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Made in us
Shas'la with Pulse Carbine





So.. RG is a monster. T6 2+/3++/5+++ 6w, and on a 4+ when he dies, he gets up with d3 wounds. What is your "plan" to deal with him?

A riptide with an ion Accelerator w/o support gets 3 shots at bs3, so (3/2) will hit.
s7 ap2, so ignore armor, and 3+ to wound, so 2/3 will wound
3++ invul, so 1/3 will make it through armor
5++ 2/3 will defeat the fnp roll

So each riptide will cause per turn, (3/2)(2/3)(1/3)(2/3) or (2/9) a wound, 9*6 is 54, 54/2 is 27 riptides to kill him in 1 turn, or a measly 4995 points.. Before even account for the "1" wound his resurrection would give (d3 average is 2, 50/50 to get up so call it 1)

So what is your approach?

This message was edited 1 time. Last update was at 2017/03/10 17:24:31


 
   
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Regular Dakkanaut




12 venoms full of warriors in rapid fire range would take him down the first time. That, or 10 units of scourges.
   
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Mysterious Techpriest





Belgium

Pick up a Sicarian Infiltrator Preceps, give him the Phaser Taser, try to drown him in attacks to allow at least one wound, make him fail an Initiative test on a 6, hope that he doesn't save it, and there it is, removed from play

Or alternatively, a full squad of Grav Kataphrons, that'll be 72 grav shots in one shooting phase, he probably won't survive. If he gets up I'll do it again.

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Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Eleven grav servitors with no external buffs knock him down in a turn. Each unbuffed servitor equals a little over half a wound.

I imagine nine with a canticle use will put him down for the count.

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Been Around the Block




i play a eldar list with nothing that cant outmove him, he will never see combat unless i allow him to try to take advantage of the soulburts from when he kills the unit i fed him. Ill just ignore him, the buffs he gives to units around him dont concern me in the least.

This message was edited 1 time. Last update was at 2017/03/10 17:49:06


 
   
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Trustworthy Shas'vre




Kill everything around him.

He's a 1 model unit and can't be joined by independent characters or board transports. There's a limit to how much damage he can personally do.

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Daemonic Dreadnought





Eye of Terror

I play CSM. Going to screw with his leadership with Fear and wound him over time with Soul Blaze.

   
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Damsel of the Lady




I think 12-14 Vindicares should do the trick using the ignore invulnerable save rounds. Funny imagining that.

As Grey Knights, probably either pray for a lucky Vortex of Doom or just have Dreadknights try to out maneuver him.


Automatically Appended Next Post:
 techsoldaten wrote:
I play CSM. Going to screw with his leadership with Fear and wound him over time with Soul Blaze.


One of his abilities is that negative modifiers cannot be applied to his leadership.

This message was edited 1 time. Last update was at 2017/03/10 18:07:13


 
   
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Growlin' Guntrukk Driver with Killacannon





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Ork Stompa - squish! No hit and run for you!

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 PipeAlley wrote:
Ork Stompa - squish! No hit and run for you!

That or probably charging an entire bully boyz formation into him. All things considered it's probably easier for orks to just tarpit him with grots or something.

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Hardened Veteran Guardsman




Warrington

50 conscripts and a priest. 175pts to be able to tarpit him the whole game.

6000 pts of Foot Guard

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Made in us
Stealthy Kroot Stalker





As a fellow Tau player, I'm wondering about massed pulse fire or massed Kroot Sniper shots.

28 points per Sniper wound, with 2/3 chance of 2+/5++ and 1/3 chance of 3++/5+++, meaning 2/27 + 2/27 or 4/27 unsaved wounds per 28 points. Roughly 198 points per unsaved wound using Sniper Kroot.

Not terribly efficient.

Each pulse hit has a 1/3 chance to wound, 1/6 chance to penetrate armor, and 2/3 chance to ignore FnP, or roughly a 1/27 chance of causing an unsaved wound.

If we're talking two Fish full of Fire Warrior Fury with an Ethereal attached with enough ML to bring the Fire Warriors up to BS5, that's 2.5 pulse hits per Warrior, x23 Warriors, plus 8 snapshot BCs for 1.33 hits, plus 12 TL BS2 Drone Pulse Carbines for about 6.67 hits, equaling 65.5 pulse hits, causing roughly 2.3 unsaved wounds.

...Still not terribly efficient (108 +99+ 160 +50 = 417)

Stormsurge with Destroyer Missiles seem like an excellent choice, though.

Presume you can get BS to 5 and upgrade all the missiles to D, you'll get 3.33 missile hits, with each missile hit giving you 2/3 chance of an average of 2 AP2 wounds and a 1/6 chance of an average of 9.5 unignorable wounds (Insta-popping RG).

If you get at least one 6 on the D (don't have the binomial distribution tool on hand, so I can't give the exact math for that), everything else you roll is meaningless - you've automatically killed RG with just that one 6.

