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Made in us
Powerful Phoenix Lord





Dallas area, TX

So working on the info that GW has confirmed: 5 army books released Day 1 will include all currently available models from every faction AND these books will be low in cost (likely lower than the current $50 codex price), how do you think this will play out?

I am thinking this:
1) Space Marines (all Chapters including Wolves, Angels & maybe GKs)
---Likely will have only shared datasheets like "Tactical Marine" in which a "Chapter tactic" will add so rule to.

2) Imperial Agents (Gaurd, Sisters, Inquisition, Assassins, etc)

3) Chaos (traitor legions + Daemons)
---Just like Loyalist Marines, will have "Traitor Legion" special rules that will apply to a set of models

4) Aeldari (CWE, DE & Harlies)

5) Xenos (Orks, Necrons, Nids, Tau & GSC)

Anyone disagree? Please discuss why

-

   
Made in gb
Swift Swooping Hawk





You missed Ynnari in the Aeldari book. They're the Aeldari's flagship faction, they'll be taking centre-stage in there.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

With only 5 books and what feels like several hundred factions, this looks to be the way they'd have to do it. The Xenos book would be massive though. o_O

Have we had any word of what FW are going to do about releasing updated rules for all Imperial Armour books? I really want to see what the Daemon Lords look like with the new 'buffed' statlines and what 'keywords' they'll have.

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 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
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Mekboy Hammerin' Somethin'




Kapuskasing, ON

Marines, more marines, nu marines, evil marines, everyone else.
   
Made in be
Courageous Beastmaster





I think galek hit the nail on the head what the seperation is going to be.




 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

The only Faction I'm unsure about is Grey Knights. They are likely to be in the Space marine book since they share transports and Dreads, but are just as likely to be in the "Imperial Agents" book since they work so close with Inquisition.

Sorry, I didn't mean to forget Ynnari, i just thought it was assumed with the Aeldari books

The Xenos book might indeed be big, but i don't think it would be any bigger than the Space marine or Chaos books

   
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 Galef wrote:
The only Faction I'm unsure about is Grey Knights. They are likely to be in the Space marine book since they share transports and Dreads, but are just as likely to be in the "Imperial Agents" book since they work so close with Inquisition.


Same problem with Legions of the Damned.
   
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Ute nation

Yeah that was my exact though from last week:

https://www.dakkadakka.com/dakkaforum/posts/list/30/724213.page#9328456

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Powerful Phoenix Lord





Dallas area, TX

 Traditio wrote:
 Galef wrote:
The only Faction I'm unsure about is Grey Knights. They are likely to be in the Space marine book since they share transports and Dreads, but are just as likely to be in the "Imperial Agents" book since they work so close with Inquisition.


Same problem with Legions of the Damned.

I'd say LotD would be in the Marine book considering they are currently in the 7th ed Marine book. On that note, GKs are more likely to be in the "Imperial Agents" book rather than the SM book for the same reason.



I think there are just too many Imperial factions currently to put them all in 1 book, that is why I think they will split it as SMs + Everyone else Imperial
And as "unique" as Tau, Orks, Necrons and Nids are from each other, I don't see a single book including them all having much more content than a Space Marine book that includes all the currently playable chapters

-

This message was edited 3 times. Last update was at 2017/05/05 21:07:55


   
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Galef wrote:I'd say LotD would be in the Marine book considering they are currently in the 7th ed Marine book. On that note, GKs are more likely to be in the "Imperial Agents" book rather than the SM book.


LotD are in three different books. They have a 6th edition codex. They're in the 7th ed space marines book. They're also in the Imperial Agents book.
   
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Auspicious Aspiring Champion of Chaos






Did they say they would be 5 army books, or 5 books? I think it'll be Imperium, Chaos, Xenos, GHB equivalent, and a fluff book.

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Made in us
Powerful Phoenix Lord





Dallas area, TX

 EnTyme wrote:
Did they say they would be 5 army books, or 5 books? I think it'll be Imperium, Chaos, Xenos, GHB equivalent, and a fluff book.

I'm not sure where to find it , but I am 99% sure it is a GHB equivalent + 5 faction books

   
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Rampaging Carnifex





South Florida

Definitely think you nailed it.

Marines

Imperium (Knights, Guard, Tempestus, Sisters, Ad Mech, Skitarii, Inquisition, etc)

Chaos

Aeldari

Xenos

   
Made in us
Auspicious Aspiring Champion of Chaos






I would think if Marines/Imperium and Aeldari/Xenos were going to be in different "Grand Alliance" books, they would also be in different section on the website.

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Made in us
Powerful Phoenix Lord





Dallas area, TX

Well, 8th hasn't dropped yet. They probably won't update the website until then

   
Made in us
Longtime Dakkanaut




Ute nation

There is no indication there are "Grand alliances" the original five books are grouped for convenience's sake rather than reflecting some deeper connection.

