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Made in de
Huge Bone Giant






Hello Dakka. This blog will detail my efforts to grow my Fallout model collection.

Currently consisting of assorted models only, the upcoming release of the official Fallout miniatures game by Modiphius will no doubt see plenty of official models as well. Until then, I have a fair number of third party models that want a paint job. I started working on Fallout themed models a year and a half ago, so I have a fair few models to show off already (which will be added as I find time; plus, being new to Dakka, I'm still figuring out how everything works, so please bear with me). I'm not short on plans and the models to execute them on. I certainly aim to update this blog somewhat regularly.

After a hobby slump of a couple of years, I found Fallout to be just the right thing to get back on track. These days, I am finishing more models than ever, a fact I am very happy with. My current focus is on painting. This means that my models are roughly split into two groups: those by Brother Vinni which just so happen to have an inherent post apocalyptic vibe (funny, that...) and those by assorted manufacturers, which I chose because I like the models. The latter, to me at least, look like they could fit the Fallout setting, but are not necessarily reminiscent of actual designs from the video games.

I'm not a painter first and foremost, and enjoy modeling a whole lot more, as it were. But since my priority is to have a nice, painted collection, something I've never really had before (the legions of unpainted models usually outnumber the painted ones quite a bit), I am very happy to have all of my assembled, Fallout related models painted bar two to four which are undergoing painting at any given time. I would very much like to invest time in conversions, and I have no doubt that I will ultimately do that, but for now most models are stock models painted to look the part. But it is definitely one goal in the near future is to get that post apocalyptic survivor feel on the models that I don't really get just yet, for the most part.

There will be a few models that are NSFW for forgetting to put pants on (seriously, some people would forget their heads if they weren't screwed on...). They'll get spoiler tags and due warning, so if you don't care for people in various states of undress, don't open spoilers.

So to start out, here are my Wastelanders. They are basically a completed gang (I've been playing using modded Necromunda, so if that means anything to you, we're talking about a starting gang - future additions may therefore happen)

Jebediah's Posse:


The Vault Dweller responsible for helping those nice country folks just looking to grow their crops. Also, the stupid dog that follows her around:


Andrea, or 101 as that slanderer Three Dog calls her. A bit NSFW, therefore spoilered:
Spoiler:


Dog. Also listens to Stupid Dog, if he listens at all. Which he usually doesn't:


Pappy Jebediah, completely normal settlement boss and totally not a cliched joke:


Mama Lynn, beloved daughter, wife and probably related in at least two more ways to Jebediah:


Junior. Like you didn't see that coming!


Uncle Herbert. Too drunk to feel pain. Friendly fire? Pft!


Red Mane Zeke. Enemies tremble at the sight of his beard:


Krissy. Likes comics, cosplay and shotguns:


Julie. Who needs defining features if you have two guns?


Eckard the Cook. He cooks.


Amber. First skirmish, already shell shocked. Off to a good start!



Automatically Appended Next Post:
I painted some robots, too. US Army Robots:

Assaultron


Mister Gutsy


Robobrain


Protectron


Super Mutants next. Few but dear to me because they were the first test models for a new technique for painting skin that for many, many years prior to these models I never could get to look right. That changed when I painted doggies, with the big guy proving I could replicate the result. Ever since, I'm happy with painting skin.

Super Mutant


Super Mutant Hounds

This message was edited 2 times. Last update was at 2019/06/01 13:19:30


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






Next batch are Feral Ghouls, starting with a picture of the full group:


Close-ups:








I only have two Institute related models yet:

Dr. McNamara


Courser



Automatically Appended Next Post:
On the mercenary front, I have a handful of models that form Captain Jessie's Glow Rangers:

Captain Jessie


Regulars






Sniper


Mercs are an ongoing project, a group to which I occasionally add a model. I have three more on the side that I'll eventually get around to painting.

Slavers next. Strangely enough the biggest NSFW group, so they're all spoilered.