If you don't get at least one D, you're only applying an average of 2.6ish D2-5 rolls, averaging just over 5 AP2 wounds that ignore FnP. that's only about 1.7 unsaved wounds.

If you're close enough and using the Blastcannon, you're adding another 1.67 D hits to add roughly 1.3 D2-5 rolls, increasing the total to just under 8 AP2 FnP-ignoring wounds, resulting in about 2.5 unsaved wounds... and increasing the chance you get at least one "annihilate the enemy" roll of 6.

Maybe a Riptide with HBC and SMS can be points efficient?

BS 6 (to deal with Gets Hot), Nova the HBC, and fire away: 31/36 hits per shot x 12 shots = 31/3 hits, with 1/3 of hits going through 2+/5+++ (reduced by 1/9) and 1/6 of hits going through 3++/5+++ (reduced by 2/9). That's 31/81 plus 31/81 = 62/81 ~= .77 unsaved wounds.

Add to that the 35/9 SMS hits, each with 1/27 chance of causing an unsaved wound, and you get 35/243 wounds, or roughly .14 unsaved wounds.

Together, you're looking at ~.91 unsaved wounds per shooting phase.

Using a bare bones Riptide Wing with Novaing HBCs and TL SMS, if you use the formation bonus to double your firing, you're looking at roughly 5.46 unsaved wounds against RG.

How about an 9 man squad consisting of 8 Dual Plasma Rifle Crisis suits, Deepstriking into Rapid Fire range, boosted by a buff'vre (MSSS, C&CN, PEN) and using just two Markerlights?

8 x 4 shots = 32 shots. TL BS5 = 35/36 hits/shot. x32 shots = 280/9 hits. if boosted with Monster Hunter through the PEN, each hit wounds 3/4 of the time, and is reduced by 3++/5++ (i.e. by 2/9). 280/9 multiplied by 3/4 multiplied by 2/9 = 140/27 ~= 5.18 unsaved wounds.

You'd need 8 attached Gun Drones to bring the unsaved wounds above an average of 6.

Interesting notes:

Sniper shots have the same effectiveness, per shot, as a Nova-ing HBC.

TL plasma instead of a TL SMS would give slightly better results if within Rapid Fire range, but somewhat worse results if within the 12" to 24" range.

   
Made in us
Mekboy on Kustom Deth Kopta






if somebody has rowboat on the board I am bringing my strong lists for elder....

a few wraithcannon shots or 15 scatter bikes firing at him should whittle him down pretty quick

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Longtime Dakkanaut




Grav weapons, particularly Centurions will put the hurt on him. Doubtful they will 1 round him but can probably do it in 2.
   
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Shas'la with Pulse Carbine





 FatBoyNoSlim wrote:
50 conscripts and a priest. 175pts to be able to tarpit him the whole game.


He can hit every model within 1" of him at the same time, as a MC based guy, and conscripts being about 2 deep at 1", that's a pretty huge amount of dead guardsmen. I would see tarpitting him for turn or 2, but you'll either be out of combat, or out of men in not very long
   
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Rampaging Khorne Dreadnought






Can he be turned into a spawn? :3
   
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Regular Dakkanaut




 pumaman1 wrote:
 FatBoyNoSlim wrote:
50 conscripts and a priest. 175pts to be able to tarpit him the whole game.


He can hit every model within 1" of him at the same time, as a MC based guy, and conscripts being about 2 deep at 1", that's a pretty huge amount of dead guardsmen. I would see tarpitting him for turn or 2, but you'll either be out of combat, or out of men in not very long


Precision Strike the Priest, run em through
   
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Longtime Dakkanaut




Jefffar wrote:
Kill everything around him.

He's a 1 model unit and can't be joined by independent characters or board transports. There's a limit to how much damage he can personally do.
This plus kite him like a mofo. If there's no other reasonable target, he's going to eat 4 cover-ignoring BS5+ D missiles, but otherwise, everything else dies as he lumbers around the board. JSJ is a bitch.
   
Made in gb
Agile Revenant Titan






The Avatar of Khaine.

In the sweetest ever moment of poetic justice in the 40k universe, Roboute Guilliman, Imperial Primarch, cannot harm the Avatar of Khaine.

We've checked it out over on The Dark City. As his close combat weapon has 'Soul Blaze', the Avatar ignores any attacks made by it. He has no other close combat weapons to attack with a different profile. Nowhere in the rules does it state that you can elect to attack in close combat without using a weapon.

It's a beautiful moment

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Storm Trooper with Maglight





Buffalo, NY

D-Thirster or surround him with crappy conjured units. Fatey has D weapons as well...
   
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Sinewy Scourge




Boulder, Colorado

Wraithguard with D.

Or just ignore him.

