different aesthetic. If they had all been like the Clockatrice I doubt I could have ignored the faction, but the beasts we got really seem at odds with the appeal of the rest of it.


Automatically Appended Next Post:
Tons of info in the dev chat today. Looks like the War of Souls in Urcaen is coming to Caen proper with the Archon models being Avatars of the major deities. Super excited there's going to be a proper Umbrey theme. Vlad was my first caster and I've always wanted to see his little subtheme brought to the fore.

This message was edited 1 time. Last update was at 2019/04/10 20:40:51


 
   
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Madrak Ironhide










Today's DevChat there was a lot of spoiling of information for Warmachine: Oblivion. According to Hungerford and Olsen, they have the Community Development (playtesting) set to start next week Wednesday, April 17, provided that Oz can come back from KingdomCon in one piece (that last part is conjecture on my part).

The first part of the spoiler was the three themes that were going to go live with Oblivion.

Theme 1: Hearts of Darkness

Hearts of Darkness has been adjusted from its original wide open play. the word they used was "controversial." They haven't said which casters would be in the theme, but they announced the factions: 1 each from Cygnar, Protectorate, Khador, Crucible Guard, Merc, Cryx? (Not sure about Cryx, I must have missed it, but I'm reading Cryx in other people's notes, so I'll add that here.

As part of this, there's a lot of conjecture as to how they will select casters. Like, how thematic will they get with this release or are they looking to push specific playstyles from each faction?

It's unlikely that the Cygnar caster will be Stryker, unless it's only Stryker2 (so-called "Darth Stryker") for thematic purposes as they're giving him the Morrowan tag (more on that later). So people are throwing around Jakes or pretty much anyone. I don't think I've heard a good argument for any one single caster yet.

Protectorate everyone is looking at Feora as she angles to become Hierarch, or Reznik, for dabbling too close to death. One problem is both of these casters have Epic Cavalry versions who can play in the second theme force, so maybe they don't want that kind of overlap. To make matters even more muddled, Hungerford jumped into the discussion on the facebook group and just said "What if it's Severius" and dipped.

Khador people are looking at Karchev.

I haven't managed to follow the rest of the conversations.

Theme 2: Warriors of the Old Faith

Warriors of the Old Faith is going to be the Protectorate/Khador theme that my notes don't describe as to how that will work. Basically, Khador and Protectorate Cavalry models (Reznik2 is exciting!), and all Cavalry models would get a new ability from it.

The current lineup of Cavalry casters from both Khador and Protectorate are Reznik2, Kreoss3, Feora3, Vlad3.

The model line itself has a wide variety. Shotgun Greylords. Uhlans. Vengers. Daughters (I forget the official name of them, the ones on horseback ofc), Hand of Silence (wooo), Stalin.

Fenris?

I'm wondering if they'll limit which ones will be included.

Theme 3: Flame in the Darkness

This is the Morrowan/Thamarite theme. Stryker becomes morrowan. The army itself counts as a mercenaries theme. Constance Blaize is getting an update. I don't think they said anything else about the theme. I'm assuming that the 12 other releases in Oblivion will be split between the two twins.

Archons

The other spoiler they had for this devchat was the Archons. Because of the incursion of the Infernals, manifestations of divinities are appearing on Caen to fight against them. And there's a wide variety of their rules.

Overall they will be 8-9 (other notes I've seen say 6-9) points, and we'll see the artwork for them next week along with their rules.

These models are mercenary/minion models, but some of them will be partisan, allowing them to benefit from faction interactions.

Morrowan Archon

This is the one you see flying above and behind Omodamos in the Oblivion artwork. He is defensive and supportive in nature.

Menite Archon

Giant armored flaming angel. Offensive and aggro. It's going to dive into the mix and force enemies to find ways to remove it. It has some kind of fire ability, and it will take some resources to shift.

Thamarite Archon

This is a ranged assassin with a holy bow and wings (pictured above). It has ranged dps with support elements to it.

Dhunian Archon

Looks nothing like the other ones. It's not an angel, but an earth mother type. They said to picture the Dhunian Knot but bigger, even though it's on the same sized base.

The Dhunian Archon is said to be a pure support model. "Best support you'll see in the game" one of the two developers said (I was too busy typing notes). The words "force multiplier" were used. Both Trolls and Circle might have access to this one.

Void Archon

Giant whirlpool of darkness is what my notes say. Its role is pure disruption. Might be like void spirits, so maybe Poltergeist as a rule? This one Cryx and Ret have access to. Not sure who else.

