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Made in au
Water-Caste Negotiator





australia

Oddly enough, I couldn't find another on of these (but I'll take directions if it exists), so....

Tell me what you want from 8th

What greases your bolter & chainsword?
What would you like to see?
What would you cry heresy at?

Personally I want to see the rumored 3 ways to play, I'd love to see a super stripped back, greased up scotsman of an open play system and for GW to take down the, albeit circumvent-able (but not legally), paywall to knowing what I'm up against.

Basically, I'm up for a gentle but thorough Sigmar'ing.

This message was edited 1 time. Last update was at 2017/04/16 07:04:17


   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Free core rules or inexpensive core rules. $30 or less.
Generals Handbook like add-on.
Free dataslates for all armies. Released on Day One.
Optional Codexes released with formations that COST POINTS! Also will have all of the dataslates in physical form.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Rules complexity pruned rather than gameplay complexity. Unified Rites of War-like detachment mechanism rather than the wild variety we have these days. Pre-6e-style Ld-test psychic powers instead of a separate phase.

(I'd cry "Heresy!" at most things people are suggesting copy-pasting wholesale from AoS. Keep the WS and S/T tables, but write them out as the straightforward comparison (e.g. "if S is one higher than target's T: 3+ to wound") instead of the full-on ten-by-ten. And keep one vehicle damage table instead of writing a unique one for each vehicle.)

This message was edited 1 time. Last update was at 2017/04/16 20:49:21


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Nasty Nob






I'd love to see some active modification of the game rather than just FAQ for ambiguous elements.

I'm sick and tired of the only time something gets addressed is when the rules get a major overhaul, or if its kinda vague in its wording. If something is broken to the point of ruining the game, it needs to be tamed. If something is so miserable that it drives players away from their armies, it's gotta be addressed.




ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in ca
Grumpy Longbeard





Canada

The sort answer is: the most recent version all the things that went well for AoS

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in us
Gore-Soaked Lunatic Witchhunter







 davou wrote:
...I'd love to see some active modification of the game rather than just FAQ for ambiguous elements.

I'm sick and tired of the only time something gets addressed is when the rules get a major overhaul...


Elaboration on this: If they're going to do the AoS-app datasheet thing take advantage of the format. Edit things when they need to be edited instead of letting mistakes ferment for years before changing anything.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Aqshy, realm of Fire

An AOS-style reboot of the rules (not the setting), something that encourages smaller games. Warscrol styled Dataslates, with compilation books.


I'd yell HERESY at myself.

This is where I'd put my signature...If I had one! 
   
Made in us
Infiltrating Broodlord





United States

Copy / Paste 4th edition.

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Dakka Veteran





Armpit of NY

I, for one, would welcome our new Sigmarite overlords to 40K....
   
Made in gb
Mighty Vampire Count






UK

AOS style stats esp for Monsters / Vehicles

Eradicate the Psychic phase - again AOS is much better

Plastic Sisters of Battle

This message was edited 1 time. Last update was at 2017/04/16 21:48:23


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Mutilatin' Mad Dok






The things mentioned by GW are already a step in the right direction (Movement Value, Save Mods, Leadership affects everyone, chargers strike first).

I'd also like to see:

-Cover Modifiers to hit
-Warscroll Style Data Sheets
-Return to simpler casualty removal (ala 4th edition) this is VERY important to me.
-Folding vehicles into the standard wound/armor rules
-Curbing the ability for extreme list building
-Less complicated rules in general (complex game play is good, complicated rules are bad)
-Get rid of the damn psychic phase
-Reduce random tables (i.e psychic powers, warlord traits, etc) and replace with a pay for what you want system
-An attempt at balance



   
Made in gb
Pyromaniac Hellhound Pilot






Why do people want to see the psychic phase go away? I think that, on balance, I prefer getting all the psychic stuff over with in one phase rather than having to remember stuff spread over the three main phases like in 5th

