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Made in gb
Huge Hierodule






Nottingham (yay!)

I'm starting this thread to hear from other followers of the eightfold path (or one path, for those monolatrists out there) and discuss how we're preparing for 8ed, what we're looking forward to about it, what we're hoping for, and so on.

Me? I'm currently maining Word Bearers, with lists usually starting with some Possessed and a Summoner and a Flyer. 8ed prep is mostly getting lots of CSM built and painted, with plenty of heavy & special weapons. I'd already filled my bits box with a goal of building a Havoc Company (back when we could adapt Astartes formations); and all this business about more mobile heavy weapons, and AP blasting through cover, and out of sequence actions, and a Detachment of 1HQ/1T/5+HS, has got me excited to try a solid firebase. Getting an Icon made for each of the Gods, as well - if Tzeentch still gives us incendiary Heavy Bolter rounds and Slaanesh still improves Plasma Gunner survivability by 33%, I'm down with that

Still going to be fielding a Daemonologist. If the Generals' Handbook is anything to go by, we'll be setting aside a portion of our points that will act as a 'budget' for summoned units. I like this idea - I was never a fan of trying to fill the table with whatever gribblies I could manifest, I approached Daemonology as a means to trade a Sorcerer for units that can be cherry-picked for your opponent. And if it's as safe as more mundane casting, no more having to take a Palanquin and an extra level if you want your caster to not die of a stroke on the second turn.

Though I'm not too keen on the whole 'stronger spells (units) are harder to cast (summon)' business in AoS. I hope we get some means to trade safety (be it for our Sorcerers or their henchmen) for reliability - we're supposed to be all about disposable Cultists. What I'd really like is, instead of just budgeting like 300pts as the limit of the value of Daemons we can summon, instead we get to choose during setup to literally sacrifice units to convert their points value into our Daemons budget. How characterful would that be - bring along a rabble of Lost and Damned, and if your opponent has some unit that you can't deal with, put a few dozen Cultists to the sword and use their deaths to attract a Bloodthirster!

I wait with bated breath to see if Legions (and the two Renegades) get their own special rules. Fingers crossed. I hope my Hell Talon will still be the bane of most aircraft. It's so much fun to get up their exhausts and unload those Soviet-style OP Autocannons into them

   
Made in gb
Longtime Dakkanaut




Bit early..

I am looking at my Lords on Juggernaughts and.. crossing my fingers.

DFTT 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I honestly hope the legions are split into a completely different set of CSM than renegades. Throughout 40k's history, their attempts at reconciling renegade marines and the original Heresy traitors often resulted in nerfed lists for both, as well as a lot of fridge logic.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





My Sonics are ignoring new cover saves so I'm feelin great! Though now it's a question of what will the Mark of Slaanesh do this edition. Pity us Slaanesh users, for we will never have a mark as consistent as the other three.


I wait with bated breath to see if Legions (and the two Renegades) get their own special rules.
They already mentioned that Chapter Tactics/Legions will return in 8th. They KNOW how much we hated that whole split/renegade/ALL LEGIONS ARE WARBANDS bs they tried forcing down our throats with 4th edition and up.

This message was edited 3 times. Last update was at 2017/05/01 16:37:10


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






You Noise Marines had a more consistent mark than Khorne did The only change I remember was from 3th edition to 3.5 where it was a +1 attack to +1 initiative. Khorne went from +1 strength to +1 attack to giving Rage and Counter Attack.

And don't even get me started on Tzeentch .

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Oh wow I entirely forgot that's what the MoK did back then because Furious Charge didn't exist then... And that last one felt like change for the sake of change because they felt MoK was too powerful just giving +1A for some reason.

This message was edited 1 time. Last update was at 2017/05/01 16:41:30


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I think only MoN was consistent throughout the editions, granting a flat out +1 Toughness. Also only berserkers got Furious Charge; normal Marines either got +1 attack or the insult that was Rage+ Counter Attack. Furious charge either came from Icons or detachment rules.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Dakka Veteran




It's too early to tell really. There's a lot that needs fixing in order to make CSM good in my opinion.

As a Thousand Sons player, the overall point cost for Rubric units needs to be reduced. Even if flamers are as powerful as they seem, it's not realistic to play Thousand Sons where the Rubric squads form the backbone of your force.

On top of that, the Mark of Tzeentch has never really been worth its cost. The Invuln save has never been good on anything but characters because of things like cover invalidating it. If you look at the Traitor Legions book, a lot of the legions that people consider top tier do so because they can take marked standard Traitor Marine units as a 'fluffy' alternative to the cult units to bulk out their numbers. This isn't the case with the MoT and Traitor Marine squads. They just aren't worth it.

Next is the new psychic phase. It is seems like powers will be easier to nullify with the new psychic phase. We haven't heard if CSM will need a minimum of 1 power based off their mark, but it's reasonable to assume yes. We also have no way of knowing if we'll get god specific power tables, or just a generic CSM one as a whole.

And then finally we have the Scarab Occult terminators that already outshine the Rubric unit in almost every way. But when you factor in they don't have S&P (Rubrics will no doubt have a 3" movement or something silly), the new stat line implies 2 wounds each, and the aspiring sorcerer gets 2 wounds (maybe 3 next edition?) and mastery 2 so he can actually have useful powers.

And that's ignoring everything else wrong with the CSM book that could also be taken in a Thousand Sons unit.

So yea, it's too early to tell. I'm holding my breath hoping to be amazed, but I'm also used to being disappointed.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Imagine if T-sons got back their 3rd ed rule of only being able to be harmed by S5 or greater weapons. Or the second wound they had in 3.5

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Dakka Veteran




 MechaEmperor7000 wrote:
Imagine if T-sons got back their 3rd ed rule of only being able to be harmed by S5 or greater weapons. Or the second wound they had in 3.5


Which would have been fine. Giving them terminator kind of survivability without the Terminator armor would have made them a unique unit in the Chaos Codex. The problem now is that they have a Thousand Sons Terminator unit. So how do you make the Rubrics stand out when you have a Terminator unit too? Especially when it looks like the standard Terminator profile is now 2 wounds.

Really looks like the only thing the Rubric unit is going to end up bringing to the table is a CSM all flamethrower unit?
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Considering Veterans get 2W, it's anybody's guess how Rubricae are going to look.

Though they do bring more than flamethrowers - don't forget they have an embedded Psyker. With DTW seemingly getting rationed and limited to proximity of your own casters, that's not bad for what is usually a Troops unit.

This message was edited 1 time. Last update was at 2017/05/01 19:33:20


   
Made in gb
Fully-charged Electropriest



UK

Captyn_Bob wrote:
Bit early..

I am looking at my Lords on Juggernaughts and.. crossing my fingers.


Sadly they don't make models for them so I'm expecting them to get no rules support when 8th drops, same with Nurgle Sorcerers on Palanquins.

At least I can just use my Khorne Lords on Juggernauts in AoS as I hadn't gotten around to converting them into CSM yet, not sure if I'll ever need three of them at once though.

 
   
Made in us
Daemonic Dreadnought





Eye of Terror

Good to see people focusing on cult troops and how they will perform. The games designers have been vocal about the idea that every unit in a faction will be playable, and I hope this translates to 'we are going to make the points work for now-overpriced units.'

There are so many things they could improve. Here's what I am going to be looking for when the new edition hits.

1) Possessed (survive to get into the fight)

2) Noise Marines (no more salvo rules)

3) Rhinos (no more assault vehicle rules)

4) Dark Apostle (delivery options, terminator armor options)

5) Warpsmith (same)

Bonus Points) Drop Pods (very wishful thinking)




   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

Good day to my fellow pus filled, cocaine snorting, blood drinking and magic wielding members of the dark path!

I am just looking forward to my spiritual liege. No, not that hack Roboute, but of course Big M!
Mortarion in the corpse and pus himself!
Also I am looking forward to the new death guard, I never purchased Terminators for my force, but their rules are looking to be nice, and the new models beautiful!

Plus with DG getting early focus, there will be a campaign etc!


Automatically Appended Next Post:
Oh and another thing I want is rules for the Leviathan Siege Dreadnought for chaos in 40k. Perty pls Lord GW.


Automatically Appended Next Post:
Captyn_Bob wrote:
Bit early..

I am looking at my Lords on Juggernaughts and.. crossing my fingers.

I am feeling this with my Plague Hulk of Nurgle.

This message was edited 2 times. Last update was at 2017/05/01 21:35:43


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Nvs wrote:
 MechaEmperor7000 wrote:
Imagine if T-sons got back their 3rd ed rule of only being able to be harmed by S5 or greater weapons. Or the second wound they had in 3.5


Which would have been fine. Giving them terminator kind of survivability without the Terminator armor would have made them a unique unit in the Chaos Codex. The problem now is that they have a Thousand Sons Terminator unit. So how do you make the Rubrics stand out when you have a Terminator unit too? Especially when it looks like the standard Terminator profile is now 2 wounds.

