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Made in us
Shas'la with Pulse Carbine




I really like the idea of getting bonuses for playing single codex thematic armies. Along with other proposed changes that were released today, I think that would really help change the way the game is played.

I'd like to see something like this - Nurgle should have a "rot" effect rule. As the game goes on, factions not solely aligned with nurgle start to loose movement ability. The air is poisoned and the ground turns to muck. Each turn non-nurgle units have their movement, run, charge, regroup etc. distances reduced. Then dangerous terrain checks start to happen everywhere. Nurgle gets nothing fast as they are designed to be really resilient and march up the field. After turn 3 non-nurgle units have to take some sort of check or be subjected to wounds or hull dmg.

That would be way cooler than nurgle bikers with fleshhounds and screamer stars.

Infact the game as a whole would be far more interesting if armies had some sort of effect as a whole for the game scenario. I hope that's what GW is looking to do.
Like playing a full tyrannids army gives some bonus. IF GS cults are added the bonus is changed.

I hope those effects are such where taking other factions actually weakens you and your list Or multi-dexing gives you some army wide debuffs.

Something like uncoordinated attack or competing tactics - everyone is minus leadership or Reserve roles come in on a 4+ or 5+ or DS scatter 3d6". So you could take those superfriends power combos but instead of your army being a well oiled machine your a coalition of smaller forces with competing interests, different tactics etc...

I'd even like to see a table that shows what debuffs you suffer if you pair up certain codices.

Would this work? What army wide effects would you like to see?


Automatically Appended Next Post:
Because - Allies of Convenience - Desperate Allies and
Come the Apocalypse rules don't really do anything

This message was edited 2 times. Last update was at 2017/03/23 20:01:02


9000
8000
Knights / Assassins 800  
   
Made in gb
Regular Dakkanaut




Slaanesh could cause Enemy Ld deterioration.
Could be based off the hallucinogenic effects of so many Slaaneshi units causes the enemy to "lose interest" in the battle itself for more.... pleasurable pursuits
Maybe even force enemies to take Ld tests to perform actions against an entire Slaanesh aligned force .

For Nurgle I'd think more along the lines of an entire Nurgle army causing hordes of choking flies reducing enemy to-hit rolls (as per the WHF mark of nurgle)

Dark Eldar could force the entire battle to be fought at night and get hit-and run for everything. Or even a "slip back into the webway" thing to allow them to reappear at a different location. (Think Swooping hawk skyleap ability)

Maybe Tyranids could have a "Norn queen Synapse effect" (Representing the "spacecraft Tyranids superior synaptic connection to the Hive mind) raising the Ws/Bs of anything with Instinctive behavior. And maybe boosting Synapse range too...

This message was edited 1 time. Last update was at 2017/03/23 22:27:02


 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

On Nurgle: As if movement in the game needed to be slowed down more; no thanks. Though a "pestilence aura" of some sort might work.

If anything, I was hoping GW was going to use the command deck from the recent board game in regular 40K. Get rid of some of the rules attached to models directly and move them to cards that can be used in the game.

It never ends well 
   
Made in gb
Regular Dakkanaut




How about for mixed armies of the Imperium (With an exception given to most of the groups in Imperial agents)
Have the rule "Logistical Nightmare" forcing any To-hit roll of a "6" to be re-rolled in the first turn.
Representing the units being issued with wrong equipment/ammo due to the administorum mixing up supplies between the different groups involved in the battle
   
Made in nz
Regular Dakkanaut




^ that would be a pretty interesting debuff and wold be entirely theemy

For khorne aligned (KDK and Khorne Daemons + World eaters) it could be bloodlust for battle, where the units gain movement based on the turn number, to represent the frenzy that is khorne

i.e turn 1 = 0
turn 2 = 1
turn 3 = 2
turn 4 = 3
turn 5 = 4
turn 6 = 5
turn 7 = 6

it's gets progressively better, all the more reason to slog it
   
Made in au
Slippery Scout Biker





Salamanders could.... ummm I dont really know maybe just move slower than every other marine but get some fire buffs..so probs not that far from a mixture of 30k and 40k.