I don't particularly mind a few random table either - just not when they're basically meaningless (e.g. mysterious objectives)

I'd ideally like to see a grand re-balancing of points costs across the board. It seems like it'd be pretty common sense to spot certain undercosted units/formations from what is played at tournaments and bring them back into line with the rest. Likewise some things pretty much never get played, so it would make sense to reduce the cost of these a little. I reckon a lot of gamers could give this a decent go and get a lot right about it.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Potent Possessed Daemonvessel





For me it is the execution of the phase rather than the fact that it exists. The two things I prefer the old way are witchfires, and force weapons. But for the most part having all psychics in one phase is way better. The problem I have is the execution which makes having one psyker almost useless. I think if they want to keep the psychic dice thing I would prefer the fantasy like casting values (i.e. to get such and such a spell off you need to roll a 7+, and to shut the power down the opponent needs to beat your rolled value.) Then cap how many dice can be used on any one power. Right now against high psyker armies single psykers are essentially useless, and the way we roll adds time to the game.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

A lot of the stuff I would like has already been mentioned.

When they mention rewarding thematic armies I hope they implement whatever plan they have in a way that still gives us freedom to list build. I like my armies to be fluffy and thematic, but I don't want to be forced to follow extremely specific list building instructions. Restrictions and requirements are fine and to be expected, I just want a lot of opportunities for customization and to make them "my dudes" to remain.

I hope they make Imperial and Ork tanks good. I hope they make walkers good.

I hope ork vehicles explode and/or wreck in over-the-top hilarious fashion, but I hope they balance the ork rules/points in such a way that this is fun for both the ork player and his opponent. Similarly, I hope a lot of the ork weapons retain a crazy random element, but that the randomness is not simply a punishment for the ork player and that it is not so random that it removes all strategy.

I hope they don't combine certain factions into nonsensical alliances.

I hope we keep the wide variety of options while reducing the complexity of accessing those different options (basically I'm saying that I like warscrolls but I don't want things overly simplified and choices limited).

I hope the 'Nids eat the Tau.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I think free rules would be cool.

A bit of simplified gameplay, but not too much.

Less randomness in army building.

WS chart needs to be reworked a ton.

And better balance overall.

Edit: Oh, and remove NOTHING. People have bought models and use them-it'd be cruel to Squat them.

This message was edited 1 time. Last update was at 2017/04/19 19:15:40


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nl
Regular Dakkanaut





Just balance, honestly.

No more overpowered formations or super heavies, no more 2+/2++/2+++ re-rollable saves etc.
   
Made in it
Contagious Dreadnought of Nurgle





more balance (yes is not impossible) and bit of semplification cant handle to waste 20 mins pre game to generate traits/rewardsand psy power. Play with 1 CODEX and maybe a single add on not with 3-4 books like you need right now.

This message was edited 2 times. Last update was at 2017/04/19 19:39:16


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Made in us
Contagious Dreadnought of Nurgle






Removal of things that take up extra time unnecessarily; simplified wound allocation, cover by terrain piece instead of model's eye view, no more d66 table rolls etc.

 
   
Made in us
Mekboy on Kustom Deth Kopta






less randomness. choose your warlord trait, pay for your psychic powers. take current warp charge system and that is the points you have to spend on powers.

AOS style simplification of rules.

more durability across the board or just a major toning down of ranged firepower

lords of war is only GMC and super heavies, character models like Avatar, Calgar, Draigo etc. back to HQ where they belong.

points adjustments across the board based on some kind of actual unit formula rather than the whims of the codex author/tradition

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 G00fySmiley wrote:
pay for your psychic powers. take current warp charge system and that is the points you have to spend on powers.


I :heart: the simplification of that.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
Longtime Dakkanaut






My wish list:

Point costs for formations.

