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Made in de
Death-Dealing Dark Angels Devastator






My friends and I are going to dive into SW:A this weekend. I took a look at the kill team lists and decided that scouts, tau and inquisition are the ones i like best.

Now i need to decide which to take ~

Scouts are already out I think, because one of my friends already mentioned he will use them and I dont like doubles.

So it comes down to:


Tau: I really generally like tau. I dont like the fact that in this game, you only have pathfinders, who mainly wield 18" range weapons. They have a drone that can up their range to 24", but I still think all the cc-focused kill teams will just slaughter em before they can do any real damage. Has anyone testet Tau in SW:A or had any experience with them at all?

Inquisition: The thing that bugs me is the fact that this kill team seems to be really melee focused. Rank and file units can take storm-bolters, but can only wear junk armor, while their specialists (crusaders) just shout "give me a stormshield and let me charge the enemy". Also their skill tables seem pretty melee focused. I would prefer shooty though.


I already got the minis for all the gangs I like (maybe a little converting will be needed) so that is no factor in what I want to play.
   
Made in gb
Been Around the Block





Inquisition are a nice mix of shooting and close combat, they're also a little more resilient with Carapace Armour. I'd personally consider Tau though.

They've had a nice buff with the latest amend to the FAQs and can now have more models and the gun drone has gone up in wounds.

Shooting is hugely dominant in this game, I wouldn't worry about CC armies too much. Clever Overwatch will hurt CC armies a lot and you can combien your Overwatch with the Tau special rule.

Just my opinion
   
Made in us
[MOD]
Solahma






RVA

@Mickmann

Sounds like you have already made up your mind.

That said, Inq is a shooty list. Crusaders are meant to take the shots (must fire at nearest rule) while you pour stormbolter fire into the enemy.

@RooT

Aside from the Leader and Specialists, Inq do not have Carapace Armour.

If CC is not a threat in your games, you are not using enough terrain.

This message was edited 4 times. Last update was at 2017/05/16 16:06:34


   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

RooT wrote:
Shooting is hugely dominant in this game, I wouldn't worry about CC armies too much. Clever Overwatch will hurt CC armies a lot and you can combien your Overwatch with the Tau special rule


Disagree completely. If shooting is dominating your game, you do not have enough terrain.

My general rule of thumb is never have more than 6 inches of unobstructed line of sight, and have so much impassable and LOS blocking terrain that it is impossible to see from one deployment zone to the other.

This is the view from one deployment zone.



The ability to charge from out of line of sight into combat (using double your Initiative stat) is incredibly powerful. But it's only powerful if you actually have terrain.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Regular Dakkanaut




From the games I've played. The game is rarely decided by shooting.
It is decided by positioning and CC. As above, lose the roll off and you die.
Simple. Clean. Effective.

The 4x4 is enough to allow shooting focused armies a chance at increasing their odds in CC against a CC focused army.

Im currently sitting at over 50 games played with a W/L of about 72%. 38 games won out of 53.
The mistake (I think) the majority of my opponents are making is not playing objectives and sitting back to shoot me. Ie, playing 40k.

If you are being shot off the board Turn 1-2 you are playing wrong. Use your scenery. Your opponent shouldn't be able to see you Turn 1.
And remember, you are not restricted to 5 turns. Move 4", hide, move 4" hide. Or Run from building to building.

Personally, I like Tau. Especially after the Errata update. Now 10 Pathfinders AND 3 drones.
They are more difficult to play than most armies though. So it depends if you want a challenge.

Inquisition are good and pretty tough. The only 3 Wound character (except nids) in the game so far.

My choice would come down to the following.

1) Do I want to rely on shooting and pin/down enemies while I move around in a group to secure objectives? (Read Tau)

2) Do I want some decent shooting with some tanky characters that can go solo. (Read Inq)

Chris
   
Made in de
Death-Dealing Dark Angels Devastator






I guess I am going to run Inquisition.

The plan is to run something like this:
One crusader with shield to -well- shield the rest of the group.
Inquisitor will get poison-claw, power armor and combi-flamer/melta.
One henchmen with melee loadout
Rest of the guys shooty.

This way I hope to let my opponents eat lead, and start a counter charge against anything that gets in cc-range.

Not sure if I will use combi-flamer (because who doesnt like flamers) or -melta (because of someone *might* hire a terminator).

Are terminators worth taking a melter? how often do you encouter one?
   
Made in us
[MOD]
Solahma






RVA

My question for you is, what models do you plan to use for your Inq Troopers?

   
Made in lu
Rampaging Khorne Dreadnought






I'd probably spring for a second crusader with storm shield if you can instead of a henchman. That 3+ invulnerable is just insanely good.Especially on the inquisitor with his 3 wounds.
   
Made in de
Death-Dealing Dark Angels Devastator






I have got a few of the original gw crusaders (and I think they look great), and an old inquisitor with bolter/sword (who will propably get poison-claw and combi-weapon).

My plan is to use some of the old necromunda cawdor or delaque as henchmen (converted to carry bolters/stormbolters). How would delaque with hoods look? I like the idea of having them look like a cult of zealots that follow the inquisitor around.

Also a little question about stormshield: can I just unequip the armor of someone who has a stormshield (because -1 I for wearing carapace)? Or do you get to use armor AND invuln save like it was in 2nd edition?

This message was edited 1 time. Last update was at 2017/05/16 17:25:44


 
   
Made in us
[MOD]
Solahma






RVA

either/or

   
Made in lu
Rampaging Khorne Dreadnought






Huh good point. I hadn't considered shuffling around starting gear lol.
   
Made in de
Death-Dealing Dark Angels Devastator






I dont think cawdor / delaque would make a good mix. I think I will go with delaque, because I really like the coats.

Do hoods look too "chaosy"? Maybe I could swap heads and use tempestus scions helmet heads instead. I want to have them look special but still like imperial citizen somehow. Special individuals picked out and equipped by the inquisitor...

Also if you *can* unequip armor, goliaths with large shields could look cool I dont think you can equip carapace to henchmen who cant usually take it though.

This message was edited 2 times. Last update was at 2017/05/16 18:01:46


 
   
Made in lu
Rampaging Khorne Dreadnought






Well you can swap gear around, so long as it's gear they could have worn. So no specials for recruits and so, but with starting gear I think the rules are a bit open ended. I think the safest would be to restrict item swapping to gear they can use in their equipment list.

So no power armour for chaos cultists and literally naked marines lol. Not sure where it would make sense to do so, but that would prevent an inquisitor from trading his carapace with others, it would simply be lost on purchasing power armour since nobody else can wear it.
   
 
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