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Made in us
Angry Blood Angel Assault marine





Walnut Creek, CA

https://www.facebook.com/WarhammerTVteam/videos/379597632435221/?hc_ref=PAGES_TIMELINE

I'm most stoked about units being able to consolidate into another combat!

Your guys' thoughts?


Automatically Appended Next Post:
At -3:55, the question "Will we see any primarchs return?" The reply, I think he says, "We might see a coward one pretty soon."

Can anyone confirm who they're talking about?

This message was edited 1 time. Last update was at 2017/05/18 23:48:05


 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Cowled one, not coward. That description fits Mortarion.

For those who don't want to watch a video, here's a summary.

> Primaris Marines can be made from preexisting Marines.
> Blood Angel Primaris Marines are still affected by Red Thirst (and potentially Black Rage).
> Mk IX Armour is a mystery. What happened to it? They aren't telling us (yet).
> Guilliman might make some changes to the Codex Astartes.
> Primaris Marines are more resilient to Chaos, but can potentially be corrupted by chaos still .
> More Primarchs will return (a cowled one, so Mortarion most likely).

> Consolidating into Combat.
> Power Fists and the like are -1 To Hit.
> You can either pick psychic powers from the chart or roll (like in Age of Sigmar).
> Perils of the Warp cuases Mortal Wounds.
> There's no amry specific Detachments - only army specific stratagems. Basic Detachments apparently cover everything already.
> Imperial Fist stratagem can make them better at shooting. White Scars can us a stratgem to Hit & Run.
> Factions can also use their Command Points before deployment to change how their army is constructed (?).
> Unqiue Strategems are based on main Keywords in your Detachments.
> Tactical Reserves is NOT supersceded by any army rules.
> Characters can still travel in tranports with other units.
> Transports can carry multiple units.
> What can be transported is based on Keywords (like Infantry).
> How to keep characters safe: Almost all Command Squads have rules that allows them to intercept wounds from characters.
> Drop Pods: they and the units they contain must be over 9" away from enemies when deployed.
> Grav hasn't neccerssarily be toned down, but it should still be balanced.
> Invulnerable saves work basically the same as they do now.
> Many armies have abilities that allows them to save wounds after Armour or Invulnerable saves (Dark Eldar get Power From Pain, Disgustingly Resilient for Nurgle Daemons). These saves occur after damage, so if an attack causes 5 damage you need to make 5 seperate secondary saves.
> Defender decides casualties - no longer directional.
> Primaris Marines and normal Marines tend to have different functions (Tacticals vs Intercessor are used as an example).
> Mix between totally new psychic powers and adaptation of pre-existing and classic powers (though they may function differently).
> Terminators are going to feel like Terminators.

> They will collect feedback through Facebook and eventually through the Warhammer Community site where everyone can vote on it. Also feedback through events and Twitch.tv.
> GW will still be involved with the tournament scene, especially with major tournaments. Apparently they're going to be involved more.
> They will continue to playtest the game post-release, both for Matched and Narrative standpoints.

> Pete Foley does, indeed, thin his paints.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Thanks. Update is awesome. Love the direction. Numarines are cool now that old models can be made so... Looks like there is a use for 25mm bases after all.

   
 
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