Since they confirmed keywords, I expect the three top level keywords to be Imperial, Xenos, and Chaos. Below those, we will have specific faction keywords such as Space Marine, Aeldari, Adeptus Mechanicus, Tau, Necron. Below those will sub-factions like Blood angels, farsight enclave, Skitarii, black legion, and Sahutek dynasty. Then there will be descriptive keywords like humanoid, android, daemon, skimmer, tank, heavy, etc. The final will be organizational keywords, like fast attack, Troop, elite, etc.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Auspicious Aspiring Champion of Chaos






Another thought possibility based one AoS release is Imperium (including all Space Marines), Chaos (including all CSM), Xenos, Astartes, and Death Guard (The last two based on starter set rumors)

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Made in us
Dakka Veteran





3 faction books
1 rule book / hobby book
1 generals handbook

Basically one book divided into 5. (As you cant play without having one of each type)
   
Made in us
Longtime Dakkanaut





3 Books + Supplements
Imperium
Chaos
Xenos


4 Books + Rule Book
Imperium
Chaos
Good Xeno (Eldar & Tau)
Evil Xeno (Orkz, Tyranids, Necrons)

OR

Marines
Imperium
Chaos
Xenos


5 Books
Marines
Imperium
Chaos
Good Xenos
Evil Xenos

This message was edited 2 times. Last update was at 2017/05/08 04:27:34



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Glad they did this, some people have been asking for amalgamated codexes for a while now.
Printing is getting more expensive and there is less profit to be made that way, its now time to fix and give the game a solid rules foundation.
Secondary productions beyond a most number of codexes will probably be campaign packs.

n'oublie jamais - It appears I now have to highlight this again.

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Made in us
Regular Dakkanaut





Columbus, Ohio

As they have the factions divided into three on Warhammer Community, I vote:

Imperium (SM, Sisters, Guard, Mechanicum)

Xenos (all the alien races)

Chaos (and all their off-shoots)

A fluff book which will also have a large part about scenarios, campaigns, play styles (narrative, match, etc) and the battlefield (terrain)

General's handbook.

You would therefor would need at least 3 of them.
   
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Bullsh**. For four editions they've been chopping my Inquisition army up into smaller and smaller peices, and now they're finally going to make something convenient for me? There's got to be a catch.

(Bet you I get no Command points if I take an Inquisitor and Stormtroopers in the same army.)

Balanced Game: Noun. A game in which all options and choices are worth using.
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Talamare what makes the Necrons an "Evil" Xeno army? I just see lots of mindless robot-zombies marching into galactic warfare while the "Silent King" searchs for a way to give them their "souls" back by looking for suitable lifeforms while trying to prevent the Tyranids from eating all the suitable lifeforms.

Hmmm... Maybe their a bit evil...

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
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Odrankt wrote:
Talamare what makes the Necrons an "Evil" Xeno army? I just see lots of mindless robot-zombies marching into galactic warfare while the "Silent King" searchs for a way to give them their "souls" back by looking for suitable lifeforms while trying to prevent the Tyranids from eating all the suitable lifeforms.

Hmmm... Maybe their a bit evil...


Everyone Faction in 40k is Evil to be honest, It's more aesthetics than it is Lore.

Eldar and Tau are fairly clean and tends to be advertised in a bright fashion.

Necrons, Tyranids, and Orkz tends to advertised a little dirtier and a little more brutal.


Dark Eldar tho is the odd duck, I would have put them in the Evil book, but I wouldn't want to separate them from the rest of the Eldar. If it wasn't for the Harlequin and potentially Ynnead factions blurring the lines between Eldar and Dark Eldar it probably wouldn't be an issue.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
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Sacramento, CA

 Robin5t wrote:
You missed Ynnari in the Aeldari book. They're the Aeldari's flagship faction, they'll be taking centre-stage in there.

dang, dude, do you have the winning lotto #'s to Wed's CA Super Lotto draw, too?

Anyway, OP's set up looks to be the most practical, if it is indeed 5 grouped faction books. But as others have said, could be a combo of faction grouped books and/or fluff book(s) and/or GHB, etc


Automatically Appended Next Post:
 Talamare wrote:


Everyone Faction in 40k is Evil to be honest, It's more aesthetics than it is Lore.

to be fair, I'd argue Tyranids are not evil at all, possibly the only non-evil faction in the game. it'd be like calling bees evil for gathering pollen. Orks are kinda close, too.

But I get what you're saying. And I get and agree w/ the generalized portrayals part.

I honestly believe the only purely evil factions are the Imperium (sans Marines, since they're kinda just following orders and fighting for survival. But all other branches are pretty evil), some Chaos legions (really, they're fighting for freedom of religious practices, right??? But some are just downright evil...), and potentially the Tau (indoctrination, eugenics, caste discrimination, etc).

