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Made in be
Dakka Veteran






So a friend of mine is playing Black Legion or Deathguard and plays a deatg star of 5 nurgle spawns, psychers on bikes with a lord of khorne with black mace.

He usually manages with 3 level 3 psychers to get invisibility off on that unit every turn.

Up to now, I have just tarpitted that unit and blocked its progress with empty rhinos, flesh hounds, cultists etc while I killed the rest of his army.

But our current campaign gives me serious benefits (And I would not be a khornate player if I did not try) if I manage to kill that lord of Khorne.

What tactics do you guys suggest for taking down such a death star with KDK?
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Wait for 8th deathstars greatly reduced in effectiveness.

This is all the help I can give.

A combined assault with dogs and a thirster maybe? Or a juggerlord with Korlath?

12,000
 
   
Made in gb
Longtime Dakkanaut




Good use of hammer of wrath. Gorepack gets it.
Ally in Kharn and hit on 2's.

DFTT 
   
Made in gb
Regular Dakkanaut




As the above poster said, if you can add in Kharn then he will kill the characters in that unit one by one, and hammer of wrath from the Gorepack will should put plenty of wounds on the spawn. Also make sure to get Hatred either from Kharn or a Herald with the Locus.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





First - IIRC, your friend is running an illegal unit if he's got the Khorne lord in with the nurgle spawn since you can't mix marks, though he could quite easily have a nurgle lord doing the exact same job for virtually no change in threat.

Fluff rape and stick a cabal of sorcs in with your dogs and just throw all your dice at it to deny and/or turn a unit of chaff invis yourself and tarpit him for the rest of the game.

If you don't mind barely being KDK anymore, add a renegade knight as well (probably even turning that invisible too) and stomp him out.

Alternately, tie him up with an AV13 walker (such as said renegade knight or a soul grinder) and watch as he fails to do anything to it because unless he also rolls some str boosting mechanics like Hammerhand/Iron arm etc the best he can manage is str6, 7 on the charge with the lord if he remains khorne. Unfortunately, that can be relatively easily solved with melta bombs, but at least it's only 1 attack a turn now.


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Mekboy on Kustom Deth Kopta






seconded on the imperial knight wrecking invisible troops. also, you can also stomp them (rmeing them yes you can only snapfire at them so no templates but stomps are not a snapshot. also you can hammer of wrath them to death but that is harder to pull off

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Made in us
Pious Palatine




Build a better star. Cabal+Khorne Dogs will gak all over your friends special snowflake 'I'm gonna pretend I'm cool and use a deathstar that's ALMOST good against people who don't use stars' Star.


 
   
Made in be
Dakka Veteran






thanks for all the replies.

About the illegal multiple marks in a unit... I thought battle brothers characters could join units (BRB p 128). Is there something in the chaos codex that says this is not allowed?

Problem is that I am stuck with only KDK for this campaign. So I have no access to Renegade knights, kharn or psychers. The herald might be a good idea as is the soul grinder tactic, if I can get him there.

Hammer of wrath will not do it on T6 spawn. If I would get 15 dogs in I would on average almost kill 1 spawn.

So it seems I will be best with tarpitting, while butchering the rest of his army. I hope next edition will give me more options to put a stop to such lame and low tactics.
(spoken as a Khorne General)

   
Made in us
Longtime Dakkanaut




The rules for chaos marks prevent mixing them within units.

Everyone would love to put a juggernaut in nurgle spawn, but it's not allowed.

DFTT 
   
Made in us
Sneaky Kommando




Malus Dei

Bring the renegade knight, and stomp him out fam.

Forgeworld Khorne one for extra stomps, and I THINK extra HoW.

Go, let the blood flow.

Thy Mum 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 KingCorpus wrote:
Bring the renegade knight, and stomp him out fam.

Forgeworld Khorne one for extra stomps, and I THINK extra HoW.

Go, let the blood flow.

It's actually extra attacks on the charge (d3 instead of 1), but the reasoning is sound. Stomps are a great counter to Invisible enemies, and they work well against things like Smashf*er too!

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 Mr_Rose wrote:
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Made in us
Furious Raptor




Your khorne lord gets better stuff that his khorne lord. His khorne lord is AP4. KDK invisible dogpack is a better deathstar then standard CSM spawnstar. I don't see the issue.

If he's playing a chesse build, bring 2 packs of 20+ dogs with a killy Lord. Your guy with Ax of Blind Fury should beat his dude everytime, and you get more wounds and attacks in your squad than he does, and he must accept the challenge, so build a nightmare lord, kill his lord, or use Kharne. Belakor can help make you invisible, or allied psykers if you need more dice. Or just use a FW Fist of Khorne and land 19 Bezerkers and Kharne in a Kharbodis next to his unit and charge them before the invis goes off. That charge should take care of a good chunk of that unit.

And the rules for marks, in the CSM codex say no character with a mark my join a squad with a different mark. This leaves it open to adding marked characters to unmarked squads, or adding unmarked characters to marked squads, but you still cant mix marks within a single squad.

This message was edited 1 time. Last update was at 2017/05/06 19:05:42


 
   
Made in lu
Rampaging Khorne Dreadnought






Think you could charge up goredrinker? When fully charged it will pop anything he has with a single wound taken unless he brought the skull of ker'ngar.
It won't help you stop invis, but you will hurt him pretty bad if you do manage to stop it.
Maybe bring a Brazen Rune, either it puts a wound on his 2 wound sorc or he doesn't manifest. And if he decides to throw less dice at it, better chance to deny for you.
And you benefit from Adamantium will for when he shrieks you otherwise.

Also, for what it's worth, it seems like he would struggle against a walker, even just at AV12. So maybe throw a maulerfiend or two at them, or a khorne knight if you have them. FW has KDK knights if you have one.
A normal knight and one based on the khorne mower, either would pull a number on him.
But yea, not much you can do about that invis other than keeping the unit busy or trying to get lucky with the brazen rune.

This message was edited 1 time. Last update was at 2017/05/07 01:45:28


 
   
 
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