Combined Arms Detachment
Scout Squad (5)
1 Scout Sergeant: Bolt pistol,Boltgun
4 Scout: Boltgun,Bolt pistol
Scout Squad (5)
1 Scout Sergeant: Bolt pistol,Boltgun
4 Scout: Boltgun,Bolt pistol
Librarian: Frag and Krak grenades,Psyker Master Level 1,Bolt pistol,Force weapon
Roboute Guilliman
Skyhammer Annihilation Force
Drop pod (2)
1 Drop pod: Stormbolter
1 Drop pod: Stormbolter
Assault Squad (5) - Jump packs
1 Sergeant: Bolt pistol,Chain sword
2 Assault Marine: Flamer and chainsword
2 Assault Marine: Bolt pistol and chainsword
Assault Squad (5) - Jump packs
1 Sergeant: Bolt pistol,Chain sword
2 Assault Marine: Flamer and chainsword
2 Assault Marine: Bolt pistol and chainsword
Devastator Squad (10)
1 Devastator Sergeant: Signum,Bolt pistol,Boltgun
4 Space Marine: Grav-cannon and grav-amp,Bolt pistol
5 Space Marine: Boltgun,Bolt pistol
Devastator Squad (10)
1 Devastator Sergeant: Signum,Bolt pistol,Boltgun
4 Space Marine: Multi-melta,Bolt pistol
5 Space Marine: Boltgun,Bolt pistol
Allied Detachment
Librarian: Nemesis Daemon hammer,Storm bolter,Psyker (Mastery Level 3),Domina Liber Daemonica
Terminator Squad (5)
1 Terminator Justicar: Nemesis force halberd,Storm bolter
1 Grey Knight Terminator: Nemesis Daemon hammer,Storm bolter
1 Grey Knight Terminator: Two Nemesis falchions,Psycannon
2 Grey Knight Terminator: Two Nemesis falchions,Storm bolter
Nemesis Dreadknight: Power fist and Nemesis greatsword,Heavy psycannon,Heavy incinerator,Personal teleporter
Wanted to come up with a list that combines 3 main elements, those being Roboute. the Skyhammer Annihilation Force and an Allied Detachment of Grey knights.
My basic idea of this force is to keep everything in Reserves barring Roboute, Dreadknight, a librarian and the scouts. Scouts will infiltrate into cover/objectives while Roboute and the librarian start in normal deployment and walks their way up the board.
Turn one drop the Skyhammer with the Devastators combat squading into Sarg. + Heavy weapons and 5 bolters each. Grav cannons go for TEQ/MEQ and MC, Multi Meltas for vehicles. The bolter squads shoot up infantry squads and then the assault marines charge for the formation bonuses. Dreadknight will use its personal teleporter to close the distance on the board to get in range for some shooting and hopefully a first turn assault.
Turn two start rolling for reserves on the grey knights who deep strike in forming a mini deathstar and engaging targets as required.
First time creating what I think will be a semi competitive list, so just wondering what your thoughts are and if you have any improvements that you'd recommend?
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