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Made in nl
Longtime Dakkanaut






I played the game today and it was fun. There must be more who have played this game locally what do you guys think about it ?
The rules set in general felt familiar and includes a lot of cool rules such as hitting your own guys, jumping falling and fast simple combats that still has a cool and friendly injury system, you almost want you guys to roll on the wounded table.
The only thing I missed where multi lv terrain rules, it seems kinda odd that they aren't included in the rules.

This message was edited 9 times. Last update was at 2017/04/18 22:27:02


Inactive, user. New profile might pop up in a while 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I really want to play it, but without an Inquisitional detachment (seriously GW, what the hell? This game is practically made for them!), I'm feeling very left out.

It's just pretty disappointing that they've kept things limited almost entirely to single boxes. Hopefully in the future they'll release rules for more varied squads. In the meantime, I could try writing up some of my own, but that's a task in its own with its own hurdles.
   
Made in us
Neophyte undergoing Ritual of Detestation



California

I played my first full game today (of either WH40k or Shadow Wars) and had fun, but I have been following WH40k for almost a year and am familiar with the rules. The initial army composition seems streamlined if you ignore some of the additional ammo/upgrade purchases, and the ongoing campaign progression helps push the narrative campaign angle. I was bummed to see that I had to pay for each Force Weapon on my Grey Knights (30 point minimum), but being swords they paid dividends on two of my assaults by forcing rerolls.

The modifiers (cover, running etc.) are a bit cumbersome to track during the shooting phase with all of the other to hit/wound rolls, but it made more sense towards the end. Negative Save modifiers were really the only consistent benefit provided on either side, and that was only when it was an extreme like -3. Assault seemed random with the stats that are tracked, as well as the attacker and defender essentially starting on equal footing (+1 for Assaulters)... I think assaulters should have a better modifier (D3 maybe) given that it is not the easiest position to get into.

All in all it was a fun game. Things started to drag towards the end when the bunker door was destroyed, but much of the wasted time was spent reading over the rules. The single objective kept the action moving towards an area and combat was fairly quick. These rule checks would go away as familiarity increases, and I could see this being a fun game to start a league off of.
   
Made in ie
Fresh-Faced New User





Here

Found a local game shop who got sw:a and sold it early. Game is fun. Rule book is nice and concise, with roo for expansion for other factions. Overall a good book and game.

Proof of purchase didnt upload first time
[Thumb - IMG_20170401_151337.jpg]

This message was edited 1 time. Last update was at 2017/04/01 23:37:36


Hip Hop Hurray in a Loyalist Way.  
   
Made in nl
Longtime Dakkanaut






 Fafnir wrote:
I really want to play it, but without an Inquisitional detachment (seriously GW, what the hell? This game is practically made for them!), I'm feeling very left out.

It's just pretty disappointing that they've kept things limited almost entirely to single boxes. Hopefully in the future they'll release rules for more varied squads. In the meantime, I could try writing up some of my own, but that's a task in its own with its own hurdles.



There is no real need to feel left out it would not be that hard to play your henchmen as count as genestealer or guard kill teams. Not all of your models could join, and you lose a ton of customisation options but this is the case for armies.
This game feels like it could use some serious supplements. All of the factions could use some more love in the equipment and hiring department but the core rules and the levelling up system are both great.
Glad these 2nd edition like rule become mainstream now.


Automatically Appended Next Post:
vyse.04 wrote:

All in all it was a fun game. Things started to drag towards the end when the bunker door was destroyed,


Wait you guys actually found the rules for bunker doors ? There are rules for hitting and attacking terrain but we found non for the terrain themselves.

This message was edited 1 time. Last update was at 2017/04/02 02:50:35


Inactive, user. New profile might pop up in a while 
   
Made in us
Sneaky Kommando




Southern California

 Fafnir wrote:
I really want to play it, but without an Inquisitional detachment (seriously GW, what the hell? This game is practically made for them!), I'm feeling very left out.

It's just pretty disappointing that they've kept things limited almost entirely to single boxes. Hopefully in the future they'll release rules for more varied squads. In the meantime, I could try writing up some of my own, but that's a task in its own with its own hurdles.

