Ravingbantha wrote:Everywhere I look, I keep seeing people saying
USR's are gone in 8th edition, but after looking at the Rubric Marines Datasheet that was released, I see several
USR's.
AoS Datasheet's have everything you need to know on them, but that does not seem to be the case. Pistol, Rapid Fire, Heavy, Melee, Assault, and 'Death to the False Emperor' are all rules listed n the Datasheet that have no actual Rules entry on it. This is just the first Datasheet we've seen so far, so for those happy or upset over the loss of
USR's, might want to hold on those brakes, it looks like they are still here.
Universal Special Rules are specifically things that alter the rules of the game or otherwise contradict it. Weapon types aren't special rules, because there is no gun that doesn't have a weapon type. The weapon type informs you which bits of the shooting rules to use from the core, they do not tell you how they work differently from the norm. Meanwhile a
USR is something like "Rend" where it tells you how it alters the way
AP works, or "Fleet" where it alters things if the unit runs, or anything like that.
A special rule is an exception to how the basic rules run. In that sense, the basic rules of the game are becoming more nuanced and robust (thanks in large part to things like modifiers and discrete movement values) so that fewer exceptions need to exist. Rend need not exist when you have armour mods, Fleet need not exist when you can tweak movement without making it a different unit type.
USR's are going away because the basic rules are doing more heavy lifting. This leaves special rules to outline unique ways in which a unit will interact with and subvert the core rules.
That said, something like Death to the False Emperor is likely going to be an armywide rule for Chaos marines, and is at least close in concept to a
USR. But instead of being from a pool any army in the game can pull from, it is unique to a given faction or set of factions.
In the end
USR's were just a place for the rules to hold a bunch of common exceptions that had built up over the years to deal with more nuanced cases that the core
40k system had trouble dealing with since 3rd dumped a lot of the more nuanced rules. With a more robust core system, you don't need to come up with many exceptions to get things to work in a way that doesn't break verisimilitude. Thus
USR's don't need to be a core component of the new system. This allows the core to be more generalized and less bloated. It means it doesn't start making exceptions to rules until you actually look at specific units. So yeah,
USR's as most folks know them are going away. But only because the core system doesn't need them as much, because it allows for a more nuanced series of results using core mechanics alone. Thus leaving special rules to be
special rather than an integral part of how the system works.