A ban on all re rolll 1's abilities in the game and a ban on all non unit specific re roll save and invisibility like powers.

piloted walking monsters become vehicles.
Bikes become 1HP vehicles and all get a huge point increase and are never able to score.
Vehicles also get an armour save and use the same cover save rules as anthing else in the game.

Grav guns all become unique relics, relics become available to all sorts of models and there will be a book purely dedicated to universal and race specific relics.

Beasts can't be joined by non specific IC's and are also never able to score.

Cover system of shadow war.
Jink gets killed off, movement based - to hit modifiers return.

Psy powers like magic used to work in 5th wfb.

You can assault again out of non assault vehicles if they do not have moved this turn.
You are allowed to start in battle brother transports. However there will be restrictions on what models can be in what transport. -> such as drop pod is power armored dudes only, etc.

Army building mehcanics of 7th with the addition of army wide max % spend on each non troop category. Such as max 25% spend on low. etc. These could be modified by choosing a different primary detachment.
Synergy needs to be toned town drasticly. Ideally not by killing of the allies matrix but just by making all special rules and buffs faction or unit specific.

Only troops or equivalent can score..

Good clear terrain rules with photo's explaining stuff like multi lv fighting etc.

unit kill point missions go the way of the dodo, and are replaced by point cost kill points.
meal storm objective have to be kept 2 turns and no longer contain any unbalancing crazy stuff such as kill, turbo boost issue a challenge etc.




Automatically Appended Next Post:
It would also be nice if they incorporated a lv up system for each character in the army in the core rulebook shadow war style.

Making unit sarges and non named HQ's more unique and fun to play.

This message was edited 5 times. Last update was at 2017/04/20 06:57:22


Inactive, user. New profile might pop up in a while 
   
Made in us
Contagious Dreadnought of Nurgle






 oldzoggy wrote:
My wish list:

Point costs for formations.

A ban on all re rolll 1's abilities in the game and a ban on all non unit specific re roll save and invisibility like powers.

Bikes become 1HP vehicles and all get a huge point increase and are never able to score.
Vehicles also get an armour save.

Grav guns all become unique relics, relics become available to all sorts of models and there will be a book purely dedicated to universal and race specific relics.

Beasts can't be joined by non specific IC's and are also never able to score.

Cover system of shadow war.
Jink gets killed off, movement based - to hit modifiers return.

Psy powers like magic used to work in 5th wfb.

You can assault again out of non assault vehicles if they do not have moved this turn.
You are allowed to start in battle brother transports. However there will be restrictions on what models can be in what transport. -> such as drop pod is power armored dudes only, etc.

Army building mehcanics of 7th with the addition of army wide max % spend on each non troop category. Such as max 25% spend on low. etc. These could be modified by choosing a different primary detachment.
Synergy needs to be toned town drasticly. Ideally not by killing of the allies matrix but just by making all special rules and buffs faction or unit specific.

Only troops or equivalent can score..

Good clear terrain rules with photo's explaining stuff like multi lv fighting etc.

unit kill point missions go the way of the dodo, and are replaced by point cost kill points.
meal storm objective have to be kept 2 turns and no longer contain any unbalancing crazy stuff such as kill, turbo boost issue a challenge etc.




Automatically Appended Next Post:
It would also be nice if they incorporated a lv up system for each character in the army in the core rulebook shadow war style.

Making unit sarges and non named HQ's more unique and fun to play.


Thank god you're not writing the new rules, or my Ravenwing army would be useless

 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

*Puts on rose colored glasses*. Now that that's out of the way.

I want to see a living rules set that has been pruned and can be actively tweaked and updated. I don't mind paying for a rulebook but ideally I'd like to see it come with a digital copy you download along with the physical copy (and that same digital copy you could buy as a stand alone purchase for less than they physical book, if not free digitally out of the gate) that is updated as the rules change or are tweaked.

At least twice a year the rules are adjusted and updated depending on feedback and observations of what is working too well, and what is working not well enough in the game.

