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Made in us
Discriminating Deathmark Assassin





Out of my Mind

Only recently started playing Eldar. None of my other armies have used the current psyker rules, so I'm on a bit of a learning curve. Had a great game yesterday, and had some interesting situations come up. Im sure these are pretty simple answers, but they're pretty foreign to me simply because I've never bothered with them.

- I draw the Maelstrom Card that gives me the VP for wiping out a unit in an Assault. I've got a Killa Kan and a small unit of boyz. I need to deal with the Kan so he doesn't reach my Artillery. I use a Witchfire on the Boyz, and kill some models. I then shoot the Kan and kill it. During the Assault phase I was informed that I could only charge the Kan because that's the unit it shot at. We had a brief lookup, and it appeared that was the case. My opponent was SUPER cool, and we reversed the shot, put the Kan back since he even agreed that it would be stupid to give up the VP to protect the Artillery. I could've SWORE I read somewhere that I would have the option to do either because of the psychic power. Any help here would be appreciated.

- Guide. Does Guide work whenever we shoot, or just during the shooting phase? I'm still unclear if I get it on Overwatch or not.

- Focused Witchfires. Can they be LoS'd off? I used Executioner on his Nob in the squad, and we didn't even bother to check.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in gb
Executing Exarch






1) The only restriction is on what unit you targeted (if any) in the Shooting Phase, any Witchfires are completely ignored for the purposes of charges.

2) Guide doesn't mention anything about Phases, only "when shooting" (which Overwatch definitely is). In addition, rules which apply "in the shooting phase" (i.e. Monstrous Creatures & Tau Battlesuits shooting two weapons) generally do apply to Overwatch too.

3) From the rulebook FAQ:
Q: Can you take a ‘Look Out, Sir’ roll against successful focussed witchfire powers, especially ones that don’t have a normal shooting profile?
A: Yes.
   
Made in es
Swift Swooping Hawk





1: for Assault purposes, only the target of your shooting phase counts, witchfire neither grant or restrict a charge due their use.

2: Guide the Eldar power grants re-roll when shooting yes this does affect both shooting and overwatch.

3: Focused Witchfires are resolved as normal shooting against the enemy unit (you target the nearest model) but if you are able to manifest it with more charges than needed you can choose the specific model to resolve the target ( as long you can see it) that model can normally LoS as with any other wound.

P.S: and Quanar beat me to it

This message was edited 2 times. Last update was at 2017/04/02 19:04:52


 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Thank You.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

One more, because it'll probably come up.

Monofilament vs. Artillery.

Monofiliament compares Initiative to wound instead of Toughness. Do we wound off the Crew's Initiative? Or do we Wound off the Toughness as normal since the Artillery doesn't have an Init stat?


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in ca
Regular Dakkanaut




 Akar wrote:
One more, because it'll probably come up.

Monofilament vs. Artillery.

Monofiliament compares Initiative to wound instead of Toughness. Do we wound off the Crew's Initiative? Or do we Wound off the Toughness as normal since the Artillery doesn't have an Init stat?



I don't remember this being specifically addressed in an FAQ and I don't see it from a quick glance. Most people I know play it as majority stat in the unit the same way you would with multiple toughness values in a unit. So with artillery you would go with the crew initiative.
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Fhionnuisce wrote:
 Akar wrote:
One more, because it'll probably come up.

Monofilament vs. Artillery.

Monofiliament compares Initiative to wound instead of Toughness. Do we wound off the Crew's Initiative? Or do we Wound off the Toughness as normal since the Artillery doesn't have an Init stat?



I don't remember this being specifically addressed in an FAQ and I don't see it from a quick glance. Most people I know play it as majority stat in the unit the same way you would with multiple toughness values in a unit. So with artillery you would go with the crew initiative.


If you're using majority stat, then what if you're shooting at a unit of 3 artillery guns where all but 1 of the crew have been killed? Would you roll to wound against Initiative "-"?

While I personally think that you should always wound vs the crew's initiative regardless of the majority stat, I don't think there is a solid RAW for the scenario. Your group will have to house rule it.
   
Made in ca
Regular Dakkanaut




Bojazz wrote:
Fhionnuisce wrote:
 Akar wrote:
One more, because it'll probably come up.

Monofilament vs. Artillery.

Monofiliament compares Initiative to wound instead of Toughness. Do we wound off the Crew's Initiative? Or do we Wound off the Toughness as normal since the Artillery doesn't have an Init stat?



I don't remember this being specifically addressed in an FAQ and I don't see it from a quick glance. Most people I know play it as majority stat in the unit the same way you would with multiple toughness values in a unit. So with artillery you would go with the crew initiative.


If you're using majority stat, then what if you're shooting at a unit of 3 artillery guns where all but 1 of the crew have been killed? Would you roll to wound against Initiative "-"?

