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Made in gb
Fresh-Faced New User




Evening all,

Playing in an up and coming free for all (1v1v1v1) Shadow War campaign next week and was after some advice. Specifically, some advice when using Astra Militarum.

I want to use a Scion kill team and I am comfortable with the sacrifice I need to make point wise to make this fluffy (think cheesy, archetypal, Hollywood Commando/Special Forces team), but am happy if you guys think something is completely stupid and would really hamper any competitive edge.

Does anyone have any advice on good set ups, tips on play styles or general observations when using or playing against Astra teams? What works. What doesn't. What should I be aware of. What are the optimal/sub optimal choices etc etc.

My current list is:

(The Boss) Leader - Las Pistol, Assault Blade, Hot Shot, Red Dot, Carapace, Camo
(The Grizzled Knife Fighter) Veteran - Lasgun, Hotshot, Red Dot, Carapace, Combat Blade x2, Camo
(The Demolition Expert) Veteran - Lasgun, Hotshot, Red Dot, Carapace, Frag Grenade, Camo
(The Crackshot) Veteran - Lasgun with Weapon Reload, Hotshot, Red Dot, Telescopic, Carapace, Camo, Clip Harness
(The Heavy Weapon Dude) Specialist - Flamer, Combat Blade x2, Carapace, Camo
(The Red Shirt on an Away Mission) Specialist - Flamer, Combat Blade x2, Carapace, Camo

Opponents are likely to be Space Marines, Dark Eldar and Dakka Orks.

Thanks in advance.

This message was edited 2 times. Last update was at 2017/05/09 18:11:23


 
   
Made in gb
Regular Dakkanaut




I like the idea.

But, I think the 2x Combat Blades are a waste of points.
Anything that is going to get into combat with you is not going to be killed by rolling 1 extra dice. Ie, Nids,Harlies.

Having played Astra Militarum a few times now.
From my experience, you want to spam snipers with toxic rounds and have your Leader unarmed. Using he ability to re-roll 1's.

If your opponents are marines/Orks the Toxic ammo will be a godsend. No need to wound roll as they are T4.
Pin them to hell and take all your objectives.

I'd say 3-4 snipers?
With 2-3 cheap units for capping objectives. Your leader will stay with the snipers for the re-rolling 1's bubble.

Not sure on points. Dont have a book to hand.
   
Made in gb
Fresh-Faced New User




Awesome.

Thank you for the advice.

I have adopted your suggestions below whilst remaining in keeping with the overall theme.

(The Boss) Leader - Las Pistol, Assault Blade, Hot Shot, Carapace, Camo
(The Grizzled Knife Fighter) Veteran - Lasgun, Hotshot, Red Dot, Carapace, Combat Blade x2, Camo
(The Demolition Expert) Veteran - Lasgun, Hotshot, Red Dot, Carapace, Frag Grenade, Camo
(The Red Shirt on an Away Mission) Veteran - Lasgun, Hotshot, Red Dot, Carapace, Camo
(The Heavy Weapon Dude) Specialist - Flamer, Carapace, Camo
(The Crackshot) Specialist - Sniper Rifle, Toxic Rounds, Red Dot, Telescopic, Carapace, Camo

Did you enjoy playing them? How did you fair against combat based kill teams, was cover an issue?

This message was edited 1 time. Last update was at 2017/04/22 22:41:47


 
   
Made in gb
Regular Dakkanaut




I wasn't playing the Astra Militarum.

I was playing the harlies.

It will really depend on the table your playing on. If it has heavy cover you are going to struggle against fast moving melee armies. Such as Nids and Harlies.

Harlies can run 12" and you get a -2 to hit. We also have a 4++ save at all times along with being immune to pinning. Unless you bring something S7 or higher.

So we can play two types of games.
Either objective based. Where we can run to the objective and sit on it. You are then forced to come to us. You have no option if you want to win. Plus we WILL get there before you.

Game 3 - Loot counters, no max limit to how many loot counters a model can carry.
I can send 1 of my harlies to pick them all up while putting you under pressure from the rest leaving my other one dancing around picking them up without much harassment.

Sentrys will also make you suffer. Your carapace armour gives you -1 to Initiative. The max distance you can see is Initiative multiplied by your D6 roll. Which means your max distance is 18" with your sergeant, wherever he is, or 12" with your normal troops. Your awareness distance is 6" max.


My advice is pay close attention to your oppositions load out. Find out if they are going to be shooting you or running at you. Watch their other games. If they are running at you. Start far up the board and move back while firing. Your sniper cannot move.

If they are going to shoot you. place your models close for the early pinning recovery and make sure you can see at least some of the objectives.

Astra Militarum are quite over powered in SWA IMO. But you gotta max out on those snipers. If you want an OP list.
   
Made in gb
Regular Dakkanaut




Overwatch is an excellent tool to use! You only suffer a -1 to hit. Red Dot compensates for this. If you pin a unit at the START of their charge they fall on their face before they move.

Just watch out for Overwatch Abuse.

There is a section called "Fleeting". Which means if a target starts their movement outside your line of sight and finishes outside your line of sight you need to take an initiative test to see if you can react fast enough.
Remembering your have a -1 for carapace armour.

