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[army list] Noob question. Preventing warlock damage transfer.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lesser Daemon of Chaos




Utah

I am recently getting back into warmachine. Playing mainly Cygnar and Cryx. Through faction units or mercenary, is there a way to prevent warlocks from transferring damage to a warbeast?

"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here."  
   
Made in us
Purged Thrall





FL

There is not that I can think of anymore.

The closest would be to use fury manipulation to fill beasts to max so they can't be transferred to.
   
Made in gb
Executing Exarch





Not really, your best bet is to sink some damage in on the warbeasts before trying to pop their caster as any excess damage goes back to the lock (Alten Ashley whilst costly in points can add a lot of warbeast harming bang-bang to Cygnars already impessive bang-bang)

Also, and this is a tad unlikely transfers are limited to Control range so any tricks to move/throw/slam etc beasts out of range shuts off transfer

This message was edited 1 time. Last update was at 2017/05/04 09:54:26


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Longtime Dakkanaut




Isn't that what Grevious Wounds does?

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Purged Thrall





FL

It did in mk2, but not in mk3.
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm fairly certain the ability exists, but I'd expect to find it in Skorne or Legion (possibly Cryx), Cygnar isn't a good place to look. Also my instinctive response is that it sounds like a feat. Going to double-check.

In the meantime consider moving the warlock or the warbeast such that they're no longer in control area? Or use Eiryss1's Disruptor Bolt to burn all the Fury off the warlock?

Addendum: On a quick once-over of the relevant card libraries I'm thinking burning Fury is going to be the closest you can get in Mk.3. Several Cryx 'casters can do it, Eiryss' Disruptor Bolt is always there. Moving the 'beast out of range is harder now that TK is once per model per turn, and if you can throw all the 'beasts out of control/kill all the 'beasts you're probably winning by enough that you can wait a turn for the assassination.

This message was edited 1 time. Last update was at 2017/05/07 01:44:40


Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Lesser Daemon of Chaos




Utah

Eiryss 1 sounds like a great solution. Costly, but the right shot at the right moment is a game changer.

"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here."  
   
Made in us
Member of the Ethereal Council






Death from a thousand cuts.
That's how ya do it. They don't want to waste fury on one or two damage, but if you have alot of them, prepare for fun.

5000pts 6000pts 3000pts
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Igenstilch wrote:
Eiryss 1 sounds like a great solution. Costly, but the right shot at the right moment is a game changer.


And even if she doesn't actually get the shot off the psychological factor ("Are you sure you want to get your 'caster within 19" of my evil 'caster-killing death machine?") actually makes her a weirdly effective space-controlling tool.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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