Switch Theme:

skyfire fix'n  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




1- any unguided skyfire weapon should not shoot snapshots on ground units

2- any weapon that shoots projectiles / beams at a meaningful % of C should not shoot snapshots on flyers

This message was edited 1 time. Last update was at 2017/03/27 04:20:43


 
   
Made in gb
Lesser Daemon of Chaos





West Yorkshire

This doesn't really work the way you want for specific reasons.

1: vehicles or units with dedicated skyfire usually have guns on a permanent upward axle that would be very cumbersome to fire on ground targets, likewise dedicated skyfire on fliers are usually designed forward mounted, the only way to fire on a ground target would be to angle towards the ground to fire at an extreme range.

2: I'm a bit confused as to what you mean by meaningful percentage of C but you still have to consider that to hit with such a weapon you are aiming at a distant target moving at very high speeds and you would have to lead your target with pinpoint accuracy, well beyond even the most experienced soldier before you include the chaos of a war and the conditions of the battlefield.

This message was edited 1 time. Last update was at 2017/03/27 10:26:39


5000pts W4/ D0/ L5
5000pts W10/ D2/ L7
 
   
Made in us
Douglas Bader






Tristanleo wrote:
1: vehicles or units with dedicated skyfire usually have guns on a permanent upward axle that would be very cumbersome to fire on ground targets, likewise dedicated skyfire on fliers are usually designed forward mounted, the only way to fire on a ground target would be to angle towards the ground to fire at an extreme range.


This depends, really. A counter example would be the IG Hydra, which has guns that are easily capable of pointing down at ground targets and even has fluff about how devastating it is against lightly-armored targets when there are no flyers around. And if you think about it having a permanent upward angle would give the AA unit a huge blind spot against low-altitude targets, the only kind of aircraft that AA guns are capable of hitting. The few AA units that shouldn't be able to shoot at ground targets fluff-wise are better represented with unit-specific rules limiting their fire against ground targets.

And of course the ultimate argument against this explanation is that skyfire units can shoot at skimmers at full BS, including skimmers that are hovering just above the ground. If you can aim the guns at a Hammerhead floating a foot off the ground you can aim at a Rhino sitting next to it.

2: I'm a bit confused as to what you mean by meaningful percentage of C but you still have to consider that to hit with such a weapon you are aiming at a distant target moving at very high speeds and you would have to lead your target with pinpoint accuracy, well beyond even the most experienced soldier before you include the chaos of a war and the conditions of the battlefield.


This. Having a laser weapon doesn't mean that your turret rotates instantly and with perfect accuracy, your gun mount is capable of elevating sufficiently to hit the target, etc.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in cn
Prophetic Blood Angel Librarian




Yep. Simplest way to fix skyfire is revert it back to 6th where they could choose between flyers or ground targets. Means Hydras will no longer be a joke and there will be a point again in taking a quad gun with an ageis.
GW MASSIVELY overvalues the skyfire rule since it adds so much to a weapons cost yet means it can't fire properly at 95% of the units in the game. There was a point in its costing in 6th as it added much needed versatility, but without that versatility I wouldn't take it if it was free on most weapons, let alone pay 30+ points more on the normal cost of the weapon.
   
Made in us
Fresh-Faced New User




 Peregrine wrote:


This. Having a laser weapon doesn't mean that your turret rotates instantly and with perfect accuracy, your gun mount is capable of elevating sufficiently to hit the target, etc.


still I see no reason a lascannon should ever have a difficult time tracking aircraft. you kinda just point and click. there is no lead time. oh and lasguns shooting snapshots on flyrants.......... it's a little stupid. that said I'm way more annoyed by the first point.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

What about letting models with both Skyfire and Interceptor shoot at ground targets with no penalty (as in 6th) BUT with the caveat that you cannot Intercept with that weapon in the following turn?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
Forum Index » 40K Proposed Rules
Go to: