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Loadout for a second White Scars Biker Command Squad?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Repentia Mistress

Denver, CO, USA

I'm putting together a second Command Squad on Bikes for my White Scars. I've considered the merits of only running one in a Gladius or other big game, and using these models as Troops instead, but I feel like the combination of T5 and FNP is just too hard to take off the table. My first unit runs with grav guns, Apothecary, and someone with the Hunter's Eye. In big games, I'll also run a small Conclave on Bikes, so each of these Biker Commands will have an attached Librarian. I'm torn as to what to do with the second one and looking for feedback. I regularly face multiple armies of Loyalist and Chaos Marines, Tau, GSC, and AdMech with a lesser scattering of Orks, Eldar, Necrons, and Nids... so a little bit of everything, but lots of power armor.

Option 1: a second grav gun spam squad with Apothecary, without the benefit of a Hunter's Eye. In a Gladius, this one will have a Chaplain with them, and I might try to squeeze in a power weapon to make good use of the Assault buffs he brings.

Option 2: a dedicated CC unit with power weapons, maybe a fist or a hammer, some storm shields, and an Apothecary... but which combo, and how many?

Option 3: some sort of jack-of-all-trades unit, with the Apothecary for staying power, some Assault capacity, but also enough special weapons to make them flexible.

Option 4: an elaborate magnetization scheme to combine all of the above... would that versatility be worth the work? Am I going to want to run various versions of this unit to see what they can do, or is there a clear choice from the above?

Thanks for your insights!

Made in us
Irked Necron Immortal

Fort Wayne, IN

Personally, I think it makes more sense to kit them differently from your primary Command Squad so that they can fulfill different roles. Depending on the rest of your army, a dedicated CC unit is probably the best option, giving you some close combat punch and staying power against enemy CC units.

8000, mostly painted
14000, all over the place 
Made in us
Repentia Mistress

Denver, CO, USA

The rest of the army will be mechanized infantry with matched specials and combis, either enjoying free transports with a Gladius or move-shoot-move shenanigans with a Stormlance.

If I go full CC, what's the right balance of swords, fists, hammers, and storm shields? I'd hope to keep their cost similar to the grav unit.

Made in us
Fixture of Dakka

Command Squads are possibly the worst squad to equip for melee due to the cost. An Honour Guard squad in a Pod would be a better choice.

Spam special weapons with them instead.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
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