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2017/03/25 11:26:43
Subject: Point of tzaangors?
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Khorne Rhino Driver with Destroyer
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I dont get it, they seem like overprice cultists with a few not important bonuses.
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"Enter Generic Quote Here" - Someone |
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2017/03/25 11:32:39
Subject: Point of tzaangors?
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Secret Force Behind the Rise of the Tau
USA
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Cheaper overpriced ablative wounds for your overpriced ablative wounds
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2017/03/25 11:34:09
Subject: Point of tzaangors?
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[MOD]
Otiose in a Niche
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Sell the same models for two different games?
Just spit balling here.
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2017/03/25 11:45:55
Subject: Point of tzaangors?
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Been Around the Block
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Compare Cultists with Mark of Tzeentch to Tzaangors. Then, you'll see.
They're essentially for people who want to run Thousand Sons or who just like the models.
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2017/03/25 11:48:30
Subject: Point of tzaangors?
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Fixture of Dakka
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They are the Cultist of Tzeentch.... thats the point
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2017/03/25 12:23:59
Subject: Point of tzaangors?
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Dakka Veteran
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Trade marky meat shields.
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2017/03/25 13:20:11
Subject: Point of tzaangors?
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!!Goffik Rocker!!
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They're essentially cultists with mark of tzeench + mark of nurgle with preferred enemy relics.
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This message was edited 1 time. Last update was at 2017/03/25 13:20:43
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2017/03/25 17:32:40
Subject: Point of tzaangors?
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Been Around the Block
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They're fodder, or cheapish choices for ablative wounds while remaining fluffy to Tzeentch and avoiding cultists.
War Herd will be a decent formation in 8th if you roll 9 on the charge as you'll go first, get all the charging bonuses, and get +1S/I for the next fight sub-phase. Initiative probably won't matter but S/T4 w/ 3 attacks on charge isn't bad for a tie up unit.
If you're going after a star to hold it up while you clear up objectives with your own star they can make sense, just remember they're good as dead. Just be happy if they last a turn or two, and take a wound or two.
I'd personally never take them unless in the herd or trying to shoe horn Magnus into a list (cultists are cheaper but don't look as good).
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2017/03/25 20:14:34
Subject: Point of tzaangors?
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Auspicious Daemonic Herald
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They work really well on a skyshield landing pad since MoT stacks with the 4++ against shooting. That gives you 10 T4 3++ wounds for only 60 pts
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2017/03/25 22:51:38
Subject: Point of tzaangors?
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Lieutenant General
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They date back to Rogue Trader. What's old is new again.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2017/03/27 12:55:56
Subject: Point of tzaangors?
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Shadowy Grot Kommittee Memba
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I used to use a unit, and then I realized that an allied tzeentch daemons cad can get me the 10000000000% better 11 man squads of blue horrors, which fill all my ablative wound objective holding needs while also giving me absurdly cheap warp dice to fuel my sorcerors.
There is no good reason to bring tzaangors instead of that, no.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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2017/03/27 18:01:16
Subject: Point of tzaangors?
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Journeyman Inquisitor with Visions of the Warp
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They need a few things.
- Generates 1WC (not psychic though)
- Successful Boon of Mutation creates a Twistbray
- Relic Hunters generates 1VP when killing a relic holder
- May equip relics of characters they kill to a Thousand Sons IC within their army.
They're not a bad cultist unit, but they need more synergy with their army (like horrors).
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2017/03/27 19:07:26
Subject: Point of tzaangors?
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Krazed Killa Kan
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Yeah, when they came out I was pretty surprised. They are like more expensive ork boyz without any of the rules that make boyz even marginally useful.
No fearless, nothing to affect morale, no furious charge, not great save (6++), relatively few s3 attacks, no leader, no special weapons.
Seems to me if you want cheap objective holders or ablative wounds, take cultists. If you want some useful light troops, take pink horrors.
But tzangors just seem awful all-around. If they were demons, they'd be ok-ish. But without it, they don't seem worth taking.
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This message was edited 1 time. Last update was at 2017/03/27 19:07:59
"Hope is the first step on the road to disappointment." Words to live by. |
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2017/03/27 21:15:53
Subject: Point of tzaangors?
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Fixture of Dakka
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Kap'n Krump wrote:Yeah, when they came out I was pretty surprised. They are like more expensive ork boyz without any of the rules that make boyz even marginally useful.
No fearless, nothing to affect morale, no furious charge, not great save (6++), relatively few s3 attacks, no leader, no special weapons.
Seems to me if you want cheap objective holders or ablative wounds, take cultists. If you want some useful light troops, take pink horrors.
But tzangors just seem awful all-around. If they were demons, they'd be ok-ish. But without it, they don't seem worth taking.
I just wish they had a 5++
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2017/03/27 21:28:33
Subject: Point of tzaangors?
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Bonkers Buggy Driver with Rockets
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They exist because TSons don't mesh as well with the cultist aesthetic, but need meatshields.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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2017/03/27 22:24:02
Subject: Point of tzaangors?
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Frightening Flamer of Tzeentch
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Aside from the aesthetic for 3 points more you get
+1 WS and T over cultists
6++
Relic hunters reroll misses or 1's against units with a relic.
Is it worth it? For some yes others no.
In the formation, as mentioned above, they get fleet and roll a 9 or more on the charge for +1 to S.and I.
if you want to give them autopistols they cost an extra point, but why would you? A leader upgrade is 10 points.
I choose them over cultist myself for 1k Sons, plus I think they are all around better and look cool. Though if I play Black Legion i use cultists.
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This message was edited 2 times. Last update was at 2017/03/27 22:25:55
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2017/03/28 08:58:40
Subject: Point of tzaangors?
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Fixture of Dakka
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Skerr wrote:Aside from the aesthetic for 3 points more you get
+1 WS and T over cultists
6++
Relic hunters reroll misses or 1's against units with a relic.
Is it worth it? For some yes others no.
In the formation, as mentioned above, they get fleet and roll a 9 or more on the charge for +1 to S.and I.
if you want to give them autopistols they cost an extra point, but why would you? A leader upgrade is 10 points.
I choose them over cultist myself for 1k Sons, plus I think they are all around better and look cool. Though if I play Black Legion i use cultists.
You missed 1 Pro: They are COOL AF LOOKING
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2017/03/28 13:49:37
Subject: Point of tzaangors?
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Been Around the Block
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The more I review recent model releases and their rules, the more I think that 8th will make these units more potent. I think Tzaangor move distance will be significant and charge
Charge will probably end up move +d6.
The Avatar of Ynnead has a rule that ignores invuln so I'd bet that invuln will still probably exist.
That said, knowing that move will be a new stat we may see further changes to the stat line on release, or point values/special rules.
Here is to hoping! The wait is brutal!
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2017/03/28 13:52:37
Subject: Point of tzaangors?
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Frightening Flamer of Tzeentch
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Lol, Yes they are cool as heck!
They fit the fluff and are a better option for 1k Sons than cultists IMO based on the lists I play.
A bit more expensive than cultists though the bonus is worth it.
If folks look at the stats side by side they will see the difference.
Plus if the rumors are true regarding when CC can happen in 8th, possibly before the shooting phase, they will be great in the formation.
Throw in a sorcerer baby sitter with Divination to give them Prescience and you have a force to be reckoned with.
I like to run a formation of 3 units and an Ex Sorc. usually 20 man (goat), 10 and 10. I use a group of 10 to absorb overwatch before charging with the bigger unit.
One time I rolled on Divination and got misfortune. Throw that on an enemy unit and give your Tzaangors Prescience and watch the models get removed from table.
Hopefully your opponents models.
Automatically Appended Next Post: Zodd1888 wrote:The more I review recent model releases and their rules, the more I think that 8th will make these units more potent. I think Tzaangor move distance will be significant and charge
Charge will probably end up move + d6.
The Avatar of Ynnead has a rule that ignores invuln so I'd bet that invuln will still probably exist.
That said, knowing that move will be a new stat we may see further changes to the stat line on release, or point values/special rules.
Here is to hoping! The wait is brutal!
Looks like we posted around the same time.
I am also hoping the 8th gives them a boost though they have their place.
Fun to run alongside A Sekemet or Exiles formation.
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This message was edited 1 time. Last update was at 2017/03/28 14:00:10
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2017/03/28 14:17:29
Subject: Point of tzaangors?
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Powerful Phoenix Lord
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The point of Tzaangors is to sell another dual kit for 40K and AoS.
They also make great looking Mark of Tzeentch cultist. Way better than just painting Cultists blue
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2017/03/28 14:45:30
Subject: Point of tzaangors?
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Frightening Flamer of Tzeentch
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Multiple points for sure...
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2017/03/28 14:49:29
Subject: Point of tzaangors?
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Brutal Black Orc
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Galef wrote:The point of Tzaangors is to sell another dual kit for 40K and AoS.
They also make great looking Mark of Tzeentch cultist. Way better than just painting Cultists blue
The thing is that tzaangors aren't really a dual kit for 40k/ AoS. They are a kit for AoS thrown as an after thought for 40k to pad a scant release. If otherwise, why are the chainwsords/pistols in another separate sprue? Why half of the 40k kit's options aren't usable/have no use?
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This message was edited 1 time. Last update was at 2017/03/28 14:49:51
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2017/03/28 15:18:59
Subject: Point of tzaangors?
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Frightening Flamer of Tzeentch
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Lots of feedback on that and though valid I still think it is a great kit.
Most of mine are kitted with CC options, including a few shields because I think it looks cool.
I plan on using a couple of spare shields to attach to Vindicators and/ or predators.
Also plan on making some tank toppers with the upper torso's of spare tzaangors if I am not running demonic possession on tanks.
The fluff says the sorcerers treat them well. As they are intelligent it makes more sense for them to pilot tanks rather than an automation (Rubric) or sorcerer piloting.
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2017/03/28 17:48:13
Subject: Point of tzaangors?
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Journeyman Inquisitor with Visions of the Warp
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Not strictly Tzaangors but the 11-man squads of Blue Horrors don't help.
If it cost 100pts rather than 55pts for that extra WC, they'd be a little less attractive.
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2017/03/30 14:00:46
Subject: Point of tzaangors?
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Savage Khorne Berserker Biker
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Wow... I am surprised by this question!
The point of Tzaangors is to field some cool Tzeentchy models in your army! Even if their rules were identical to cultists, they'd still be worthwhile!
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