40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in us
Prophetic Blood Angel Librarian




What if you take a formation like Castalleans who are designed to fight together?
Or a CSM detachment with a DP where no-one else has a mark? I mean that would screw over any fluffy army that isnt WE, DG, TS or EC.
   
Made in us
Regular Dakkanaut





Deathwatches could be like a "Fueled by hate" where they reroll all failed hit rolls and/or wound rolls on the first turn against any Xenos unit which goes with them fluff wise and how they play now with all their rerolls
   
Made in gg
Hurr! Ogryn Bone 'Ead!




When I heard about bonuses for taking fluffy armies, I thought great, but then I heard about command points and started thinking about how this is likely to be implemented. I see this happening in one of two ways, neither of which is great.

Option 1
Each 'core' unit comes with a number of command points. All non core units, in addition to having a points cost, also have a command points cost. In other words it will be a case of you need x core units to get 'fancy' unit. I don't like this option because it will simply lead to people buying minimum sized units just to get to the 'good' stuff.

Option 2
Each unit comes with a number of command points (core units come with more, elite units come with less) and you can spend those command points on special rules either for the army, detachment or unit. This again leads to people to buying minimum number of core units to get the rules you want. I foresee this method being the most likely and will effectively replace formations - buy all the required items in the current formation and you get the special rule that goes with the formation. Now, I prefer this method over method number 1, since it allows you to play around a bit more and things aren't just added to formations to sell those specific models.

Ultimately though, if GW wants people to play fluffier armies, the core units need to punch above their weight rules wise. This could be giving them a points discount (not so much that troop choices are the only real choice, but enough that it actually becomes a real choice between that cool elite unit or a solid unit. The new battleshock phase may help with that by convincing people to take larger units (so they aren't taking minimum size just to get command points), but ultimately, the core troops need to pull their weight.

As for Multi-dexing, based off what we have seen in gathering storm (and what happened in AoS), I think you will find that we are going to get a small number of large factions - A faction for the Imperium, a faction for chaos, a faction for Eldar etc. How Tyranids, Necrons and Orks will fit into factions, I'm not sure. Also, its interesting how the Ad Mech and the Imperium appear to have been split into two factions for the most part. I'll be curious to see if this is a sign of things to come, or whether it just made sense for gathering storm

One thing I would love to see is the reduction of Lords of Wars in games. I think this could be achieved through having 3 rules sets (and they may be going this way based on Armageddon Shadow War), one set for skirmish games, one set for regular battles, and a third set for Apoc level games and then limiting LoWs to Apoc games

Currently working on a Hive World Imperial Guard 'Codex' - You can find the WIP here: http://www.dakkadakka.com/dakkaforum/posts/list/711392.page

'My Sword'
'Where did you leave it'
'In the back of a Primarch'

Cookie if you can remind me who said that 
   
Made in us
Norn Queen






I think it's generally a bad idea to punish people instead of encouraging them.

Lead with the carrot not the stick.

For instance, who plays unbound right now? Nobody. You would be crazy to. Formations offer way to many benefits for the same cost.

By the same token, Command Points that give benefits for going fluffy should be enough of a nudge to stop people from doing really weird gak with combined dexes. You don't need to punish them for it also.




Not all LoW are apoc level. I would not put most chapter masters as Apoc level. Niether would I say The Necron Storm Lord is apoc either. They just need to limit them the way 30k does. None below 2000 points and no more than 25% of the total cost of your army. That means at 2k you can have up to 500 points spent on a LoW. If you cannot bring some tools to deal with a 500 point LoW at 2k points then you need to take a serious look at your list building.

This message was edited 1 time. Last update was at 2017/03/29 19:56:03



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
 
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