I've thought a lot about DE and Eldar recently and I'd say they're both leaning towards non-evil. DE just needs to devour souls and torture people to survive! Sure they have a conscience of some sort and should know better, and can just accept dying of old age...but again, it's just survival. Eldar? Lots of psychopaths and narcissists. Some Craftworlds I believe obliterate innocents, depending on the given situation. But I think in general, their intentions are pure. ...for their own species at least. They do help other species, let's not forget, on occasion.

But yeah, my theory - Tyranids (and maybe Orks) are (ironically?) the only non-evil factions in the game.

This message was edited 2 times. Last update was at 2017/05/08 06:54:14


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Odrankt wrote:
Talamare what makes the Necrons an "Evil" Xeno army? I just see lots of mindless robot-zombies marching into galactic warfare while the "Silent King" searchs for a way to give them their "souls" back by looking for suitable lifeforms while trying to prevent the Tyranids from eating all the suitable lifeforms.

Hmmm... Maybe their a bit evil...


Their whole MO is to eradicate all life in the universe. From a Necron PoV they're good, but from literally any other being in the universe, they're evil.

This message was edited 1 time. Last update was at 2017/05/08 05:59:43


12,000
 
   
Made in dk
Waaagh! Warbiker





Sweden

All the terrain, fortifications and scenarios could take up an entire book by themselves.

Each xeno faction should be around 50 pages so a xeno book will be about 400 pages (if they are all bunched together)

1. Terrain, scenarios and detachments
2. Space marines
3. special space marines and other imperials
4. Spiky space marines and deamons
5. everyone else

 
   
Made in us
Longtime Dakkanaut




Ute nation

Citation please. Necrons aren't a monolithic one world view force, there are certain factions within the Necrons that are xenocidal, for the most part though, the Necrons don't care enough about the lesser races to make exterminating them a priority. If that desire were common to all Necrons then destroyers wouldn't be a weird cult, they would be my cousin Ahno-hotep who replaced his legs with some shiny new kit. Since examples are better, here are some non-adversarial interactions between the lesser races and the Necrons:

Trazyn the infinite is rather amused by the lesser races and even saved Cadia from Abaddon's forces multiple times. Most of his museum is devoted to saving the history of the lesser races.

Immohtek opened relations with the Tau, A relationship that has made the ultima segmentum much more dangerous for the IoM.

The silent king worked with the blood angels and was so impressed by Dante he spoke with him directly (which is a big deal, he is called the silent king for a reason).

Necrons have actually worked more with the IoM than the Tau have. Things are bad on a Necron controlled worlds for the lesser races, but even then Necrons vary considerably, some might launch full scale purges, and another might give a deadline for the lesser races to get off of their planet, and some might open trade. The ultimate goal of the Necrons is to restore their empire and maybe reverse transference (since those were the wishes of the silent king when he gave his final command). That's not even getting into the crazy necrons, like the ones that got their minds wiped by their AI and now serve the AI by taking over other tomb worlds, or the tomb world where the flayer virus affected everyone bu the Phaeron, and now the Phaeron serves his people by leading raids against the living to get more flesh for them to "consume".

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Fresh-Faced New User




1.) Adeptus Astartes (Blood Angels, Dark Angels, Space Wolves, Grey Knights, Deathwatch, Space Marines, Legion of the Damned).

2.) Imperium of Man (Mechanicum, Astra Militarum, Sisters of Battle, Custodes, Sisters of Silence, Inquisition, Assassins).

3.) Chaos (Chaos Marines, Daemons, Thousand Sons, Deathwatch).

4.) Aeldari (Ynarri, Craftworld Eldar, Harlequins, Dark Eldar, Tau).

5.) Xenos (Orks, Necrons, Tyranids, Genestealer Cults, Tau).

I do NOT expect to see rules for Khorne Daemonkin, Crimson Slaughter, Farsight Enclaves, Tempestus Scions (as a separate entity, they'll still be in the AM section), or basically anything else unless it has rules that actually change on the datasheet.

Later we'll get supplements and faction books for them with unique Relics and Force Orgs, command points etc.

I expect these initial rules to be fairly bare bones to just make sure absolutely every model is playable out the door in 8th, and then it will be back to business as usual of releasing one Codex/Supplement at a time.

I put Tau in twice because they could go in either, you'd just rename them to be Xenos Vol 1 and Xenos Vol 2.

This message was edited 1 time. Last update was at 2017/05/08 07:23:13


 
   
Made in fi
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JesseS wrote:
I do NOT expect to see rules for Khorne Daemonkin, Crimson Slaughter, Farsight Enclaves, Tempestus Scions (as a separate entity, they'll still be in the AM section), or basically anything else unless it has rules that actually change on the datasheet.


Don't think those really differ much from different chapters or say different traitor legions.
   
 
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