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[500] - Blood Angels - Those last 20pts!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Annoyed Blood Angel Devastator




York, UK

I'm getting together with some friends for a last 7th ed blast before 8th drops and so we're having some little 500pt games (They are gonna be DE and AM iirc)

I've got a basic Baal Assault Force list together but I'm stuck as to what to do with the last 20pts!

Librarian: JP, Gallian's Staff - 90pts
Tac Squad (5): H.Flamer, Rhino - 125pts
As above again - 125pts
D.Company - JP's, 1xPF - 140pts

My thoughts for the last 20pts so far have been:
  • Upgrade tac sgt's to veteran for the +1 Ld

  • Give tac sgt's hand flamers

  • Give rhino's HK missile each

  • Give rhino's extra armour

  • Give rhino's dozer blades and extra s.bolter

  • Give DC a power weapon and worry about last 5pts!


  • [Image removed by Google due to too much awesomeness] 
       
    Made in gb
    Storm Trooper with Maglight





    Leicester

    Take the power weapon on the Death Company
    And then grab a storm bolter
       
    Made in gb
    Annoyed Blood Angel Devastator




    York, UK

    Do you think power weapons will be that useful against DE and AM, especially when I have the DC PF and the Libby's staff in the squad?

    [Image removed by Google due to too much awesomeness] 
       
    Made in gb
    Storm Trooper with Maglight





    Leicester

    Ahhh sorry I forgot about the specific opponents, I was just thinking purely as a blender.

    -Flamers will punish all open topped DE vehicles... but you seem to have a lack of AM/IG tank threatening weaponry. A leman russ wouldn't be unreasonable in a 500pts game, or worse; Chimera spam.

    -Lose the fist. you're gonna be swinging last, against guys that don't have 2+ armour. pure weight of attacks should mince with the death company. I'd run them jump packs and otherwise vanilla. don't forget to take bolters instead of bolt pistols. you're relentless, use the range and extra firepower to punish those low-save infantry.

    -at 500pts one wonders if the rhinos are necessary? but depends how big the field is gonna be? odds are its a smaller board for smaller games... right? but each to their own, obsec is important and rhinos have a board presence that should hold up against any chimera multi-lasers. russ shells on the other hand.... just stuff to consider.

    If I were you... and feel free to discard at will? but I'd try and get a second heavy hitter. if you drop the 2 rhinos, the fist, the sword and the storm bolter... that's like 115pts? maybe grab something with jump packs so you've got another fast assault unit? I'm vanilla marines so don't know your points on specialist units? but I imagine sang guard cost too much? maybe a second death company?? or a larger jump assault squad?

    -of course without Rhinos those Tact squads really want to swap out for a ranged weapon? maybe some mobile midfield weapons that can threaten moderate armour? I'm feeling plasmaguns.

    -just my thoughts having sat and considered your options as a fellow astartes.

    Best of Luck;
    GamerGuy

    This message was edited 1 time. Last update was at 2017/05/10 12:11:01


     
       
    Made in fi
    Raging-on-the-Inside Blood Angel Sergeant





    Swap one rhino to drop pod. Give this tactical unit a melta gun and double inferno pistols for "maybe I'll pop sumthin'" unit. Infernos and heavy flamer are both so insignia for BA <3

    But if your above list is some what locked selection, take the power sword and swap gallian's staff for veritas vitae. Two warlord traits might come real handy.

    My 20cents..
       
     
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