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Made in us
Regular Dakkanaut




Question came up about how to move assaulting units.

Unit was charging a single large based model.
After moving the initial charger, (closet model to nearest point), the rest of the unit has to move into base contact if it can.
But, do the rest of the models in the unit have to follow the rule of the shortest possible route? Or as long as they get into base contact and have the charge distance, can they be moved as the controller sees fit?

Thanks

The Realm, Games & Comics
1033 E Imperial Hwy E3
Brea, CA 92821
714-990-8450
therealmgames@sbcglobal.net 
   
Made in us
Second Story Man





Astonished of Heck

What does the second bullet point under Move Initial Charger say?

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Regular Dakkanaut




 Charistoph wrote:
What does the second bullet point under Move Initial Charger say?


It says chargers must move into base contact when possible (with unengaged models, or with a model that is already enaged)

It does not state they have to move in the shortest route possible as it does for the initial charger.

But later in the description for charging through difficult terrain it says this "If, when charging, one or more models have to move through difficult terrain in order to reach the enemy by the shortest possible route..."

There was an big disagreement on this issue between our players.



The Realm, Games & Comics
1033 E Imperial Hwy E3
Brea, CA 92821
714-990-8450
therealmgames@sbcglobal.net 
   
Made in de
Longtime Dakkanaut






Is this about spreading out your model strategically around the large model to minimize stomps?

   
Made in us
Second Story Man





Astonished of Heck

Realmgames wrote:
 Charistoph wrote:
What does the second bullet point under Move Initial Charger say?


It says chargers must move into base contact when possible (with unengaged models, or with a model that is already enaged)

It does not state they have to move in the shortest route possible as it does for the initial charger.

But later in the description for charging through difficult terrain it says this "If, when charging, one or more models have to move through difficult terrain in order to reach the enemy by the shortest possible route..."

There was an big disagreement on this issue between our players.

How does one exempt the other?

Difficult Terrain doesn't say you have to take the shortest route, just that it applies as if you would be taking the shortest route.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut





Realmgames wrote:
 Charistoph wrote:
What does the second bullet point under Move Initial Charger say?


It says chargers must move into base contact when possible (with unengaged models, or with a model that is already enaged)

It does not state they have to move in the shortest route possible as it does for the initial charger.

But later in the description for charging through difficult terrain it says this "If, when charging, one or more models have to move through difficult terrain in order to reach the enemy by the shortest possible route..."

There was an big disagreement on this issue between our players.




You don't have to move models after the frist one by the shortest route, but if the shortest route to the enemy unit for any model would be through difficult terrain then you subtract 2" from your charge distance. If you have the charge distance after that you can move however you want within the normal limits of charging. If you avoid actually going through the difficult terrain because you still have enough charge range to go around it, you can save yourself the initiiative penalty in combat (you can't, of course, if the initial charger goes through the difficult terrain, or if the only way one of your other models can meet the requirements for charging -such as getting into base contact - is to actually move though the difficult terrain).
   
Made in us
Regular Dakkanaut




 Stephanius wrote:
Is this about spreading out your model strategically around the large model to minimize stomps?


No, it was about one player telling the other how to place his models around his Blood Thirsters base (by the shortest route after the first). which then meant the second charging unit was forced to go through difficult terrain. (and subsequently failed the charge).



Automatically Appended Next Post:
 doctortom wrote:
Realmgames wrote:
 Charistoph wrote:
What does the second bullet point under Move Initial Charger say?


It says chargers must move into base contact when possible (with unengaged models, or with a model that is already enaged)

It does not state they have to move in the shortest route possible as it does for the initial charger.

But later in the description for charging through difficult terrain it says this "If, when charging, one or more models have to move through difficult terrain in order to reach the enemy by the shortest possible route..."

There was an big disagreement on this issue between our players.




You don't have to move models after the frist one by the shortest route, but if the shortest route to the enemy unit for any model would be through difficult terrain then you subtract 2" from your charge distance. If you have the charge distance after that you can move however you want within the normal limits of charging. If you avoid actually going through the difficult terrain because you still have enough charge range to go around it, you can save yourself the initiiative penalty in combat (you can't, of course, if the initial charger goes through the difficult terrain, or if the only way one of your other models can meet the requirements for charging -such as getting into base contact - is to actually move though the difficult terrain).


This is how I would have ruled it. I wasn't at the shop at the time. The players called GW and GW ruled otherwise. (though I not 100% sure they knew the full nature of the question since it took me awhile to figure out what the argument was)

This message was edited 3 times. Last update was at 2017/05/09 17:25:58


The Realm, Games & Comics
1033 E Imperial Hwy E3
Brea, CA 92821
714-990-8450
therealmgames@sbcglobal.net 
   
 
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