The game seems to be pretty much basic troop types. They confined the game to squads and Sgt. equivalents. Maybe that aced out the Inquisitor? I get the reluctance to freelance, but it should not be difficult to port over other 40K models. Or, do some counts as. Gotta believe once they recover from having sold out in seconds, GW will add more fun stuff. And, then, balance goes out the window.

This message was edited 2 times. Last update was at 2017/04/02 14:47:40


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Gobbla wrote:
 Fafnir wrote:
I really want to play it, but without an Inquisitional detachment (seriously GW, what the hell? This game is practically made for them!), I'm feeling very left out.

It's just pretty disappointing that they've kept things limited almost entirely to single boxes. Hopefully in the future they'll release rules for more varied squads. In the meantime, I could try writing up some of my own, but that's a task in its own with its own hurdles.


The game seems to be pretty much basic troop types. They confined the game to squads and Sgt. equivalents. Maybe that aced out the Inquisitor?


The thing is that your average Inquisitor isn't much better a fighter than most Sgt. equivalents anyway. They have access to a more esoteric and less uniform armoury, but as far as reflections of their combative abilities in the fluff are concerned, they're not particularly special in the greater scheme of things. The only real limitation that they face right now is that there's no plastic unit box for them (and rightfully so, considering how unique each individual one is meant to be).

It's the same reason why Sisters don't have a detachment, despite being one of the forces present at Armageddon and having a basic troop type. They don't have a plastic box.

This message was edited 1 time. Last update was at 2017/04/02 05:23:40


 
   
Made in us
Neophyte undergoing Ritual of Detestation



California

We found the rules for the door (3 HP), but we ended up counting any one of the four entrances to the bunker we were using. It didn't help my cause during deployment as I had to cover four entrances, and the attackers came in on a side with ruins so three were essentially in full cover with a view of the door the entire game. In hindsight I should have called one door, but it was the first game at the store and my first game ever at that. It still ended up being a good game, and we got a chance to go through each phase which was the main purpose anyway. At least the alarm was sounded on turn one so my movement wasn't nerfed, but it ended up being a no win situation. Again the game was fun so I can't complain.
   
Made in us
Dakka Veteran





I've seen the two MWG batreps, and it looks like a blast. It's different enough from 40k to be diverting but similar enough to be comfortable. They really succeeded in making the forces different from each other, with fairly minimal rules bloat. Excited for the leagues to start and replace Blood bowl as the FotM.

Necrons - 4k
Dark angels - 2k
Alpha Legion 30k - 2k

"There needs to be more necrons in 30k, when you've been asleep for millions of years 10k might as well be a rounding error" 
   
Made in ca
Calculating Commissar





Krieg! What a hole...

I though MWG only had 1 Batrep out.

Member of 40k Montreal There is only war in Montreal
7th ED Shooting is fine!
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Dakka Veteran





One on youtube and one is in the members only vault. The one in the vault was Astra militarum vs Orks and no spoilers, I really like it because of the way it ended. It was a fitting "well that's Necromunda for you" way to bring the match to a close.

*Edit* People are already starting to post others, I expect by the end of the week we will be swimming in SW: A batreps

This message was edited 1 time. Last update was at 2017/04/02 06:38:08


Necrons - 4k
Dark angels - 2k
Alpha Legion 30k - 2k

"There needs to be more necrons in 30k, when you've been asleep for millions of years 10k might as well be a rounding error" 
   
Made in ca
Calculating Commissar





Krieg! What a hole...

Bah, PM me the spoilers, at least? I am curious to see how the IG fares.

Member of 40k Montreal There is only war in Montreal
7th ED Shooting is fine!
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Prophetic Blood Angel Librarian





Sioux Falls, SD

This game is probably going to trick me into buying a Xenos army or two. Or at least a kit or two from a Xenos army. But it at least gives me a reason to give my Skitarii Vanguards the Ranger Heads (Rangers can take Radium Carbines in SWA).

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in lu
Frenzied Berserker Terminator






What do I think? I think GW can go feth themselves for making it a limited release...... seriously. I was looking forward to preordering it, aaaaaand it's gone -_-

*rant over*
   
Made in gb
Fireknife Shas'el




Everywhere. Right behind you.

