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Made in us
Humming Great Unclean One of Nurgle






So I'm looking into theorizing what tournament (read: OP cheese) Khorne armies will look like under the new battletome. I think that Gore Pilgrims will be very common due to giving the Slaughterpriests re-rolls on prayers, while Blood Council may potentially be powerful due to how cheap Bloodthirsters are. Here's my initial idea:

Council of Blood (80)
-Skarbrand (400)
-Insensate Rage (280) (Artifact: Harvester of Skulls)
-Wrath of Khorne (360) (General: Arch Slaughterer) (Aritfact: Crimson Soulstone)

Gore Pilgrims (80)
-Bloodsecrator (120) (Artifact: The Crimson Plate)
-Slaughterpriest (100) (Blessing: Blood Sacrifice)
-Slaughterpriest (100) (Blessing: Resanguination)
-Bloodreavers x10 (70)
-Blood Warriors x10 (200)
-Blood Warriors x10 (200)


There isn't an incredibly specific strategy, mainly the army is a battering ram to hit the opponent harder than they can handle. The council of blood stays relatively close to each other so that they all get re-rolled charges from the Insensate, while Skarbrand is the preferred target for the Wrath of Khorne's command ability. They move straight across the board and start killing as much as they can, with the Wrath of Khorne targeting enemy heroes and monsters specifically. The rest of the army is delegated to support and clean up efforts along with snagging whatever objectives are needed. The slaughterpiests can use Blood Sacrifice and Resanguination on the same model to generate extra blood tithe points, or if the bloodthirsters are in range just sacrifice reavers and resanguinate a 'thirster. The Bloodsecrator can afford to stay in the backfield thanks to Gore Pilgrims buffing Portal of Skulls to a formidable 30" range. I think this army would be very skill-dependent on the individual using it, and accordingly would be very rewarding to a skilled player. What do you guys think?

This message was edited 3 times. Last update was at 2017/04/21 20:01:21


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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Made in au
Hissing Hybrid Metamorph






I really like it. Three thirsters are enough to make any player poop a little. And I find it hard building lists without adding the gore pilgrims after seeing them. I also built a couple of lists, to give more ideas:

----[LIST 1]----

Leaders
- Secrator
- Exalted Deathbringer
- Mighty Lord of Khorne
- Lord on a Jugg
Battleline
- 10x Warriors
- 10x Warriors
- 5x Warriors
Other
- 5x Skullreapers
- 5x Skullreapers
- 3x Skullcrushers
- 3x Skullcrushers
- 3x Skullcrushers
Battalions
- The Goretide
- The Slaughterborn
- Brass Stampede

The brass stampede hits hard with automatic mortal wounds in a cavelry charge while the warriors and skull reapers (who are now more mobile with the Goretide bonus), move around to any opportune position. I'd even possibly retreat with the stampede in the next turn then charge again in the turn after for lots of mortal wounds. Granted, the brass stampede can't be part of the goretide but their extra 3" charge distance sort of makes up for it, along with their standard 8" move.

----[LIST 2]----

Leaders
- Secrator
- Mighty Lord of Khorne
- Exalted Deathbringer
- Slaughterpriest
- Slaughterpriest
Battleline
- 10x Warriors
- 10x Warriors
- 10x Warriors
- 5x Warriors
- 20x Reavers
- 20x Reavers
Other
- 5x Skullreapers
- 5x Skullreapers
Battalions
- The Goretide
- The Slaughterborn
- The Gore Pilgrims

This list certainly has more manpower and can still dish mortal wounds using the priests (technically the same amount but with a worse average/chance). The secrator gets his crazy 30" bubble, the warriors and reapers move up quickly as a first wave to soften the enemy and to distract from the second wave of slower reavers who (hopefully) mop up what's left.

I'm certainly unsure about these lists being nearly as good as your thirster one, but they seem like they could be good to me. What do you think?

This message was edited 1 time. Last update was at 2017/04/15 03:56:22


 
   
Made in us
Humming Great Unclean One of Nurgle






Honestly I feel like the juggernaut battalions are more in line with what battalions should be; they are there for the player who likes juggernauts and wants to run an army with a ton of juggernauts. Those battalions are good for that player but do not grant a significant edge overall. This is perfect for what battalions should be---rewarding a specialized army to put it on par with a normal one. That said, the AoS tournament scene is not about running what's balanced, it's about cherry-picking the most OP elements and mixing them together with a solid amount of skill (then hoping the initiative rolls don't screw you over). Or in other words, the juggernaut battalions aren't OP enough for the tournament scene in my eyes.

As for the second list it looks like a solid one to bring to a smaller tournament but I'm not sure it would do well at a larger one because there isn't anything in the list that can focus a lot of power in one place to crack a tough point in the enemy army. Any sort of death star enemy would cause huge issues, though on the upside I imagine it would do very well against Ironjawz or Bonesplittaz.


Automatically Appended Next Post:
So after a bit of thinking I altered my list above, swapping what was three bloodreaver units (one in the battalion, two outside of it) for a second 10-man blood warrior unit. This limits the army to just two drops for deployment and also makes the point total 1990--enough to snag a triumph table roll against enemies sitting at 2000 exactly.

This message was edited 3 times. Last update was at 2017/04/15 04:27:54


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Hissing Hybrid Metamorph






Yeah that looks great. I'm tempted to collect it myself to fight a Stormcast player I face a lot haha
   
Made in de
Societal Outcast




Germany

The Bloodthirster list is really interesting, but rather a long-term goal for me, as I don't have 3 of those laying around.
(planned to get 2 of those anyway, what's one more?!)

So it's Bloodbound only for me currently.

Spoiler:
Allegiance: Khorne

Leaders
Mighty Lord Of Khorne (140)
- General
- Trait: Disciple of Khorne - Khorne Bloodbound Hero
- Artefact: The Blood-forged Armour
Exalted Deathbringer (80)
- Bloodbite Axe & Shield
- Artefact: Mark of the Destroyer
Slaughterpriest (100)
- Bloodbathed Axe
- Blood Blessing: Resanguination
Slaughterpriest (100)
- Bloodbathed Axe
- Blood Blessing: Killing Frenzy
Bloodsecrator (120)
- Artefact: The Brazen Rune

Battleline
10 x Blood Warriors (200)
- Goreaxes
- 1x Goreglaives
10 x Blood Warriors (200)
- Goreaxes
- 1x Goreglaives
5 x Blood Warriors (100)
- Goreaxes
5 x Blood Warriors (100)
- Goreaxes
10 x Bloodreavers (70)
- Reaver Blades

Units
10 x Skullreapers (280)
- Daemonblades
- 2x Spinecleavers
10 x Skullreapers (280)
- Daemonblades
- 2x Spinecleavers

Battalions
The Goretide (40)
Slaughterborn (80)
Gore Pilgrims (80)


Total: 1970/2000


Other than that, I probably have the same ideas as the next guy.
Goretide + Brass Stampede, Brass Stampede + Gore Pilgrims, XY + Gore Pilgrims...

I think the Gore Pilgrims are an exceptional good support battalion. A ruling on multiple prayers in the same turn, could hurt them but they would still provide the player with a lot of flexibility.

The Goretide looks definitely nice if you are playing KBB, with an errata about the "may-part" it could become even better.

PS: It seems like I overestimated the Murderhost battalion, there are somewhat mixed results coming in. I thought this would be the go to battalion for every Khorne force.
   
Made in us
Humming Great Unclean One of Nurgle






I think Gore Pilgrims is going to be the mainstay honestly, to the point of being auto-take save very daemon-heavy armies. Murderhost is nice but middle of the road imo for battalions, the main thing going for it is flexibility and being almost free.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Auspicious Aspiring Champion of Chaos






 NinthMusketeer wrote:
I think Gore Pilgrims is going to be the mainstay honestly, to the point of being auto-take save very daemon-heavy armies. Murderhost is nice but middle of the road imo for battalions, the main thing going for it is flexibility and being almost free.


It's hard to beat increasing the range of perhaps the best buff in the game by up to 150%. On top of that, getting rerolls to the casting roll for the closest thing we have to spells, and you can include all your batteline units in it if you so choose? Yeah. Open up Azyr, drop in a Gore Pilgrims battalion, then start planning the rest of the list.

