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Made in us
Unbalanced Fanatic




Atlanta, Ga

Alright so coming from were I am, I already have a pretty decent list of units for my crimson slaughter army. Though I would like to know if anyone has an idea on how to finish fleshing it out, or even adding any new warbands to the mix as another detachment. Not really looking for a strict dedicated point list, just brainstorming to see what I need to cover my bases.

2 Mauler-fiends
3 Hell Brutes
3 Chaos Marine Squads
1 Chaos Chosen Squad
3 Chaos Cultist Squads
1 Dark Apostle
2 Rhino Transports
5 Spawn
-
2 Chaos Sorcerers
1 Lord, standard
1 Terminator Sorc Lord
2 Terminator Lords
-
2 Terminator Squads

The terminators are all built for range, with standard fist. While the champions are AC is armed with a poweraxe.
The Terminator lords are build for their marks, one being Korne with two lightning claws, and the other being Nurgle with a combi melta & maul.
The Sorc Lord also has a combi melta, but is armed with staff to keep some standard points. I know that I need more transports, as a number one rule, the two Rhinos have served me well enough in the past, but I do see moments in objective based games when transports, or even some fast attack units would serve more readily.

I have rarely used the spawn in the past only for tar pits mostly, but they have mulched into some rather nasty death stars as well.
Two Hell brutes are standard, Melta/Fist loud out. The other being a Reaper/Missile configuration.
I also have a metric butt load of cultist, like 145 of the little bastards after helping myself out to the remains of some DV boxes.
I do hove several mounts as well for my "to be added" lords. Disc, Palanquin, Juggernaut. Though I have yet to see a respectable model to be used
as a steed.

Anyone else have some ideas on what to add in the near future, I have a league coming up, and I feel like letting my Chaos Flag fly a bit higher this year.



One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Normally the first answer would be a heldrake, but with 8th just around the corner and the changes to flamers, I would recommend sitting on your hands until 8th drops and reassess then.

If you absolutely must buy stuff right now, then look at filling out a chaos warband or, if you want to stick to CS, your favourite CS formation (none of them are good though). Beyond that, Havoks are solid, as are obliterators but again, I'd be waqiting on 8th to see what changes are brought about since it's easy to say autohavoks for the win now and have them be total crap compared to, say, missile launcher havoks in a months time*

*Wild speculation, I have no idea how good or bad missiles or autocannons will be in 8th.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

The CS armies do have some good functionality to them, especially the slaughter cult formation, which I think is one of its best low point options.

I do have the same drawbacks on wanting to wait for 8th to drop.. which to be honest we are all having reservations.

Though on the topic of the army, I was thinking of dropping a Helldrake into the mix instead of just purchasing a new transport. Havocs were not my first idea either, seeing as I have a hard time in wanting to deal with any use of heavy & or salvo weapons. But then again, I am just running them as CS for the look of the army, not just to stick to the rules.

Oblits on the other hand would be iffy for my taste, everyone I see that even remotely steps there toe in the "Chaos Pool" goes full on slow with the whole obliteration cult formation. I'm just hoping that chaos get access to some new toys in the coming edition that aren't forgeworld. Because the imperium has far more material to throw at a chaos army, even without cracking supplements.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





No, they don't. Before Traitor legions, CSM were so uncompetative it wasn't funny and even with TL, it's still an uphil battle for anyone who isn't DG, WE or maybe AL. If you think getting a few cultists back every turn if the unit isn't wiped is good then you play in a very different meta to me. If you're having success with your CS though, more power to you.

As for 8th, actually, I think this has been the best recieved edition change so far with what I would say as being the overwhelming majority of people being positive so far.

As for "dealing" with heavy weapons, I'm not sure what your issue is. Put them in a ruin with reasonable line of sight and they never move for the rest of the game. Not sure why you think Havoks aren't a suitable part of CS either since they're literally just renamed devastators who traded in access to Plasma and grav cannons for autocannons and a mandatory vet sarge who lost his signum.

You know why people go "full on slow" with the Obliterator Cult? Because Oblits are one of the few usable units that we have (though unless you already play IW and are hanging out for a Warpsmith, I don't really rate the cult that highly, and I do play IW and would love to have a useful warpsmith).

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

What I meant with the whole Obliterator Cult, is the fact that it became such a damn Meta thing in the first place. I started playing Chaos back in the old days before going to the military, because they were such a fully formed army, with such strong flavor to each unit. Instead of being basically a pallet swap, like most loyalist chapters are now a days. If it wasn't for chapter tactics, or any of the new editions between the last codex, and now. I would be hard pressed to not say they were the same army, with color coded rules that matched their armor.

I liked the fact that each separate war band that chaos could field was really impressive not only visually, but with good rules that would normally lend to the play style they could be used in. Though to be honest it has been a while since Slaneesh has gotten any kind of real love (ironically) in a codex.

When someone plays a Chaos army now at any of the shops I visit, its always got an Obliterator Cult. No matter if the unit is friendly in fluff or not, and even though from having it on the board for its usefulness is a choice. It shows me that all of the Chaos players I've gamed with for a long time now, have lost their creativity with their armies, and their play list. If you want to just load up on a massive death star, literally turning you're army into "That Guy" personified, then go ahead. But I have been watching the term Meta, rape a game that I have loved for nearly my whole life.

(rant over)
Okay.. sorry about that.

I do understand what you mean about the SC army in general, they have iffy rules, effectiveness, options in general. Though that's why I said it was my favorite low point list. It was never better when I had a squad of cultist totally wipe two tactical squads, in two turns, and have the main group tar pit the termies on turn three. Only to get back more bodies than they could squash in the close combat phase.

I also used to run the Hell Cult formation for some extra fun, despite it being besides the point, it was fun.

Warpsmiths... ehhh
I feel you on that one, I have two, and basically have no real reason to play them unless I wanted to play with my old Oblits, or my fiends. I can make the mauler fiends into forge fiends thanks to some magnetic work. But maulters have been more fun in my experience, the extra rules on them are always fun to use, and most players don't realize how far a 12in move on something that big is, until its entirely too late.

I should have said that I just don't like to run that many Havocs, I understand their usefulness, its just I like the idea of more reliability if squads need to move or counter charge if it ever comes to that.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Bikers?
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

I have used bikers in the past, though that was using my friends, and it was on a battlefield that complimented their movement. But plenty of the guys at my shop are more than capable at dealing with Bikes.

Though I am working on gathering some more models for a Red Corsairs list later on with Black Hand in the mix, though the fail-cast is being a pain to paint as always.

If I ever run bikes again, its going to be at least two squads with a sorcerer each, and maybe marked with nurgle for the T+1.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
 
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