Primal Archon

Walking mountain thing on a large base. It's a beater with a control ability that prevents enemy models to place within 12" of it. It looks like it's going to be a counter to circle.

And who has access to it? Circle. Not sure who else. Maybe Legion.

So what it looks like is Oblivion will have those 6 models, 12 other entries to test, and Constance Blaize. I'm guessing the two theme forces will allow you to take archons as free selections (Thamar/Morrow for Flame in the Darkness and Menite for Old Faith), but they haven't said much on that point only that free selections will be allowed "where it makes sense."

Riot quest will have to wait until tomorrow!
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This message was edited 1 time. Last update was at 2019/04/12 11:12:26


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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
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Portland

Earlier, I think this would be enough for me to jump back into WM, but, between Legion of the Damned and Tyrant's Legion (40k), various Malifaux themes, and WM's very own Bad Seeds, I've been burnt just too often by faction mashups being a cool, narrative, and thematic thing and then getting canned or abandoned.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Hopefully the Dhunian one will be in Children of Dhunia

My first guess for the Khador caster would be Malakov, but there are many good options. Apparently Zerkova was outright denied.

Super excited for Warriors of the Old Faith. Hopefully it ends up working well for both sides. The state of Choir in it will be very interesting.

Really excited for the Archons. Hopefully we learn more sooner than later.


Automatically Appended Next Post:
 spiralingcadaver wrote:
Earlier, I think this would be enough for me to jump back into WM, but, between Legion of the Damned and Tyrant's Legion (40k), various Malifaux themes, and WM's very own Bad Seeds, I've been burnt just too often by faction mashups being a cool, narrative, and thematic thing and then getting canned or abandoned.


Didn't bad seeds just get turned into Kingmaker's Army?

This message was edited 1 time. Last update was at 2019/04/11 16:29:22


 
   
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Portland

 LunarSol wrote:
Didn't bad seeds just get turned into Kingmaker's Army?
They took out IIRC non-C trencher solos, trencher units other than the basic one, rangers, sword knights, charger, defender, sentinel, I think some merc solos. It allowed you to pretty much play a funky half oldschool Cygnar, half fast skirmishing army. It had a pretty unique feel, and I put a lot of effort into running with that theme.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Longtime Dakkanaut





 spiralingcadaver wrote:
 LunarSol wrote:
Didn't bad seeds just get turned into Kingmaker's Army?
They took out IIRC non-C trencher solos, trencher units other than the basic one, rangers, sword knights, charger, defender, sentinel, I think some merc solos. It allowed you to pretty much play a funky half oldschool Cygnar, half fast skirmishing army. It had a pretty unique feel, and I put a lot of effort into running with that theme.


Rangers are still allowed. Forgot Sword Knights were part of it (or part of the game for that matter...) Fair enough though. The heavy crossover between Mercs and Cygnar was definitely something lost in the transition. It was a thing I was kind of happy to see go personally and I pretty much lost access to my Cygnar stuff, but I get the frustration from people more invested in it than I was.
   
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Multispectral Hsien





Gosport, UK

Morrowan Archon:

   
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Leader of the Sept






are the Archons new factions or models for an existing one?

5000pts 6000pts 3000pts
 
   
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Multispectral Hsien





Gosport, UK

Primal:



This message was edited 1 time. Last update was at 2019/04/11 19:03:40


 
   
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Longtime Dakkanaut





 hotsauceman1 wrote:
are the Archons new factions or models for an existing one?


They're essentially Mercenary/Minion models that work for multiple factions.


Automatically Appended Next Post:
Btw, there's a hidden message with the ones on Instagram. The primal guy says:

Orboros divided one aspect of the wurm. A living mounting with lava for blood. It's rage primal and unending.

This message was edited 1 time. Last update was at 2019/04/11 19:09:17


 
   
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Revenant Pirate Crew






Are they changing the lore behind Archons? Iirc they are mortals who have ascended to a sort of demigod status and only really Morrow and Thamar did it with their followers. Menoth’s whole thing was kind of hoarding divinity and didn’t want to share it with the mortals, just use their souls for himself and his war with the wyrm.

This message was edited 1 time. Last update was at 2019/04/12 08:44:58


 
   
Made in gb
Fixture of Dakka




UK

I'm really liking the style of these archons!

A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
Made in us
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Madrak Ironhide







Unsure about the lore. Doug Seacat did a Lorechat on Thursday
that I've been unable to watch so far.


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This message was edited 2 times. Last update was at 2019/04/12 11:11:37


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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Multispectral Hsien





Gosport, UK

Void Archon:

   
 
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