Really looks like the only thing the Rubric unit is going to end up bringing to the table is a CSM all flamethrower unit?


Considering the new edition is doing away with cover (I think?) as a save and AP being done as a modifier rather than an all-or-nothing, and vehicles getting armor saves now, I can see T-sons getting a decent buff straight out of the gate, since they now go from dedicated MEQ blenders with a Sorceror to basically running mini-plasma guns.

Personally I think a good way of making fluff = rules is if Rubrics and Rubric Terminators can only be wounded by hits that completely ignore their armor (they keep the invul save). In effect their armor save is only there to determine what can wound them and it would be fluffy since Rubrics of all kinds are just animated suits of armor with trapped souls; you can't really harm what's inside without breaching the armor. This would put Rubrics and Rubric Terminators on different playing fields as it takes different weapons to ignore their armor. However this is liable to either make them heinously overpowered (by being ridiculously hard to put down), or heinously overcosted (to compensate for being ridiculously hard to put down).

Personally I think giving them +1 wound would be enough (and make terminators 3 wounds). It's a lot cleaner way to represent their durability without an excessive amount of rules.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

I want a grand alliance type approach so I can mix all the Tzeentch stuff at once. Like Rubric marines, other non-Thoursand Suns Tzeentch allied marines, tzaangors, cultists, traitor guard, daemons, the whole deal. I want to run no duplicate units at all and have all the Tzeentch keyworded and any undivided stuff I think is cool.

Hopefully they do a daily post on their community site about keywords and building armies for different approaches to play.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Hmm. 2W Possessed would be pretty damn (aha) viable. But if Rubricae get that, and Chosen get it for parity with Veterans, and with Oblits and Muties also around, would this just be making Chaos into the multi-wound infantry army? That would go some way to making them feel like the robust Heresy era Legions in contrast to the more refined tactical 41st Millennium loyalists. Though, I'd perhaps prefer these units to have some variation in their 'harder to kill' rule; "This model is made of dust, +1W; this model has seen hundreds of battlefields, +1W; this model harbours a daemon, +1W".

   
Made in ca
Insect-Infested Nurgle Chaos Lord






Variation would be nice but it would just be throwing all those bloated rules back into a system trying to cleanse itself of bloated rules, so flat stat increases might be better overall. Maybe nurgle marines can switch to being wound-base tanking while toughness/armor based tanking can be given to the Rubricae.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Longtime Dakkanaut






I attempted to re-start my Black legion back in 6th when they got the new codex only to find out that the codex was as bad, if not worse that its predecessor.

Consequently I have roughly 2K points of Black Legion painted but 10000 points sitting on a shelf unpainted.

I'm not really sure where to go from here.

I was a big Fantasy player but they killed fantasy, I love Chaos but they ignored them for over a decade. I like close combat armies but 6th and 7th were terrible editions for that. It kinda seems like GW has pretty much just gak all over everything I've liked for the last 10 years.

I hate AOS but the rules kinda seem to be swinging that way. From what I've read it, 8th seems like it could be good. I'm still waiting to find out if Characters can join units. If they can't, I'm absolutely not playing this game anymore, thats a huge deal breaker for me.

I'm kind of curious to see if basic Chaos Marines get an update in the model department. We're kind of looking a little old.

Either way. My ultimate goal is a 10000+ point Black Legion Crusade with Renegade Chaos Knights and World Eater Allies Vs. 10000+ points Black Templars Crusade with Imperial Knight House Terryn and Grey Knight allies.

This message was edited 1 time. Last update was at 2017/05/02 03:05:04


Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

That's a pretty epic goal, @Brutus_Apex! Hope to see a blog of it some day!

   
Made in us
Automated Rubric Marine of Tzeentch





Well, I'm mostly building a mono-nurgle daemons list because nurgle's my second favorite god next to slaanesh and slaanesh has 0 support from the devs, but have been spending more time recently on Blue and Brimstone horrors because I did have some Daemons of Tzeentch lying around from before I dedicated myself to one god...

Anyway, Nurgle daemons are heavily reliant on being able to deep strike, which they can't do in Age of Sigmar without being summoned in. However, with so many other units dependent on deep striking, I doubt they'll get rid of deep striking.

