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Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

Hi all, thinking of dusting off some old minis and jumping back in. I will be honest I watched some games of MK2 and didnt really like where the game was, but with MK3 I feel like I might get back in. I have a couple question about list building, especially for 2-list tournaments.

1) How would I build a good Mercenary Pirate list? I have access to pretty much everything including a Commodore and a Galleon (i kept acquiring models in trades)

2) In a two list tournament, do both lists have to be from he same faction? Because I also have all the Cryx pirates as well and would love if I could do a list with them as well

3) With the Cryx pirates, and a shift from infantry back to jack focus with MK3, what would round out a pSkarre pirate list?

Thanks all

Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in us
Purged Thrall





FL

I can answer a bit. For your first questions, both lists have to be the same faction. So, either cryx or mercs.

For your cryx question, how many/what cryx pirates do you have?
   
Made in us
Painlord Titan Princeps of Slaanesh




Just to clarify some things:

You can use your pirates in a cryx list (they are mercenaries) but you won't be able to use the commodore due to the fact it only can be used with pirate casters and by definition a cryx list has a cryx caster.

You may not know this, but, the character restrictions are gone, in that you can field the same character(s) in each list so pirates are much more flexible than they were in early parts of Mk2. You still can not have 2 different versions of the same character in the same list .

I'm not a cryx player so I can't help you with list building. Sorry.
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

 novaspike wrote:
I can answer a bit. For your first questions, both lists have to be the same faction. So, either cryx or mercs.

For your cryx question, how many/what cryx pirates do you have?


Thanks for the info. As for cryx, I have both versions of skarre and i think all the different infantry, but i have no jacks at all for her.

Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in us
Purged Thrall





FL

Ok, jumped onto my computer so I can really type out some responses!

For Mercs, I think the top builds (i.e. most used competitively) are a dwarf gun bunny list (something like Durgen with all light gun based warjacks), and the 'Kingmaker' theme. Obviously, the downside to those are neither are pirate based.

Having said that, pirate lists aren't bad, as I think the ability shanghai is much better (not completely sure though, didn't play pirates much in mk2). Really if you pick a caster you like, throw in some pirates with the various solo fixins' you can't really go wrong.

On the Cryx side, if you were interested (and had the models), we got the 'Ghost Fleet' theme for free to hold us over until we get our command book. It revolves around using the revenant models/units, with some sprinkling of wraith models (wraith engine, pistol wraiths, machine wraiths) to flavor. The biggest addition to using the theme is that the rev crew get a +1 to their deathbound roll, which means the list can attrition pretty hard.

But that's pretty aside, to actually answer your question, pSkarre (or Skarre1 to use the new terminology), can go a couple different directions for jacks. She's one of the casters that can really make ripjaws work, but at the same time, with her reworked feat, you want more quality stuff to actually feat on. So an inherently survivable jack like Barathrum or Nightmare (or deathjack) wouldn't be bad.

On a seperate note, there was a guy at ATC recently that ran pSkarre with 2 wraith engines and had a pretty good run with it.

Combining all that together (if you had the models and inclination). I'd put together a list like this:

Skarre1:
-Ripjaw
-Ripjaw
-Ripjaw
-Ripjaw
(alternate in place of 4 Ripjaws: 2 Inflictors)
Wraith engine
Wraith engine
Captain Rengrave (free)
Pistol wraith (free)
Pistol wraith
Min Blackbanes ghost raiders
Full Rev crew
Min Rev crew w/ 2 weapon attachments
(You are also going to need machine wraiths, they're not in the list, but if things die around the wraith engines you get them for free)

So this list does some interesting things; it's a heavy incorporeal spam list, with a decent attrition swing.

Ripjaws with pSkarre can be a bit nuts, she casts dark guidance, and they use powerful attack to fish for crits (gives them armor pierce, which works on all base sizes now). But they also body block for her since she's the weak point of the list. If you wanted an alternate version, you could use 2 inflictors in place of the 4 ripjaws. They have shield guard (which is really good), and can be good feat targets as well.

The wraith engines generally want to keep with 10" of eachother on the approach, as their unhallowed abilities give eachother +ARM, making them a respectable ARM 20. From there they can be feated on to make them very hard to kill.

