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2017/04/11 23:21:59
Subject: [SWA] Which KT do I want to use?
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Infiltrating Broodlord
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Hi Guys
So my FLGS is holding a league for this fine game
So I am trying to decide which Kill Team I want to bring.. We did some intro and prac games last night, I played standard tabletop Warriors and man they are strong
Having been playing Necromunda/Gorkamorka for years I am wanting to paly something a bit harder to paly so far I have gotten myself down to two possible lists
Tyranid Warriors
(using Lictors for Kewl)
Alpha - Rnd Claws, Ext Cara, Adl Gland
Warrior - Rnd Claws, Ext Cara, Adl Gland
New-spawn - Rnd Claws, Ext Cara, Adl Gland
New-spawn - Rnd Claws, Ext Cara, Adl Gland
So a pure CC force, but pretty much immune to pining and multi wounds
Or
Genestealer Cult
(Using Delaque minis)
Leader - Bolt Pistol, Chainsword
Heavy - Hvy Stubb, Photo-visor
Heavy - Flamer
Trooper - Shotgun
Trooper - Shotgun
Trooper - Lasgun
Initiate - Autogun
Initiate - Autogun
Initiate - Auopistol
Initiate - Autopistol
The weaker bit more shooty option
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This message was edited 1 time. Last update was at 2017/04/18 22:27:28
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2017/04/12 03:40:32
Subject: SW:A Which KT do I want to use
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Been Around the Block
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Warriors look nasty, plus I've always liked their models. If it was me, I would go with them.
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2017/04/14 21:24:05
Subject: Re:SW:A Which KT do I want to use
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Flashy Flashgitz
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I've played two SW:A games so far. One using Tyranids, the other GSC. I'm a long term Necromunda player, so I at least have some familiarity with a campaign
I only used 3 Tyranids, one with a Venom Cannon. With (BS4, S6 ,and 2D3 sustained fire dice), it was the MVP. But, if you loose it during a campaign, you cannot replace a Specialists. In any case, you have to have some shooting. On the other hand, Tyranids are going to be a top tier team. At least at the beginning of the campaign. I don't see how some armies will deal with them. Like your Genestealer Cult (and mine). Accidentally "misplace" half the terrain in the game room?
My hope for GSC is numbers matter. They get up to 15. Fifteen mediocre fighters. Avoid Orks at all costs.
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2017/04/16 13:41:53
Subject: SW:A Which KT do I want to use
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Fixture of Dakka
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Actually, you can replace a Gunbeast; get Scavenger on your Leader, and with a Proethium Cache you have up to 250 points to spend on Reinforcements. That'' buy you a Gunbeast with a pair of spinefists. Next game, replace those spinefists with a bio-cannon (using another Promethium Cache).
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2017/04/16 13:58:08
Subject: SW:A Which KT do I want to use
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Flashy Flashgitz
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AndrewGPaul wrote:Actually, you can replace a Gunbeast; get Scavenger on your Leader, and with a Proethium Cache you have up to 250 points to spend on Reinforcements. That'' buy you a Gunbeast with a pair of spinefists. Next game, replace those spinefists with a bio-cannon (using another Promethium Cache).
Not very likely, and not cheap. But, possible.
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2017/04/16 17:40:10
Subject: SW:A Which KT do I want to use
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Regular Dakkanaut
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Because you have 6" movement with the Adrenaline Gland and you can't be pinned...I'm very curious how you do with this list without any fire support like a Venom Cannon. Please let us know how that Tyranid list does!
I actually agree with Gobbo; I found with a melee-focused list you needed some sort of long-range to prevent people just kiting you, etc. I had played, then scrapped a pure melee Ork list in favour of having some shooting just to respond to those situations. But that's only because Orks move a mere 4" and could be pinned.
Good hunting, please let us know how it goes!
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2017/04/21 18:01:31
Subject: [SWA] Which KT do I want to use?
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Regular Dakkanaut
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@ Kommissar.
I would like to see the Nids list. However, armies like the Harlies do not have a long range. Max 16".
But then again, we have a 4++, but that doesn't work out much worse than T5 with 3 Wounds. Movement 6 is often overlooked, most armies cannot keep away. Either they move and lose LOS or they dont move enough to make a difference. Plus lots of the higher strength weapons such as snipers require set up. Ie no moving.
Am I wrong?
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2017/04/23 23:13:43
Subject: [SWA] Which KT do I want to use?
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Infiltrating Broodlord
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Well played the nids in a friendly game the other day against CSM.. tore them up.. Basically hugged cover and Hid a fair chunk, then charged in and won combat with ease.. took 6 turns, but worked fine I would have trouble using them on a table that didn't have enough cover.. Also the fact that you are running and charging 12" is huge
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This message was edited 2 times. Last update was at 2017/04/24 04:08:23
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2017/06/13 05:51:39
Subject: [SWA] Which KT do I want to use?
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Infiltrating Broodlord
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So thought I would do another update about the CC Tyranid List..
Went to an 1 day event.. and ripped it up.
The warriors with Adl Glands did really well on the scavenger mission, as I had 1 duder basically grab 3 loot counts in a single move then headed back to the deployment zone after.. Dat 12" run..
But also managed to rip it up hard.. only game I lost was a raid where I had a single warrior.. and I decided to break the door in melee and do a runner.. The Tau player got a lucky hit and then managed 3 damage.. after wards I realised I should of just gone around the taken out all then sentries in CC.
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