   
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Shas'la with Pulse Carbine





 Ynneadwraith wrote:
The Avatar of Khaine.

In the sweetest ever moment of poetic justice in the 40k universe, Roboute Guilliman, Imperial Primarch, cannot harm the Avatar of Khaine.

We've checked it out over on The Dark City. As his close combat weapon has 'Soul Blaze', the Avatar ignores any attacks made by it. He has no other close combat weapons to attack with a different profile. Nowhere in the rules does it state that you can elect to attack in close combat without using a weapon.

It's a beautiful moment


Is the hand of dominium not a power fist? I only am referencing a rules leak, so i haven't seen it all. but its another weapon in 30k
   
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Bonkers Buggy Driver with Rockets






 Ynneadwraith wrote:
The Avatar of Khaine.

In the sweetest ever moment of poetic justice in the 40k universe, Roboute Guilliman, Imperial Primarch, cannot harm the Avatar of Khaine.

We've checked it out over on The Dark City. As his close combat weapon has 'Soul Blaze', the Avatar ignores any attacks made by it. He has no other close combat weapons to attack with a different profile. Nowhere in the rules does it state that you can elect to attack in close combat without using a weapon.

It's a beautiful moment

That is incredible.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
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Agile Revenant Titan






 pumaman1 wrote:
 Ynneadwraith wrote:
The Avatar of Khaine.

In the sweetest ever moment of poetic justice in the 40k universe, Roboute Guilliman, Imperial Primarch, cannot harm the Avatar of Khaine.

We've checked it out over on The Dark City. As his close combat weapon has 'Soul Blaze', the Avatar ignores any attacks made by it. He has no other close combat weapons to attack with a different profile. Nowhere in the rules does it state that you can elect to attack in close combat without using a weapon.

It's a beautiful moment


Is the hand of dominium not a power fist? I only am referencing a rules leak, so i haven't seen it all. but its another weapon in 30k


I think it was something about both weapons appearing under the single profile. It's not classed as two weapons, but the single weapon for both.

 gnome_idea_what wrote:

That is incredible.


It's fantastic isn't it!

He'll take about 10 rounds of combat to kill Guilliman, and he'll just get back up afterwards 50% of the time, but there's no way he can possibly win

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
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Chaplain with Hate to Spare





Sioux Falls, SD

 pumaman1 wrote:
 Ynneadwraith wrote:
The Avatar of Khaine.

In the sweetest ever moment of poetic justice in the 40k universe, Roboute Guilliman, Imperial Primarch, cannot harm the Avatar of Khaine.

We've checked it out over on The Dark City. As his close combat weapon has 'Soul Blaze', the Avatar ignores any attacks made by it. He has no other close combat weapons to attack with a different profile. Nowhere in the rules does it state that you can elect to attack in close combat without using a weapon.

It's a beautiful moment


Is the hand of dominium not a power fist? I only am referencing a rules leak, so i haven't seen it all. but its another weapon in 30k
Read Smash. He can harm the AoK. Soul Blaze does not carry over to Smash attacks. It won't wipe the AoK out, but he can harm him.

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Mekboy on Kustom Deth Kopta






I'd have to read smash again but even if it does not use the weapon, it will be hitting on 4's wounding on 2's 5++ so sub 50% chance for 1 wound per turn

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Made in ru
!!Goffik Rocker!!






Feed him a trukk per turn. No way to kill him though.
   
Made in us
Regular Dakkanaut




 casvalremdeikun wrote:
 pumaman1 wrote:
 Ynneadwraith wrote:
The Avatar of Khaine.

In the sweetest ever moment of poetic justice in the 40k universe, Roboute Guilliman, Imperial Primarch, cannot harm the Avatar of Khaine.

We've checked it out over on The Dark City. As his close combat weapon has 'Soul Blaze', the Avatar ignores any attacks made by it. He has no other close combat weapons to attack with a different profile. Nowhere in the rules does it state that you can elect to attack in close combat without using a weapon.

It's a beautiful moment


Is the hand of dominium not a power fist? I only am referencing a rules leak, so i haven't seen it all. but its another weapon in 30k
Read Smash. He can harm the AoK. Soul Blaze does not carry over to Smash attacks. It won't wipe the AoK out, but he can harm him.


Smash still uses the weapon (especially if its AP1), and never mentions otherwise. So, Smash is out.

But! If you could imagine some way to charge the Avatar 30 times (never having shot at him) HoW could kill him.
   
Made in us
Mekboy on Kustom Deth Kopta






 koooaei wrote:
Feed him a trukk per turn. No way to kill him though.


why feed him? those trukks can outrun him. though I guess that might be unorky

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Stalwart Veteran Guard Sergeant




Wales

Canoptek harvest formation. Spider chooses reanimation protocols as it's ability. Take 6+ Wraiths, charge into him. Tarot him till the end of time.

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