Switch Theme:

Alternate special weapons for the IG-SAW, LAW, combo GL  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

With the end of the familiar 3rd-7th rule set in sight I guess I post this now or never.

Some real world derived alternate special weapons for the IG. Available to any model able to buy a special weapon.

SAW Las: 10 points
S3, AP-, 24", Assault 5
Fluff: Its name derived from the distinctive buzz of its fire and how it saws through enemy ranks the SAW Las is a light rapid fire lasgun with additional power cells and thicker barrel.
Comment: The IG has always lacked a good Squad Assault Weapon to give light firepower to a squad. Obviously not much good against heavy infantry ('Is it raining?') but good against cultists, gaunts and orks who should make up most of the IG's foes.

LAW Rocket: 10 points
S8, AP 3, 24", Assault 1, One Shot
Fluff: Often used by the Arbites and other law enforcement as a 'door buster' (hence the name) this one-shot rocket is adapted by many IG units as an additional anti-armor weapon. This one shot weapon is light enough that the model may keep its lasgun.
Comment: Light Anti-Tank weapon. It's a bit more powerful than I'd like but has to compete with grenade launchers and meltaguns. The model keeps its lasgun.

Heavy Stubber: 10 points
S4, AP 6, 36", Heavy 3
Fluff: You know it, you love it
Comment: Complements the Heavy Bolter and other anti-infantry weapons.

Combi Grenade Launcher (characters only): 5 points
Lasgun with one-shot grenade launcher
Fluff: Standard combi weapon
Comment: Never liked how sergeants and officers had no rifle option. So here you go. Plus mirrors real-world options.

 
   
Made in us
Regular Dakkanaut




North Augusta, SC

Like all those, but they should probably all be 5 points. Unless they make them more expensive, an autocannon is only 10 points.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





crimsondave wrote:
Like all those, but they should probably all be 5 points. Unless they make them more expensive, an autocannon is only 10 points.
Yes, but at five points, there's no way I'd ever choose the flamer or grenade launcher over the SAW, and even the heavy stubber, if I was keeping my squad stationary. At 10, they're a solid anti infantry special weapon for the squad, and synergises well with things like the autocannon and heavy bolter.

A one shot missile is fine, 10 points is solid (because it's basically a Hunter Killer Missile).

Combi-grenade launcher is fine - you could even drop it to 3 points, due to it being one shot.


They/them

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

You can easily carry 3-4 LAW's, by the way, especially if you got a backpack with straps. They're not that cumbersome when all packed up.

Edit: and Krieg can switch their HWT mortarts for twin-linked heavy stubbers for 5 pts.

This message was edited 1 time. Last update was at 2017/05/01 12:16:01


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Second Story Man





Astonished of Heck

 Kid_Kyoto wrote:
SAW Las: 10 points
S3, AP-, 24", Assault 5
Fluff: Its name derived from the distinctive buzz of its fire and how it saws through enemy ranks the SAW Las is a light rapid fire lasgun with additional power cells and thicker barrel.
Comment: The IG has always lacked a good Squad Assault Weapon to give light firepower to a squad. Obviously not much good against heavy infantry ('Is it raining?') but good against cultists, gaunts and orks who should make up most of the IG's foes.

That is a VERY high rate of fire for no drawbacks for a Weapon that a Troop unit can be carrying 5 of, even if it is Str 3.

I was making a fandex based on Gundam Wing, and was looking at making a similar Weapon. To represent its ability to move and shoot, but better if kept still, I used the Salvo Type. Here is what I came up with:
Light Stubber: 10 pts (I was trying to keep it balanced)
Range: 30", Str: 3, AP: 6 (slightly different tech), Salvo 2/5

 Kid_Kyoto wrote:
LAW Rocket: 10 points
S8, AP 3, 24", Assault 1, One Shot
Fluff: Often used by the Arbites and other law enforcement as a 'door buster' (hence the name) this one-shot rocket is adapted by many IG units as an additional anti-armor weapon. This one shot weapon is light enough that the model may keep its lasgun.
Comment: Light Anti-Tank weapon. It's a bit more powerful than I'd like but has to compete with grenade launchers and meltaguns. The model keeps its lasgun.

I had a similar one. I kept the same range and AP, but had its Str as 7 and type as Heavy. The Heavy type is there to represent the time it took to switch from rifle to this weapon. Price point was cheaper, though.

I also had it as an upgrade option to anyone who wasn't a Character or carrying a Special Weapon. There was also a Skyfire version to choose between this one as well as a kind of "quick Stinger".

 Kid_Kyoto wrote:
Heavy Stubber: 10 points
S4, AP 6, 36", Heavy 3
Fluff: You know it, you love it
Comment: Complements the Heavy Bolter and other anti-infantry weapons.

Why would a crew-served heavy weapon be a Special Weapon?

 Kid_Kyoto wrote:
Combi Grenade Launcher (characters only): 5 points
Lasgun with one-shot grenade launcher
Fluff: Standard combi weapon
Comment: Never liked how sergeants and officers had no rifle option. So here you go. Plus mirrors real-world options.

Just make sure its rules match the Combi-bolter's rules.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Thanks for all the feedback everyone!

Some replies

 Charistoph wrote:

That is a VERY high rate of fire for no drawbacks for a Weapon that a Troop unit can be carrying 5 of, even if it is Str 3.

I was making a fandex based on Gundam Wing, and was looking at making a similar Weapon. To represent its ability to move and shoot, but better if kept still, I used the Salvo Type. Here is what I came up with:
Light Stubber: 10 pts (I was trying to keep it balanced)
Range: 30", Str: 3, AP: 6 (slightly different tech), Salvo 2/5


5?! What squad can get 5? 3 for vets, 4 for command, who can get 5? You mean a blob? That's already 50 to 100 las shots.