So, If I start my charge from behind a wall, full cover, and move behind you. Ie, out of your 90deg arc. You will be forced to take a initiative test to see if you can overwatch.
See attached image.

Just watch out for cheesy tactics like this.

[Thumb - OverwatchAbuse.png]

   
Made in ru
!!Goffik Rocker!!






mcsheehy wrote:
Overwatch is an excellent tool to use! You only suffer a -1 to hit. Red Dot compensates for this. If you pin a unit at the START of their charge they fall on their face before they move.

Just watch out for Overwatch Abuse.

There is a section called "Fleeting". Which means if a target starts their movement outside your line of sight and finishes outside your line of sight you need to take an initiative test to see if you can react fast enough.
Remembering your have a -1 for carapace armour.

So, If I start my charge from behind a wall, full cover, and move behind you. Ie, out of your 90deg arc. You will be forced to take a initiative test to see if you can overwatch.
See attached image.

Just watch out for cheesy tactics like this.



I don't think it works like this cause the model can see 360 degrees.
   
Made in gb
Regular Dakkanaut




Overwatch ruling specifically states that the unit has a 90 degree arc in front of the model, using the models facing.

Normal shooting rules do not apply to overwatch. Which leaves it open to abuse.

Paragraph 3 in Overwatch rule.



Chris

This message was edited 2 times. Last update was at 2017/05/02 20:18:39


 
   
Made in ru
!!Goffik Rocker!!






mcsheehy wrote:
Overwatch ruling specifically states that the unit has a 90 degree arc in front of the model, using the models facing.

Normal shooting rules do not apply to overwatch. Which leaves it open to abuse.

Paragraph 3 in Overwatch rule.



Chris


It also states that you can overwatch at any given moment and i can't find anywhere that overwatch's firing arc = model's line of sight. So by my logic if the model is in overwatch's arc at any given moment during it's move you can halt it and fire overwatch. And to force you take an ini test it needs to start it's move out of your overwatching model's los and finish it's move out of your overwatching model's los. And models can trace los 360 degrees. Means that the example on your picture won't really work.

This message was edited 3 times. Last update was at 2017/05/03 07:45:39


 
   
Made in gb
Regular Dakkanaut




@ Koooaei

I'm going by how its played at my local GW and both my local clubs in Glasgow.

For the Purposes of Overwatch we are treating the 90 degree arc as the models LoS.
   
Made in ru
!!Goffik Rocker!!






It's fine as long as you guyz there are fine with it. But it's not how it's written, so this trick can't be used by other people.
   
Made in gb
Worthiest of Warlock Engineers






preston

Imperil Guard are... Well it varies. On the one hand if you go the full cheese triple plasma list route then you will usually dominate, but on the other hand if you try for a more fluffy list you will most likely suffer for the first few games.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Fresh-Faced New User




Necronartum wrote:
(The Grizzled Knife Fighter) Veteran - Lasgun, Hotshot, Red Dot, Carapace, Combat Blade x2, Camo
(The Heavy Weapon Dude) Specialist - Flamer, Combat Blade x2, Carapace, Camo
(The Red Shirt on an Away Mission) Specialist - Flamer, Combat Blade x2, Carapace, Camo
Why all the useless combat blades?
By default everybody has one free.
And, because you are carrying a special (or basic or heavy) weapon, you can only use one hand to hand weapon, not two, so no bonus attack dice.
Maybe giving to some of your flamer guys a weapon to shoot before you can use your flamer (or after when you will fail an ammo roll): a las pistol, for example.
   
Made in ru
!!Goffik Rocker!!






Are there any rules limiting how many weapons you can carry? I can't find it.
   
Made in gb
Fixture of Dakka






No. Carry fifteen rifles if you like. There's really no good reason to carry lots of guns, though; main weapon, backup weapon, melee weapon . or three melee weapons, one of which is a pistol (2 pistols, if you've got Gunfighter). I suppose if my Specialist with flamer gets Hipshooting, I might buy him a lasgun to give him something to do as he runs up the table...
   
Made in ru
!!Goffik Rocker!!






 AndrewGPaul wrote:
No. Carry fifteen rifles if you like


But what about the specification that you can't carry anything else in your hand with a lc?
   
Made in us
[DCM]
Longtime Dakkanaut






In da Mekshop

I thought there was a penalty to having a basic/special/ heavy weapon and two combat weapons... Wasn't it something like Encumbered, or you never get the +1 for charging or for having two combat weapons? I can't remember.

-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
Made in gb
Dakka Veteran





Grim teef its no bonus attack from 2 weapons if you have a basic gun even if you have 2 knives. The -1 is from having a heavy weapon.
   
Made in ru
!!Goffik Rocker!!






Skullhammer wrote:
Grim teef its no bonus attack from 2 weapons if you have a basic gun even if you have 2 knives. The -1 is from having a heavy weapon.

where are you geting it from?
   
Made in gb
Dakka Veteran





Page 41 (of the new book) under fighting with 2 weapons. And combat score modifiers on the same page.
   
Made in ru
!!Goffik Rocker!!






Thanks! Also, what about the lightning claw rule that a fighter can't take anything else in this hand? What's it all about?
   
Made in gb
Dakka Veteran





Page 55 for light claws.
   
 
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