Mean Lil Sis
Spoiler:


Nessa
Spoiler:


Pit Fighter Kate
Spoiler:


Pit Fighter Sam
Spoiler:


Sam and Kate side by side
Spoiler:


I have a bit to say about these. After the test run of the Super Mutants, Kate and Sam were the real test of whether I could paint satisfying skin (let's be honest, how often do you see green skin? How do you know how that should look? It could look like anything. Human skin? Harder to delude myself when there's plenty of good comparisons around for that). Turns out, this is the way to go. At least as far as I'm concerned. I've gone through three or four different approaches over the years and was never happy with any model I painted that showed any significant amount of skin. Oddly enough, the best skin I did prior to these was a couple of Tau heads. But then again, why shouldn't they be good? Who's to say how blue skin looks like realistically?

While I was (and still am) happy with the skin technique, being lightly dressed left the models a bit boring looking. So? Time to figure out blood and mud. Cuts, bruises, splatters - it's been a good bit of fun seeing these come together to make the models more interesting. And because they are the parts of the model that will stand out, I put a good bit of effort into making them as fine and subtle as I could. And I like the result. It needs to be said these are probably the models that bettered my painting more than any others, and in a small amount of time at that. Normally I don't set out to learn new things deliberately - I don't enjoy painting enough to do that - but in this case I did, and I am pleased with the result.

Nessa is a similar case, except this time it's OSL. It's my second attempt (the first one is the dwarf from Warhammer Quest: Silver Tower, who has a lantern axe which I found to be a bad test object for a beginner like me) and I'm pretty happy with the Glowing One lantern. I'm sure actual good painters will find plenty to criticize about it, but OSL has been a big hurdle for me in the past because I couldn't begin to imagine how I might paint light on a model. Well, Nessa has been one hell of a confidence boost in that regard.

This message was edited 1 time. Last update was at 2017/05/10 12:54:31


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






Creatures and animals:

Deathclaw


Radscorpion


Bark Scorpions


Radroaches


Woofies


And finally, scenery. I'm building a farmstead for the hillbillies first before I get to more urban stuff (although I'm also contemplating a coastal theme). I'm really slow when it comes to working on terrain (one scenery piece every couple of years...) so the progress I'm making on these is nothing short of amazing.

Currently only the church is finished:








Current WIP is the farmhouse.






I'm making slow progress, adding a bit here and there every other day. I'm not decided yet how I'm going to wrap up the picket fence and what to do about the empty corner of the backyard. There'll be a fuel stash by the concrete block as well as a ladder to access the walkway. I'm also thinking of fortifying the front with a couple of sandbags placed against the fence to complement the pretty fortified appearance of the backyard.

Not sure if I should do any more than that. I'd welcome input on the matter. The idea is to have lots of room to place miniatures, so everything is spaced to comfortably fit a 25mm base (and oftentimes 30mm, too) while having as many interesting things scattered around as possible to make it look like people are actually living there. The church, while pretty much as I envisioned it during construction, looks a bit sparse in hindsight. Not sure I know how to express it, but if you look at the stone wall, it's long, straight and doesn't really interact with the rest of the scenery piece. Grass and rocks on the ground help a little with this, but there's no denying it's full of empty space.

Finally, wrapping up what I have so far, is the barn:


This is really just the ingredients of future greatness. I assembled the tractor to get its track width for the grooves in front of the barn door. The tractor itself is reserved for the final piece of the farmstead, a corn field. There will probably be a tire wall next to the barn. Possibly a tree and/tree trunk or two. Perhaps a rusty barrel dump to fill up space. Truthfully the barn is the first piece I wanted to do but ended up pushing it back because I had more complete ideas of the other pieces.

So, this is it. From here on out it's future updates, hopefully coming in a couple of times a month.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






I've done some work on the farmhouse:









Everything is in place and I'm happy with the overall look of it. Next step is to put sand and rocks on the base and then go ahead and paint it. I might pick out flat stones to create a small path from the fence door to the porch.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






I painted some Rangers:







Technically I'm not interested in the NCR and my favorite setting is the East Coast anyway, but I always liked the Ranger outfit in New Vegas so I stuck as close to it as I could make it.

The farmhouse is plodding along after I went through two bottles of glue and the... accidents... that happened applying sand to the base, but it's basecoated now and I'm going to paint it slowly over the coming weeks. Never been much good working on terrain. Too big for me, so it's slow going.

So there may be the odd model coming in before that's finished. I've got two more mercs to paint and considered assembling and painting a couple of Brotherhood Outcasts.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






Here are the Brotherhood of Steel Outcasts I mentioned last time:





I tried a retrained color scheme on them to match the aesthetic in Fallout 3. I'm happy with them, too, but next time I think I'd add a few spot colors here and there.

I also have a scribe and a super mutant in the works that I'd like to paint next.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






I finished the farmhouse:





















On to the barn. Since I have two pieces on large bases now, I think the barn we stand mostly by itself with just a tire wall to keep it company. Should come it at half to two thirds of the base size of the farmhouse and chapel.

I'm also getting bored with farming. I'm thinking some military stuff next. Road block, checkpoint, sniper tower. I have a couple of ideas.

Eventually I want to build a pit for slaves to fight in, but I will wait until I know how Modiphius's rules shake out. If they can accommodate pit fights, I'll build something specific to those rules.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Whoa I think this may be my new favourite blog! The farmhouse looks stunning as does the church. All the minis are really well painted as well, some great weathering going on there.

Subbed and excited for more!

   
Made in de
Huge Bone Giant






Thank you for the kind words.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Damsel of the Lady





drinking tea in the snow

Those buildings are stunning! really great work, and i really like how the vending machine turned out

realism is a lie
 
   
Made in de
Huge Bone Giant






Thank you.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Battlefield Tourist






Nuremberg

That farmhouse is awesome. Looks like something you would stumble across while running away from mole rats.

   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Very cool farmhouse, looking forward to more terrain like that. The gangs are cool as well

   
Made in de
Huge Bone Giant






Thanks, guys.

Some WIP shots of the barn:







As said it's on a smaller base because I want a smaller terrain piece so as not to be stuck with lots of large ones I can't all fit on the same table. Additionally, after the farmhouse that has a visible living area, I enjoy the simplicity of just having the interior for important stuff with a little defensive structure on the outside.

It's no less a test piece than the other ones. I don't recall painting rubber before, so the rubber tires are a first for me. I'm pleased with how the wall turned out. I literally remembered at the last moment that I still had the plastic bar that I used for the stakes. Would have been a mess at best, if not completely impractical to try and add them after filling in the sand. They do add a lot to the wall and I'm glad I put them in.

The grooves leading out of the doors were a pretty big hassle as well. I'm still trying to figure out the best way to apply glue. It's a bit messy by the doors, but shouldn't be all that obvious once painted. It doesn't help that I finally got a new bottle of glue that, because it's new and good, flows completely differently than the ten year old stuff I used on the other two scenery pieces.

Finally, the big one. I'm going to state it here so I can't weasel my way out it. Part of the reason I left the barn fairly plain is because I am planning on adding a freehand as a focus piece to the empty wall that faces outward. Plenty of room there, and when the thought struck a couple of days ago I immediately quit agonizing over whether the tire wall was enough to make the scenery piece interesting. I honestly thought it was a good idea. So this is me going off the deep end: the barn will get a large Nuka Cola ad which will, inevitably, feature Nuka Girl.

No pressure!

On to less crazy stuff. It's been a bit too warm for my taste and as such I got little done on any gangers or creatures. Too hot to be painting tiny little details. I did however not stop entirely. A month ago or so I resolved to make a sculpt of my main character from Fallout 4. She's finally getting to the point where she's interesting enough to show (because let's face it, a wire frame with some green stuff blobs isn't all that great to look at ). She's still early WIP and will take at least another month to finish.

I mostly used Institute armor, but just like combat armor on my Fallout 3 character, I'm tweaking it a bit to fit my preferences instead of sticking to the original design as closely as possible. Not the least because after careful evaluation I figured Institute chest armor is deliberately designed to kill or seriously injure the wearer. There will eventually be a bit of spiky metal armor and possibly a skull (or just the face bones) for a tough slaver look without going all out Raider.

Spoilered for NSFW, because pants are overrated.

Spoiler:

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






I have a sketch:



It took a while to get around to the Nuka Cola ad but I finally started work on it. It's a little rough in a couple of places but once I fill it with the right colors, it should start to come together.

The reason I got delayed is that I had this idea stuck in my head that demanded my immediate attention:

Bubbles the Glowing Deathclaw:


Bubbles with Deathy for comparison:


So what's so special about it? Bubbles glows in the dark.



The picture is not entirely representative of the effect on the model as my camera does not cope well with low light. On the bright side, it's the first time I had a reason to use the brightened upload option. But it should give a good impression of the applied paint. The picture just shows starker contrast than is there in real life.

So I got some glow in the dark paint because I figured it would be neat to try and give glowy stuff actual glow. Bubbles is a good first try, considering I didn't have a clue how the paint behaves. I'm also not convinced by glowing creature effects in Fallout 4, at least up close, so I'm not terribly sad that Bubbles glows differently than the computer models.

I consider this test successful and will probably paint more stuff like this in the future. I mean, it doesn't really do anything. It doesn't look much different to normal paint by day, but still. The glow makes me happy.

And now I'm imagining how a Glowing Mire Lurk Queen might look like if Modiphius ever releases on.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Using Inks and Washes





Edinburgh

Wow, lots of inspirational sculpting and paintwork in this thread!

Outlining for the nuka girl mural looks very promising, and an ambitious bit of painting too! I think I can picture the ad you're working from.

Glowing deathclaw looks very interesting - I'm intrigued by the final glowing effect. Did you layer the glow paint thicker in some areas to get the deeper glow? Or did you paint over it with other, darker paint to mute it in some areas? Or is it all an artefact of the camera?

I'll definitely be following all of this with interest. Thanks for posting.
   
Made in de
Huge Bone Giant






Thank you.

I just did some experimenting lest I lie. First, the picture is a tiny bit off, but holding the model in sunlight and then taking it into a dark room, the green glow is pretty intense and close to what the brightened picture here shows. If I had uploaded what my camera picked up without image processing, the result would have been a lot less true. I'm quite satisfied with this paint (Aurora Glow in the Dark Paint, Bright Green, by Pandora Stocks if anybody is interested).

Naturally the thing with luminescent paint is that the glow weakens without a light source, so the bright areas grow dimmer reasonably quickly. They still stand out over the less glowy bits for a good while though. I tried that last night (hooray insomnia!) and there was glow and a visible difference between differently painted areas after an hour and a half, which is pretty good from my limited experience with glow in the dark paint. Also, I used a moderately bright flashlight which hardly reaches the power of the sun (or a UV flashlight as per the manufacturer's suggestion).

As for the actual painting, it's a combination of thickness and underlying paint. I started out with a solid layer of Moot Green to get a good base coat. Then I stippled the dark areas on the back (and the horns and stuff) dark grey, dark brown and tan in that order. (Edit: I forgot to mention I applied a light, black wash to these areas afterwards) Then comes the OSL part with a 50:50 mix of watered down Moot Green and white to wash the whole model, followed by a 20:80 green and white wash. The goal is to get the recesses as bright as possible while maintaining a strong, visibly green color.

This is followed by a slightly watered down layer of glow paint on the entire model (the paint is water based, which is important to me for sake of convenience). Big part of the glow in the dark paint is that it glows brighter the lighter the underlying color is (the other part is that the thicker the paint, the more glow pigment is there, of course). Thus, painting so far naturally allows some areas to shiny brighter than others. However, since it is watered down, the glow isn't all that strong yet. To reinforce it, I then painted on undiluted glow paint. Mostly into recesses, but I also put a bit more onto the tail, back and arms to get a few larger focal areas.