Anyway my thinking was a normal las guns can already fire 2 shots, 3 with orders, so to compete with the plasma gun (which kills damn near anything) or flamer (easily capable of catching 5 targets with an auto hit, better strength and AP) I figured 5 shots would do it. I could see 4 or salvo though.

LAW Rocket
I had a similar one. I kept the same range and AP, but had its Str as 7 and type as Heavy. The Heavy type is there to represent the time it took to switch from rifle to this weapon. Price point was cheaper, though.

I also had it as an upgrade option to anyone who wasn't a Character or carrying a Special Weapon. There was also a Skyfire version to choose between this one as well as a kind of "quick Stinger".


Here again the problem was a GL is already S6 and assault, a Meltagun S8. I thought about heavy but can't see anyone taking it over a GL or Melta. Handing it out like candy would make it appeal but would change my modest little suggestion for new weapons into a bigger project.

Heavy Stubber
Why would a crew-served heavy weapon be a Special Weapon?


Um because?
More seriously there's no way the Heavy Stubber can complete with the Heavy Bolter in the heavy weapon slot (and the HB ain't no prize either) but offering it in the special slot makes it a nice complement to gun lines.
It's not like GW is super consistent about what needs a crew and what doesn't so it doesn't bug me.


 
   
Made in us
Second Story Man





Astonished of Heck

 Kid_Kyoto wrote:
 Charistoph wrote:

That is a VERY high rate of fire for no drawbacks for a Weapon that a Troop unit can be carrying 5 of, even if it is Str 3.

I was making a fandex based on Gundam Wing, and was looking at making a similar Weapon. To represent its ability to move and shoot, but better if kept still, I used the Salvo Type. Here is what I came up with:
Light Stubber: 10 pts (I was trying to keep it balanced)
Range: 30", Str: 3, AP: 6 (slightly different tech), Salvo 2/5

5?! What squad can get 5? 3 for vets, 4 for command, who can get 5? You mean a blob? That's already 50 to 100 las shots.

Anyway my thinking was a normal las guns can already fire 2 shots, 3 with orders, so to compete with the plasma gun (which kills damn near anything) or flamer (easily capable of catching 5 targets with an auto hit, better strength and AP) I figured 5 shots would do it. I could see 4 or salvo though.

Yeup, the blob squad. True, if it has 5 Special Weapons you're already looking at a crap ton of Las Shots, and this will allow up to 25 more.

The volume of fire is only a problem because of its Assault Type. There are zero drawbacks to the Assault Type. With Salvo, we can justify the high volume due to it being limited by the model's actions, and counter-balance it with a lower shot profile when the model does move.

If we really want to get crazy, give it a special rule that when the unit is under FRFSRF, it uses its second number for Shots, but still uses the half-range for checking if it is in range.

 Kid_Kyoto wrote:
LAW Rocket
I had a similar one. I kept the same range and AP, but had its Str as 7 and type as Heavy. The Heavy type is there to represent the time it took to switch from rifle to this weapon. Price point was cheaper, though.

I also had it as an upgrade option to anyone who wasn't a Character or carrying a Special Weapon. There was also a Skyfire version to choose between this one as well as a kind of "quick Stinger".

Here again the problem was a GL is already S6 and assault, a Meltagun S8. I thought about heavy but can't see anyone taking it over a GL or Melta. Handing it out like candy would make it appeal but would change my modest little suggestion for new weapons into a bigger project.

That is true. I just didn't think that one-shot would be that attractive in replacing a Meltagun or a Plasma Gun, either in the Astra Militarum or in my fandex.

Of course, for my fandex, the Troops which used them didn't have access to Heavy Weapons like a standard Missile Launcher, which is why I developed this Weapon in the first place.

 Kid_Kyoto wrote:
Heavy Stubber
Why would a crew-served heavy weapon be a Special Weapon?

Um because?
More seriously there's no way the Heavy Stubber can complete with the Heavy Bolter in the heavy weapon slot (and the HB ain't no prize either) but offering it in the special slot makes it a nice complement to gun lines.
It's not like GW is super consistent about what needs a crew and what doesn't so it doesn't bug me.

True, but I don't know if a Heavy Weapon should be classified as a Special Weapon. That's the main concern I have.

This message was edited 1 time. Last update was at 2017/05/01 16:56:20


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

The heavy stubber is a special weapon for Grenadiers in the DKoK, the twin-linked ones are the heavy weapon.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Heavy Weapons can be classed as Special Weapons in some cases - Volkite Calivers in HH are in a comparable slot to plasma guns, meltaguns and flamers (Support Squads) and are Heavy 1.


They/them

 
   
Made in us
Second Story Man





Astonished of Heck

Bobthehero wrote:The heavy stubber is a special weapon for Grenadiers in the DKoK, the twin-linked ones are the heavy weapon.
Sgt_Smudge wrote:Heavy Weapons can be classed as Special Weapons in some cases - Volkite Calivers in HH are in a comparable slot to plasma guns, meltaguns and flamers (Support Squads) and are Heavy 1.

Unusual cases, both, for 40K. It is more a personal thing of perception.

And odd that Weapons that are Assault or Rapid Fire in 40K are Heavy in 30K...

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

How did I forget the Stinger?

Stinger Missile: 10 points
S7, AP 3, 24", Assault 1, Skyfire, One Shot
Fluff: Named for Arch Magos Arkham Stinger who rediscovered the STC, this portable, disposable weapon houses a small but irate machine spirit eager to strike down those who scorn the bonds of gravity.
Comment: Probably not all that necessary or popular but for completeness sake a MANPAD. Used en mas it could be a nasty surprise for an army with flying monstrous creatures or fliers.

 
   
 
Forum Index » 40K Proposed Rules
Go to: