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Made in us
Infiltrating Broodlord




New York

I'm not looking to make changes to the list. Period. That being said your opinion/thoughts on the list are needed as follows.

- Which army of the imperium do you play? or would play vs this list.
- Would you defeat this list on pure brute strength? mission objectives? both?
- Can you win with your most standard list against this? Would you need to tweak your list in order to counter mine?
- What would you find most challenging to deal with in this list, what are you most concerned about?
- Which Imperium list build or units would be of major concern against this list? (i.e. War Convocation, Grav Centurions, etc)
- If you had to list the "Cons" in my list what would they be? (i.e. No Anti-Air, No Anti-Armor, Lack of Mobility, etc etc)

Craftworld Warhost Detachment

PALE COURT BATTLEHOST

Forgotten Remnants - Halls of Martial Splendor and Disciples of Vaul

1x Autarch 130 pts, Banshee Mask, Jetbike, Shard of Anaris, Shuriken Pistol

1x Vauls Wrath Support Battery 90 pts, Shadow Weaver x3

10x Guardian Defenders 130 pts, Heavy Weapon Platform [Starcannon] x2

10x Guardian Defenders 130 pts, Heavy Weapon Platform [Starcannon] x2

10x Guardian Defenders 130 pts, Heavy Weapon Platform [Starcannon] x2

AUXILIARY

Wraith Constructs
1 Wraithknight, 325 pts (Ghostglaive; Scattershield; Scatter Laser x2)

Wraith Constructs
1 Wraithknight, 325 pts (Ghostglaive; Scattershield; Scatter Laser x2)

COMMAND

Heroes of the Craftworlds
Eldrad Ulthran, 195 pts

Lord of the Undying Host (IA)
1 Eldar Wraithseer, 245 pts (IA) (D-cannon)
5 Wraithblades, 150 pts (Ghostaxe; Forceshield)

This message was edited 1 time. Last update was at 2017/05/13 06:15:22


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Been Around the Block





FYI you can't take more than 1 Wraithknight in most tournaments these days. ITC only allows 1 Gargantuan LOW, for example..

A drop pods alpha strikes with grav will be the standard nemesis of the constructs.

Besides the WKs, it's a pretty static list, very slow. It'd have a lot of difficulty against big gunlines. Without a transport or a WWP those Wraithblades will likely never get into combat, so that's a 400pt fire magnet.

The defender squads are small and vulnerable to morale checks. They'll only be firing 4 shots per turn, since most players will never get within range of those remaining shurCats.

No anti-air means that they army can be picked off from above with impunity. A standard Chaos Flying Circus would murder this.
   
 
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