Digital rules for all armies listed. I'd also love to be able to purchase a codex for my armies with pictures and fluff and rules too, of course, and fully plan to purchase updated codexes for their fluff and visuals, but I want the army rules to be laid out digitally for free download and printing. These should be available from day one of the edition's release and updated along side the game rulebook.

Select/purchase warlord trait and psychic powers. Make each variant of HQ choice have their own 'pool' of available warlord traits to choose from; Chaplains have one set, Captains a different set, Librarians their own different set, etc. Let unique special characters have their warlord trait come as standard as per current.

Lastly, make assault more viable. I don't want it to be the end-all-be-all, and I want shooting to still be effective, but let assault be able to at least hang with shooting some how compared to how it currently is.

Make Overwatch a choice. You either shoot on your turn, or you hold fire and pep for overwatch in your opponent's turn. Not both.

That's my preference. Take it easy.

*removes rose colored glasses*

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in nl
Longtime Dakkanaut






 Luciferian wrote:

Thank god you're not writing the new rules, or my Ravenwing army would be useless



I would give them and the other typical bike armies some rules to balance my nerfs out in order to make them a low mid tier army if you changed your play style.
But yeah bikes rules are currently in my opinion an abomination even before reroll saves, grav spam or move shoot jump rules.
Bikes are now fast, durable scoring gun platforms. These sort of good on all fronts units should rarely exist in a game, and if they to then it doesn't make any sense to be a bike.
Good on two fronts should be the max so fast and scoring would be ok, but you would not be durable nor a gun platform etc.
Don't worry I will not be writing the new rules, however if I did I would also nerf all other units who break this rule ; )

Inactive, user. New profile might pop up in a while 
   
Made in gb
Fresh-Faced New User




UK

Bring in wound impact on performance for monstrous creatures and vehicles and ditch hull points. So basically import how it works in age of sigmar. 16 wounds to a model and d3 damage sustained. As the wounds add up the vehicle or MC degrades. Would prevent vehicles getting luck shot killed.
   
Made in nl
Longtime Dakkanaut






I would not enjoy 16+ wound to a vehicle model games with transport spam at all. :\
That is roughly 5-6 wounds per HP and wound not fix the current weakness of vehicles at all while at the same time pressuring armies even more to field high rate of fire weapons who also evaporate infantry armies.

This message was edited 1 time. Last update was at 2017/04/20 08:04:30


Inactive, user. New profile might pop up in a while 
   
Made in us
Locked in the Tower of Amareo




Not if anti-tank weapons caused a large number of wounds.
   
Made in nl
Longtime Dakkanaut






It all depends on how reliable those multi wound weapons are. If they are just a single shot weapon that does 1d6 wounds then it would still be more reliable to just pack high volume weapons. Since those do not have the 1chance to hit nor the 1d6 gamble. Take the current edition as an example, high volume weapons spam such as grav spam and haywire is a thing while melta spam or lascannon spam is usually considered not to be worth it.

This message was edited 1 time. Last update was at 2017/04/20 08:41:51


Inactive, user. New profile might pop up in a while 
   
Made in us
Locked in the Tower of Amareo




Yeah, it's really easy to get it wrong. GW is really bad at math.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Wishlist.
*Apocalypse - there's a place for Superheavies and GMCs, bring it back and relegate them there.
*Pricing and statline overhaul - People don't buy hoard armies because they're stupidly expensive to purchase, clumsy to deploy and play and they're so compressed by cheap elites that they're awful at any kind of competition, it's a shame because hoard armies look amazing on the tabletop.
*Disembark and charge from any vehicle or consolidate from melee to melee.
*Armour modifier ap rather than all or nothing ap.
*To hit roll modifiers.
*Gameplay that encourages troop use rather than Decurions that encourage it.
*Equality in Codexes/Scrolls.

I don't break the rules but I'll bend them as far as they'll go. 
   
 
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