While I personally think that you should always wound vs the crew's initiative regardless of the majority stat, I don't think there is a solid RAW for the scenario. Your group will have to house rule it.


I would still consider the crew Initiative as the majority there since the 3 Artillery don't have the stat. That said I do agree RAW doesn't address it well so plan ahead with opponent or TO.
   
Made in us
Longtime Dakkanaut





Fhionnuisce wrote:
Bojazz wrote:
Fhionnuisce wrote:
 Akar wrote:
One more, because it'll probably come up.

Monofilament vs. Artillery.

Monofiliament compares Initiative to wound instead of Toughness. Do we wound off the Crew's Initiative? Or do we Wound off the Toughness as normal since the Artillery doesn't have an Init stat?



I don't remember this being specifically addressed in an FAQ and I don't see it from a quick glance. Most people I know play it as majority stat in the unit the same way you would with multiple toughness values in a unit. So with artillery you would go with the crew initiative.


If you're using majority stat, then what if you're shooting at a unit of 3 artillery guns where all but 1 of the crew have been killed? Would you roll to wound against Initiative "-"?

While I personally think that you should always wound vs the crew's initiative regardless of the majority stat, I don't think there is a solid RAW for the scenario. Your group will have to house rule it.


I would still consider the crew Initiative as the majority there since the 3 Artillery don't have the stat. That said I do agree RAW doesn't address it well so plan ahead with opponent or TO.


According to page 9: "Some creatures have been given a 0 for certain characterisitics, which means that they have no ability whatsoever in that field (the same is also occasionally represented by a '-" ". So, the artillery would be treated as having a 0 initiative and, if that's in the majority, you'd roll to wound against initiative 0.

This message was edited 1 time. Last update was at 2017/04/04 14:00:09


 
   
Made in gb
Executing Exarch






 doctortom wrote:
According to page 9: "Some creatures have been given a 0 for certain characterisitics, which means that they have no ability whatsoever in that field (the same is also occasionally represented by a '-" ". So, the artillery would be treated as having a 0 initiative and, if that's in the majority, you'd roll to wound against initiative 0.
And where is Strength 6 versus "Toughness" 0 on the To Wound chart?

Also, the Artillery rules tell you to use the Toughness of the guns regardless of which is the majority.

(My personal HIWPI is against the crew's Initiative, since it seems like a fringe/niche hiccup in the rules, but I have no rules backup for that.)
   
Made in us
Longtime Dakkanaut






does Artillery fall under mixed unit characteristic stats though ? I would think it is a simply arty unit. Since Artillery has no initiative wouldn't monofilament not work vs it ?

 
   
Made in us
Longtime Dakkanaut





 Quanar wrote:
 doctortom wrote:
According to page 9: "Some creatures have been given a 0 for certain characterisitics, which means that they have no ability whatsoever in that field (the same is also occasionally represented by a '-" ". So, the artillery would be treated as having a 0 initiative and, if that's in the majority, you'd roll to wound against initiative 0.
And where is Strength 6 versus "Toughness" 0 on the To Wound chart?

Also, the Artillery rules tell you to use the Toughness of the guns regardless of which is the majority.

(My personal HIWPI is against the crew's Initiative, since it seems like a fringe/niche hiccup in the rules, but I have no rules backup for that.)


Strength 6 versus "toughness" 0 would wound on a 2+, since in the roll to wound section above the table it states that a roll of 1 always fails to wound and you're already at a 2+ with strength 6 versus higher "toughnesses" than 0.

The weapon wounds against initiative, not against toughness. Artillery doesn't tell you to use the initiative of the guns regardless of which is the majority, so for initiative you would use the majority initiative. For artillery it might pay to have extra crew members in the unit if possible if going against monofilament.




Automatically Appended Next Post:
 zedsdead wrote:
does Artillery fall under mixed unit characteristic stats though ? I would think it is a simply arty unit. Since Artillery has no initiative wouldn't monofilament not work vs it ?


As I quoted from the Zero level characteristic section, the rules treat a characteristic with a "-" as a zero level characteristic according to page 9. It might not be what GW intended, but that is how RAW has it.

This message was edited 2 times. Last update was at 2017/04/04 14:50:00


 
   
Made in gb
Executing Exarch






 doctortom wrote:
The weapon wounds against initiative, not against toughness. Artillery doesn't tell you to use the initiative of the guns regardless of which is the majority, so for initiative you would use the majority initiative. For artillery it might pay to have extra crew members in the unit if possible if going against monofilament.
Continuing to pick apart things, Initiative doesn't tell you to use the majority either - when attacking a unit with Monofilament, we substitute all instances of "Toughness" with "Initiative", so that we can use the To Wound table, Majority Toughness and other such rules, so why ignore the "shooting at artillery" rules?
   
Made in us
Longtime Dakkanaut





Fair point. Sucks for the artillery, but fair point.
   
 
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