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2017/04/15 19:18:15
Subject: Space Pirates!
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Using Object Source Lighting
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This is modified from the Marauder entry found in IA 13 and downloadable as part of the Tyrant's Legion update.
Obviously casual play. Thoughts?
Faction: Marauders
Allies of convenience: Chaos Space Marines, Genestealer Cults, Imperial Guard, Space Marines (representing renegades, secessionists, etc.), Eldar (all kinds), Orcs
Desperate Allies: Tau
Formations:
Raiding Party: Marauder Squad (troops)
Warband: Captain's Corsairs, 1-3 Marauder Squads (troops), 0-1 Raider Support
Units:
(troops) Marauder Squad: as printed, with the following chantes:
-remove In it For the Money
-Dedicated Transports include: Arvus, Chimera, Centaur (IA 1)
Dedicated transports may buy "Stripped Down" for 10 points: this gives them the following special rules:
Open Topped
Unstable platform: Shots fired out of the transport may only be snap fire, and charges when taking advantage of Assault Vehicle require a Dangerous Terrain check.
(HQ) Captain: marauder Squad, with the mandatory upgrade replacing the Chief with a Captain (keeping the same options and special rules) for 25 points:
4/4/3/3/2/4/2/9/5+
Independent character, may not leave unit.
The Captain's unit can take one additional Specialist trait at the cost of 2 points/model
The Captain's unit may take the following:
0-1 Astropath (25 points, codex imperial agents/AM, includes Specialist)
0-2 death cult assassins (18 points each, includes Specialist)
The Captain's unit may take a Valkyrie (imperial agents/AM) as a dedicated transport
Raider Support: The following units may be taken as from the respective codex, representing allies, enforcers, or other specialists under the Captain:
Tauros (IA 1)
Hades Breaching Squad (IA 1)
Tempestus Scions (AM)
Warrior Squad (DE)
Beast pack (DE)
Kommandos (Orks)
Stormboys (ork)
Carnivores (Tau)
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2017/04/15 20:41:46
Subject: Re:Space Pirates!
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Rough Rider with Boomstick
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I like it as a small fluffy fashion.
Only issue I have is with units having to take a dangerous terrain check when charging out of Stripped Down vehicles, seems a little too detrimental.
Other than that, looks like a very fun force to run.
One more thing, perhaps add Ogryns as an option under Raider Support?
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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2017/04/15 21:02:45
Subject: Space Pirates!
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Longtime Dakkanaut
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It's a pretty cool concept that indeed deserves more light. 40K does need more pirates here and there. I like the idea of the wide array of mercenary. I would also remove the dangerous terrain test for something else (maybe disordered charge instead). It makes more sense.
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2017/04/15 21:57:46
Subject: Space Pirates!
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Using Object Source Lighting
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Thanks
I'm glad the dangerous thing was too far-- I strongly dislike people homebrewing rules that are too good, and I was already improving the unit, so I wanted to err on the side of caution. I think a disordered charge is definitely reasonable.
I forgot for the transport list-- how do people think about adding the genestealer Goliath truck (just the basic version)?
I think the Ogryns would fit, since it's just a cap of one unit, feelings on allowing both varieties since they both have some thematic place there?
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2017/04/15 22:11:11
Subject: Space Pirates!
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Longtime Dakkanaut
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spiralingcadaver wrote:Thanks
I'm glad the dangerous thing was too far-- I strongly dislike people homebrewing rules that are too good, and I was already improving the unit, so I wanted to err on the side of caution. I think a disordered charge is definitely reasonable.
I forgot for the transport list-- how do people think about adding the genestealer Goliath truck (just the basic version)?
I think the Ogryns would fit, since it's just a cap of one unit, feelings on allowing both varieties since they both have some thematic place there?
By all account, it should be there. It looks good on a pirate force.
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2017/04/17 23:56:31
Subject: Space Pirates!
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Rough Rider with Boomstick
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spiralingcadaver wrote:Thanks
I'm glad the dangerous thing was too far-- I strongly dislike people homebrewing rules that are too good, and I was already improving the unit, so I wanted to err on the side of caution. I think a disordered charge is definitely reasonable.
I forgot for the transport list-- how do people think about adding the genestealer Goliath truck (just the basic version)?
I think the Ogryns would fit, since it's just a cap of one unit, feelings on allowing both varieties since they both have some thematic place there?
Definitely think the Goliath fits in.
I'm not sure about the Bullgryns though, they look a little too well equipped in my opinion (I'll let other people weigh in on that, I could imagine some kitbashed Bullgryns looking really good on the other hand)
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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2017/04/18 01:53:48
Subject: Space Pirates!
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Sneaky Kommando
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I like the concept of this and have thought before that there should be a 2nd human army to represent non-chaos Rebel factions And don't think that all there technology needs to be dulled down, as there could be sections of revolutionary/resistance that have possibly moved further without the dogmatic views of the Imperium
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