This message was edited 1 time. Last update was at 2017/04/18 15:57:08


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Fresh-Faced New User




Hope OP let's us know how this list goes. Got me to pull the trigger on starting a Khorne army. Just ordered the 3 BloodThirsters lol.
   
Made in us
Humming Great Unclean One of Nurgle






I don't actually have a Khorne army, heh. Maybe someone with one can test it for me! If not I'll try to see if I can proxy it somehow.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Fresh-Faced New User




Quick question. The Council of Blood allows a Bloodthirster to pile in and attack during the Hero phase. Does that same BT then pile in and attack later in the turn as normal during the combat phase also?

This message was edited 1 time. Last update was at 2017/04/20 17:00:47


 
   
Made in us
Humming Great Unclean One of Nurgle






Easytyger wrote:
Quick question. The Council of Blood allows a Bloodthirster to pile in and attack during the Hero phase. Does that same BT then pile in and attack later in the turn as normal during the combat phase also?
Yes. You could even use blood tithe to give that 'thirster a second pile-in during the hero phase, for a total of 3 pile-in & attacks in one turn!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in fr
Fresh-Faced New User




what do you think about a goretide battalion (so MLOK, 2 skullreapers, 3 blood warrior with 2 unit of ten) alongside a minimal brass stampede ? So the cavalry and infantry would be able to strike at the same time.

And because i love red armor
   
Made in us
Humming Great Unclean One of Nurgle






ledha wrote:
what do you think about a goretide battalion (so MLOK, 2 skullreapers, 3 blood warrior with 2 unit of ten) alongside a minimal brass stampede ? So the cavalry and infantry would be able to strike at the same time.

And because i love red armor
It would be a solid list for a non-tournament environment.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Is it worth it to run the 3 thirster group? I have skarbrand and a D-thirster and regular thirster.

I can always get a WoK thirster too.

This message was edited 1 time. Last update was at 2017/04/21 14:49:43


Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in fr
Fresh-Faced New User




it look like solid and very funny to play... even if playing so much high cost low wound model is risky.

For the goretide/brass stampede, i was thinking of this

Lord Of Khorne On Juggernaut (140)

Mighty Lord Of Khorne (140)
- Trait: Berzerker Lord - Khorne Mortal Hero
- Artefact: The Brazen Rune

Bloodstoker (80)
- Artefact: Talisman of Burning Blood

Bloodsecrator (120)
- Banner of Khorne: Banner of Blood

Exalted Deathbringer (80)
- Ruinous Axe & Skullgouger
- Artefact: Mark of the Destroyer

10 x Blood Warriors (200)
- Goreaxes
- 1x Goreglaives

10 x Blood Warriors (200)
- Goreaxes
- 1x Goreglaives

5 x Blood Warriors (100)
- Goreaxes

3 x Mighty Skullcrushers (160)
- Bloodglaives

3 x Mighty Skullcrushers (160)
- Bloodglaives

3 x Mighty Skullcrushers (160)
- Bloodglaives

5 x Skullreapers (140)
- Daemonblades
- 1x Soultearers

5 x Skullreapers (140)
- Daemonblades
- 1x Soultearers

Brass Stampede (80)
The Goretide (40)
Slaughterborn (80)

Total: 2020/2000
   
Made in us
Humming Great Unclean One of Nurgle






 timetowaste85 wrote:
Is it worth it to run the 3 thirster group? I have skarbrand and a D-thirster and regular thirster.

I can always get a WoK thirster too.
Having those three thirsters specifically is important; insensate rage gives charge re-rolls while WoK gives run&charge with +1". Skarbrand is important as a bullet magnet. The enemy has to kill Skarbrand or he will kill them. Your opponent can't afford to wound several thirsters then finish them off the next turn, because Skarbrand will kill them. This increases the odds dramatically of the other two thirsters being in the least-wounded bracket which makes a big difference on outrageous carnage and WoK whippy stick.


Automatically Appended Next Post:
 timetowaste85 wrote:
Is it worth it to run the 3 thirster group? I have skarbrand and a D-thirster and regular thirster.

I can always get a WoK thirster too.
Having those three thirsters specifically is important; insensate rage gives charge re-rolls while WoK gives run&charge with +1". Skarbrand is important as a bullet magnet. The enemy has to kill Skarbrand or he will kill them. Your opponent can't afford to wound several thirsters then finish them off the next turn, because Skarbrand will kill them. This increases the odds dramatically of the other two thirsters being in the least-wounded bracket which makes a big difference on outrageous carnage and WoK whippy stick.

This message was edited 1 time. Last update was at 2017/04/21 15:46:36


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

So get one more. Haha. Fair! Four thirsters seems like not-overkill!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Fresh-Faced New User




 NinthMusketeer wrote:
 timetowaste85 wrote:
Is it worth it to run the 3 thirster group? I have skarbrand and a D-thirster and regular thirster.

I can always get a WoK thirster too.
Having those three thirsters specifically is important; insensate rage gives charge re-rolls while WoK gives run&charge with +1". Skarbrand is important as a bullet magnet. The enemy has to kill Skarbrand or he will kill them. Your opponent can't afford to wound several thirsters then finish them off the next turn, because Skarbrand will kill them. This increases the odds dramatically of the other two thirsters being in the least-wounded bracket which makes a big difference on outrageous carnage and WoK whippy stick.


Automatically Appended Next Post:
 timetowaste85 wrote:
Is it worth it to run the 3 thirster group? I have skarbrand and a D-thirster and regular thirster.

I can always get a WoK thirster too.
Having those three thirsters specifically is important; insensate rage gives charge re-rolls while WoK gives run&charge with +1". Skarbrand is important as a bullet magnet. The enemy has to kill Skarbrand or he will kill them. Your opponent can't afford to wound several thirsters then finish them off the next turn, because Skarbrand will kill them. This increases the odds dramatically of the other two thirsters being in the least-wounded bracket which makes a big difference on outrageous carnage and WoK whippy stick.


Who would you give the Harvester of Skulls to?
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Why not go king of blades on the greataxe thirster? Make its axe hit and wound on 2+ against heroes, doing TONS of wounds which generate multiple additional mortal wounds against surrounding enemies. That's what I'd do, anyway.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Humming Great Unclean One of Nurgle






Easytyger wrote:
Who would you give the Harvester of Skulls to?
Ah that was a mistype, it should be on the Insensate. Looks like I missed writing the Bloodsecrator's artifact as well.


Automatically Appended Next Post:
 timetowaste85 wrote:
Why not go king of blades on the greataxe thirster? Make its axe hit and wound on 2+ against heroes, doing TONS of wounds which generate multiple additional mortal wounds against surrounding enemies. That's what I'd do, anyway.
The WoK thirster is kitted out to pick off heroes; his own ability gives him re-rolls to hit, his command trait grants an extra blood tithe point on killing one, and his artifact lets him heal d3 wounds when he does. Accordingly the Insensate is much less likely to be fighting heroes specifically and even wants to preferentially target non-heroes due to the benefits of having the WoK kill them instead.

This message was edited 1 time. Last update was at 2017/04/21 20:05:05


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Fresh-Faced New User




 NinthMusketeer wrote:
Easytyger wrote:
Who would you give the Harvester of Skulls to?
Ah that was a mistype, it should be on the Insensate. Looks like I missed writing the Bloodsecrator's artifact as well.

Ah ok though it would be the Insensate. What artifact would be good for the Bloodsecrator?

   
Made in gb
Noble Knight of the Realm






Would love to give this a go.

I'd feel like my Bloodsecrator is a little exposed by himself at the back field, but kinda outweigh by the pressure you're putting on your opponent elsewhere.

The thirster triumvirate is perfect. As you say Skarbrand has to be enemy kill prio one due to his inverted stats. Letting you get your insensate in safe.

I need to refresh my memory, but would you drop the WoK thirster for another Insensate and take a Bloodstoker instead? Or not worth it?

   
Made in us
Humming Great Unclean One of Nurgle






The WoK thirsters is important for both his command ability and hero-objective capacity. The bloodsecrator can safely camp the back field since his buff will be 30" as long as the Slaughterpriests are within 8" of him.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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