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Made in us
Krazed Killa Kan





Denver, Colorado

My FLGS is looking to start a shadow war Armageddon campaign. I'll admit, I'm honestly not super interested in it, but I kind of want to give it a shot, if only to participate.

I haven't played a game, but am somewhat familiar with the rules and points costs.

So, my thought for a list is:

Boss nob, eavy armor, big choppa, kombi-skorcha - 250

6x boy with choppas - 420

6x yoofs with shootas - 330.

My thought process:

Given the fact that damn near everything has an ap/rend value, I kind of think armor is going to be nearly useless, so I only took it on the nob. Didn't bother with a klaw, as strength modifies your AP value, and I think a big choppa is going to pierce power armor just by being str 6/7.

Also, given the fact that cover provides to hit modifiers, and orks are BS2, it seems that shooting is also going to be nearly useless.

Also, given the fact that units can recover from being wounded, my strategy is to just flood the board with choppas and hope for the best.

I thought having SOME shooting might be nice, thus the yoofs, who aren't any worse with a gun.

I almost thought about using a big shoota, but it's like 250 points for a 3-shot gun at BS2, which is modifiable, and can run out of ammo, or explode, etc. Just seems like a lot of points for not a lot of krumpin.

But I don't really know much about the specific mechanics of the game or of campaigns Does this list have any massive glaring flaws? Do you need spanner boyz for anything in a campaign?

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Mutilatin' Mad Dok





FWIW, I think a lot of folks are putting up their Shadow War kill team lists over in the Specalist Games forum, might get a better response there.

I'll say that the big shoota can be useful, the fire rate is such (2d3!) that you can actually use it as a somewhat reliable base of fire to cover the boyz advance, and you don't fail ammo rolls that often in my experience (plus, ways to mitigate this, with mekboy specialists). Rokkit launchas are also great, a little cheaper, better used for getting in the faces of dangerous stuff and blowing it away (bonus points for killing multi-wounders like Tyranid warriors and such!)

This message was edited 1 time. Last update was at 2017/04/22 05:01:24


 
   
 
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