The paint layers are best seen in the dark picture. Everything that shines really bright is the final layer while the rest is based on the diluted layer on differently painted areas.

The glow paint is fairly thick and somewhat grainy. That works fine for me because the Fallout 4 glowing skins don't just have flat glowing areas but also small glowing dots all over the place. If I were to paint something different (I have blue paint from a different manufacturer for Nuka Cola Quantum), I'd reconsider slapping on glow paint as recklessly as I did on Bubbles and instead try several thin layers.

I finished the model, as I do with any other, with Vallejo matt varnish, to no negative effect to the glow.

This message was edited 4 times. Last update was at 2017/07/22 07:21:25


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Wow! A literal glowing Deathclaw, fantastic!

I agree with you that the glow that creatures have in-game looks a little odd and I much prefer your take. I really want to buy some glow paint now...

   
Made in ru
Damsel of the Lady





drinking tea in the snow

The glowing deathclaw is neat as can be.

huh. i wonder what it would be like to play a game in the dark. i'm sure there's glow in the dark dice out there

realism is a lie
 
   
Made in de
Huge Bone Giant






Thanks, guys.

I can say for certain that there are glow dice around since I own some. Because, you know, if it's past midnight and I have one of those life changing decisions to make, it's pretty handy to see what I rolled.

I'm pretty sure playing in the dark with glowy models only results in bumping lots of stuff into lots of other stuff, but that's just me.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Using Inks and Washes





Edinburgh

Wow, thank you very much for that in depth explanation. Great stuff - it's always fun to experiment with a new material. Will have to find an excuse to find a pot myself!
   
Made in us
Legendary Master of the Chapter






What glow in the dark paint you use? was thinking of doing some "secret" alpha legion operatives in other chapter colors that glow in the dark under UV flashlight that shows off the big A otherwise was just going to use highlighter.

This message was edited 1 time. Last update was at 2017/07/20 20:12:09


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Pious Palatine






That glow in the dsrk death claw is brilliant! Excellent idea.

EDC
   
Made in de
Huge Bone Giant






 Scarper wrote:
Wow, thank you very much for that in depth explanation. Great stuff - it's always fun to experiment with a new material. Will have to find an excuse to find a pot myself!


No problem. I did forget the black wash (see the edit) in the breakdown, though. That's kind of important to getting the dark parts.

 Desubot wrote:
What glow in the dark paint you use? was thinking of doing some "secret" alpha legion operatives in other chapter colors that glow in the dark under UV flashlight that shows off the big A otherwise was just going to use highlighter.



Aurora Glow in the Dark Paint, Bright Green, by Pandora Stocks.

Bought via Amazon.

Nice idea. Also, absolutely heretical!

 evildrcheese wrote:
That glow in the dsrk death claw is brilliant! Excellent idea.

EDC


Thank you.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






Last night I was awake enough to have a longer look at the Glowing Deathclaw and did some more experimenting. As expected, after shining a light on it the super bright shine only lasts for a minute or two before it dims to a longer lasting, medium glow. As mentioned before, still nice and glowy, the different areas are easily distinguished. But, this being the test model that it is, the next time I'll try something different.

I think it is a bit lacking in depth in the dark.

It'll take further study before I really get it, but the impression I have right now is that the extra glowy bits are a bit broad and undefined. Better brush control and better thought out, finer patterns should improve the overall look. Additionally, the even, diluted paint layer is probably too even and strong. It's not really apparent in the picture as it is in real life, but very watered down paint or even a few places that the glow paint doesn't touch should help better define the model.

But that's something for later. I don't really have a model available right now for another test and will probably wait until the Wasteland Warfare models are released. Maybe some glowing mushrooms on a scenery piece. I should have some of those stashed away somewhere.

