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Made in us
Thrall Wizard of Tzeentch




Ok I just began playing a Barkstar and had a great gaming time. Now I am wanting it to go more competitive. So I am looking for some more competitive lists at 1850 pts with a max of 3 detachments/formations. This is possibly going to Nova open this year.

Thanks for your help.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Are you playing competitively? In which case, go nuts. Are you playing more casual games? In which case, you're a tool.

Anyway! Do you have Azrael, for the 4+ Invuln and FNP when on an objective?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Thrall Wizard of Tzeentch




I did run them with Azreal and a Conclave. I was looking to see if there was any better options I can put out within 3 detachments. And yes this is for Tournament competeive Meta.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Celestine? Give them Hit and Run?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Thrall Wizard of Tzeentch




I was using Sammual, but I am considering Celestine and her two body guards. Is there any advamtage to using SoB for a priest and his Hymms as opposed to rolling for Psychic powers?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

If you take a Laud Hailer (or something like that-I don't remember the exact name) the Priest can guaranteed pass his Leadership test for rerolling saves in Close Combat.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Thrall Wizard of Tzeentch




So I can get a 4++ with Azreal and Feel no pain, and rerolling saves in CC with the Priest. I can add a Chaplain for Hatred as well. All of that would work without any psychic dice.
   
Made in us
Rough Rider with Boomstick




USA

Invisibility is still broken when you play in Nova format.

DA CAD:
Interrogator Chaplain: bike, mace of redemption
Ezkiel
Celestine
Scout
Scout
Azrael

Wolfkin
Fenrisan Wolves x50

Red Scorpion Libby Conclave:
Loth
3x Libbies on bike with force axes
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

That's three HQs in the CAD.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Rough Rider with Boomstick




USA

 JNAProductions wrote:
That's three HQs in the CAD.


Oops take out Ezekial from there
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 SonsofVulkan wrote:
Invisibility is still broken when you play in Nova format.

DA CAD:
Interrogator Chaplain: bike, mace of redemption
Ezkiel
Celestine
Scout
Scout
Azrael

Wolfkin
Fenrisan Wolves x50

Red Scorpion Libby Conclave:
Loth
3x Libbies on bike with force axes


Sorry to drag it off topic for a moment - what's "Nova Format"?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Auspicious Daemonic Herald





 Dakka Wolf wrote:
 SonsofVulkan wrote:
Invisibility is still broken when you play in Nova format.

DA CAD:
Interrogator Chaplain: bike, mace of redemption
Ezkiel
Celestine
Scout
Scout
Azrael

Wolfkin
Fenrisan Wolves x50

Red Scorpion Libby Conclave:
Loth
3x Libbies on bike with force axes


Sorry to drag it off topic for a moment - what's "Nova Format"?

The Nova tournament hsa their own tournament format
   
Made in us
Rough Rider with Boomstick




USA

Nova has their own faq. Well basically none of the nerfs that ITC implemented. So psychic deathstars usually do very well
   
Made in us
Thrall Wizard of Tzeentch




The biggest restriction is you can have a max of 3 detachments/Formations and only 1 Forgeworld Unit.
   
Made in us
Thrall Wizard of Tzeentch




Ok so the List I have come up with is as follows:

Dark Angels CAD

Azreal
Ezekeil
Celestine
1 Scout Sniper Squad (5)
1 Tact Squad (5)
-Melta and Combi Melta in a Drop Pod

Wolfin Formation
15 Ferisian Wolves X 4 (60 total)

Librarius Conclave (Red Scorpions)
Loth
4 Librarians on Bike
-Lvl 2 all with Axes.

Comes to 1850 Exactly. I get to pick me powers with Loth so I will always have Invisibility and get 4 Librarians to fish for the powers I want like Veil of Time or Endurance. Azreal gives the 4++ and I can Pick the warlord trait I want (in case I do not get Endurance I can take the Feel no Pain trait). Celestine provides Hit and Run and a Tank for a lot of Wounds or Challenges. Ezekiel gets me a set of Psychic powers outside of the Conclave to cast. I can take Santic with him to get a good shot at Hammerhand and Sanctuary as well as he gives all models within 6in +1 attack. This will put the pressure on any army by turn two and be very hard to kill. I will very rarely give up more then 3 kill points a game and have a huge unit for table control. I can pick my combats to keep most units tied up and unable to move around.
The biggest issue I see is going to be Heavy Armor. I will have to rely on Hammerhand and really hope for Misfortune for rending. Knights will be a hard press for this list with stomps and high armor.
For Powers I will be taking Telepathy with Loth for Invis. Then I will go for Librarius for Veil and Biomancy for Endurance. I will go for Divination just for prescience but it is not as important as the prior. And I will let Ezekiel roll on Santic trying for Hammerhand and Sanctuary.

Any advice on this list or something I am forgetting?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

CAD has 2 HQ slots, not 3.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Thrall Wizard of Tzeentch




Azreal is a Lord of War Slot not an HQ slot
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Ah, my bad. Carry on!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Rough Rider with Boomstick




USA

KnightScion wrote:
Ok so the List I have come up with is as follows:

Dark Angels CAD

Azreal
Ezekeil
Celestine
1 Scout Sniper Squad (5)
1 Tact Squad (5)
-Melta and Combi Melta in a Drop Pod

Wolfin Formation
15 Ferisian Wolves X 4 (60 total)

Librarius Conclave (Red Scorpions)
Loth
4 Librarians on Bike
-Lvl 2 all with Axes.

Comes to 1850 Exactly. I get to pick me powers with Loth so I will always have Invisibility and get 4 Librarians to fish for the powers I want like Veil of Time or Endurance. Azreal gives the 4++ and I can Pick the warlord trait I want (in case I do not get Endurance I can take the Feel no Pain trait). Celestine provides Hit and Run and a Tank for a lot of Wounds or Challenges. Ezekiel gets me a set of Psychic powers outside of the Conclave to cast. I can take Santic with him to get a good shot at Hammerhand and Sanctuary as well as he gives all models within 6in +1 attack. This will put the pressure on any army by turn two and be very hard to kill. I will very rarely give up more then 3 kill points a game and have a huge unit for table control. I can pick my combats to keep most units tied up and unable to move around.
The biggest issue I see is going to be Heavy Armor. I will have to rely on Hammerhand and really hope for Misfortune for rending. Knights will be a hard press for this list with stomps and high armor.
For Powers I will be taking Telepathy with Loth for Invis. Then I will go for Librarius for Veil and Biomancy for Endurance. I will go for Divination just for prescience but it is not as important as the prior. And I will let Ezekiel roll on Santic trying for Hammerhand and Sanctuary.

Any advice on this list or something I am forgetting?


Ezkiel only gives DA models +1 attacks.

If your not taking a chaplain, then make sure you give one of your libbies prescience. I also forgot to give one of the Libby a jump pack instead so you can re-roll charge distance.

If you know you might go up against IKs, give all your libbies melts-bombs too. If your able to get hammer hand, Celestine will go thru knights like butter. Also you can have one of your libbies roll on technomancy to help getting rid of some HPs.
   
Made in gb
Hardened Veteran Guardsman




Is Loth even allowed in a librarius conclave?

This message was edited 1 time. Last update was at 2017/03/14 12:51:43


 
   
Made in us
Thrall Wizard of Tzeentch




Yes Forgeworld provided a FAQ That any of the Characters can be used in any Detachment or Formation. This made it legal for Loth to fill one of the Librarian spots in the Conclave and I can use Red Scorpions for all of them as Librarian HQ's. Their chapter tactics are not an issue, as it only effects Tactical squad Sargants

I was thinking of taking a Chaplain, instead of Ezekiel, and giving the Chaplain a Jump pack and PFist for some extra hitting power as well.

This message was edited 1 time. Last update was at 2017/03/14 13:28:51


 
   
Made in gb
Hardened Veteran Guardsman




Do you have the link for this FAQ I just cant find it and would like to use it in the future
   
Made in us
Thrall Wizard of Tzeentch




https://www.forgeworld.co.uk/en-US/Downloads#warhammer40k

Forge World Space Marine Badab Characters V2

It States "SPACE MARINE CHARACTERS UPDATE
This update presents rules for a variety of Space Marine characters, most of which were originally included in Imperial Armour Volumes 9 & 10. These rules are intended for use with the Warhammer 40,000 rulebook and Codex: Space Marines, as well as the Forge World update detailing our variant Chapter Tactics.
Each character in this update has been assigned the appropriate Chapter Tactics and, as with the special characters presented in Codex: Space Marines, may be included as part of any detachment with the same Chapter Tactic. Where characters from a named Chapter have the Chapter Tactic of another Chapter (for example, Vaylund Cal of the Sons of Medusa, who has Chapter Tactics (Iron Hands)), they may be taken as part of a detachment representing a different Chapter that has the same Chapter Tactic (for example, Vaylund Cal could be selected as part of an Iron Hands detachment), but are assumed to be that Chapter’s ‘version’ of that character. This does not affect the unique nature of these characters and only one of each may be included in any army.

   
Made in gb
Stealthy Kroot Stalker





 SonsofVulkan wrote:


Ezkiel only gives DA models +1 attacks.

If your not taking a chaplain, then make sure you give one of your libbies prescience. I also forgot to give one of the Libby a jump pack instead so you can re-roll charge distance.

If you know you might go up against IKs, give all your libbies melts-bombs too. If your able to get hammer hand, Celestine will go thru knights like butter. Also you can have one of your libbies roll on technomancy to help getting rid of some HPs.


Jump pack re-rolling charge distance only effects the model with the jump pack now and not the whole unit. therefore not as huge as before.
   
Made in us
Thrall Wizard of Tzeentch




Well that does not help. So putting him on a bike is better for the +1 Toughness
   
Made in gb
Stealthy Kroot Stalker





The only army who possibly benefits from that now is RG as they get to use their JP in both phases while for everyone else to get the reroll they can only move 6"
   
Made in fi
Water-Caste Negotiator





KnightScion wrote:
https://www.forgeworld.co.uk/en-US/Downloads#warhammer40k

Forge World Space Marine Badab Characters V2

It States "SPACE MARINE CHARACTERS UPDATE
This update presents rules for a variety of Space Marine characters, most of which were originally included in Imperial Armour Volumes 9 & 10. These rules are intended for use with the Warhammer 40,000 rulebook and Codex: Space Marines, as well as the Forge World update detailing our variant Chapter Tactics.
Each character in this update has been assigned the appropriate Chapter Tactics and, as with the special characters presented in Codex: Space Marines, may be included as part of any detachment with the same Chapter Tactic. Where characters from a named Chapter have the Chapter Tactic of another Chapter (for example, Vaylund Cal of the Sons of Medusa, who has Chapter Tactics (Iron Hands)), they may be taken as part of a detachment representing a different Chapter that has the same Chapter Tactic (for example, Vaylund Cal could be selected as part of an Iron Hands detachment), but are assumed to be that Chapter’s ‘version’ of that character. This does not affect the unique nature of these characters and only one of each may be included in any army.



Any detachment, not formation. Still can't take Loth in conclave. You could do second best thing and get Tigurius though.

-Heresy grows from idleness- 
   
Made in us
Automated Rubric Marine of Tzeentch




 Fueli wrote:
KnightScion wrote:
https://www.forgeworld.co.uk/en-US/Downloads#warhammer40k

Forge World Space Marine Badab Characters V2

It States "SPACE MARINE CHARACTERS UPDATE
This update presents rules for a variety of Space Marine characters, most of which were originally included in Imperial Armour Volumes 9 & 10. These rules are intended for use with the Warhammer 40,000 rulebook and Codex: Space Marines, as well as the Forge World update detailing our variant Chapter Tactics.
Each character in this update has been assigned the appropriate Chapter Tactics and, as with the special characters presented in Codex: Space Marines, may be included as part of any detachment with the same Chapter Tactic. Where characters from a named Chapter have the Chapter Tactic of another Chapter (for example, Vaylund Cal of the Sons of Medusa, who has Chapter Tactics (Iron Hands)), they may be taken as part of a detachment representing a different Chapter that has the same Chapter Tactic (for example, Vaylund Cal could be selected as part of an Iron Hands detachment), but are assumed to be that Chapter’s ‘version’ of that character. This does not affect the unique nature of these characters and only one of each may be included in any army.



Any detachment, not formation. Still can't take Loth in conclave. You could do second best thing and get Tigurius though.


Formations are detachments.
   
Made in us
Thrall Wizard of Tzeentch




Yes all formations are detachments so that allows Loth in the Conclave, also that is how it was ruled for the Nova Open Tournament.
   
Made in gb
Hardened Veteran Guardsman




Yes but your forgetting that it specifies what you can take in a formation and this is an issue for all forgeworld units no where in a librarius conclave does it say you can take Loth its like saying I can take a relic sicaran or a typhon in an armoured task force I cant do that
   
 
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