Ahhh sorry I forgot about the specific opponents, I was just thinking purely as a blender. -Flamers will punish all open topped DE vehicles... but you seem to have a lack of AM/IG tank threatening weaponry. A leman russ wouldn't be unreasonable in a 500pts game, or worse; Chimera spam. -Lose the fist. you're gonna be swinging last, against guys that don't have 2+ armour. pure weight of attacks should mince with the death company. I'd run them jump packs and otherwise vanilla. don't forget to take bolters instead of bolt pistols. you're relentless, use the range and extra firepower to punish those low-save infantry. -at 500pts one wonders if the rhinos are necessary? but depends how big the field is gonna be? odds are its a smaller board for smaller games... right? but each to their own, obsec is important and rhinos have a board presence that should hold up against any chimera multi-lasers. russ shells on the other hand.... just stuff to consider. If I were you... and feel free to discard at will? but I'd try and get a second heavy hitter. if you drop the 2 rhinos, the fist, the sword and the storm bolter... that's like 115pts? maybe grab something with jump packs so you've got another fast assault unit? I'm vanilla marines so don't know your points on specialist units? but I imagine sang guard cost too much? maybe a second death company?? or a larger jump assault squad? -of course without Rhinos those Tact squads really want to swap out for a ranged weapon? maybe some mobile midfield weapons that can threaten moderate armour? I'm feeling plasmaguns. -just my thoughts having sat and considered your options as a fellow astartes. Best of Luck; GamerGuy
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