Gamerely wrote:Well with drop pods, he gets to drop pod his stuff in on turn 1. If he's deep striking everything he's waiting until turn 2 to hopefully roll good reserve rolls.
I get that.
Just feel that regular spacemarines are a better drop pod army than
DW. Drop pods doesn't really play into their strengths as I see it.
You can field Veterans with stalkers that have 30 - 36" range, 2 shots at max distance and their choice of ignore cover or 2+ poison.
Take terminators and just stick cyclone missiles on them they have 48" range. You will force them to come towards you, most units don't have this kind of range.
After that all you really needs is 2 or 3 blackstars with a bunch of cheap vanguard vets with lightening claws to wreck their back line.
I get the whole " I wanna drop pod on my enemy and alpha strike them" train of thought.
But what if they have Coteaz?
Or Desvalle's Holy Circle?
Or position cheap units so you can't pod in anywhere valuable?
Against a giant blob of rhino's or razorbacks he can just blow up the vehicles but then he has to eat 100% return fire. "metal bawkes problems"
At least with a demi company if you for some reason decide not to drop, then you can drop empty pods everywhere and wall off half their army, and you still have an epic ton of units to kill the part you didn't wall out and then sit on objectives with everything they can't hope to kill with the rest before the games over. These kill teams look way worse when you have to hoof it over the battlefield and because he doesn't really have an alternative plan his army, he is unable to adapt effectively against someone that can make mitigate a pod alpha strike, hence the list lacks fluidity. This is further compounded by the fact that you are buying all of these things with points, but
SM end up with free rhino's, pods, razorbacks and a Warcon gets like 600 points of free wargear.
If you have the option, I think it would be better to compliment
DW with something else. Skitarii might work out well, or maybe some Scions or regular
SM's.
Automatically Appended Next Post:
So if we had a "well Ceann how would you make deathwatch if you could do whatever you wanted" moment.
I would perform the below.
The Vanguards go into the Corvus, they can assault out and ruin things, they have melta bombs and lightening claws.
For the Corvus it is important to remember the stormstrike missiles have concussive, which helps you get all your attacks in with your Vanguards because you shoot an
MC or GMC first and put it at I1 and they are assault vehicles so you get to come out swinging.
The terminators find midfield objectives to sit on while shooting missiles every turn.
The two stalker squads sit on your deployment objectives. Those cultists trying to hide in ruins over there to hold that objective? Dead. Nightfighting? Huh. What does 2+ cover even mean?
You also have two rhinos with 2 frag cannons that can fire out of the firing points.
Everything is redundant, you have a couple warp charges to try to deny something and you have tactical flexibility.
Combined Arms Detachment
Librarian (1) - 100pts
1 Librarian: Frag and Krak grenades,Special issue ammunition,Boltgun,Force weapon,Psyker Master Level 2,Melta bombs
Veterans (5) - 160pts
2 Veteran: Deathwatch frag cannon
Rhino (1) - 35pts Dedicated Transport
1 Rhino: Storm bolter
Veterans (5) - 160pts
2 Veteran: Deathwatch frag cannon
Rhino (1) - 35pts Dedicated Transport
1 Rhino: Storm bolter
Vanguard Veterans (5) - 180pts
1 Vanguard Veteran: 2 Lightning claws,Melta bombs
4 Vanguard Veteran: 2 Lightning claws
Vanguard Veterans (5) - 180pts
1 Vanguard Veteran: 2 Lightning claws,Melta bombs
4 Vanguard Veteran: 2 Lightning claws
Terminators (2) - 130pts
2 Terminator: Storm bolter,Power fist,Cyclone missile launcher
Terminators (2) - 130pts
2 Terminator: Storm bolter,Power fist,Cyclone missile launcher
Combined Arms Detachment
Librarian (1) - 70pts
1 Librarian: Frag and Krak grenades,Special issue ammunition,Boltgun,Force weapon,Psyker Master Level 1
Veterans (5) - 135pts
5 Stalker pattern boltgun
Veterans (5) - 135pts
5 Veteran: Stalker pattern boltgun,Close combat weapon
Corvus Blackstar (1) - 200pts
1 Corvus Blackstar: Twin-linked assault cannon,Four stormstrike missiles,Hurricane bolter,Infernum halo-launcher
Corvus Blackstar (1) - 200pts
1 Corvus Blackstar: Twin-linked assault cannon,Four stormstrike missiles,Hurricane bolter,Infernum halo-launcher