Anyway, before I go and give the barn the attention it needs, I had a half finished Super Mutant on my desk that I felt guilty about enough to finish him:



And with his buddies:



That wraps up the Super Mutants I have. Unless Brother Vinni releases another model that I really want, the next Super Mutants will happen when Wasteland Warfare is released. Until then, scenery and the odd model here and there.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Looking good! I really like the almost necrotic flesh and the tree stumps on the base.

What is the general scale on all these miniatures? Are they 28mm or closer to 32mm? I was thinking that Mantic sci fi zombies would make excellent ferals for a pretty decent price if the scale matched up.

Edit: Hmm, after looking at the ferals you already have I think the Mantic ones are a slightly more heroic scale than them if you are bothered by that stuff..

This message was edited 1 time. Last update was at 2017/07/23 22:35:52


   
Made in de
Huge Bone Giant






Thanks.

I'll just quote myself below from the Wasteland Warfare news thread (including a size comparison of a couple of models) as that should contain as complete an answer as I can give you on scale.

As for Mantic zombies, I compared the only one I have to hand with a Ghoul and he is indeed noticeably larger/more heroic. The shoulders are 2mm wider, the chest is 2mm wider, and the head is 2mm taller. Generally I like Mantic zombies, though. They're good quality and unless the models next to which you use them err strongly on the realistic side, they are not a bad alternative.

Spoiler:
 Geifer wrote:
Comparing models beforehand is essential. But as Dark Severance points out style is much more important than height when determining how models look together.

To add to the list of size comparisons, here's one with painted models from different producers painted and based the same style:

Warning! Slightly NSFW model comparison!



From left to right (as advertised by the maker):

Brother Vinni - 28mm
Brother Vinni - 28mm
AxFaction - 32mm
Prodos - 32mm
Sculpted by myself - 32mm*
Golem Miniatures - 35mm**
Raging Heroes - unlisted on their own web store, as 28mm on an independent store
Black Scorpion Miniatures - listed as 32mm tall
Black Scorpion Miniatures - listed as 32mm tall


* I sculpted for 32mm scale specifically. She's 30mm tall from sole to eyes and 32mm tall from sole to top of head.

** The model is realistically scaled and does not share the heroic aspect of the other models. If you are looking for an actual scale model to base everything else off of, this is probably it.

In my experience miniature designers are fairly liberal when describing scale and size. Golem's (what I consider appropriate) 35mm is smaller than Prodos's 32mm. Brother Vinni has two men standing straight as 28mm, but one of them is half a head taller than the other. Black Scorpion tallies complete model height and doesn't even bother with assigning a scale to it.

Overall I have no problem with slightly different sized models. In fact I prefer it over everyone having the exact same height. Life doesn't follow industrial standards. I am therefore pretty happy when Modiphius says the Fallout models are going to be 32mm scale. Best case scenario in my opinion, because it should be close enough to what is generally considered 28mm or is only slightly taller, so the difference in size to smaller models isn't unrealistic. 32mm also happens to be right in the middle between 28mm and 35mm, so including a bunch of smaller or larger models in one's collection isn't a problem against that baseline.

This message was edited 3 times. Last update was at 2017/07/24 13:21:18


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






So it begins:



I decided to start on the organic bits first. Why? The face is the part I was afraid of the most. Trickiest part to get right on a thing that is tricky to get right in the first place.

That's an hour and a half of work and I've been suitably jittery for the next hour after that. But, it's done. I've brightened a few bits of the hair since then because I found a different reference picture that did not have aging damage on that part), but this is it and I'm happy with the result.

I'll eventually clean up around the edges when I fill in red and white banner in the back so the hair is not final yet and the outline of the face is going to change a tiny little bit as well.

Boy, this is hard work!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Looking very good! It's been a while since I did any major freehand painting but I remember how stressful it could be, looks like you got the hard bits out of the way already though

   
Made in de
Huge Bone Giant






Thanks. I'm just glad I have a reference picture and don't have to come up with this stuff myself. I've never been a 2D guy, 3d always came easier to me. 2D perspective and lighting give me nightmares.

Just porting an existing image is fairly reasonable by comparison.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
 
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