Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2017/05/20 00:47:09
Subject: Aos: los - how do YOU play it?
|
|
Evasive Eshin Assassin
|
So it looks like it's pretty hard to actually block los since miniatures block and not bases. I was wondering if everyone allows units to shoot through friendly units etc or do you play units block?
|
|
|
|
2017/05/20 01:32:01
Subject: Aos: los - how do YOU play it?
|
|
Confident Halberdier
Los Angeles, CA
|
I play with Units blocking. I mean why else would you try to gain the high ground?
|
|
|
|
2017/05/20 01:35:20
Subject: Aos: los - how do YOU play it?
|
|
Scouting Shadow Warrior
|
I play units blocking if the unit blocking is dense enough.
5-man infantry unit placed in a line 1 inch apart? Not blocking
20-man infantry unit placed in 3-4 ranks base to base? Blocking.
|
|
|
|
2017/05/20 01:46:20
Subject: Aos: los - how do YOU play it?
|
|
Humming Great Unclean One of Nurgle
|
We play it as per the rules, which is to say most things can see through most other things. Unfortunately.
|
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
|
|
|
2017/05/20 01:49:39
Subject: Aos: los - how do YOU play it?
|
|
Longtime Dakkanaut
|
NinthMusketeer wrote:We play it as per the rules, which is to say most things can see through most other things. Unfortunately.
same here. :( but considering some changes
|
|
|
|
2017/05/20 02:21:55
Subject: Aos: los - how do YOU play it?
|
|
Been Around the Block
|
We play with the volume of the base to the models head ( or back if hunched over) blocking LOS.
|
|
|
|
2017/05/22 01:14:30
Subject: Aos: los - how do YOU play it?
|
|
Enigmatic Chaos Sorcerer
|
NinthMusketeer wrote:We play it as per the rules, which is to say most things can see through most other things. Unfortunately.
Same. Anything else is "not fair". As a result, we almost never have to check for LOS because hardly anything blocks it.
|
- Wayne
Formerly WayneTheGame |
|
|
|
2017/05/22 01:21:10
Subject: Aos: los - how do YOU play it?
|
|
Pious Palatine
|
usernamesareannoying wrote:So it looks like it's pretty hard to actually block los since miniatures block and not bases. I was wondering if everyone allows units to shoot through friendly units etc or do you play units block?
It's TLOS just like 40k. Automatically Appended Next Post: Wayniac wrote: NinthMusketeer wrote:We play it as per the rules, which is to say most things can see through most other things. Unfortunately.
Same. Anything else is "not fair". As a result, we almost never have to check for LOS because hardly anything blocks it.
You're not using enough terrain then!
|
This message was edited 1 time. Last update was at 2017/05/22 01:21:50
|
|
|
|
2017/05/22 02:29:10
Subject: Aos: los - how do YOU play it?
|
|
Stealthy Sanctus Slipping in His Blade
|
ERJAK wrote:
Wayniac wrote: NinthMusketeer wrote:We play it as per the rules, which is to say most things can see through most other things. Unfortunately.
Same. Anything else is "not fair". As a result, we almost never have to check for LOS because hardly anything blocks it.
You're not using enough terrain then!
What he said.
|
This message was edited 1 time. Last update was at 2017/05/22 02:29:26
PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
|
|
|
|
2017/05/22 02:31:26
Subject: Aos: los - how do YOU play it?
|
|
Humming Great Unclean One of Nurgle
|
Its not the amount of terrain. Something like a forest doesn't block line of sight in any meaningful way; you can almost always see at least some part of the target between the trees/leaves/whatnot. Unless a location has really dense terrain, that pretty much leaves only tall, solid obstacles like buildings to actually block line of sight.
|
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
|
|
|
2017/05/22 02:55:22
Subject: Aos: los - how do YOU play it?
|
|
Clousseau
|
Yep for terrain to block line of sight you need to model custom stuff for the most part.
And I have some custom forest terrain that truly blocks line of sight, but a lot of people consider it "cheating" to use it because GW forests don't block line of sight, so no forests should block line of sight.
Automatically Appended Next Post:
and to answer the question we use the rules as written. Otherwise people pitch a fit.
However I like the realm of fire for my settings. Because the rules as written have a time of war for the realm of fire...where all terrain features block line of sight because of the smoke. No houserules required.
|
This message was edited 2 times. Last update was at 2017/05/22 02:56:57
|
|
|
|
2017/05/22 03:55:26
Subject: Aos: los - how do YOU play it?
|
|
Longtime Dakkanaut
|
auticus wrote:Yep for terrain to block line of sight you need to model custom stuff for the most part.
And I have some custom forest terrain that truly blocks line of sight, but a lot of people consider it "cheating" to use it because GW forests don't block line of sight, so no forests should block line of sight.
Automatically Appended Next Post:
and to answer the question we use the rules as written. Otherwise people pitch a fit.
However I like the realm of fire for my settings. Because the rules as written have a time of war for the realm of fire...where all terrain features block line of sight because of the smoke. No houserules required.
clever and sneaky sir, clever and sneaky. I approve...do you have they mysterious terrain rules for all of that used?
|
|
|
|
2017/05/22 11:11:47
Subject: Aos: los - how do YOU play it?
|
|
Enigmatic Chaos Sorcerer
|
auticus wrote:Yep for terrain to block line of sight you need to model custom stuff for the most part.
And I have some custom forest terrain that truly blocks line of sight, but a lot of people consider it "cheating" to use it because GW forests don't block line of sight, so no forests should block line of sight.
Automatically Appended Next Post:
and to answer the question we use the rules as written. Otherwise people pitch a fit.
However I like the realm of fire for my settings. Because the rules as written have a time of war for the realm of fire...where all terrain features block line of sight because of the smoke. No houserules required.
Basically this. I don't think the problem is terrain is that too many terrain pieces have gaps that you can see through or windows or things like that where even if you have a model there it's easy for somebody to draw a line of sight to them and shoot. You pretty much have to use large buildings that completely block and then hide a character behind it if you want to actually skirt line of sight issues and stop them being shot at, and even then it often does not work because all it takes is a model moving at an angle and they can still see you even behind the building. I have even seen people argue that their archers should be able to shoot past the building because they would fire up an angle and have the arrow rain down
Also that is very clever about the realm of Fire
|
This message was edited 2 times. Last update was at 2017/05/22 11:13:55
- Wayne
Formerly WayneTheGame |
|
|
|
2017/05/22 11:53:18
Subject: Aos: los - how do YOU play it?
|
|
Clousseau
|
clever and sneaky sir, clever and sneaky. I approve...do you have they mysterious terrain rules for all of that used?
I have them roll a D6 for each piece and on a 6 its mysterious. Otherwise they tend to not use it at all.
You pretty much have to use large buildings that completely block and then hide a character behind it if you want to actually skirt line of sight issues and stop them being shot at
Yeah I boarded up my building windows. Took hell for that too for "cheating" lol.
|
This message was edited 1 time. Last update was at 2017/05/22 11:54:26
|
|
|
|
2017/05/22 14:08:23
Subject: Aos: los - how do YOU play it?
|
|
Evasive Eshin Assassin
|
Lol... sounds like a rough group auticus.
Los is a bear to make everyone happy. Sheesh.
|
|
|
|
2017/05/22 14:09:23
Subject: Aos: los - how do YOU play it?
|
|
Clousseau
|
Not the group as a whole, just a few people inside the group that are very vocal that believe that no houserules should exist and if its not within GHB's matched play section then it shouldn't exist at all. (to include time of war "garbage extra silly rules")
|
This message was edited 1 time. Last update was at 2017/05/22 14:10:41
|
|
|
|
2017/05/24 19:10:20
Subject: Aos: los - how do YOU play it?
|
|
Powerful Chaos Warrior
|
LOS is probably imo the most argued rule in AoS. We typically keep it to the rules unless we are playing a siege compaign or a city campaign, then we work with some modifications and will apply "cover saves" and have done the reducing BS for the unit firing but those are house rules that we as players have agreed upon.
|
|
|
|
|
2017/05/24 19:28:37
Subject: Aos: los - how do YOU play it?
|
|
Dakka Veteran
Seattle, WA USA
|
We play pretty much "by the book," but we also use the Warscroll for the walls & fences (out of the Scenery PDF) and apply that to basically any type of intervening terrain:
Barricade: If all of the models from a unit are within 3" of a wall or fence, and are on the same side of it, then the unit receives the benefits of cover against attacks made by models that are on the other side of the wall or fence.
There's actually several other easily adaptable little rules in the Scenery PDF, and they can make a lot of difference. Also, actually having plenty of scenery in the first place makes a difference.
|
This message was edited 1 time. Last update was at 2017/05/24 19:28:54
|
|
|
|
2017/05/24 20:03:42
Subject: Aos: los - how do YOU play it?
|
|
Humming Great Unclean One of Nurgle
|
Valander wrote:We play pretty much "by the book," but we also use the Warscroll for the walls & fences (out of the Scenery PDF) and apply that to basically any type of intervening terrain:
Barricade: If all of the models from a unit are within 3" of a wall or fence, and are on the same side of it, then the unit receives the benefits of cover against attacks made by models that are on the other side of the wall or fence.
That's a really good idea, actually.
|
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
|
|
|
2017/05/24 21:12:35
Subject: Aos: los - how do YOU play it?
|
|
Dakka Veteran
Seattle, WA USA
|
NinthMusketeer wrote: Valander wrote:We play pretty much "by the book," but we also use the Warscroll for the walls & fences (out of the Scenery PDF) and apply that to basically any type of intervening terrain:
Barricade: If all of the models from a unit are within 3" of a wall or fence, and are on the same side of it, then the unit receives the benefits of cover against attacks made by models that are on the other side of the wall or fence.
That's a really good idea, actually.
By using "officially published GW rules," it also lessens the whining about house rules.
Sure, this is for walls and fences, but it's not much of an argument to say "that side of the building there, you know, the wall, follows these rules for, well, walls."
|
|
|
|
|