Switch Theme:

Yellow King RPG  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://site.pelgranepress.com/index.php/announcing-the-yellow-king-rpg/



The book has been written.
The book has been read.
Now it rewrites you.
Across time it spreads, creating dread new realities.
And you’re in all of them.
Pelgrane Press is terrified to announce that The Yellow King Roleplaying Game is coming soon to a Kickstarter near you.

Written and designed by GUMSHOE master Robin D. Laws, YKRPG takes you on a brain-bending spiral through multiple selves and timelines.
Inspired by Robert W. Chambers’ influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of their planet, Carcosa.
Four books, served up together in a beautiful slipcase, confront your players with an epic journey into reality horror:
Belle Epoque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty.
The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters.
Aftermath, set later in the same reality, in 2017 North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished—and like it or not, they’re the ones with the skills to hunt them and finish them off.
This is Normal Now. In the 2017 we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, ordinary people band together, slowly realizing that they are the key to ending a menace spanning eras and realities.
New GUMSHOE features include:
A completely new player-facing combat system.
A fresh, evocative approach to wounds, physical and psychic, inspired by the innovations of GUMSHOE One-2-One.
Linked character creation across multiple settings.
Crowdfunding in 2017 for a 2018 release.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Incorporating Wet-Blending





Houston, TX

So taking some rather interesting short stories with macabre things and often unexplainable narratives and reducing them to banal alien invasion and bringing in the monster movie cast.

Really, I would think that the pieces would inspire gameplay centered around struggling with one's own demons (past sins, madness, alcoholism, etc.), seeking love, avoiding obsession, and all in a world where it's never really clear what is real and what isn't. But instead it's another monster hunter game. Oh well.

-James
 
   
Made in us
Dark Angels Librarian with Book of Secrets






 jmurph wrote:
So taking some rather interesting short stories with macabre things and often unexplainable narratives and reducing them to banal alien invasion and bringing in the monster movie cast.
Really, I would think that the pieces would inspire gameplay centered around struggling with one's own demons (past sins, madness, alcoholism, etc.), seeking love, avoiding obsession, and all in a world where it's never really clear what is real and what isn't. But instead it's another monster hunter game. Oh well.


What you're talking about would make a pretty boring game with limited game mechanics, it seems like they went for a standard tabletop RPG nad for that, you have to have a way to defeat the evil that is out there and save the world.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
[MOD]
Solahma






RVA

Gumshoe is a weird system. Why do you get worse at using your skills the more frequently you use them?

Even so - most of what Robin D. Laws works on is worth it for the background material ... especially when Ken Hite is involved! I will almost certainly get a copy of this - maybe even follow the whole line, as I have done with Trail of Cthulhu.

See here for more:

http://www.kenandrobintalkaboutstuff.com/index.php/tag/yellow-king-rpg/

This message was edited 1 time. Last update was at 2017/03/13 18:28:59


   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: