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Made in ca
Dangerous Duet






Hi people ! So I did the following list and I wanted your opinion on it.

+ HQ +

Legion Centurion Chaplain: Artificer Armour, Melta Bombs


Legion Centurion Master of Signal : Artificer Armour, Melta Bombs, Power Weapon


Legion Praetor: Cataphractii Terminator Armour, Chainfist, Combi-Weapon
Legion Terminator Command Squad x3: Cataphractii Terminator Armour, 3x Combi-weapon, 3x Lightning Claw, Legion Standard Bearer,
Land Raider Phobos

+ Troops +

Legion Tactical Support Squad x8 + Sergeant:
Entire Squad may exchange their Flamers for:: Plasma gun
Legion Sergeant: Artificer Armour, Bolt Pistol
Legion Rhino Armoured Carrier

Legion Veteran Tactical Squad x9 + Sergeant: Veteran Tactics: Marksmen
Additional Wargear: Heavy bolter with suspensor web x2
Legion Veteran Sergeant: Artificer Armour, Bolt Pistol, Bolter, Power Fist
Legion Rhino Armoured Carrier

Legion Veteran Tactical Squad x9 + Sergeant: Veteran Tactics: Marksmen
Additional Wargear: Heavy bolter with suspensor web x2
Legion Veteran Sergeant: Artificer Armour, Bolt Pistol, Bolter, Power Fist
Legion Rhino Armoured Carrier

Legion Veteran Tactical Squad x9 + Sergeant: Veteran Tactics: Machine killers
Additional Wargear: 2x Meltagun
Legion Veteran Sergeant: Artificer Armour, Bolt Pistol, Bolter, Power Fist
Legion Rhino Armoured Carrier

+ Heavy Support +

Legion Vindicator Siege Tank Squadron
Legion Vindicator Tank: Combi-Bolter, Demolisher Cannon
Legion Vindicator Tank: Combi-Bolter, Demolisher Cannon


+ Lords of War +

Cor’bax Utterblight, Daemon Prince of the Ruinstorm


+ Legion +

Legiones Astartes: XVII: Word Bearers, Traitor

Rite of War: Pride of the Legion


This message was edited 1 time. Last update was at 2017/03/29 02:08:07


 
   
Made in ca
Longtime Dakkanaut





Canada

Don't give Marksmen Vets melta-guns. They have the sniper rule, which RAW makes their weapons S4 against vehicles.

Either change them to Machine Killers for +3 on your vehicle damage rolls, or give them plasma guns, flamers or heavy flamers. They'll do much better with those while outflanking.



 
   
Made in us
Sinewy Scourge




Boulder, Colorado

I like heavy flamers on my sniper vets

   
Made in ca
Dangerous Duet






Did some changes on my list in regards to your advices and the models I had in my possession.

 
   
Made in gb
Been Around the Block




 More Dakka wrote:
Don't give Marksmen Vets melta-guns. They have the sniper rule, which RAW makes their weapons S4 against vehicles.


No, the most (not very) recent FAQ on the FW website still lets you use the weapons base strength, if that would give you a better to wound roll. So melta is still wounding on a 2+ most of the time. Machine Killers may still give you better synergy, but taking Marksmen doesn't necessarily knacker your meltaguns.
   
Made in ca
Longtime Dakkanaut





Canada

ChaosDog wrote:
 More Dakka wrote:
Don't give Marksmen Vets melta-guns. They have the sniper rule, which RAW makes their weapons S4 against vehicles.


No, the most (not very) recent FAQ on the FW website still lets you use the weapons base strength, if that would give you a better to wound roll. So melta is still wounding on a 2+ most of the time. Machine Killers may still give you better synergy, but taking Marksmen doesn't necessarily knacker your meltaguns.


I wish this was true, but the FAQ only talks about the to-wound roll, not armor pen rolls:

Are Tactical Veterans with the Sniper special rule now restricted to wounding on a 4+ if they take a meltagun, instead of its usual 2+?
The wording of the Sniper special rule changed in 7th edition, and should be used as it is now shown in the 7th edition Warhammer 40,000 rulebook.
However, if a model is making a shooting attack, if they would normally need less than a 4+ to wound thanks to their weapon’s Strength, the
better To Wound roll is still used in games played with the Horus Heresy army lists, and if the weapon they are using has a superior AP value, that
AP value is still used.
In this example, a meltagun fired by a Tactical Veteran with the Sniper special rule still only needs a 2+ to wound against a target with
Toughness 4, and uses its AP 1 regardless.
Other special rules for the weapon they are using remain unchanged


The 7th Ed rulebook specifically states that weapons with the Sniper Rule roll armor pen at S4.

 
   
 
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