I've tried to find it on the GW website, but it's saying sold out - is that permanent?

Read the history of the Charadon Crusade: The Crusade of Fury was at an end.
Join the Crion Crusade: I think it's the combination of butt jokes, democratic necrons, explosions, and mind-fething that draws people to this Crusade like moths to a bug zapper - War Kitten
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Made in gb
Worthiest of Warlock Engineers






preston

Has anyone seen the IG rules? I have my bods ready but I need to see them first.

http://www.dakkadakka.com/dakkaforum/posts/list/581001.page#6570095don't click this link...
8th of the Keepers of the PDF of that RPG which shall not be named. Look not into that which defies decency.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

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Made in nl
Longtime Dakkanaut






 Sgt_Smudge wrote:
I've tried to find it on the GW website, but it's saying sold out - is that permanent?


The box might be but no sane company would keep an entire game OOP if they clearly have ways to produce it and make money from it. My guess is that it is just a supply issue cover up.


Automatically Appended Next Post:
 master of ordinance wrote:
Has anyone seen the IG rules? I have my bods ready but I need to see them first.


yes I have. They are quite simple, but I might have remembered some wrong.
All point costs are the same as the ones on the genestealer online lists for troopers, leaders heavies (70 not 10 10 was a misprint) and juvs, but theiir stats are worse.

Leader regular vet stats has voice of command gives re roll 1's to hit within 12".
tooper regular vet stats
juv regular guardsmen stats
Guards can take up to 3 of these heavy *vet stats ? not sure if vet of guard stats ) these are the only ones who can take special weapons
Max squad size was 10 perhaps 12

weapon options.

Special weapons: grenade launcher krak, frak or both, flamer, plasmagun. No acces to heavy stubbers like the genestealers have
basic, lasgun option to give them hot shot also others forgot those since they are kinda inferior might be auto gun and shotgun
pistols: plasma, las, bolt
close comabat weapons and power or chain sword. No heavy close combat stuff
all the guard armour is available

Other options I remember extra hand weapons, cammo gear ( - 4 shooting distance for those shooting at you ), hooks for safely jumping of buildings, red dot laser (+1 hit), telescopic sight ( extra range), photo vision (-1 cover), and some grenades not sure what ones


This message was edited 3 times. Last update was at 2017/04/02 12:49:18


Inactive, user. New profile might pop up in a while 
   
Made in us
Freaky Flayed One




Got to play a test game at my local GW yesterday. It's a fun quick game and easy to pick up with lots of subtly. I played Skitarii vs his Khorne marked CSM. He had numbers (cultists) and hard hitting melee (CSM) vs my more specialized and higher costing team. I rolled poorly when it mattered and lost my leader as my first causality. It went down from there. Moral victory, I killed his Aspiring Champion while my Alpha was just out for a game.

https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

PDF for the armies not listed in the main book. Which I assume are SM, Ork, and AM

And yes this is a limited splash release.
   
Made in gb
Oozing Plague Marine Terminator






Surfing the Tervigon Wave...on a baby.

I look forward to it and appreciate the other factions getting a free download...but sorta awkward when you don't have the core Kill Team rules to look at (so how many Specialists can we have, eh?) and some of the weapon profiles are in the core book too.

Limited seems like a really bad move on GW's part. They did state something on the GW FB page so maybe we'll see reprints - would be stupid not to keep this around as it's clearly that popular.

Painting Log - Rebooted! AGAIN!

LNPS Commissions! I do these now.

Now only a CSM/GSC player. 
   
Made in us
Longtime Dakkanaut




Tampa, FL

I find it funny that there's no way to play actual Space Marines, but Chaos can get Marines in the sheets I saw (there were Grey Knights, but I didn't see any way to do a team of like Tactical Marines, just the Scouts). Playstyle wise I saw a demo and paged through the rules, it was not too bad but seems like it's easily abused (like anything else) if you jump right into min-maxing a team.

This message was edited 1 time. Last update was at 2017/04/02 14:18:32


- Wayne
Formerly WayneTheGame 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

Wayniac wrote:
I find it funny that there's no way to play actual Space Marines, but Chaos can get Marines in the sheets I saw (there were Grey Knights, but I didn't see any way to do a team of like Tactical Marines, just the Scouts). Playstyle wise I saw a demo and paged through the rules, it was not too bad but seems like it's easily abused (like anything else) if you jump right into min-maxing a team.

You can't do a team of Tactical Marines, but Scout Kill Teams get 1st Company Veterans as Specialist Operatives.


A Chaos Marine Kill Team that isn't going heavy on Cultists is going to be extremely small, just like the Grey Knights one(which caps you out at 6 models total).

League play is apparently aimed at 1k points for a campaign, so factor in that you need to build a bit of leeway in case someone dies/gets downed and has to miss out on a game. The Scout list I built yesterday ended up being more or less about what an all CSM Kill Team would be. It's small, it's heavy hitting but if you lose even one guy you are boned for the next game unless you had some way to keep them safe.

Also for those who are interested, they have parted out the PDF that was posted yesterday so you can find the factions you want easier.
Here is the Community Post with all the links
   
Made in nl
Longtime Dakkanaut






 DarkStarSabre wrote:
I look forward to it and appreciate the other factions getting a free download...but sorta awkward when you don't have the core Kill Team rules to look at (so how many Specialists can we have, eh?) and some of the weapon profiles are in the core book too.

Limited seems like a really bad move on GW's part. They did state something on the GW FB page so maybe we'll see reprints - would be stupid not to keep this around as it's clearly that popular.


You have 2 specialists unless it is noted on your faction lists. Guards get 3.
But yeah not being able to read the core rules and learn them at home is quite sucky.

This message was edited 1 time. Last update was at 2017/04/02 14:52:44


Inactive, user. New profile might pop up in a while 
   
Made in gb
Rough Rider with Boomstick





Pawnee, Indiana

So does anybody have a picture of the rules?

"That's Warhammer 40,000 where instead of using Victory Points to determine the victor you roll a D6 and compare receipts. Highest total receipts wins. I'm not sure what the D6 is for." - Abadabadoobaddon, on Reciepthammer 40k

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Made in us
Regular Dakkanaut





Yeah based on the MWG video it seems like Genestealers will be insanely strong since they can all start in hiding which basically forces your opponent to move forward while you wait for the best opportune time to blast them.
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 NivlacSupreme wrote:
So does anybody have a picture of the rules?

If they did, they probably couldn't be posting them since it's published material rather than PDFs.
   
Made in us
Dakka Veteran





Spikey bits has some pictures, but they are for the rules everyone would know from watching a batrep. I'm pretty sure we are going to see a digital release of the main rulebook, Which is the reason I'm not worried about the box set selling out.

Necrons - 4k
Dark angels - 2k
Alpha Legion 30k - 2k

"There needs to be more necrons in 30k, when you've been asleep for millions of years 10k might as well be a rounding error" 
   
Made in us
Decrepit Dakkanaut





Norwalk, Connecticut

I heard I can't use my daemons! So no reason to pick it up. I'm sure my local has a copy. But I'm not snagging it.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Storm Trooper with Maglight





Temple, Georgia

I'm excited to play a game of it. I definitely want to try making a Skitarii Alpha with dual Phosphor blasters. Why? because it sounds awesome. Sad that the fletchet blaster is only for infiltrators I would have loved to see a Alpha dual wielding them. Also a Sniper with the Arquebus paired with a buddy carrying a Omnispex seems nasty off the top of my head " I'm just going to sit back here and camp for headshots "

This message was edited 1 time. Last update was at 2017/04/02 18:18:53


Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in ca
[DCM]
Black-And-White Son Of A Gun





Canada

I can't wait to try it, hopefully it won't be long before they release another wave.



 
   
Made in gb
Hardened Veteran Guardsman




Wales

I'm really excited for this! My first taste of warning was a few clunky games of Necromunda. This will be nostalgia heaven!

Right, I'm off to eBay some metal Necron warriors/immortals, as I feel that they will cause retro overload!
   
 
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