But if summoning is going to work like in Age of Sigmar, there really won't be much difference between summoning and deep striking for Chaos Daemons. Comparing the current deep strike rules with the current rules for summoning daemons in Age of Sigmar, I'd say that summoning will function as an upgrade. There are already several upgrade items in the chaos daemons codex that remove scatter, and in Age of Sigmar you don't even have to deploy in a tight bunch; you could get precision strikes in. But once again, since everything's being changed, the question then becomes "will positioning even matter?" With the removal of armor facing I'm seeing less reasons to flank the opponent aside from artificially created mission objectives. Ugh. As a daemons player my army is the most at risk from a rules overhaul.

So with that in mind, I'm going to play it safe and just crank out blue horrors, brimstone horrors, and then more plaguebearers.

This message was edited 2 times. Last update was at 2017/05/02 04:17:59


 
   
Made in de
Contagious Dreadnought of Nurgle





I want to field a fluffy Death Guard list - foot slogging plague marines + Terminators + 3 Helbrutes. I want command points for using squads of 7 marines. I also hope possessed will be worth their points. What I'm most excited about is the fact that they're playtesting. I want to be able to field whatever I want and still stand a chance.
   
Made in us
Automated Rubric Marine of Tzeentch





Sgt. Cortez wrote:
I want to field a fluffy Death Guard list - foot slogging plague marines + Terminators + 3 Helbrutes. I want command points for using squads of 7 marines. I also hope possessed will be worth their points. What I'm most excited about is the fact that they're playtesting. I want to be able to field whatever I want and still stand a chance.

No arguments there.
   
Made in cn
Prophetic Blood Angel Librarian




As long as they don't nerf Daemon Princes, Renegades, new DG durability, Daemon Weapons, Spell Familiars, and much of the FW vehicles... I'll be happy.
   
Made in de
Frothing Warhound of Chaos





I just hope they don't nerf my beloved Iron Warrior Autocannon Havocs, Typhon and my recently started Renegade/ Plague Zombie army.

If they give Chaos Spawn the aos treatment (2D6 Move) i will literally start crying and curse GW for all eternity.

Iron Within, Iron Without 
   
Made in gb
Longtime Dakkanaut




Poly Ranger wrote:
As long as they don't nerf Daemon Princes, Renegades, new DG durability, Daemon Weapons, Spell Familiars, and much of the FW vehicles... I'll be happy.


Renegades.. are unlikely to be anything like what they are now. The FW models will get rules.. But beyond that nothing is guaranteed.

DPs might get better.. spell familiars may disappear .. I hope not, as new psychic seems less reliable(but more distributed).

FW may not release rules for their OOP vehicles.

DFTT 
   
Made in lu
Rampaging Khorne Dreadnought






I'm trying not to get caught up in mind games. I'll just wait and see what we get when we get it. I am wondering how Nu marines will affect us though. For me, it's all but certain at this point that nu marines are going to the sigmarines of 40k and replacing the marines we have now over time. I'm wondering how or if that would affect csm.

WILD speculation here, but isn't there a miffed thunder warrior still out there somewhere that has somehow managed to to survive?

This message was edited 1 time. Last update was at 2017/05/02 14:31:34


 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Roknar wrote:
I'm trying not to get caught up in mind games. I'll just wait and see what we get when we get it. I am wondering how Nu marines will affect us though. For me, it's all but certain at this point that nu marines are going to the sigmarines of 40k and replacing the marines we have now over time. I'm wondering how or if that would affect csm.

WILD speculation here, but isn't there a miffed thunder warrior still out there somewhere that has somehow managed to to survive?
Several actually.

Also Slaaneshi Daemons got a mention today in the fight article. It's a good day to be getting so much excess.
   
Made in gb
Longtime Dakkanaut




 Roknar wrote:

WILD speculation here, but isn't there a miffed thunder warrior still out there somewhere that has somehow managed to to survive?


Ahh I would love that. This ties into the fluff of my personal force (which I would never share , as it's silly).

There are a couple of TW active in the 30k era. Nothing in 40k IIRC , which makes sense as they're engineered to die.

TBH I hope chaos don't get hit by numarine syndrome like empire have in AOS. We're getting a good nurgle release, and probably khorne and slaanesh down the line.
If we get traitor numarines... Haa
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I wish foot Daemon Princes would be useful.

I love the 3.5 edition model without the dragon wings but I can never run it because Winged Princes have dominated the meta since...forever.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
 
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