The rest of the list jams/kills as needed. It should be noted that if you use Rev crew as a ritual sacrifice target for Skarre, they won't be able to come back from deathbound (as rit sac removes from play), BUT if Capt Rengrave kills something, he can add grunts to a rev crew, regardless if they have been RFP or not. Same for the Blackbanes, reanimation is an add effect, so they can come back even if they were RFP. This also means that blackbanes and Rengrave can make units bigger than they started, which is a neat trick.

In general, the ghost fleet theme was pretty scoffed at when it was released, but as people tested it they started to like it. The downside of this is that it takes a bunch of not often used/bought models, but I think it's very pirate-y.
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

 novaspike wrote:
Ok, jumped onto my computer so I can really type out some responses!

For Mercs, I think the top builds (i.e. most used competitively) are a dwarf gun bunny list (something like Durgen with all light gun based warjacks), and the 'Kingmaker' theme. Obviously, the downside to those are neither are pirate based.

Having said that, pirate lists aren't bad, as I think the ability shanghai is much better (not completely sure though, didn't play pirates much in mk2). Really if you pick a caster you like, throw in some pirates with the various solo fixins' you can't really go wrong.

On the Cryx side, if you were interested (and had the models), we got the 'Ghost Fleet' theme for free to hold us over until we get our command book. It revolves around using the revenant models/units, with some sprinkling of wraith models (wraith engine, pistol wraiths, machine wraiths) to flavor. The biggest addition to using the theme is that the rev crew get a +1 to their deathbound roll, which means the list can attrition pretty hard.

But that's pretty aside, to actually answer your question, pSkarre (or Skarre1 to use the new terminology), can go a couple different directions for jacks. She's one of the casters that can really make ripjaws work, but at the same time, with her reworked feat, you want more quality stuff to actually feat on. So an inherently survivable jack like Barathrum or Nightmare (or deathjack) wouldn't be bad.

On a seperate note, there was a guy at ATC recently that ran pSkarre with 2 wraith engines and had a pretty good run with it.

Combining all that together (if you had the models and inclination). I'd put together a list like this:

Skarre1:
-Ripjaw
-Ripjaw
-Ripjaw
-Ripjaw
(alternate in place of 4 Ripjaws: 2 Inflictors)
Wraith engine
Wraith engine
Captain Rengrave (free)
Pistol wraith (free)
Pistol wraith
Min Blackbanes ghost raiders
Full Rev crew
Min Rev crew w/ 2 weapon attachments
(You are also going to need machine wraiths, they're not in the list, but if things die around the wraith engines you get them for free)

So this list does some interesting things; it's a heavy incorporeal spam list, with a decent attrition swing.

Ripjaws with pSkarre can be a bit nuts, she casts dark guidance, and they use powerful attack to fish for crits (gives them armor pierce, which works on all base sizes now). But they also body block for her since she's the weak point of the list. If you wanted an alternate version, you could use 2 inflictors in place of the 4 ripjaws. They have shield guard (which is really good), and can be good feat targets as well.

The wraith engines generally want to keep with 10" of eachother on the approach, as their unhallowed abilities give eachother +ARM, making them a respectable ARM 20. From there they can be feated on to make them very hard to kill.

The rest of the list jams/kills as needed. It should be noted that if you use Rev crew as a ritual sacrifice target for Skarre, they won't be able to come back from deathbound (as rit sac removes from play), BUT if Capt Rengrave kills something, he can add grunts to a rev crew, regardless if they have been RFP or not. Same for the Blackbanes, reanimation is an add effect, so they can come back even if they were RFP. This also means that blackbanes and Rengrave can make units bigger than they started, which is a neat trick.

In general, the ghost fleet theme was pretty scoffed at when it was released, but as people tested it they started to like it. The downside of this is that it takes a bunch of not often used/bought models, but I think it's very pirate-y.


Thank you for that very thorough explanation. I like that the list actually uses what are "not often used/bought". As with my 40K armies I like to run the more obscure and not what is "broken".

Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in us
Second Story Man





Astonished of Heck

 quickfuze wrote:
Thanks for the info. As for cryx, I have both versions of skarre and i think all the different infantry, but i have no jacks at all for her.

That would be interesting, to see the Skarres become a Privateer Warcaster with Cryx Partisan along with some of the more piratical Cryx models...

For one, it would add a Partisan Warcaster that isn't Cygnar (who have 2 already), and also expand the options for the Privateers. Seriously, the last thing the Privateers got was the Devil's Shadow Mutineers.

Though, not familiar with the Skarres, I don't know how well she'd take to running Manglers and Mariners.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
 
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